Wild Elf

Bibic's page

1,291 posts. Alias of Euan.


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Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Thanks a lot for running this for us GM Fanguar! It was a long haul, but it's (almost) always worth it to finish an AP.

Thank you!


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

"The Doctor?!" Bibic pales and you can see the shiver go down his back. "But I've built something! I am building something - all across Varisia! Surely he won't take that away."

He wonders, but dare not say aloud, if they've become powerful enough to take out the Doctor. The fact he's too afraid to say it aloud though says it all and he, eventually, shrugs in defeat.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic cheers when the construct deconstructs. "That's the way you do that! I think I'll have them do a mural of this fight at the dance hall in Korvosa. There's a long wall there with nothing on it now - this'll be perfect!"

He dreams big he does.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 65/86; AC: 27 (T20/FF20) (included: +1 haste)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Response: Reflex Save: 1d20 + 19 + 3 ⇒ (13) + 19 + 3 = 35 (haste, heroism) vs DC 19 for 17hp damage
Free: Continue Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Full: Longbow: 1d20 + 17 + 7 ⇒ (15) + 17 + 7 = 39 (PB, haste, hero, inspire) damage: 2d8 + 32 + 4 + 1d6 ⇒ (5, 4) + 32 + 4 + (3) = 48 (PB, inspire, sonic)
Longbow: 1d20 + 17 + 7 ⇒ (7) + 17 + 7 = 31 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (6) + 16 + 4 + (5) = 31 (PB, inspire, sonic)
Longbow: 1d20 + 12 + 7 ⇒ (14) + 12 + 7 = 33 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (1) + 16 + 4 + (5) = 26 (PB, inspire, sonic)
Longbow: 1d20 + 7 + 7 ⇒ (4) + 7 + 7 = 18 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (6) + 16 + 4 + (4) = 30 (PB, inspire, sonic)
Hasted Longbow: 1d20 + 17 + 7 ⇒ (14) + 17 + 7 = 38 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (2) + 16 + 4 + (4) = 26 (PB, inspire, sonic)

Conditions:
-2 Con (drain), Heroism (10/300m), Echolocation (40’, 10/160m), Haste (4/16r), Life Bubble
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 47/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 10/16
Ghost Salted Arrows = 16/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 35/36 (+2 round lingering, move action)
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 10/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 1/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (6/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (3/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (2/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (4/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (2/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass
- - -

Bibic will continue to focus on the construct using adamantine arrows in the hopes of mitigating some DR. If he can manage to hit of course!

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 82/86; AC: 27 (T20/FF20) (included: +1 haste)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Free: Continue Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Standard: Longbow: 1d20 + 19 + 7 ⇒ (10) + 19 + 7 = 36 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (3) + 16 + 4 + (1) = 24 (PB, inspire, sonic)

Conditions:
-2 Con (drain), Heroism (10/300m), Echolocation (40’, 10/160m), Haste (3/16r), Life Bubble
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 47/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 15/16
Ghost Salted Arrows = 16/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 35/36 (+2 round lingering, move action)
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 10/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 1/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (6/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (3/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (2/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (4/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (2/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass
- - -

Bibic will continue to focus on the construct, letting Rhesus play with the ‘peons’. He’s using adamantine arrows this round in case of DR.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Fort: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 vs DC 22 for 1 Con drain and staggered.
Reflex: 1d20 + 19 + 2 ⇒ (5) + 19 + 2 = 26 vs DC 19 for 20hp dam (-16 temp so only 4hp dam)

Round coming up!


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86 +16temp; AC: 27 (T20/FF20) (included: +1 haste)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Free: Continue Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Full: Longbow: 1d20 + 17 + 7 ⇒ (2) + 17 + 7 = 26 (PB, haste, hero, inspire) damage: 2d8 + 32 + 4 + 1d6 ⇒ (4, 3) + 32 + 4 + (3) = 46 (PB, inspire, sonic)
Longbow: 1d20 + 17 + 7 ⇒ (8) + 17 + 7 = 32 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (5) + 16 + 4 + (3) = 28 (PB, inspire, sonic)
Longbow: 1d20 + 12 + 7 ⇒ (9) + 12 + 7 = 28 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (8) + 16 + 4 + (5) = 33 (PB, inspire, sonic)
Longbow: 1d20 + 7 + 7 ⇒ (14) + 7 + 7 = 28 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (3) + 16 + 4 + (2) = 25 (PB, inspire, sonic)
Hasted Longbow: 1d20 + 17 + 7 ⇒ (7) + 17 + 7 = 31 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (5) + 16 + 4 + (4) = 29 (PB, inspire, sonic)

