Getting X to Y?


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Scarab Sages

No one is mentioning magic items, but the Agile enchantment is Dex to Damage(Finesse weapons only), and Guided is WIS to hit and damage(Melee weapons only).


Both are included in the document.

Scarab Sages

Ok, I was just reading the thread entries, google docs is blocked at work.


Imbicatus wrote:
Ok, I was just reading the thread entries, google docs is blocked at work.

Ah, that makes sense.


ZanThrax wrote:
Bigtuna, have you looked at the new traits in Ultimate Campaign yet? At the very least, there's Bruising Intellect to replace Cha with Int for Intimidate - potentially very useful for high Int Intimidate builds.

No. Not yet.

I don't have the book, and as far as I can tell it's not on the webpage yet.
But once I get a hold of the book, or it's content i uploaded to the webpage - I'll add it - I just like to check the texts first.


Added:
Traits:
- Bruising Intellect replace Cha with Int for Intimidate

- Student of Philosophy (Social) replace Cha with Int for diplomacy (persuade) and bluff (convince other a lie is true)

- Pragmatic Activator (magic) use replace Cha with Int for UMD.

And
Prophetic Armor ( Oracle 7, Lunar Revalation) Use Cha instead of dex for AC and reflex saves.

anything i missed?


Added: Bard Master Piece: Pageant of the Peacock (Act, Dance)
Is it me or is that silly broken?


So pageant of the peacock lets you take any int based skill checks with your bluff skill at a +4 bonus for the cost of a round of bardic performance?

That's some very poor design there...

Grand Lodge

Pageant of the Peacock requires a standard action, which makes it harder to use with reactive skill checks.


But knowledge skills should be doable? And for that purpose it seems mighty fine.

Grand Lodge

It is not really as unbalanced as it appears to some.

It requires investment, action economy, and resources.

It is not a free lunch.


1 feat +4 skill points - replaces 14 skills with bluff.
OR buy a page of spell knowledge (4000)+4 skill points
Sure some things does work.
Identify mosters/spells in combat...

But the rest of the day... What GM would allow it?


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Note To Self:

willamoak wrote:


"mystery cultist? It’s a prestige class from “chronicles of the righteous” that allows early acces to celestial obediences, special powers gained from long observance of rituals towards “empyreal lords”. The mystery cultist is interesting for a few reasons:
1) Charisma boost: you can get a +4 sacred bonus to charisma for a number of rounds per day equal to your level. Always great for a charisma centric character.
3) Great SLAs: heal 1/day? Summon monster VI & VII with awesome good monsters? Not something I would refuse.
4) Flavor: bunch of fun flavor stuff. No mechanical importance, but it’s fun.
So, even more charisma synergy. So any empyreal lord for obediences would be good right? In theory, yes. But there is ONE that stands out: Arshea, spirit of abandon, empyreal lord of freedom, sexuality, and physical beauty. What’s so special about her?
1) Her obedience is SUPER simple. You need to achieve “release”. No muss, no fuss, no need to do something complicated.
2) FLAWLESS FORM: Gain an armor bonus equal to your charisma modifier whenever you wear revealing clothing & no armor.

Checks this later...

Scarab Sages

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Traits for Charisma

Irrepressible [Faith]: Use Charisma instead of Wis when making Will saves against charms and compulsions (Quests and Campaigns)

Planar Savant [Faith]: Use Cha rather than Int for Knowledge (Planes) (doesn't make it a class skill though) (Ultimate Campaign)

Alchemical Intuition [Magic] Once per day gain a trait bonus equal to your charisma modifier to a Craft (Alchemy) check. Can apply after you roll possibly turning a failure into a success. (Ultimate Campaign)


Bigtuna wrote:
Note To Self:
willamoak wrote:


"mystery cultist? It’s a prestige class from “chronicles of the righteous” that allows early acces to celestial obediences, special powers gained from long observance of rituals towards “empyreal lords”. The mystery cultist is interesting for a few reasons:
1) Charisma boost: you can get a +4 sacred bonus to charisma for a number of rounds per day equal to your level. Always great for a charisma centric character.
3) Great SLAs: heal 1/day? Summon monster VI & VII with awesome good monsters? Not something I would refuse.
4) Flavor: bunch of fun flavor stuff. No mechanical importance, but it’s fun.
So, even more charisma synergy. So any empyreal lord for obediences would be good right? In theory, yes. But there is ONE that stands out: Arshea, spirit of abandon, empyreal lord of freedom, sexuality, and physical beauty. What’s so special about her?
1) Her obedience is SUPER simple. You need to achieve “release”. No muss, no fuss, no need to do something complicated.
2) FLAWLESS FORM: Gain an armor bonus equal to your charisma modifier whenever you wear revealing clothing & no armor.
Checks this later...

BTW, the "flawless form" can only be found in the "chronicles of the rigtheous" book. It's not inherent to the mystery cultist, but to worshipers of Arshea.


Traits added.


Excellent guide.


