"mystery cultist? It’s a prestige class from “chronicles of the righteous” that allows early acces to celestial obediences, special powers gained from long observance of rituals towards “empyreal lords”. The mystery cultist is interesting for a few reasons:
1) Charisma boost: you can get a +4 sacred bonus to charisma for a number of rounds per day equal to your level. Always great for a charisma centric character.
3) Great SLAs: heal 1/day? Summon monster VI & VII with awesome good monsters? Not something I would refuse.
4) Flavor: bunch of fun flavor stuff. No mechanical importance, but it’s fun.
So, even more charisma synergy. So any empyreal lord for obediences would be good right? In theory, yes. But there is ONE that stands out: Arshea, spirit of abandon, empyreal lord of freedom, sexuality, and physical beauty. What’s so special about her?
1) Her obedience is SUPER simple. You need to achieve “release”. No muss, no fuss, no need to do something complicated.
2) FLAWLESS FORM: Gain an armor bonus equal to your charisma modifier whenever you wear revealing clothing & no armor.
Arcane Strike is good.
Sure the magus can pick a few arcanes taht uses swift actions - but they need arcane points - you don't have that many arcane points - so you won't be using them every round.
No syntesist aren't unstoppeable - but if you play a paizo AP there's liek 1/10 encounters that might hurt the synetesist. The rest is a matter of waiting for the syntesist player to add up all his damage dices and see how many enemies within his reach fell that round...
A gm COULD change monsters, to make them dangerous to the syntesist. BUT:
1) if he gives them a to hit big enough to hit the syntesist other players are almost auto hit.
2) takes more work for the GM and there's a big change you just m1ake something to dangerous for other players.
3) why not just admit class not well designed - ban it and move on..
Found syntesist extremely broken. Only a natural 20 could hit him. twice the number of HP of some of the others chars - not that it mattered since they didn't get hit.
Extremely dangeous and just got more and more attack.
On the bright side - didn't need loot, but even with above WBL non-syntesist didn't matter. They made no real chance. There was nothing the syntesist couldn't do in combat.
I had a player that wanted to start a shoeshop... I didn't see that comming... So I later had the antagonist burn it down... Plenty of player statisfaction when they finally managed to kill him (he kept running away when the players got to close). In his final lair i put an emty tresure chest - and next to it alot of bills for mercenaries the antagonist had sent after the party... (they were ahead of WBL)...
Fortune hex. As any with any spellcaster that can't harm the foes - keep some buff spell at hand. You are never useless as long as you can make the fight easier for the rest of your party.
Only if the target made a spellcraft check to indentify the spell would i consider letting him make any kind of free action to negate the spell. But then i'm playing with 5 year olds so i never have enforce that rule...
Free knowledge checks - well you made that at the start of combat if you have the skill. Why else would you have the skill. But now you take a keen interest in the arkitecture? Great you have just spend a full round action looking at the walls. Now don't meta game again...
1) Does natural weapons count as "light weapons" so they can be used for spellcombat, without having to have a actual weapon in your hand?
2) Spellcombat says: "As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty)"
Does natural weapon count as melee weapon?
Can a lvl 2 magus with a bite attack take a full round action to cast a spell, make to attacks with his sword at -2 AND make a bite attack with -7?
3)Spells like frostbite have charges. If a tengus magus with 2 claws and a bite attack cast Frostbite in round 1, can he make 3 natural attacks and deliver a charge with each attack in round 2?
here's a troll:
https://sites.google.com/site/pathfinderogc/bestiary/monster-listings/human oids/giants/troll
It has 6 HD -so you gonna have to give villain a feat of a trait that raises Cl by one.
Apply Skeleton or fast zombie template - make 3 of them.
Have them stand in front of the necromancer.
have the necromancer use his action buffing the troll skeletons, or debuffing the players...
Troll Skeleton
To hit (+4 bab +5 Str - 1 size) +8.
2 claws and a bite attack. Nothing wrong with that.
Why wouldn't you know all about syntesists?
