Lirianne

Betty Boomstick's page

377 posts. Organized Play character for BretI.


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Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Got hit when ya broke the alter. Suppose ya can call that a win.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

As Ejtehah falls unconscious Betty says “…or suppose you could do it that way.

Looking back at the visage, Betty says “Well, that ain’t so friendly.

Once Ejtehah is back on his feet and ready to go, Betty follows the group out as they gather any remaining slaves. When she can, she unlocks the manacles.

She is looking forward to being topside again.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Player Name BretI
Character Name Betty Boomstick
PFS Number 141981-17
Slow or Regular track Regular
Faction Concordance
Day Job Check Craft (alchemy), Crafter’s Fortune: 1d20 + 8 + 5 ⇒ (6) + 8 + 5 = 19

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

So is this game progressing soon?

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty is out of spells and I think Tenibri was either out or very low on spells.

Seems we have taken care of the high priestess. Might be a good time to take the slaves out and rest before trying to handle the alter and whatever it is connected to.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Might be betta ta get slaves out, come back ta deal wit’ the evil spirit. After we got that done, can come back ta wreck the alter.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Don’t got none with me, but would holy water wash away th’ runes?

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

So, we done here? Is it time ta take prisoners out?

Betty doesn’t see anything more to do in this room.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Don’t know enough bout divine magics ta know right way ta handle it. Seems like sort of thing that could cause problems if we don’t handle it right.

Looking directly at Gnarlpaw, she says “I am gunna nix idea of using others ta test out how dangerous it is.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty goes over and retrieves her knife, cleaning it off before sheathing it.

Shaking her head, she says “Considerin’ what you took from others, really got no cause ta complain ‘bout us. Twistin’ minds an bodies like that…” She just shakes her head.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty does a face palm and points to Ukkramak. She tells Ejtehah “Might want ta take out last cultist before worrying ‘bout wreckin’ an alter.

Gesturing towards the alter, she adds “That there looks ta me like alter fer butchering people.

Having no spells or gunpowder left, she draws a dagger as she moves into the room. She then throws the dagger at Ukkramak
thrown cold iron dagger, PBS: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
piercing damage, PBS: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Not sure if we are getting bonus from Awkin at this point.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty looks in the direction that Ukkramak looked, trying to see if there is anything special there that the group might need to be wary of.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

save rest of my actions in case she spotted something

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

If it is an enchantment, Betty would have +2 to her save

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Still not sure this is a good idea, Betty does her best to prevent Othine from bleeding out. “Shove wad of cotton in the wound, that’ll do it.
Heal: 1d20 + 6 ⇒ (19) + 6 = 25

Then she moves towards the sounds of battle.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty puts away her pistol.

Although really not sure this is a good idea, she attempts to prevent Othine from bleeding out and dying. “How badly did ya want Othine alive? Don’t look like bleeding wants ta stop.
Heal for First Aid: 1d20 + 6 ⇒ (5) + 6 = 11 Failure.

Grand Lodge

1 person marked this as a favorite.
F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty looks at Othine’s longsword and comments “Betta switch weapons then. Tough ta flail someone with a sword.

While yer at it, should wash yer mouth out with somma that Mother’s Milk.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty takes a step back and fires at Othine. Really wish I had more gunpowder…

+1 pistol, PBS: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage, PBS: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:
Gnarlpaw for real wrote:
"If it was easy I wouldn't be delegating it"

Betty cocks her head to the side in thought for a moment.

You sure? Cause seems ta’ me like you like givin’ the orders.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Be tough, what with the bad attitude and healin’.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Akila takes a step back and shoots at Othine with a snowball.
Snowball to hit: 1d20 + 8 ⇒ (16) + 8 = 24
Cold damage: 5d6 ⇒ (6, 6, 5, 1, 3) = 21

Rather cold of you. Why even bother with the deception?

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

‘Akila’ moves up to the intersection and gets ready to fire her lightning bolt out of her pistol if the hallways fill with opponents.

