Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Sorry I was absent most of the last week. It was supposed to be alternating shifts, not 2 shifts a day. Info is correct. Thanks for running. Does this scenario lead to another? That ending sorta seems like it is leading to something specific.
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
With an angry squawk BiggerBird charges the miscreant who shot his friend. Blue will get an AoO on BB and the charge will mean AC is only 14. claw att: 1d20 + 5 ⇒ (19) + 5 = 24, if hits, claw dam: 1d4 + 2 ⇒ (3) + 2 = 5
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
My schedule is going to be wierd for the next 10 days. I think I will still be able to post every day. But if not, just bot me. BiggerBird likes most people. He would rather scare people away than have to kill them. But he is very unhappy about these drug dealers. They need to be dealt with harshly.
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Rogarch wrote: @Biggerbird - Guidance cannot be used with ability checks (Strength checks) otherwise my character would be using it as well. :) ... Dang! I misremembered that. Ok, so I only moved one stack of boxes. Sheesh! if there are birds outside: I would assume the city at least has pigeons with 10 miles. BB uses a spell to speak with the birds. [ooc]BB is using commune with birds to speak with the pigeons. He is asking the birds to watch and if anyone approaches the building to peck on the clear wall above (skylights) on the spot closest to where they are approaching the building. The spell description doesn't really cover that use. Up to you if it could work. But it is no real loss to try it. handle animal: 1d20 + 6 ⇒ (17) + 6 = 23
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Sorry for the late posting. BiggerBird will totally try to befriend the dog. Probably isn't worth while, but very in-character. With guidance. BB sits on the floor by the dog and feeds it bits of dried meat from his rations, gives it some water in a cup, and speaks softly/soothingly to it.
Yoon, can you please put that trap at the top of the stairs in case they do manage to come in that way (magenta square)? Then please try to relock the doors we aren't wanting them to use. Don't think we have time to put a barricade outside so we will just rely on the doors being locked (hopefully). GM, are the any birds just outside the warehouse? BB then begins to build a wall for himself and SLG to hide behind (with guidance).
BB str 2: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
BB str 3: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
BB str 4: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
BB str 5: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
BB str 6: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
BB str 7: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
BB str 8: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
BB str 9: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
BB str 10: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
BB str 11: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
BB str 12: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
BB str 13: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
BB str 14: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
BB str 15: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Ok, this is wierd. Each is 1/6 of an hour, so now I have worked a 2.5 hour and moved 2 boxes. Am I understanding this correctly?
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Do I think she is telling the truth. Especially about destroying the drug?
BB and SLG begin looking for anything interesting or useful. Starting with the area near the western doubles doors. (SLG is really just looking for anything that smells wierd or seems edible.) Also looking to find empty or at least light crates to move around. Traveler's Anytool for pry bar, chisel, pliers, or hammer to help open crates quickly.
Ok, time for actual tactical planning. First some questions for the GM.
Ok, so here's what I'm thinking. If we pile empty/light crates where I drew the magenta boxes, that should make anyone coming from the land side head for the western double doors and slow down anyone coming from the sea side.
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
We have to go the that warehouse NOW! We can't let those drugs get out. BiggerBird doesn't have any real plan or anything. If you want to delay to make plans or purchases, it will be quite easy to talk him into waiting a bit.
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Sorry, work killing me this week. linguistics: 1d20 + 5 ⇒ (11) + 5 = 16 just succeeded
We can take all his stuff. Anything that anyone doesn't want to carry, I will put in SLG's saddle bags.
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Come on you ragamuffin, let's go. BB drags one of the wretches over his shoulder and hauls him/her up to the street and drapes the limp form over SLG's back. Then he heads back down for another. We will take these to someplace safe for a while. BB takes them to some church with a reputation for good works. He will just leave them at the door and say, Found these over that way. Seems like something happened to them. Then he will leave without saying anything more. After he is sure he is not being followed and stops for a bite to eat, he heads back to join the others in the sewer.
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Send them out and take their places as others suggested earlier. Since we don't know that this bad man will use the same entrance as us, the others should probably be hiding in that small side cave.
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Hey let' show you neat trick. My friend can stand on his back legs while drinking from a bottle. Watch this! handle animal: 1d20 + 6 + 4 + 2 ⇒ (13) + 6 + 4 + 2 = 25 +4 for animal companion and +2 for training harness
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
We need to remember not to be obviously Pathfinders.
That isn't the only possibility of course. But it doesn't require any particular social skills. Other ideas welcome.