In regards to the Guided weapon property (wisdom to hit and damage), one could also use it to do charisma to hit and damage with an Oracle crafting it (or any charisma caster that has access to the related spell). The property is based off of the Spiritual Weapon spell which was written before the Oracle class existed.

According to the Pathfinder Design Team, you can use charisma in place of wisdom for that spell, which in turn can make the guided weapon property use charisma also. Using Charisma for Cleric Spells.

Non-charisma crafters cannot make the property use charisma, so generally asking an NPC to make it or to get it from a store is out (or finding a weapon with that property - they would all still be wisdom based).


Shareeth wrote:
According to the Pathfinder Design Team, you can use charisma in place of wisdom for that spell, which in turn can make the guided weapon property use charisma also. (http://paizo.com/paizo/faq/v5748nruor1fn#v5748eaic9nk0)

Actually, according to that FAQ, the design team thinks that'd be a spiffy House Rule, but it's not how the rules are written.

Moreover, even if there were language saying you could use charisma as an Oracle, it'd be a house rule to use charisma for the enchantment as well.


Ah. Well, guided weapon property isn't pathfinder per se either, as it was written before pathfinder existed, even though it was written by Paizo. To use it would be house rules also, no?

Since that property was in the x to y, I figured it was allowing of these kinds of things - logical extensions.


Guided is 3.5...?
Hmm I'll make a note of that...


Some stuff I'd like to contribute...

STRENGTH:
Wrecking Wrath (faith trait - Rovagug): add 2x Str mod to damage of successful melee hit 1/day (doesn't work with two-handed weapons for some reason?), 25% chance of giving weapon broken condition

DEXTERITY:
Trench Warfare (trench fighter archetype - replaces armor training): Choose a specific type of firearm (musket, dragon pistol, etc) each time armor training comes up, add dex to damage when using said firearm; also, +2 AC bonus when using partial, normal, or improved cover. (Potentially stacks with Gun Training?)

INTELLIGENCE:
Precise Treatment (magic trait): +1 on Heal checks, use Int instead of Wis for Heal checks

WISDOM:
Wisdom in the Flesh (religion trait - Irori): Select one Str-, Con-, or Dex-based skill; use Wis instead, that skill is always a class skill.

CHARISMA/INTELLIGENCE/WISDOM:
Kobold Confidence (racial feat - Kobold): Pick Cha, Int, or Wis to replace Con for Fort saves and max negative hit points. (Doesn't replace Con for HP bonus.)


One more-

WISDOM:
Creed of Humility (virtue feat): Add Wis to diplomacy checks in addition to Cha


It'd be really nice if it were possible to shift more than one skill to be wisdom based to really make Noble Scion's take 13 option sing.

Silver Crusade RPG Superstar 2014 Top 16

The Bard's Versatile Performance ability effectively lets the Bard use their CHA modifier against a number of non-Charisma skills.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Did anyone catch the Lore Oracle mystery revelation Lore Keeper? That one lets you use charisma instead of intelligence as a bonus to all Knowledge skills.

Scarab Sages

There is a new Arcane Discovery in People of the River that is relevant:

People of the River Pg. 9 wrote:

Knowledge Is Power (Ex):

Your understanding of physical forces gives you power over them. You add your Intelligence modifier on combat maneuver checks and to your CMD. You also add your Intelligence modifier on Strength checks to break or lift objects.


lore, lunar, and nature mysteries all have a 'cha-to-AC + extra' revelation

the (playtest) nature spirit for the shaman has one for WIS to AC/CMD instead of DEX


Hey, I'd like to have the CL to specific-class-level feats in here too... for example, Horse Master that allows your CL to stand for your Cavalier level for the purpose of leveling your mount, or Monastic Legacy that allows your CL to stand for Monk levels for the purpose of leveling your Unarmed Attacks.


Advanced Class Guide...
Make my work easier - post the X to Y's in here..


Divine Protection

It's Divine Grace in Feat form.


Not out yet, but posted by Jason Bulmahn: DEX to damage (rapier):

Advanced Class Guide Origins wrote:


FENCING GRACE (COMBAT)
Your extreme style and fluid rapier forms allow you to use agility rather than brute force to fell your foes.
Prerequisites: Dex 13, Weapon Finesse, Weapon Focus (rapier).
Benefit: When wielding a rapier one-handed, you can add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. The rapier must be one appropriate for your size.
In addition, if you have the panache class feature, you gain a +2 bonus to CMD against attempts to disarm you of your rapier while you have at least 1 panache point.

Link


I have added about ½ of what i found in Advanced class guide.
Divine Protection in on the list - thanks.


steadfast personality (ACG feat) gives CHA to will saves

Shadow Lodge

Bigtuna wrote:

Advanced Class Guide...

Make my work easier - post the X to Y's in here..

Slashing Grace


Wraithkin wrote:
Bigtuna wrote:

Advanced Class Guide...