I a world were people get to be syntesists - wouldn't the first rule of fighter club be "don't mess with the syntesist - they are silly powerfull"
The second rule of fighter club would be "seriously sytesists are f¤%& ing bad ass"
and then the third rule would be "don't talk about fighter club - some syntesist might hear about us and hurt us"...
If you really don't want to be an arcane caster - then go with divine caster: battle oracle, cleric or druid. Just refuse to be the healbot - if people want magic vestment make them buy you a pearl of power/runestone. People want healing - buy a wanf of cure light wounds. people want in combat healing? Ask them to get out of the way while you take out the BBEG - and take out the wand of cure light wounds afterwards.
The Divine spell list don't have all the nice utility spells the arcane spell list have - but there is still alot of lifesaves.
And with a party like that casting bless could be worth and action in combat.
As a GM I don't like it when a player uses a tactic (in this case a spell) that negates 75% of what I like to throw after them.
(Some) Players that like pit spells - I assume - like to play casters. Casters have ways of getting out of pits - so you get to feel awesome with no downside. One spell BFC for the win - now the rest of the party just have to clean up the rest. But what if you are a fighter with no fly potion?
If I have to redesign encounters to match a single player then something is wrong.
And yes in some settings/campagins Pit spell might lose their effectivness with level - Rise of the Runelord have plenty of large encounters - but what if the setting is a human city? Humans aren't large or able to fly unless their class allows them to.
So if I want to make city adventure I can either design encounters that will be effecient/challeling to the party - with the knowledge that this is a world with pit spell (and every one who have every heard about an angry wizard isn't afraid he will turn them into a toad - but throw them into a pit) OR i can just ban the spell, and focus more on the story and less on the encounters.
I don't like crafting in pathfinder - It's just more loot without a price.
The best encounters are the ones that give some sort of magic item that you can use - +2 ring of pro - I can use that!
But at some point players al have the ring of pro +1 and the amulet of nat armor +1 - and when they find a +1 scale mail - nobody things this is awesome - they just consider it loot to be sold - and if you get loot that can't be used by the players you need to give the players an oppotunity to buy interesting stuff. If you have plenty of gold but no way to spend it - it just gets frustrating.
That said - I kinda like a world with level appropriate buylimits - at lvl 12 I would like to be able to buy a +4 str item. But if I can't get EVERYTHING i want it makes it easier for the master to but a gem of a magic item in the loot every now and then.
Now you are just adding more Nova to the exsample - I think we have established the magus can make quite a crit - hey he migth roll all 6's - let use that as an exsample as well!
Can he do this all day long? If he can bring that kinda pain in every encounter - and not just when he's lucky - then we can talk about broken - but he can't. Let's just assume he want to survive and have to use defensive spells as well. And spellstoring - that's once pr combat - AND he will have to see the combat coming to A) Enhance his blade and b) cast vam touch into it.
If he doesn't see it coming then he have just used a round buffing - to devide the damage by two.
And okay he killed something - we don't even know if if was just "the first troll" - the apprentice wizard or just a random scary looking heachman...
1) don't think the feat it self is broken - but getting to much AC in general is a problem.
If monsters can only hit you with a natural 20 - then what is the challenge? A fight is more interresting IMHO if you loose HP and at some point have to consider - can i take this guy down this round or should i withdraw? If battle is just a matter of going up to a creature and dealing damage until it's dead why bother?
The GM could just as well throw 1000 zombies after you - they can't kill you, but you get to roll alot of damage dices...
Spending 4 feats to get +4 AC is quite ok. Not broken.
2) Stalwart + imp stalwart? - Why would I want DR when I get to NOT BE HIT? High AC is just better than DR - since DR - even with imp stalwart just doens't keep up with the damage output by most monsters at midt to high lvl. I can't see how that should be broken...
But I would consider getting DR instead of AC if the GM could only hit me with a natural 20 - It's just more fun (read: BAD ASS - and see below)
http://www.giantitp.com/comics/oots0450.html
Added a few more abilities (still haven't looked at spells, items, might have missed a class feature or two).
So anything missed (class features). Post and I'll update...