Conditions:
-1 Con (drain), Heroism (1/300m), Echolocation (40’, 1/160m), Haste (2/16r)
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 47/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 35/36 (+2 round lingering, move action)
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 10/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 1/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (6/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (3/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (2/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (4/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (2/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass
- - -

Bibic is finally able to open up as he sends a volley of arrows against the enemy! Sadly, his volley is mostly pitiful!

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Sorry, cut and paste error. My damage should only be 28. I cannot manyshot on a standard action shoot.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86 +16temp; AC: 27 (T20/FF20) (included: +1 haste)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Free: Continue Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Standard: Longbow: 1d20 + 19 + 7 ⇒ (14) + 19 + 7 = 40 (PB, haste, hero, inspire) damage: 2d8 + 32 + 4 + 1d6 ⇒ (4, 5) + 32 + 4 + (6) = 51 (PB, inspire, sonic)

Conditions:
-1 Con (drain), Heroism (1/300m), Echolocation (40’, 1/160m), Haste (2/16r)
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 53/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 35/36 (+2 round lingering, move action)
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 10/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 1/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (6/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (3/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (1/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (4/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (2/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass
- - -

Stunned, a little, by the thrumming, Bibic is only able to loose a single arrow at the enemy. So he does so.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Fort: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31 (heroism) vs DC 22 for 1 con (drain) and staggered 1r.

Post to follow as Bibic avoids the worst of the pulse.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86 +16temp; AC: 27 (T20/FF20) (included: +1 haste)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Move: Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Standard: Cast Haste

Conditions:
Heroism (1/300m), Echolocation (40’, 1/160m), Haste (1/16r)
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 54/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 35/36 (+2 round lingering, move action)
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 10/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 1/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (6/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (3/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (1/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (4/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (2/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass
- - -

Bibic gets on the job of buffing the party, especially their weapon, Rhesus. ”This guy looks like a nail. Hammer him Rhesus!” he cries out as he casts Haste and begins inspiring courage.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)
Invisibility Sphere


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic suggests going in invisibly, at least at the start. If they agree, he’ll cast Invisibility Sphere and open the door once Clement has a chance to put forth any last buffs too.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic looks around for Rhesus, momentarily struck mute.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86; AC: 27 (T20/FF20) (included: +1 haste)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Move: Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Standard: Cast Haste

Conditions:
Heroism (1/300m), Echolocation (40’, 1/160m), Haste (1/16r)
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 54/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 35/36 (+2 round lingering, move action)
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 10/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 1/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (6/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (3/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (4/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (4/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (2/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass
- - -

Bibic begins with a story of the party’s greatness (inspire courage) and follows it up with a quick casting of Haste.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Action: Move

Conditions:
Heroism (1/300m), Echolocation (40’, 1/160m)
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 54/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 36/36 (+2 round lingering, move action)
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 10/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 1/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (6/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (3/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (5/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (4/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (2/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass
- - -

Bibic starts the day with extended Heroisms all around (me, Rhesus and Clement; 300m). He then casts Echolocation on himself (160m) and he’s ready to go. Just because he can, he’ll also cast Unseen Servant to open doors and tend to his personal needs during the day.

He nods at Spasi interpretation and takes out his bow. ”I’ve plenty of adamantine arrows for just such an occurrence.” He’ll also finger his golembane scarab and check for golems.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

I'm fine moving up as well.

Bibic is impressed they talked their way by, and wonders if he should open his mouth more to try that. Clement made it look so easy!


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

"Yeah, uh, we don't have to take anything from this room. This stuff is all yours." Bibic agrees (and auto-aids Clement's diplomacy).