Make my work easier - post the X to Y's in here..
Slashing Grace

dont forget fencing grace as well--while not out in book yet, the designers have confirmed its existence and typed it up on the forums for people.

now we just need "light grace" for daggers/shortswords/kukri/wakizashi/etc. because paizo is dumb and didnt include anything for them (slashing grace is one-handed slashing only, fencing grace is rapier-only, neither work with light weapons).

Scarab Sages

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AndIMustMask wrote:
Wraithkin wrote:
Bigtuna wrote:

Advanced Class Guide...

Make my work easier - post the X to Y's in here..
Slashing Grace

dont forget fencing grace as well--while not out in book yet, the designers have confirmed its existence and typed it up on the forums for people.

now we just need "light grace" for daggers/shortswords/kukri/wakizashi/etc. because paizo is dumb and didnt include anything for them (slashing grace is one-handed slashing only, fencing grace is rapier-only, neither work with light weapons).

If there is a "light grace" for all light weapons, I wonder if it will apply to light hammers, nunchucks, and other bludgeoning weapons too. A finesse bludgeoner has appeal for visuals and the oxymoron of it's name.


AndIMustMask wrote:
Wraithkin wrote:
Bigtuna wrote:

Advanced Class Guide...

Make my work easier - post the X to Y's in here..
Slashing Grace

dont forget fencing grace as well--while not out in book yet, the designers have confirmed its existence and typed it up on the forums for people.

now we just need "light grace" for daggers/shortswords/kukri/wakizashi/etc. because paizo is dumb and didnt include anything for them (slashing grace is one-handed slashing only, fencing grace is rapier-only, neither work with light weapons).

And a "two-handed grace" for ECB and the Spiked Chain!


This is REALLY useful. I'm surprised though, too... I had thought there were more get 'stat X in addition to Y to..." abilities. I remember a friend saying there a lot he used when he min/maxed and such, but heck if I could find anything not already on the list. I finally have a character who could benefit from adding multiple stats to skills, and there are fewer than I would have figured.


Added Divine Protection, steadfast personality, Slashing Grace.
And a few other things from Advanced Class Guide.


Is this Paizo only? Because Deadly Agility is thing!


Paizo only.


Scarred witch doctors and the prehensile hair hex were both already mentioned in the document, but I think it's pretty cool that they can be combined, which is the only way I can find to get constitution to attack and damage.

Also, the rules are sort of vague on what this means. Can you get your Int/Con bonus to CMB/CMD? Breaking objects? Climbing with your hair? Lifting heavy objects? Carrying capacity in general?

And what about other feats/abilities? Could you use your hair for Intimidating Prowess? How about "the Flexing Arm?"

Grand Lodge

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Still want to see:

Strength to Acrobatics.

Hulk jumps man, Hulk jumps.

Scarab Sages

blackbloodtroll wrote:

Still want to see:

Strength to Acrobatics.

Hulk jumps man, Hulk jumps.

Especially since we HAVE Wisdom to Acrobatics. Str to acrobatics is much more believable than that.

The Exchange Owner - D20 Hobbies

Prophetic Armor (Ex): You are so in tune with your primal nature that your instincts often act to save you from danger that your civilized mind isn’t even aware of. You may use your Charisma modifier (instead of your Dexterity modifier) as part of your Armor Class and all Reflex saving throws. Your armor’s maximum Dexterity bonus applies to your Charisma, instead.

Doesn't have a level requirement, so isn't Oracle 7 unless I'm missing something.

○ Fencing Grace (not publiced yet) dex to dam?
○ Slashing Grace (feat) use Dex to dam with a one-handed slashing weapon

Both seem to be misfiled in Cha section?


do note that the 'one-handed slashing' and 'finessable one-handed slashing' weapon groupss are both different and the latter is incredibly narrow (unless you dip 1 in swashbuckler since swash finesse specifically opens up more options for slashing grace).

barring a few specific weapons (aldori dueling sword, sawtooth saber, etc), going without the swash dip can leave you in the odd situation of having dex to damage, but not dex to attack.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Sawtooth Sabre cannot get Dex to hit without Swashbuckler/Daring Cavalier. Aldori Dueling Sword, Whip, and Rapier are the weapons I know of.

Scarab Sages

Should also mention the Whirling Dervish swashbuckler. At level 4 you get dex to damage with all Swashbucklers Finesse weapons + the Scimitar, which is a huge selection of light and one handed piercing weapons. Some standouts are Dagger, Cestus, Unarmed Strikes(hello snake style), Morning Star (agile bashing, yo), Trident, and Heavy Pick.

Most of these are bad swashbuckler weapons because you want to crit often, but if you don't care about panache and move to something else after level 4, you can make an interesting concept weapon user.


Since the document mentions Chain of Perdition and other maneuver-replicating spells, I thought I would point out Hydraulic Push, which lets you Bull Rush using your caster level plus your Wisdom, Charisma, or Intelligence modifier. With the Undine-only feat Hydraulic Maneuver, the spell can also perform Disarm, Trip, or Dirty Trick (blind or dazzled).

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