Getting X to Y(a work in progress)
Str:
STR
The Flexing Arm (Kurgess) (faith Trait) use str instead of dex to ecsape artics checks
Intimidating Prowess (feat) add Str to Intimidate checks in addition to Cha
Dex:
DEX
Dex to ranged dam (crossbow) Figter ACF Crosbow man3 ½ dex to ranged attacks
Dex to ranged dam (crossbow) Figter ACF Crosbow man11 dex to ranged attacks
Weapon Finesse (use dex instead of str to attack rolls) Feat
Agile Maneuevers (feat) Use Dex instead of Str to CMB
Dervish Dance (combat feat) Use dex for to hit and damage with scimitar
Fury’s Fall (combat feat) use dex to trip attacks in addition to str
Agile (+1 weapon enhancement) use dex instead of str to dam on finesse able weapon
Con:
CON
Indomidale Caster (rage prophet 3, class feature) add con to concentration checks
Ragecaster (rage prophet 7) con to DC on spells while raging
Int:
INT
Focused Scroll (Cyphermage, Cypher lore) 2x Int to casterlevel checks with scrolls
Insightfull Scroll (Cyphermage, cypher lore) use int to DC from scrolls
Mind over metal (Student of war 2) int to AC instead of dex
Blodline Arcane (Sorcerer, Sage ACF) use Int instead of cha to Sorcerer class features and effects
Tactical expertice (Cleric ACF Divine strategist8) add int to hit when flanking and on AoO, and 1/day (+1/day every 2 lvl) int to a single d20 roll made as a readied action
Canny Defence (Duelist 1) Int to Ac while unarmored addition to dex, max 1 pr class level
Canny Defence (Magnus, ACF Kensai 1) Int to Ac while unarmored addition to dex, max 1 pr class level
Iaijutsu (Magnus, ACF Kensai 7) Add int to initiativ in addition to dex
Critical perfection (Magnus, ACF Kensai 9) add int to critical confirmation rolls
Superior reflexes (Magnus, ACF Kensai 11) add int to the no. of AoO pr round stacks with combat reflexes
Iaijutsu focus (Magnus, ACF Kensai 13) Add Int to dam in surprise round against flatfooted foes
Wis:
WIS
AC bonus (monk 1) add wis to Ac and CMD when unarmored and unencumbered
Monkey moves (wis to climb checks)
Monkey Style (wis to acrobatic checks)
Maneuver Master 5 (wis to CMB)
Zen acher 3 (wis instead of dex to ranged to hit)
Hungry Ghost Monk 5 - Steal Ki (wis to saves vs disease
Focused shot (combat feat) Add int to ranged dam (standard action only)
Conversion Inquistion (Inquisitor 1 ACF) use wis to bluff, diplomacy and intimidate instead of cha
Guided hand (feat) Use wis as to hit instead of str/dex with deity’s favored weapon
Bloodline Arcane (Sorcerer, Empyreal ACF) use wis instead of cha to Sorcerer class features and effects
Ki Pool (Rogue trick) gain a Ki poll from wis, or add wis to pool
Rogue Talent->Ki Pool (ninja trick) add wis to Ki pool
Wind Blast (Cleric subdomain: wind) make blast and use cl+ wis to Bull rush instead of str and bab
Guarded Hearth (Cleric home subdomain) wis to saves and to hit, in warded area
Tunnel Runner (cleric8 cave subdomain) wis insight bonus to initiativ, while undergound, 1 min/Cleric lvl(?)
