Ghost

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Organized Play Member. 19 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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So I am going to be running Jade Regent and as always I like to throw cursed items into the game. One in particular is belt of opposite sex.
Question is if Amaya puts it on and turns into a male does that make her override Ameiko's birthright due to males having succession over females in the heirachy of nobles ?


bumping for insight


ty


the word "pronounce" on judgement leads me to believe its verbal


So if I cast silence on say myself (radiating 20ft radius) and said Inquisitor is in the radius, I know he wont be able to "pronounce" judgement, but I can't find anything about bane. Does Bane require speech?

Bane (Su): At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor's level. These rounds do not need to be consecutive.

I only see "select one creature type" and not how it should be selected.


So I need an official answer to this question. What happens when an Inquisitor with strongwill ability (roll twice take highest) is affected with Pugwampi's Curse (roll twice take the lowest). I have looked and googled and scoured everywhere I can think of and can not find an answer or anyone who has had the same issue. Thank you in advance


The way I ran my samurai is Sword saint. Attacking with a Naginata first round and dropping the weapon. Followed by challenge then Iaijutsu Strike! Works really nicely.. after that it's just slice and dice time with curved blades .

Sadly I have to go for now... but i'll reply again if you would like later today.


Burnt offerings (currently at Thistletop)

starting group
(dead)Drakkar - human paladin (dead to long fall on trap )
(dead)Airomat - human sorcerer elemental bloodline ( same as above)
( alive )Talmei -tiefling cleric ( alive, was spared by ninja)
(dead) stupid rogue - kitsune rogue (decided that killing the druid and trying to TPK the group for more xp was good idea and died to the ninja)
(dead )mike~~~~~ (from down parascope movie) human ranger (was killed by the ninja for being in league with rogue)
(dead )numbnuts (not real name) - human druid (who wants to diplomacy everything!) (dead for initially betraying the group by using diplomacy to turn group into the goblin boss in thistletop, rogue killed him)

new group (all currently alive)
Talmei - Tiefling cleric that survived original group. ( likes to punch stuff)
Yasuo - Tian human ninja ( found out about the shady ppl in the original group that was betraying them, and put an end to all but him and cleric, later retired due to being 4 lvls higher then other ppl coming in.)( was a character that replaced the original pally)
Vi - crazy 16 human gunslinger ( mentality of Jinx from league of legends)
D- dhampir inquistor - group leader and intimadation
garrosh - halforc ranger - killed the true garrosh which was a orc barbarian and stole his pathfinder identity.


what classes you have already so we can see what needs to be filled in


hmmm..swashbuckling, ships and mature content?? sounds interesting


Lets try this fun.
stats
4d6 ⇒ (1, 1, 6, 3) = 11 10
4d6 ⇒ (4, 4, 3, 4) = 15 12
4d6 ⇒ (1, 5, 1, 5) = 12 11
4d6 ⇒ (5, 3, 1, 6) = 15 14
4d6 ⇒ (6, 5, 5, 2) = 18 16
4d6 ⇒ (6, 5, 5, 5) = 21 16
race
1d36 ⇒ 5 drow
class
1d21 ⇒ 5 cleric
level
1d3 ⇒ 2
gold
5d6 ⇒ (5, 5, 5, 1, 5) = 21

After seeing what I rolled I am withdrawing it. Drow Clerics are too Overpowered and are pretty boring. =( was fun though randomly selecting a character! Ty mighty GM for bringing happiness to my day.

Spoiler:
Attempt 2?

stats
4d6 ⇒ (3, 4, 1, 6) = 14
4d6 ⇒ (2, 5, 5, 6) = 18
4d6 ⇒ (2, 1, 1, 1) = 5
4d6 ⇒ (1, 6, 6, 3) = 16
4d6 ⇒ (6, 6, 3, 5) = 20
4d6 ⇒ (6, 5, 4, 2) = 17
race
1d36 ⇒ 12
class
1d21 ⇒ 9
level
1d3 ⇒ 1
gold
5d6 ⇒ (3, 3, 2, 2, 5) = 15

Grippli Inquistor .. lol i can do this all day.. =P not creating character though


DM Papa.DRB wrote:
Best RPer in the World wrote:
what about a kitsune samurai ?

Sorry, no.

-- david

=( no love guess I am doomed to never play a PbP.


what about a kitsune samurai ?