Readied spell:

Would want to be able to get at least three opponents in it.
Lightning Bolt, DC 18: 6d6 ⇒ (6, 3, 5, 2, 6, 3) = 25

Grand Lodge

1 person marked this as a favorite.
F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Akila steps a little further away from Gnarlpaw and the bucket.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Hopin’ it stays that way! Rather be one doin’ the savin’ than needin’ it!

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Still people in need of savin’.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

When Ogtemt mentions the need for light, ‘Akila’ gets out a glowing elliptical stone and releases it. It starts orbiting her head.

Ioun Torch

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Could put ‘em in cage, unlikely ta hurt themselves there. Went past plenty of cages on our way here.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty nods agreement with Lotus’s idea.

She does look to see if the demon is still observing or not.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty gets out a small pearl and uses it.

She comments “Runnin’ outta powder an’ spells…

Pearl of Power, get back a Snowball

Betty then gets someone to use her wand of healing on her.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Mage Armor should still be effective. If not, tell me and I will use another change of that wand as well.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

‘Akila’ decides it is time to do a bit more damage to the mid-wife. She discharges a snowball through her gun.
Snowball, PBS, Awkin: 1d20 + 8 + 1 + 4 ⇒ (3) + 8 + 1 + 4 = 16 Since it is touch AC, that might still hit…
Cold damage: 5d6 ⇒ (3, 1, 4, 1, 5) = 14

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Huh?

Perplexed by his syntax, she switches tactics. “You can’t save them if you are dead!

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

‘Akila’ yells at Ejtehah “Kill the bad woman, then we can save pups!

Having said that, she reloads her weapon and fires again at the mid-wife.

Billy +1 pistol, PBS, Awkin: 1d20 + 8 + 1 + 4 ⇒ (19) + 8 + 1 + 4 = 32
ci bullet, PBS, Awkin: 1d8 + 1 + 1 + 4 ⇒ (1) + 1 + 1 + 4 = 7

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Elven Immunities - Sleep You are immune to magic sleep effects.
Will: 1d20 + 7 ⇒ (18) + 7 = 25

I will want to see who goes to sleep on the job before doing my action.

Don’t got no sorcery, ya fanatic.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty moves into the room and says “Gunna try ta cut ya down!

She gestures over her pistol and says a few mystical words causing a stone platter with sharp edges to fire from it.
Stone Discus, Magic, Silver: 1d20 + 8 ⇒ (15) + 8 = 23
Slashing damage: 4d6 ⇒ (2, 2, 1, 3) = 8

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Akila whispers to Awkin “Sounds ta me like only one disagrees with a change. Any chance Cat could help end the dissenter? Other option is let them discuss as we go ‘round.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

‘Akila’ goes pale and looks a little nauseous when the Ogtemt explains about the summoning of demons. She does manage to hold it together, but it is obvious she wasn’t ready to hear those details.

Maybe if isn’t as bad as I’m imagining? Better prepare myself mentally in case it is beyond my imagination….

Hope for the best, prepare for the worst.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Where ya keepin’ rest of slaves? How many more demons round here?

Oh, an while yer tellin’ us stuff, what the heck are ya?!? Don’t think I’ve seen others like ya.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

‘Akila’ moves up to where she can see the combat. She tries to figure out what the strange creatures are.
Go ahead and bot the roll since I am not sure which skill would be used.
Knowledge (arcana) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +12

If she knows that Cold Iron would be more effective on Bombo or Lil’Guy, that is the one she shoots at. Otherwise she will just shoot Lil’Guy since that is the one that seemed to be giving the orders.
Billy +1 Pistol, PBS, Awkin: 1d20 + 8 + 1 + 4 ⇒ (6) + 8 + 1 + 4 = 19 vs Touch AC, she has Precise Shot feat
CI bullet, PBS, Awkin: 1d8 + 1 + 1 + 4 ⇒ (3) + 1 + 1 + 4 = 9

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Akila watches to see what Cat and Awkin will do.