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Fort: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 (heroism) vs DC 18

Bibic waits to see how the 'enemy' reacts to Clement's attempts.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Move: Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Standard: Longbow: 1d20 + 19 + 7 ⇒ (12) + 19 + 7 = 38 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (7) + 16 + 4 + (4) = 31 (PB, inspire, sonic)

Conditions:
Heroism (20/300m), Protection from Evil (8/12m), Resist Fire (30), Echolocation (40’, 10/160m), Air Bubble, Hasted
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 31/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 15/16
Ghost Salted Arrows = 16/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 13/36 (+2 round lingering, move action)
LoreMaster = 0/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 8/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 0/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (4/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (2/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (0/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (1/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (1/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass
- - -

Bibic begins inspiring courage and lets loose a quick arrow at the construct. He’ll use his adamantine blanch to see if that overcomes his enemies DR. (I also have the golem amulet)

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic quietly moves out into the hall and points at the next door. C5 OK with everyone?

He knocks an arrow.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Free: Continue Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Full: Longbow: 1d20 + 17 + 8 ⇒ (1) + 17 + 8 = 26 (PB, haste, hero, inspire, bless) damage: 2d8 + 32 + 4 + 1d6 ⇒ (1, 7) + 32 + 4 + (5) = 49 (PB, inspire, sonic)
Longbow: 1d20 + 17 + 8 ⇒ (10) + 17 + 8 = 35 (PB, haste, hero, inspire, bless) damage: 1d8 + 16 + 4 + 1d6 ⇒ (5) + 16 + 4 + (4) = 29 (PB, inspire, sonic)
Longbow: 1d20 + 12 + 8 ⇒ (5) + 12 + 8 = 25 (PB, haste, hero, inspire, bless) damage: 1d8 + 16 + 4 + 1d6 ⇒ (4) + 16 + 4 + (3) = 27 (PB, inspire, sonic)
Longbow: 1d20 + 7 + 8 ⇒ (4) + 7 + 8 = 19 (PB, haste, hero, inspire, bless) damage: 1d8 + 16 + 4 + 1d6 ⇒ (8) + 16 + 4 + (6) = 34 (PB, inspire, sonic)
Hasted Longbow: 1d20 + 17 + 8 ⇒ (13) + 17 + 8 = 38 (PB, haste, hero, inspire, bless) damage: 1d8 + 16 + 4 + 1d6 ⇒ (2) + 16 + 4 + (4) = 26 (PB, inspire, sonic)

Conditions:
Heroism (10/300m), Protection from Evil (4/12m), Resist Fire (30), Echolocation (40’, 1/160m), Air Bubble, Hasted, Blessed
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 31/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 13/36 (+2 round lingering, move action)
LoreMaster = 0/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 8/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 0/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (4/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (2/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (0/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (1/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (1/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass
- - -

"Will someone wake up Rhesus and tell him we're not done yet?"

Bibic continues with another volley, though inside he fears for his friend and ally.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Free: Continue Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Full: Longbow: 1d20 + 17 + 8 ⇒ (9) + 17 + 8 = 34 (PB, haste, hero, inspire, bless) damage: 2d8 + 32 + 4 + 1d6 ⇒ (4, 2) + 32 + 4 + (5) = 47 (PB, inspire, sonic)
Longbow: 1d20 + 17 + 8 ⇒ (8) + 17 + 8 = 33 (PB, haste, hero, inspire, bless) damage: 1d8 + 16 + 4 + 1d6 ⇒ (2) + 16 + 4 + (6) = 28 (PB, inspire, sonic)
Longbow: 1d20 + 12 + 8 ⇒ (7) + 12 + 8 = 27 (PB, haste, hero, inspire, bless) damage: 1d8 + 16 + 4 + 1d6 ⇒ (8) + 16 + 4 + (1) = 29 (PB, inspire, sonic)
Longbow: 1d20 + 7 + 8 ⇒ (15) + 7 + 8 = 30 (PB, haste, hero, inspire, bless) damage: 1d8 + 16 + 4 + 1d6 ⇒ (1) + 16 + 4 + (2) = 23 (PB, inspire, sonic)
Hasted Longbow: 1d20 + 17 + 8 ⇒ (4) + 17 + 8 = 29 (PB, haste, hero, inspire, bless) damage: 1d8 + 16 + 4 + 1d6 ⇒ (7) + 16 + 4 + (2) = 29 (PB, inspire, sonic)

Conditions:
Heroism (10/300m), Protection from Evil (4/12m), Resist Fire (30), Echolocation (40’, 1/160m), Air Bubble, Hasted, Blessed
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 36/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 14/36 (+2 round lingering, move action)
LoreMaster = 0/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 8/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 0/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (4/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (2/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (0/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (1/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (1/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass
- - -

Bibic continues with another volley!