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Fyl Imal wrote:
Yes. I thought it was decided we were done with this one for now. Rogarch had asked about what to do next.
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
With no sneaky PC's, I thought disrupting the meeting would be easiest. Causing a disruption isn't too tough. We could just start a fight with each other in the place where the meeting is supposed to happen. Eventually someone will probably call the authorities if we make enough noise and cause enough damage. Then we run away before the authorities get there (hopefully). I imagine that would make them delay.
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Ha! I didn't even consider taking 10. perception: 1d20 + 8 ⇒ (10) + 8 = 18 Oh that is not good! The drug in process. Drugs are bad and must be stopped. We can come back tonight and stop these people. BiggerBird pushes the bug to float down the channel and out to sea, so its corpse won't give anyone a warning.
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
I'm going to assume, I couldn't get SnufflingLumpGus down the ladder without some major reconstruction of the street above. So he will be guarding our exit.
Nods at Alice in thanks for the light. Then addressing the one trying to steal from Yoon, No! Bad person. You do not take other peoples stuff with asking. Then he moves forward to stop the person if necessary.
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Out of Character, I would say this sounds like an Aspis trap to capture/kill some Pathfinder agents. Or a triple agent that just wants the Apis and PF's to fight, so she can run off with the goods. But either of those might be too complex to resolve in a single session.
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
It sounds as if we have a plan (or at least an intention) Captain Valsin. Is there anything else you can tell us about the city or the people/creatures we are likely to encounter? Odd laws? Quaint local customs? Curfew? Xenophopia?
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Well obviously we must grab that alchemist and turn him over to the authorities! And if we don't stop the meeting her cover will be uncovered and she won't be able to help us. Out of character, BiggerBird and SnufflingLumpGus won't be very good at sneaking onto a ship to steal something. However, we could probably be good at causing a distraction for someone who is sneaky.
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Standing near by is large cheerful looking tengu with a baby wolly mammoth following him around. Oddly, the tengu appears to have dyed all of his feathers yellow. Hi everyone, I'm so happy to meet all of you!
Count me in! This PC is level 2, but I've only ever played it at level 1. Oddly it is on my list of have played at level 1, but I don't actually remember what it is about. If I do start to remember, I will keep that knowledge out of the way. 1) Character name: BiggerBird
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Oh wow! I like yellow too, but you are yellow and shiny. That is so amazing. Hey we found this necklace thingy that looks kinda like you, but obviously not nearly as wonderful. I think this is what the people in town wanted. Unless you want it back?
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Gosh, that is so sad. It would have been better make friends. but some just never want to be friends. {sigh} ... No one else seems to be here. Maybe she tattooed them both? But why would she tattoo herself to death? That doesn't make sense. perception: 1d20 + 8 ⇒ (14) + 8 = 22
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Buffs:
Yes, tusks protect friends. move and attack (provokes) claw att 1: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23, if hits, claw dam 1: 1d4 + 2 ⇒ (1) + 2 = 3
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Buffs:
SnufflingLumpGus, THUMP IT! Biggerird says as he steps forward and reaches out with his claws. 5' step and full attack
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Buffs:
BiggerBird snatches a small bottle from his bandolier and chugs it down. Suddenly he begins to grow larger. potion of enlarge person In a deeper and louder voice than before, SnufflingLumpGus move in front of Brialla and get ready to stop that monster!
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
I would suggest we move slow enough to look for pits, trip wires, or other traps. Otherwise moving right along. We can explore later (if we survive). So I guess one move distance each round rather than 2, so half speed. Then a take 10 on stealth. Relying on distance and the noise they are making to mask our general unstealthiness. Sneaking is going to be difficult anyway without any of us having darkvision. perception: 1d20 + 8 ⇒ (17) + 8 = 25
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
Brialla Elberion wrote: Arrows break and it ruins the spell. And each caster may only have one light spell at a time. Sunrods though, are awesome! Trying to remember what we did a while back. As I recall, we actually cast the light on a piece of string tied to the arrow. The bad guys were all humans with no low light vision. So we wanted the light near them and us still in the far darkness. But yes, I can just throw (or carry with me) a sunrod toward the foe. None of us has a rank in UMD so the scroll will go unused. SLG and I will follow right behind Brialla.
Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision
I already have a bow and 20 arrows, but thanks for the offer. I do not have dancing lights. However, we could cast light on a couple of arrows for you to send behind the opposition. Or i have a couple of sunrods we can use.
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