Recall (Cleric, memory subdomain) retry knowledge checks with wis as insight bonus, 3+wis/day
Hand of the Acolyte (cleric magic domain) 3+wis/day wis instead of dex to ranged attack w/ melee weapon
Surge (cleric Oceans subdomain) 3+wis/day make a bullrush/drag with cleric lvl +wis
Earth Child Style (Style feat) add wis to unarmed strikes against giants
Cha:
CHA
Wand mastery (Bard ACF Magicain 10) cha to Wand DC
Cha to hit against undead Smite Abonomation (spell) Cha to hit single undead, +more
Noble Scion (trait) Cha to initiativ
Natures Whisper (Oracle, nature mystery; revelation) use Cha to AC and CMD instead of dex
Lore Keeper (oracle, lore mystery, revelation) Use Cha to knowledge checks instead of int
Sidestep Secret (oracle, lore mystery, revelation) Use Cha to Ac and reflex saves instead of dex
Unholy fortitude (Agent of the grave 1, class feature) use cha to bonus HP instead of con
Smite evil (paladin 1,4,7,10,13,16,19, class feature) add cha to hit/AC against evil smite target
Smite Evil (chevalier 3, 1/day) as paladin
Divine Grace (Paladin2) Cha to all saves
Insightfull Scroll (Cyphermage, cypher lore) use Cha to DC from scrolls
Smite Chaos (Hellknight 1, 4, 7, 10) as paladin ability against chaos aligned cretures
Sure Shot (Justicar 2,3) to hit with crowbow in addition to dex Class lvl/day
Final Revalation (Oracle 20, Ancestor Mystery) Add Cha to Will saves
Guiding star (Oracle, Heavens Mystery) add cha in addition to wis to all wisdom based checks, only while night sky visible
Knowledge of the ages (Oracle, Time Mystery) retry knowledge checks with cha bonus, cha times/day
Friends to animals (oracle, nature mystery) Animals within feet gain your Cha to all saves
Stoic (feat) Use cha instead of con to fort saves
Final revalation (Oracle20, Enlightened Pliosopher ACF) add cha to all saves in addition to dex,con and wis
non-paizo
Self Delusion (feat) Use Cha to will saves instead of wis
The Oracle seems to be an oracle of life - from what i gather - being a heal bot and all.
Have a look at the cleric/oracle spelllist - it's made for combat buffing - most of it personal. So the cleric is tired of being a walking band-aid? Who wouldn't be? Give her the sword - once she tries to hit things with it she will either decide to get a weapon prof + cast a spell of to to make her semi competent in combat - Smite Abomonation should work in an undead heavy setting - or borrow it to you. And the party have an extra asset instead of a healbot - which is genereally know to be an ineffecient combat role...
The Oracle doesn't want the cold blooded assasin to have what she considers to a a holy sword from her God? The assasin that is treating her, because she doesn't want to heal him? If you have all the loot and don't want to share - I would ask you to go buy a healing wand, or pay for healing untill you were willing to share...
How did you get rid of the Mummy's rot you mentioned? If the Oracle had anything to do with it - She saved your life - let her have the relic of her faith!
@ainslan if the groúp had spread their wealth perhaps more of them would have made their save :-)
STR
The Flexing Arm (Kurgess) (faith Trait) use str instead of dex to ecsape artics checks
Intimidating Prowess (feat) add Str to Intimidate checks in addition to Cha
DEX
Dex to ranged dam (crossbow) Figter ACF Crosbow man3 ½ dex to ranged attacks
Dex to ranged dam (crossbow) Figter ACF Crosbow man11 dex to ranged attacks
Weapon Finesse (use dex instead of str to attack rolls) Feat
Agile Maneuevers (feat) Use Dex instead of Str to CMB
Dervish Dance (combat feat) Use dex for to hit and damage with scimitar
Fury’s Fall (combat feat) use dex to trip attacks in addition to str
Agile (+1 weapon enhancement) use dex instead of str to dam on finesse able weapon
CON
Indomidale Caster (rage prophet 3, class feature) add co to concentration checks
Ragecaster (rage prophet 7) con to DC on spells while raging
INT
