| BigUndeadDaddy |
ok I think I have it.
Background:
Two Halfling assassins, by the names Click and Clack are attempting to join the Red Mantis Assassins guild. To do so they must assassinate someone they know in order to prove fidelity to the brotherhood
They have opted to kill an old adventuring partner who has become a bit of a minor nobleman by the name of Paneak Daleborn, they never really liked him anyway.
Paneak, having known the two for some time knew something was amiss by their mannerisms when he met with them. However the two were able to harm him. In a short battle Paneak was poisoned but managed to get away on horseback into the Tanglebriar Forest where another adventuring partner had settled down.
During the chase, Paneak, although quite a ways ahead of his pursuers fell from his horse but a mile or so from Tanglebriar and proceeded to hobble the rest of the way. The Halflings caught up just in time to see Paneak fall unconscious in front of his friends house. A friend they also used to adventure with. A druid by the name of Madam Em. Who finding her old friend collapsed on her door step brought him inside.
The Assassins need proof that they have killed their quarry, while also making sure no one knows it was them that did it. They are pretty sure they cannot take on Em in her own home head on. So they devised a plan.
The Plan:
Using disguise kits, and their already small stature, they make themselves up to be human children and head for the nearest village. Where they will seek assistance from would be hero’s to rescue their “father” from the clutches of a creepy old forest hag who has taken him.
Villagers:
The villagers know of Em, but not much other than she is there. She lives a life of solidarity, which makes the villagers a bit fearful of her. No one lives in the Tanglebriar alone. It’s dangerous and full of nasty creatures. The villagers think Em is some crazy old hermit woman. So the idea that she has kidnapped someone to feast on them doesn’t really surprise them. Actually it would make sense because, evil things live in the forest.
The Offering:
Click and Clack, appear in frantically in the village center, crying and yelling and carrying on about how some nasty Crone, hag etc… has subdued their father and taken him to her cottage to eat him up. They recount the tale of how they escaped, thanks to their father holding her off. They beg and plead for assistance in rescuing their father. This is where the PC’s should step in.
Playing Click/Clack
Click will offer to lead the players to where it happened. But he will not be there when Em is confronted due to how “scared he is”. If the players are defeated, or Em convinces them that the Children are the bad ones, Click will use a potion of Whispering Wind to send a message back to Clack that the jig is up and begin on his way back to the village to help stir the locals.
If Click Sends Clack the message, Clack will do whatever he can to rally the villagers with pitchforks and torches to go kill the Witch. Saying that she has put a spell on the PC’s and is now controlling them.
This would be a good chance for some serious roleplay for diffusing the situation. The PC’s should be met by about 10-15 villagers on their return trip, or perhaps the villagers meet them at Em’s cottage, ready to burn the witch and her home to the ground.
Playing Em:
Em is a druid. Her home has protective magics in place (what would be good spells to protect her home?) especially now that one of her friends has shown up dying on her door.
She will use whatever means necessary to protect herself and her unconscious guest.
She will attempt to subdue the PC’s not slay them.