No need to put me in delay, I check often enough that this shouldn’t affect the speed of the game.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Think it may be bit late fer that, but sure. We kin give it a go.

Looking towards Cat, she adds “Still got one injured. Best take care of that first.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

I assume the schir has climbed enough that Betty can see it.
Seeing the schir coming out of the pit, ‘Akila’ turns and fires at it.

Billy +1 pistol, PBS, Awkin: 1d20 + 8 + 1 + 4 ⇒ (3) + 8 + 1 + 4 = 16 vs Touch AC
CI bullet, PBS, Awkin: 1d8 + 1 + 1 + 4 ⇒ (6) + 1 + 1 + 4 = 12

She then reloads with another cold iron bullet.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

I assume my shot hit, did it do full damage? Did Cat’s claws do full damage?

‘Akila’ says to Othine “Much appreciated! Best we all git outta this alive.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

The red gnoll thing would be something to pounce, but I assume they don’t want that.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Knowledge (planes): 1d20 + 12 ⇒ (8) + 12 = 20 Don’t have religion, Local would be four less
How do I kill it? DR, SR, resistances or weaknesses.

Going to assume Awkin does their stuff again.
Not one to waste time, ‘Akila’ tries to put a cold iron round in the weird gnoll.
Billy +1 Pistol, range, Awkin: 1d20 + 8 - 2 + 4 ⇒ (19) + 8 - 2 + 4 = 29 Use a Grit to still attack touch AC
CI bullet, Awkin: 1d8 + 1 + 4 ⇒ (1) + 1 + 4 = 6

She then takes a step back as she reloads. She will reload with Cold Iron again if that seemed effective.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Looking to Awkin and Ejtehah, ‘Akila’ says “Seems ya can take care of last one. I’m gunna go check if’n anybody’s coming.

She moves into position to look through the doorway, reloading her pistol as she goes.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Waiting for Ejtehah and Cat to do their thing. If someone wants ‘Akila’ to move, tell me and I’ll react to that. I’m perfectly willing to move out of the way if it is a problem.
If she doesn’t need to attack, ‘Akila’ can take a 5’ step and then move completely out of the way or just withdraw. Assume she will do so if told it will help you.

Grand Lodge

2 people marked this as a favorite.
F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:
Tenibri wrote:
What happened to the red one?

Cat.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Thanks for the correction. Yes, Betty is AC 19 without the shield spell.

I sometimes forget to update all the header stuff. Sorry and thanks for the correction!

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Ya seem surprised.

‘Akila’ gives Awkin enough time to act as she quickly reloads with another cold iron bullet and alchemical cartridge. She fires again and takes a step back.
Billy +1 Pistol, PBS: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
CI bullet, PBS: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Delay for Awkin, reload, shoot and 5’ step.
Have not included Awkin bonus above. Hoping the bonus comes in.
Already moved Betty.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

What!?! No way am I giving them any of my flesh!

‘Akila’ is surprised when she gets volunteered, but quickly tries to suppress it. She nods when the schir motions her to step forward. She moves forward and as soon as the blue schir takes its attention off her she raises her pistol and fires at it.

Hoping for a surprise round. I’m not volunteering for splitting the party like that.
I did move my avatar forward before shooting.

Betty Shot First!:

Billy +1 pistol, PBS: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
CI bullet, PBS: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Knowledge (planes): 1d20 + 12 ⇒ (16) + 12 = 28 How do we kill it? DR, Immunities, Resistances, special defenses, etc.



1 person marked this as FAQ candidate.

Heya,

So trying to address questions brought up in the other section.

If a Mechanic uses a Riding Saddle to tag along with their drone, can they make use of the other abilities under Survival, including "Cover"? If so, which ones specifically(as "Spur Mount" may or may not be applicable...and if it is, it seems more of a tech-based skill than an animal handling skill), if any?

Just looking for guidance as to what is possible, and what is the best way to handle it, as there are similarities to mounts *and* vehicles here.

Thanks!