Jinkin

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Organized Play Member. 12 posts (272 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 5 aliases.


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Dotting this for interest, thinking of a Gnome Spellcaster. Perhaps a Summoner, perhaps a Sorcerer...


Bit hard to figure out what was going on, but I think I got it. People go with Bearik to get uniforms and then head out to meet up in Tatzlwyrm, while others just went straight there.


Stats: 5d6 ⇒ (6, 2, 5, 4, 1) = 18
Stats: 5d6 ⇒ (1, 3, 6, 1, 4) = 15
Stats: 5d6 ⇒ (6, 6, 6, 2, 5) = 25
Stats: 5d6 ⇒ (4, 2, 1, 5, 2) = 14
Stats: 5d6 ⇒ (3, 1, 1, 1, 4) = 10
Stats: 5d6 ⇒ (6, 5, 6, 4, 4) = 25
Stats: 5d6 ⇒ (3, 1, 6, 4, 6) = 20

Results: 15, 13, 18, 11, 17, 16

I'm going to assume they don't have to be in straight-row order. Good god though those are some stats. I mean, seriously, only one stat that doesn't have at least a +1 bonus on it? Nice.

Where exactly have you been running this, if you mind me asking? It doesn't seem like you've been fully running it on the forums here.

Either way, as you seemingly have both spellcasting and melee covered, why not a ranged character? In fact, why not go crazier, and do a thrown weapon build? Catfolk Fighter with a focus on thrown weapons, that'd work well I think.


Oh hey sweet, gonna dot this for interest. Seems like the perfect opportunity to use some of those less used archetypes.


Follow-up question. Where in the timeline is this? Like is Sargava still Sargava or is it Vidrian?


EltonJ wrote:
BerryBunch wrote:
I'll dot for interest and get to looking for inspiration. Though a question. Is this actually on Golarion, or is it a homebrew world?
It's actually on Golarion. It's not homebrew. I don't know enough of the legends of Africa to homebrew my own African-based world.

Okay, just wanted to make sure! I kind of figured since you mentioned the Golarion Books on the subject, but couldn't be 100% sure.


I'll dot for interest and get to looking for inspiration. Though a question. Is this actually on Golarion, or is it a homebrew world?


There's a fair few good character submissions in this, so good luck everyone!


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Only ever ran through the first book of Rise of the Rune Lords... But you don't get the chance to make a higher-level character every day!

Dotting for interest, kind of torn between a more support-oriented Witch or a Mooncursed Barbarian.


Thinking of submitting a Half-Elf Metal Oracle, get some divine casting in here.

Gold: 3d6 ⇒ (3, 1, 6) = 10
Eeeeeey 200 ain't bad.


I said Cavalier/Slayer... I made a Cavalier/Slayer. Teamwork Feats? Bodyguard? Hitting people in the face with a big stick? How about all of the above?

Samira Jubadai:

Samira Jubadai
Female Human Vanguard Slayer/Sister-in-Arms Cavalier 3 (Gestalt)
LG Medium Humanoid (Human)
Init +2; Senses Perception +6
—-----------
Defense
—-----------
AC 20, Touch 11, FF 19 (+9 Armor, +1 Dex)
HP 31 (3d10+9)
Fort +5, Ref +4, Will +3
—-----------
Offense
—-----------
Speed: 20 ft
Melee: MWK Falchion +8 (2d4+6/18-20)
Special Abilities: Challenge (+1 1/day), Studied Target (+1), Sneak Attack (1d6), Tactician (4 rd, 2/day)
Spell-Like Abilities (CL 3rd)
3rd-Light
—-----------
Statistics
—-----------
Str 18, Dex 12, Con 14, Int 8, Wis 10, Cha 14
Base Atk+ 3; CMB +7; CMD 18
Feats: Step Up, Iron Will*, Escape Route^, Duck-and-Cover^, Press to the Wall, Bodyguard*
(^ = Tactician Feat, * = Bonus Feat)
Traits: Helpful, Ever Home, The Lantern Bearer
Skills: Climb +5, Diplomacy +8, Handle Animal* +8, Intimidate +8, Perception +6, Profession (Sailor)* +6, Ride +2, Swim +5
Languages: Common, Osiriani
SQ: Lookout, Order of the Dragon* (Aid Allies), Order of the Lion (Lion’s Call)
Combat Gear: MWK Plate Armor (1650), MWK Falchion (375), Fighter’s Kit (9 GP), Traveler’s Any Tool (250), Sleeves of Many Garments (200), Warhammer (12 GP), Potion of Cure Light Wounds x2 (100 GP), Potion of Remove Sickness (50 gp), Oil of Magic Weapon (50 gp)

Background Questions:

1. What is your character’s name?
Samira Jubadai!

2. How old is your character?
Twenty-three years of age.

3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visual equipment)?
Samira is about average height for a Garundi Woman, five foot ten. Dark skinned with a muscular frame, and only a small amount of body fat. Brown eyes framed by high cheekbones and hard features. Short cut, generally unruly hair topping her head. Contrasting it, she wears high quality full-plate armor. A large curved blade of similar quality rests on her back, and on her hip is a plain warhammer.

