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So I have been away for playing for quite some time and am looking to get back into it. So I am starting a campaign that I will be GMing

But I am hoping some folks might have some time to assist with brain storming the concept to flesh it out further. I feel like there are some questions that are left unanswered with what I have thus far.

So here is the basic plot.

PC’s are level 1

A nobleman has escaped an assassination attempt and currently lies unconscious in a forest cottage of a female spell caster. (Not sure what kind of spell caster would be best yet). His pursuers, two Halfling assassins, have decided to go to a nearby village to seek help at finishing the job. Disguising themselves as children and attempting to enlist the party or any that will help by saying some witch has abducted their father and they need their help to save him before it’s too late.

So questions I need to answer are:

1) Who wants this nobleman dead?

2) Why are the Halflings afraid to do this themselves? Is it because the “witch” is to powerful for them on their own? But at the same time, she has to be someone the PC’s can fight and possibly be victorious, so how powerful can she be without her fighting them leading to their imminent defeat.

3) Do the villagers know of the witch? Do they think her malicious? Why? I don’t want her to be an evil character.

4) Does she know the nobleman? Did he go there seeking her protection?

Some starting notes that I had regarding the NPCs involved.

Click and Clack
Level 2 Assassins - Halflings

Pretending to be Paneak’s children in town and seeking help to save their unfortunate father from the Evil witch, Maddam Em.

During each interaction with the PC’s Click and Clack must make an acting check to stay “in character” and be believable as human children. If they fail the PC’s can make a wisdom check to tell something just isn’t quite right with a +2 bonus to their roll.

Madam Em’s cottage is a day’s journey into the dark forest. Click and Clack are too scared to go, they’re just kids after all. Madam Em has gone out of her way to steer clear of the villagers due to her misshapenness. She knows how cruel and judgmental people can be. The rare occasions she does go to town she imbibes a potion to disguise herself. She also does all she can to keep trespassers away from her cottage and her antics for warding off unwanted visitors and nosey villagers should definitely lend themselves well to the villagers believing she is a witch.

The idea of an evil witch living so close and has the people in a bit of a panic. Click will shadow the adventurers with his last potions of invisibility. If the party ends up figuring it out Click will magically tell Clack who is back in town. Clack will abduct a child and blame the witch, saying he saw her appear and disappear after grabbing the child. Sending the townsfolk into a fury. The party will encounter the angry mob, led by Clack.

Paneak Daleborn
Level 3 Nobleman - Human
Currently unconscious. Carries a Dagger +1. Em found him in the forest nearly dead and brought him to the safety of her cottage before Click and Clack could catch up to him.

Madam Em
Level 5 Druid - Human
Madam Em (Emily Faybough) lives in the forest a day from the village. She is a spell caster and potion maker that was hideously disfigured long ago. Due to her magical powers and misshapen form a lot of the town’s folk believe her to be a witch. The Assassins play upon that to hire the PC’s