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Nah, you all have it wrong. Pathfinder and its game world(s) are based around characters killing lots and lots of stuff. Angels and Dragons are just foes with higher CRs but nothing really special. A group of evil adventures of high enough level could start and Angel farm and flood the market with reasonably priced Angel skin (or dragon skin if you like). If you got the coin, you get the goods.


I think that you simply need to remember that Haggling should only get you closer to the actual value of the item (or at least what the seller believes that actual value to be). Items should always be offered for sale at above thier true value (that is how the merchant makes a profit). Merchants would only sell at a loss if they either though t they were getting some benefit from doing so, or simply had to get what they could (for whatever reason). No matter how charming you may be, you are not going top talk a merchant out of his merchandice, but maybe you can talk him out of his profit on that merchandice.


Albatoonoe, I am sorry to say that you are terribly misinformed. A Cavalry Saber is relatively light for what it is used for... and that is to make chopping slashes, from both mounted and standing positions. Lances / spears are used in the way you describe...to impale an opponent on the initial charge. Once you have lost your spear, the Saber is drawn and used to slash.

Actually, a good example of the differences for stabbing and slashing are well illustrated in the difference between Roman infantry and cavalry swards. The gladius, sidearm of the infantry, had a sharp point used for stabbing, while the spatha cavalry sword often had rounded points but longer blades to facilitate slashing / cutting, but also to reach opponents who were dismounted.

You should also consider that holding a weapon straight out to impale someone is much easier to dodge then a slashing weapon held high and back that is only snapped forward to strike when the point of contact is reached, that is why charging with a lance or spear is only effective when done as part of a massed charge against massed or ranked defenders. In a broken field, it again becomes better top grip the spear in an overhand grasp and stab downward with it.

All of these facts can be easily researched.

Just Saying


OK...there are a few misconceptions here. First, Lances, spears & bows being "2-handed weapons" have nothing to do with the question as I understand it. While all 3 are in fact "2-handed weapons" all are used mounted but not in the same way a 2-handed sword or battle ax would be.

Let’s keep in mind that the use of the lance as commonly portrayed was only made possible by the advent of stirrups. Prior to this, mounted warriors would use relatively light spears held in an overhand grip for thrusting downward with.

Bows are used mounted...but only specific types of bows, mostly shorter in length (It would be fairly difficult to use an English long-bow or typical pyramid bow from horseback. Yes, I am aware that the Japanese Kyūdō can be used mounted and it is a relatively long bow, but you should also note that the bottom limb is shorter then the top limb, which facilitates its use while mounted.

Finally, there are no historical records of 2-handed weapons being used while mounted on anything near regularity. Keep in mind that most 2-handed weapons were developed and used in specific circumstances, none of which were mounted. Simple body mechanics and physics would prevent these weapons from being used without some pretty hefty penalties (that is why such weapons were not used this way in the real world). That being said, yes, allow them to attempt it and apply very hefty penalties (a ride check would NOT in any way negate these penalties because it is not an issue of riding).

As far as the argument that the rules do not prevent their use...well, there will always be meat-grinding ROLL players who will try to gain every possible advantage that the rules do not prevent ("wow...think of the damage bonus for a mounted charge with a 2-handed weapon" they think gleefully), however, it is up to the GM to make sure that the game world reflects the realistic parameters dictated by the laws of physics and physical probability.

Just saying