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic follows along with the others to C4. "Let's hope they get easier, not harder." He grimaces knowing that's unlikely...


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Free: Continue Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Full: Longbow: 1d20 + 17 + 7 ⇒ (6) + 17 + 7 = 30 (PB, haste, hero, inspire) damage: 2d8 + 32 + 4 + 1d6 ⇒ (6, 8) + 32 + 4 + (6) = 56 (PB, inspire, sonic)
Longbow: 1d20 + 17 + 7 ⇒ (9) + 17 + 7 = 33 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (4) + 16 + 4 + (3) = 27 (PB, inspire, sonic)
Longbow: 1d20 + 12 + 7 ⇒ (15) + 12 + 7 = 34 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (5) + 16 + 4 + (5) = 30 (PB, inspire, sonic)
Longbow: 1d20 + 7 + 7 ⇒ (1) + 7 + 7 = 15 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (2) + 16 + 4 + (5) = 27 (PB, inspire, sonic)
Hasted Longbow: 1d20 + 17 + 7 ⇒ (6) + 17 + 7 = 30 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (6) + 16 + 4 + (3) = 29 (PB, inspire, sonic)

Conditions:
Heroism (1/300m), Protection from Evil (4/12m), Resist Fire (30), Echolocation (40’, 1/160m), Air Bubble, Hasted
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 41/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 14/36 (+2 round lingering, move action)
LoreMaster = 0/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 8/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 0/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (4/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (2/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (0/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (1/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (1/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass
- - -

Bibic continues with another volley airborne!

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Free: Continue Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Full: Longbow: 1d20 + 17 + 7 ⇒ (8) + 17 + 7 = 32 (PB, haste, hero, inspire) damage: 2d8 + 32 + 4 + 1d6 ⇒ (2, 3) + 32 + 4 + (1) = 42 (PB, inspire, sonic)
Longbow: 1d20 + 17 + 7 ⇒ (3) + 17 + 7 = 27 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (7) + 16 + 4 + (4) = 31 (PB, inspire, sonic)
Longbow: 1d20 + 12 + 7 ⇒ (9) + 12 + 7 = 28 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (1) + 16 + 4 + (2) = 23 (PB, inspire, sonic)
Longbow: 1d20 + 7 + 7 ⇒ (12) + 7 + 7 = 26 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (4) + 16 + 4 + (6) = 30 (PB, inspire, sonic)
Hasted Longbow: 1d20 + 17 + 7 ⇒ (6) + 17 + 7 = 30 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (3) + 16 + 4 + (4) = 27 (PB, inspire, sonic)

Conditions:
Heroism (1/300m), Protection from Evil (4/12m), Resist Fire (30), Echolocation (40’, 1/160m), Air Bubble, Hasted
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 53/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 17/36 (+2 round lingering, move action)
LoreMaster = 0/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 8/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 0/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (4/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (2/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (0/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (1/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (1/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass
- - -

Bibic, happy at last to be out of the water, sends up his usual barrage against the creature.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)

I took off for underwater combat.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Move: Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Standard: Longbow: 1d20 + 19 + 7 ⇒ (3) + 19 + 7 = 29 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (8) + 16 + 4 + (5) = 33 (PB, inspire, sonic)

Conditions:
Heroism (1/300m), Protection from Evil (4/12m), Resist Fire (30), Echolocation (40’, 1/160m), Air Bubble, Hasted
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 53/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 17/36 (+2 round lingering, move action)
LoreMaster = 0/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 8/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 0/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (4/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (2/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (0/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (1/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (1/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass
- - -

Bibic begins inspiring courage, and either swims into position - if we’re underwater - behind Rhesus, or takes a single shot (as rolled above) - if we’re above water.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

I think we're still underwater, but let me know if that's not the case. It makes a big difference in my action.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Auto aid knowledge arcana for Spasi if possible.