4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
She speaks with an obvious Osiriani accent when not speaking the actual language. Her manner of speech tends to be blunt and to the point, not dancing around whatever she’s trying to say. There also tends to be a lot of arm gestures when she talks to emphasize whatever she says.

5. Where was your character born? Where were you raised? By who?
Samira was born in the city of Totra in Osirion. She spent her early life traveling all across the Inner Sea and Northern Garundi coast aboard her parents ship, visiting many different ports.

6. Who are your parents? Are they alive? What do they do for a living?
Idqa and Dadk Jubadai. Her parents were spice traders, making their wealth by selling wares all across the Inner Sea. They’re still alive, retired now in their home of Totra, given money from her brother’s continued work at the business.

7. Do you have any other family or friends?
She has one brother, Tutan Jubadai, who took over the family’s spice trade after they retired. The two are not on good terms, having fought over how to handle the business. She has other family members scattered across Northern Garund, as well as friends she’s made during her work.

8. What is your character’s marital status? Kids?
She is not married, nor does she have kids. At some point in the future, she’d like to settle down. That moment isn’t now though, she’s still got money to make as a mercenary and adventurer.

9. What is your character’s alignment?
Lawful Good.

10. What is your character’s moral code?
If you give your word to do something, you do it. You don’t give your word lightly, friviously. Do your best to do what you say you will do. Even if you end up failing, you can at least say you gave it your best. There are many ways of getting by in the world, others need not suffer so you can thrive.

11. Does your character have goals?
Make more money than her greedy brother, through more honorable means. Make the Jubadai name famous, through glory and good deeds. Not famous because they’re the guys who scammed you.

12. Is your character religious?
Samira worships the Osirian Pantheon as a whole, paying lip service to the necessary god or goddess as the need arises. She is not overly religious, not seeing the need to dedicate her life to any one of them. Rather, she can just live a generally good life, and that should handle the it.

13. What are your character’s personal beliefs?
Honesty is one of the greatest virtues someone can have. While you can perhaps gain an advantage with lying, it ultimately is a selfish advantage. It comes at the cost of the other. Ultimately, it is through aiding one another that everyone grows and thrives. Those who already have much, and cheat to gain more, are held in the highest contempt. Like her brother.

14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
Samira is the odd combination of brutally honest and very nice. She’ll tell someone what exactly she thinks, and then asks how she can help. This can lead to people not liking her, and she never really understands why. Surprisingly naive, most of the time if someone tells her something, she’ll believe it.

15. Why does your character adventure?
To try and make up for the harm her brother causes with his underhanded business practices. To bring honor and glory to the Jubadai family name. To be able to rub it in her brother’s face when she’s richer and more famous than he’ll ever be.

16. How does your character view his/her role as an adventurer?
She is big, she is tough, and she has a big sword. Get in the front, and protect those she’s with. Be the strong foundation point upon which everything else can anchor itself. Whether that be tactically, strategically, or socially.

17. Does your character have any distinguishing marks (birthmarks, scars, deformities)?
The easiest way to identify Samira is by her tattoo. A stylized sun, done entirely in white ink, surrounding her left eye. It covers up scar tissue from a rather unfortunate encounter when she was younger.

18. How does your character get along with others?
Samira herself thinks she gets along with people great. If they’re honest, she’ll get along with them just fine. Other people tend to have problems with her brutally honest nature.

19. Is there anything that your character hates?
Liars, thieves, con artists, and extremely confined spaces.

20. Is there anything that your character fears?
Slimy things. It doens’t matter if it’s an eel, a slug, or even poorly made noodles. She absolutely cannot stand anything like that. This ties back to an event in her childhood, where she got on the wrong side of an electric eel.


Ooooh, I remember trying to make an adventure based on this... It'd be super interesting to see what someone else does!

I'm thinking Cavalier/Slayer, a proper bodyguard type for the squishier party members.