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About BethaBasics:
Changeling gestalt ninja 3/witch 3 NE Medium humanoid (changeling - Green Hag) Init +3; Senses darkvision 60 ft.; Perception +5 (+2 if familiar is within arms reach)
Defense:
AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 natural) hp 21 (3d8+3) Fort +1 (+1 base), Ref +7 (+4 base, +3 Dex), Will +4 (+4 base) Offense:
Speed 30 ft. Melee Masterwork katana +3 (1d8 18-20/x2) (slashing) Melee Claws +2/+2 (1d4 20/x2) (bludgeoning/slashing) Poisons Bloodroot
Medium Spider Venom
Special Attacks Sneak attack +1d6
Statistics:
Str 10, Dex 16, Con 10, Int 14, Wis 10, Cha 18 Base Atk +2; CMB +2; CMD 14 Languages Common, Elven, Infernal, Polyglot Feats:
Alertness from familiar within arms reach
Level 1 Armor Proficiency (Light):
Simple Weapon Proficiencies - All
Exotic Weapon Proficiency: Katana Level 3
Traits:
Amoral Mercenary You have always looked after yourself first, and done whatever you need to do to survive. You’ve killed before, and you’ll kill again, but you don’t lose sleep over it. If it’s you or them, you invariably choose yourself. You follow no code, unless it’s doing whatever brings you to the top. Of course, sometimes you have to work with others, and that’s fine too, as long as the pay is right—whatever it takes to get the job done. With the current unrest in Cheliax, it’s starting to look like a good deal to work with House Thrune. You know Thrune rewards those who serve it well, and there’s no one else in Cheliax who can offer the power, prestige, and money that Thrune can. You’ve got a keen eye for what makes a good arrangement and when to walk away from a bad deal. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is a class skill for you. In addition, as an immediate action once per day, you can shift your effective alignment so that you are considered neutral instead of evil for the purpose of good effects that target evil creatures (such as holy smite or a paladin’s smite evil ability). Your alignment does not actually change when you use this ability. You must be neutral evil to take this trait. Charming
Changeling Abilities:
Hag Trait: Green Widow (Green Hag) (Ex)
Darkvision 60' Claws Natural Armor: +1 Ninja Abilites:
Level 1 Poison Use
Sneak Attack: +1d6
Level 2 Ki Pool: 5 points
Ki Attack Speed
Ki Jump: Running Start
Ki Movement
Ki Stealth
Ninja Trick: Feather Fall
Level 3
At 3rd level, a ninja learns to cover her tracks, remain hidden, and conceal her presence. The DC to track a ninja using the Survival skill increases by +1. In addition, her training gives her a +1 insight bonus on Disguise skill checks and on opposed Stealth checks whenever she is stationary and does not take any action for at least 1 round. Every three levels thereafter, the increase to Survival DCs and the bonuses on Disguise and opposed Stealth checks increase by 1. Sneak Attack
Witch Abilities:
1st Level Patron: Decadence Hex: Charm DC 14 (Su)
This improves the attitude of an animal or humanoid creature by 1 step, as if the witch had successfully used the Diplomacy skill. The effect lasts for a number of rounds equal to the Witch’s Intelligence modifier. A Will save negates this effect. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. At 8th level, this effect improves the attitude of the target creature by 2 steps. This is a mind-affecting charm effect. Alertness
Empathic Link with Familiar (Su)
Familiar Bonus
Share Spells
Store Spells
2nd Level Hex: Misfortune DC 14 (Su)
Prepared Spells:
Concentration +4 0 Level Spells Bleed DC 12
1st Level Spells - 3 per day Obsuring Mist
2nd Level Spells - 2 per day
Stored Spells:
0 Level Spells Arcane Mark
1st Level Spells Forced Quiet DC 14
2nd Level Spells
Coven Spells:
Skills:
Total skill ranks: 30 (24 ninja, +6 Int) Adventuring Skills
Acrobatics +8 (3 ranks, +3 Dex, +3 class skill, -1 ACP)
Untrained Skills
Disable Device -
Background Skills
Total skill ranks: 4 (4 ninja) Appraise +2 (+2 Int)
Gear:
Total Gear Value (including cash): 1,000 gp Masterwork katana (350 gp, 6 lbs)
Belt pouch (1 gp, 0.5 lbs)
Belt pouch (1 gp, 0.5 lbs)
Backpack (2 gp, 2 lbs)
Familiar - Scarlet Spider (Ecstasy):
Ecstasy CR – Scarlet spider N Tiny magical beast (vermin) Init +5; Senses darkvision 60 ft.; Perception +9 -------------------- Defense -------------------- AC 19, touch 17, flat-footed 14 (+5 Dex, +2 natural, +2 size) hp 7 (1d8) Fort +2, Ref +8, Will +3 Defensive Abilities improved evasion; Immune mind-affecting effects -------------------- Offense -------------------- Speed 30 ft. Melee bite +8 (1d3-4 plus poison) Space 2½ ft.; Reach 0 ft. Special Attacks poison -------------------- Statistics -------------------- Str 3, Dex 21, Con 10, Int 6, Wis 10, Cha 2 Base Atk +1; CMB +4; CMD 10 (22 vs. trip) Feats Skill Focus (Stealth), Weapon Finesse [b]Skills Acrobatics +18, Bluff -2, Climb +18, Diplomacy -2, Escape Artist +7, Perception +9, Sense Motive +2, Spellcraft -1, Stealth +25; Racial Modifiers +8 Acrobatics, +8 Climb, +4 Perception, +4 Stealth SQ empathic link -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white only). Empathic Link (Su) You have an empathic link with your master. Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects. Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Poison: Bite-injury (DC 11) (Ex) Bite—Injury; save Fort DC 11; freq 1/rd for 4 rds; effect 1 Str; cure 1 save. Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch. Appearance:
Betha stands 5' 10" tall and weighs in at about 160 lbs. Her skin is almost an ebony color which makes her eyes even more striking - one is a pale green and the other a warm honey gold. Most of her hair is shaved with the exception of a kinky top-knot that falls to her shoulders. She has a wide smile that seems to show almost all of her sparklingly perfect teeth. That same smile drips suduction at whomever she points it towards. The backs of her hands, as well as her forearms are covered with geometric traceries in an ash-gray color. The same pattern traces around her neck and then down between her breasts. Since the cleansing of the Chitterwood, she has realized the need for physical protection and at times has been wearing a suit of stolen studded leather armor. Although she hates the bulky material, for now, practicality must hold sway.
Personality:
While Betha uses seduction to gain the things that she wants, that doesn't mean that she's immune to the draw of the flesh herself. She seeks to experience all the pleasures that life offers her and woe betide anyone that stands in the way of something she wants. She avoids direct confrontations, preferring to bide her time and allow the person to become complacent before striking. Combat Macros:
[dice=Katana Attack]1d20+3[/dice]
[dice=Claw Attack]1d20+2[/dice]
[dice=Sneak Attack Damage]2d6[/dice] |