"So can we activate them and use them? Or are they going to wake up and attack us?"


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Are we still underwater?

Bibic follows the front line as the group ascends to the upper levels. He'll suggest trying the smaller doors first, but has no preference as to which one. The closest he supposes.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Free: Continue Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Full: Longbow: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23 (PB, haste, hero, inspire, water) damage: 2d8 + 32 + 4 + 1d6 ⇒ (3, 4) + 32 + 4 + (4) = 47 (PB, inspire, sonic)
Longbow: 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24 (PB, haste, hero, inspire, water) damage: 1d8 + 16 + 4 + 1d6 ⇒ (5) + 16 + 4 + (1) = 26 (PB, inspire, sonic)
Longbow: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30 (PB, haste, hero, inspire, water) damage: 1d8 + 16 + 4 + 1d6 ⇒ (3) + 16 + 4 + (3) = 26 (PB, inspire, sonic)
Longbow: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 (PB, haste, hero, inspire, water) damage: 1d8 + 16 + 4 + 1d6 ⇒ (1) + 16 + 4 + (6) = 27 (PB, inspire, sonic)
Hasted Longbow: 1d20 + 17 + 1 ⇒ (7) + 17 + 1 = 25 (PB, haste, hero, inspire, water) damage: 1d8 + 16 + 4 + 1d6 ⇒ (7) + 16 + 4 + (3) = 30 (PB, inspire, sonic)

Conditions:
Heroism (1/300m), Protection from Evil (4/12m), Resist Fire (30), Echolocation (40’, 1/160m), Air Bubble
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 38/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 15/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 18/36 (+2 round lingering, move action)
LoreMaster = 0/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 8/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 0/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (4/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (2/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (0/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (1/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (1/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass
- - -

Spasi Gaten wrote:
”Ugh. Why is Xin’s laughter roiling in my head?”

"I dunno..." Bibic shouts between arrows, "But it's annoying!"

Bibic, in position, and continuing to inspire, fires a volley at the monstrosity.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)

I took off for underwater combat.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Free: Continue Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Full: Longbow: 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 22 (PB, haste, hero, inspire, water) damage: 2d8 + 32 + 4 + 1d6 ⇒ (8, 2) + 32 + 4 + (4) = 50 (PB, inspire, sonic)
Longbow: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37 (PB, haste, hero, inspire, water) damage: 1d8 + 16 + 4 + 1d6 ⇒ (5) + 16 + 4 + (5) = 30 (PB, inspire, sonic)
Longbow: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 (PB, haste, hero, inspire, water) damage: 1d8 + 16 + 4 + 1d6 ⇒ (1) + 16 + 4 + (4) = 25 (PB, inspire, sonic)
Longbow: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 (PB, haste, hero, inspire, water) damage: 1d8 + 16 + 4 + 1d6 ⇒ (5) + 16 + 4 + (1) = 26 (PB, inspire, sonic)
Hasted Longbow: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21 (PB, haste, hero, inspire, water) damage: 1d8 + 16 + 4 + 1d6 ⇒ (5) + 16 + 4 + (5) = 30 (PB, inspire, sonic)

Conditions:
Heroism (1/300m), Protection from Evil (4/12m), Resist Fire (30), Echolocation (40’, 1/160m), Air Bubble
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 38/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 15/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 18/36 (+2 round lingering, move action)
LoreMaster = 0/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 8/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 0/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (4/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (2/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (0/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (1/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (1/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass
- - -

Totally cool - it happens.

Bibic, finally in position, and continuing to inspire, fires a volley at the monstrosity.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)

I took off for underwater combat.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Move: Continue Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Move: Move to just behind Rhesus.