Focused Scroll (Cyphermage, Cypher lore) 2x Int to casterlevel checks with scrolls
Insightfull Scroll (Cyphermage, cypher lore) use int to DC from scrolls
Mind over metal (Student of war 2) int to AC instead of dex
Blodline Arcane (Sorcerer, Sage ACF) use Int instead of cha to Sorcerer class features and effects
WIS
Monkey moves (wis to climb checks)
Monkey Style (wis to acrobatic checks)
Maneuver Master 5 (wis to CMB)
Zen acher 3 (wis instead of dex to ranged to hit)
Hungry Ghost Monk 5 - Steal Ki (wis to saves vs disease
Focused shot (combat feat) Add int to ranged dam (standard action only)
Conversion Inquistion (Inquisitor 1 ACF) use wis to bluff, diplomacy and intimidate instead of cha
Guided hand (feat) Use wis as to hit instead of str/dex with deity’s favored weapon
Bloodline Arcane (Sorcerer, Empyreal ACF) use wis instead of cha to Sorcerer class features and effects
CHA
Wand DC bard ACF Magicain 10
Cha to hit against undead Smite Abonomation (spell) Cha to hit single undead, +more
Noble Scion (trait) Cha to initiativ
Natures Whisper (Oracle, nature mystery; revelation) use Cha to AC and CMD instead of dex
Lore Keeper (oracle, lore mystery, revelation) Use Cha to knowledge checks instead of int
Sidestep Secret (oracle, lore mystery, revelation) Use Cha to Ac and reflex saves instead of dex
Unholy fortitude (Agent of the grave 1, class feature) use cha to bonus HP instead of con
Smite evil (paladin 1,4,7,10,13,16,19, class feature) add cha to hit/AC against evil smite target
Smite Evil (chevalier 3, 1/day) as paladin
Divine Grace (Paladin2) Cha to all saves
Insightfull Scroll (Cyphermage, cypher lore) use Cha to DC from scrolls
Smite Chaos (Hellknight 1, 4, 7, 10) as paladin ability against chaos aligned cretures
Sure Shot (Justicar 2,3) to hit with crowbow in addition to dex Class lvl/day
non-paizo
Self Delusion (feat) Use Cha to will saves instead of wis
Okay currently I'm just making a google doc. A work in progress.
And I'm not really going through the rules line after line looking for X to Y, but I do take notes when i find something...
So here's your finds and a few i found:
Getting X to Y(a work in progress)
STR
The Flexing Arm (Kurgess) (faith Trait)
use str instead of dex to ecsape artics checks
Intimidating Prowess (feat) add Str to Intimidate checks in addition to Cha
DEX
Dex to ranged dam (crossbow) Figter ACF Crosbow man3 ½ dex to ranged attacks
Dex to ranged dam (crossbow) Figter ACF Crosbow man11 dex to ranged attacks
Weapon Finesse (use dex instead of str to attack rolls) Feat
Agile Maneuevers (feat) Use Dex instead of Str to CMB
Dervish Dance (combat feat) Use dex for to hit and damage with scimitar
Fury’s Fall (combat feat) use dex to trip attacks in addition to str
CON
Indomidale Caster (rage prophet 3, class feature) add co to concentration checks
Ragecaster (rage prophet 7) con to DC on spells while raging
INT
WIS
Monkey moves (wis to climb checks)
Monkey Style (wis to acrobatic checks)
Maneuver Master 5 (wis to CMB)
Zen acher 3 (wis instead of dex to ranged to hit)
Hungry Ghost Monk 5 - Steal Ki (wis to saves vs disease
Focused shot (combat feat) Add int to ranged dam (standard action only)
Conversion Inquistion (Inquisitor 1 ACF) use wis to bluff, diplomacy and intimidate instead of cha
CHA
Wand DC bard ACF Magicain 10
Cha to hit against undead Smite Abonomation (spell) Cha to hit single undead, +more
Noble Scion (trait) Cha to initiativ
Natures Whisper (Oracle, nature mystery; revelation) use Cha to AC and CMD instead of dex
Lore Keeper (oracle, lore mystery, revelation) Use Cha to knowledge checks instead of int
Sidestep Secret (oracle, lore mystery, revelation) Use Cha to Ac and reflex saves instead of dex
Agile (+1 weapon enhancement) use dex instead of str to dam on finesse able weapon
unholy fortitude (Agent of the grave 1, class feature) use cha to bonus HP instead of con
Smite evil (paladin 1,4,7,10,13,16,19, class feature) add cha to hit/AC against evil smite target
Divine Grace (Paladin2) Cha to all saves