Stupidisasstupiddoes wrote:

Kasadei , Female Varisian Human , Fighter 1

(picture is Pg4 of Dawn of the Scarlet Sun ) (*didn't read)
CN Medium humanoid (human)
Init +3; Senses Perception +0
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d10)
Fort +2, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee= Rapier 1d6 18–20/×2 2 lbs. Piercing
Range= Comp Longbow 1d8 ×3 110 ft. 3 lbs. Piercing
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 10, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD +17
Feats Point Blank Shot, Rapid Shot, Wpn Focus (comp longbow)
Traits Child of the Crusade , Rich Parents
Skills Climb +5, Survival +1
Languages Common
Combat Gear Potion of cure light wounds (2), MW Comp Longbow, scalemail armor,
(40) arrows
Other Gear: Rapier,hvy wooden shield,signet ring, Backpack, MW manacles, Rope (silk, 50ft), Everburning torch, noble's outfit
75 Gp

Cont description/background

The spoiled daughter of two adventurer's that made it rich thru dungeon running. She was sent off to military school when her parent's volunteered for the crusades. Month's later news that her parents disappearance and the fact that she didn't "appreciat being told what to do" she departed with all her possessions and a sizable nest egg to buy what she needed. She found her way into the adventuring lifestyle hoping to strike it rich, make a name for herself, and possibly find what happened to her parents during the crusade. At first glance she appears to be roughly 21 years of age, has an affinity towards the finer things in life like gems, and fancy outfits, and when she actually shows skin has a butterfly tattoo of Desna on her left arm.

(( wouldnt let me update the first post ))


Stumpy seeing all the happy people around him at the recruitment station and not hearing his name called slinks away slightly less happy.
"stumpy stumpy, prejudice against stumpy."
Once again there was no place for a mentally retarded dwarf with a peg-leg. Wobbling slowly to a tree in the woods he pulls out a rope making a noose and with a sad moment on the grand holidays ends his life.
His body swaying in the cold breeze of the lonely forest, maybe someone will find him and actually have use of his gear.


Kasadei , Female Human , Fighter 1
(picture is Pg4 of Dawn of the Scarlet Sun ) (*didn't read)
CN Medium humanoid (human)
Init +3; Senses Perception +0
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d10)
Fort +2, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee= Rapier 1d6 18–20/×2 2 lbs. Piercing
Range= Comp Longbow 1d8 ×3 110 ft. 3 lbs. Piercing
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 10, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD +17
Feats Point Blank Shot, Rapid Shot, Wpn Focus (comp longbow)
Traits Child of the Crusade , Rich Parents
Skills Climb +5, Survival +1
Languages Common
Combat Gear Potion of cure light wounds (2), MW Comp Longbow, scalemail armor,
(40) arrows
Other Gear: Rapier,hvy wooden shield,signet ring, Backpack, MW manacles, Rope (silk, 50ft), Everburning torch, noble's outfit
75 Gp


" Stumpy. Stumpy Stumpy Stumpy. Stumpy sit down at Stumpy. Stumpy! "


" Stumpy " the peglegged dwarf
CN dwarf fighter
AC 22
HP 14
fort +4 ref +1 Will +1

Speed 15

Melee

Warhammer +3, 1d8+3

Str 16
dex 13
con 18
int 10
wis 12
cha 10

feats
Persuasive = +2 int/diplomacy
Power attack

skills=
diplomacy +2
intimadate +2
swim +5
survival +2

languages = dwarven, common

equipment: Banded mail armor, tower shield, warhammer, and normal clothing.

Stumpy the Peg-legged dwarf was once a proud but stubborn dwarf (as all dwarves are) but on a fateful day while assisting on a fishing vessel a whale came upon the rickety ship and jumped out of the water over the boat. What happened next was a miracle and tragedy all in one. Stumpy whom at that time had all of his body parts and sanity of mind. Was struck by the whales tail, literally knocking him stupid. As the denizens of the deep fed upon the flailing sailors in the water Stumpy lied unconscious face up luckily. Not so lucky was his leg that was taken clean off by a hungry shark. The pain was enough to snap him back into this world. Somehow Stumpy made it to shore where he was found and saved from death. But ever since then Stumpy has be a dwarf of happy atmosphere but of little vocabulary. Poor stumpy can only say his name and a select little words and now walks with the aid of a pegleg. And now seeks adventure on hopefully dry land.

( think of him as a tank and a comic relief -ish )


Well,... after a long and bloody fight our group finally took control of "Dominator" and squibbed it (to the shock and dismay of all that was present) "The Grinning Goblin" after her new captain, Splug, a goblin gunslinger.