Conditions:
Heroism (1/300m), Protection from Evil (4/12m), Resist Fire (30), Echolocation (40’, 1/160m), Air Bubble
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 38/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 15/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 18/36 (+2 round lingering, move action)
LoreMaster = 0/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 8/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 0/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (4/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (2/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (0/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (1/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (1/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass
- - -

Bibic begins to boost his allies as he moves up just behind Rhesus so as to get close to the action for his archery. He can’t wait for dry land again…

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic nods and starts walking south in the murky water, staying close to the front lines.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic follows immediately behind the front line, knowing his range is really limited. He relies on his 40' echolocation to supplement his eyes in the murky water.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Free: Continue Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Full: Longbow: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32 (PB, haste, hero, inspire, underwater) damage: 2d8 + 32 + 4 + 1d6 ⇒ (6, 8) + 32 + 4 + (4) = 54 (PB, inspire, sonic)
Longbow: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28 (PB, haste, hero, inspire, underwater) damage: 1d8 + 16 + 4 + 1d6 ⇒ (4) + 16 + 4 + (5) = 29 (PB, inspire, sonic)
Longbow: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15 (PB, haste, hero, inspire, underwater) damage: 1d8 + 16 + 4 + 1d6 ⇒ (5) + 16 + 4 + (2) = 27 (PB, inspire, sonic)
Longbow: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22 (PB, haste, hero, inspire, underwater) damage: 1d8 + 16 + 4 + 1d6 ⇒ (2) + 16 + 4 + (5) = 27 (PB, inspire, sonic)
Hasted Longbow: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26 (PB, haste, hero, inspire, underwater) damage: 1d8 + 16 + 4 + 1d6 ⇒ (6) + 16 + 4 + (4) = 30 (PB, inspire, sonic)

Conditions:
Heroism (1/300m), Protection from Evil (4/12m), Resist Fire (30), Echolocation (40’, 1/160m), Air Bubble
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 38/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 15/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 18/36 (+2 round lingering, move action)
LoreMaster = 0/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 8/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 0/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (4/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (2/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (0/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (1/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (1/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass
- - -

Bibic winds up and starts to breathe easier now that they were whittling them down. Still nasty brutes, but he had more confidence they’d survive now. He continues to shoot.
I took off for underwater combat.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Free: Continue Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Full: Longbow: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23 (PB, haste, hero, inspire, underwater) damage: 2d8 + 32 + 4 + 1d6 ⇒ (4, 2) + 32 + 4 + (2) = 44 (PB, inspire, sonic)
Longbow: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37 (PB, haste, hero, inspire, underwater) damage: 1d8 + 16 + 4 + 1d6 ⇒ (3) + 16 + 4 + (4) = 27 (PB, inspire, sonic)
Longbow: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 (PB, haste, hero, inspire, underwater) damage: 1d8 + 16 + 4 + 1d6 ⇒ (6) + 16 + 4 + (4) = 30 (PB, inspire, sonic)
Longbow: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 (PB, haste, hero, inspire, underwater) damage: 1d8 + 16 + 4 + 1d6 ⇒ (2) + 16 + 4 + (5) = 27 (PB, inspire, sonic)
Hasted Longbow: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32 (PB, haste, hero, inspire, underwater) damage: 1d8 + 16 + 4 + 1d6 ⇒ (4) + 16 + 4 + (3) = 27 (PB, inspire, sonic)

Conditions:
Heroism (1/300m), Protection from Evil (4/12m), Resist Fire (30), Echolocation (40’, 1/160m), Air Bubble
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 38/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 15/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 19/36 (+2 round lingering, move action)
LoreMaster = 0/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 8/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 0/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (4/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (2/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (0/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (1/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (1/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass

Bibic knows the pressure is on with their main damage dealer out of the picture for the time being. He needs to make a few hits and do something!
I took off for underwater combat.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Free: Continue Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Full: Longbow: 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24 (PB, haste, hero, inspire, underwater) damage: 2d8 + 32 + 4 + 1d6 ⇒ (3, 2) + 32 + 4 + (1) = 42 (PB, inspire, sonic)
Longbow: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21 (PB, haste, hero, inspire, underwater) damage: 1d8 + 16 + 4 + 1d6 ⇒ (3) + 16 + 4 + (2) = 25 (PB, inspire, sonic)
Longbow: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 (PB, haste, hero, inspire, underwater) damage: 1d8 + 16 + 4 + 1d6 ⇒ (6) + 16 + 4 + (3) = 29 (PB, inspire, sonic)
Longbow: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 (PB, haste, hero, inspire, underwater) damage: 1d8 + 16 + 4 + 1d6 ⇒ (7) + 16 + 4 + (5) = 32 (PB, inspire, sonic)
Hasted Longbow: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19 (PB, haste, hero, inspire, underwater) damage: 1d8 + 16 + 4 + 1d6 ⇒ (5) + 16 + 4 + (6) = 31 (PB, inspire, sonic)

Conditions:
Heroism (1/300m), Protection from Evil (4/12m), Resist Fire (30), Echolocation (40’, 1/160m), Air Bubble
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 43/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 15/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 19/36 (+2 round lingering, move action)
LoreMaster = 0/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 8/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 0/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (4/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (2/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (0/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (1/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (1/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass

Bibic is as close as he dare, in both directions! He fires a volley into the most wounded beast if he can. I took off for underwater combat and rolled pitifully.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Free: Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Move: Move into position
Standard: Longbow: 1d20 + 19 + 7 ⇒ (7) + 19 + 7 = 33 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (5) + 16 + 4 + (2) = 27 (PB, inspire, sonic)

Conditions:
Heroism (1/300m), Protection from Evil (4/12m), Resist Fire (30), Echolocation (40’, 1/160m), Air Bubble
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 43/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 15/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 19/36 (+2 round lingering, move action)
LoreMaster = 0/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 8/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 0/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (4/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (2/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (0/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (1/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (1/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass

Doing what little he can, he hopes it’s enough as he moves to just behind Clement and Rhesus so as to be close to the line. Trying to get 15’ away from the enemy if that’s reasonable? Mapless is a little weird here, but I have a -2 for each 5’ of water, so I’m trying to get close enough to only have a -6. I haven’t applied the underwater penalties as yet to my roll. Let me know what it is though and I’ll do so for future rolls.

He’ll then make a single shot at the most wounded.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Move: Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Standard: cast haste.

Conditions:
Heroism (1/300m), Protection from Evil (4/12m), Resist Fire (30), Echolocation (40’, 1/160m), Air Bubble
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 44/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 15/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 19/36 (+2 round lingering, move action)
LoreMaster = 0/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 8/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 0/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (4/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (2/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (0/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (1/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (1/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass

Hehehe, I basically just suck underwater. It’s my kryptonite, my Achilles heel. And Freedom of Movement won’t help me much, but I’ll take what I can get - thanks Clem!

Knowledge Dungeoneering: 1d20 + 9 ⇒ (19) + 9 = 28 vs DC 25
Bibic calls out what he knows about the creatures, before he begins his inspiration and casts Haste on the group.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +3 to attacks, damage (competence) and +3 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic looks at the water and shrugs, "I don't have any good solutions for that handy. Shall we go up?"


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

"Down." suggests Bibic.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic nods along with Spasi. He stands loosely at attention behind his leader.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 86/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Move: Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Standard: Longbow: 1d20 + 19 + 6 ⇒ (8) + 19 + 6 = 33 (PB, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (7) + 16 + 4 + (4) = 31 (PB, inspire, sonic)

Conditions:
Heroism (1/300m), Protection from Evil (4/12m), Resist Fire (30), Echolocation (40’, 1/160m)
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 44/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 15/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 19/36 (+2 round lingering, move action)
LoreMaster = 0/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 8/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 0/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (6/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (2/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (0/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (2/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (1/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass

Bibic quickly begins his inspiration and he takes a single shot at one of them, pulling a ghost-salted arrow to overcome their incorporeality.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

"Well that's a fine looking chair, though I don't know what it's worth. Not sure I like all those runes either."

Bibic casts detect magic, from the door, and tries to discover what he can.

Spellcraft: 1d20 + 21 + 2 ⇒ (7) + 21 + 2 = 30 (heroism) (+2 more to ID magic items)
Knowledge Arcana: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32 (heroism)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic frowns, "Even the robes are evil?" He shrugs and heads counter-clockwise to the next door. "How about this one?" he suggests hanging back about 20' with his bow out and ready.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic keeps his eyes open and his bow at the ready as Spasi investigates.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic’s got a heroism for Clement before the head into he next room. Bibic still has his resistance to fire.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic collects the loot he was after in the first place before leaving to the next room.

Knowledge Religion: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27 vs DC 25

"Hey, isn't that Lissala, the Azlant goddess of runes, fate, and the reward of service? I think it is."


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 74/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Free: Continue Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Full: Longbow: 1d20 + 17 + 7 ⇒ (17) + 17 + 7 = 41 (PB, haste, hero, inspire) damage: 2d8 + 32 + 4 + 1d6 ⇒ (6, 8) + 32 + 4 + (1) = 51 (PB, inspire, sonic)
Longbow: 1d20 + 17 + 7 ⇒ (4) + 17 + 7 = 28 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (7) + 16 + 4 + (2) = 29 (PB, inspire, sonic)
Longbow: 1d20 + 12 + 7 ⇒ (20) + 12 + 7 = 39 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (5) + 16 + 4 + (3) = 28 (PB, inspire, sonic)
critthreat Longbow: 1d20 + 12 + 7 ⇒ (12) + 12 + 7 = 31 (PB, haste, hero, inspire) damage: 2d8 + 32 + 8 ⇒ (6, 4) + 32 + 8 = 50 (PB, inspire)
Longbow: 1d20 + 7 + 7 ⇒ (15) + 7 + 7 = 29 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (5) + 16 + 4 + (4) = 29 (PB, inspire, sonic)
Hasted Longbow: 1d20 + 17 + 7 ⇒ (15) + 17 + 7 = 39 (PB, haste, hero, inspire) damage: 1d8 + 16 + 4 + 1d6 ⇒ (2) + 16 + 4 + (5) = 27 (PB, inspire, sonic)

Conditions:
Heroism (1/300m), Protection from Evil (4/12m), Resist Fire (30), Echolocation (40’, 1/160m)
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 44/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 19/36 (+2 round lingering, move action)
LoreMaster = 0/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 8/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 0/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (6/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (3/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (0/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (2/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (1/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass

With Echolocation, Bibic targets the ceiling dwellers with a volley. He targets those furthest from Rhesus so he doesn’t have to fly around too much. Before shooting, he clicks his heels together for a little haste.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 74/86; AC: 26 (T19/FF20)
F: +12, R: +19, W: +13
Location: Back row
Opponent: None
Move: Inspire Courage (Su) +3 att/dam (competence), +3 vs fear (morale), & +d6 sonic damage within 30’
Standard: Cast Echolocation.

Conditions:
Heroism (1/300m), Protection from Evil (4/12m), Resist Fire (30), Echolocation (40’, 1/160m)
Weapon Equipped = Longbow
Cold Iron, Silver Salted Arrows = 49/54
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
+3 arrow of ooze slaying = 1/1
Bardic Performance = 20/36 (+2 round lingering, move action)
LoreMaster = 0/1 (take-20 on any knowledge check, standard action)
Boots of Speed = 9/10 (+1 attack, +1 on attack rolls, +1 dodge to AC & Reflex, +30’ move)
First Aid Gloves = 10/10
Wayfinder = 10/10 (Detect Secret Doors(0), Knock(1), Dimension Door(2), Word of Recall(4)(no target))
- Clear Spindle = 0/1 (Protection from Evil, 12m)
Rod of Extend, lesser = 0/3 (Heroism Bibic, Heroism Rhesus, Heroism Clement)
Bow Attack Mods: BAB +12/7/2, Dex +6, Weapon Focus +1, Bow +4, (Rapid Shot -2), (Deadly Aim -4)
Bow Damage Mods: Composite Bow +4, Bow +4, (Deadly Aim +8)
Bow DR: magic, cold iron, silver
Bard Spells: (CL 16, Con: +21, SR +18, DC: 15+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (6/7) Cure Light Wounds, Feather Fall, Grease, Liberating Command, Timely Inspiration, Unseen Servant
2) (3/6) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Oppressive Boredom
3) (0/5) Cure Serious Wounds, Daylight, Dispel Magic, Haste, Invisibility Sphere
4) (2/5) Bountiful Banquet, Break Enchantment, Echolocation, Secure Shelter
5) (1/2) Cure Light Wounds Mass, Dispel Magic Greater, Shadow Walk, Suggestion Mass

”Gibber… gibber… Oh. Well then, that’s quite all right. Thanks Clem!”

Bibic will begin inspiring the party again as he re-casts Echolocation. He keeps his eyes down and away from the ceiling, though the Echolocation, once cast, will show him what he needs to ‘see’.

He readies his bow.

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