Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Shaking the last of the hardened tanglefoot goo off his legs, Beren hustles up to the assassin as fast as he can, just barely catching up. "You misunderstood me; it wasn't a question. You'll be handing the Key over or we'll just take it from you all dead-like." Double move: 35'
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
I didn't realize that tanglefoot bags continue to slow you even after you cut yourself free. I backed Beren up 10' as he wouldn't have been able to move as far as he did last round at half-speed. GM, are you tracking the 2d4 rounds that Beren is affected by the tanglefoot bag's speed reduction? Since it could have become brittle and ineffective by now (3 rounds since it was thrown), I'll wait to take Beren's action until the speed reduction is confirmed.
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Thanks; sorry for the confusion. After a final tug of his leg that almost causes him to stumble in surprise, Beren lurches out of the goo. "You're going to be handing over that Key now...." he mutters as he circles the scrum wide, looking for the right opening. Move: 20'
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Beren slashes again, this time trying to free the other leg. He thinks he has it, and goes to take a step, but finds that the first leg wasn't quite as free as he thought! He points out the other cultist to Kuti. "Get that one! She's casting a spell!" Actions:
Standard: attack goo Free: Handle Animal (attack) DC 12, link: 1d20 + 3 + 4 ⇒ (9) + 3 + 4 = 16 damage, S, autohit: 1d6 + 4 ⇒ (3) + 4 = 7
Is Astingaire using bless or Inspire Courage? Player calls it one thing, GM another. I love the creativity in trying to skin a PC into seeming like something they're not, but I'm getting confused as to what the effect on the battlefield is. Beren is free of the tanglefoot bag if it's Inspire Courage; still stuck if it's bless, because bless doesn't boost damage. I'll add movement if Beren actually is free right now.
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Reflex DC 15: 1d20 + 3 ⇒ (1) + 3 = 4 Beren tries to step protectively over Corba, but finds he's stuck to the cobblestones! "Blast, you!" he grunts, swinging his scimitar in a narrow arc by his right leg to slash one leg free. Actions: Standard: attack goo damage, S, autohit, IC: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 7 damage remains
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Beren, seeing the assassin pop in front of him, brings his scimitar up in a heavy underhand swing--seeming aiming to take the assassin apart one limb at a time. Actions: Standard: attack assassin scimitar, IC: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
GM Roll4initiative wrote: Kinda confused how you got a -14 to your Acrobatics roll. I'm sure it's a mistake & you got above the DC 10. Also, each square of grease you move through counts as 10'. Yeah, the -14 is a typo; it's -1. But I did include the slower movement through the grease in my post. Beren Stane wrote: Double move: 25' (includes 10' at half speed for 35' movement cost) Since it sounds like there's a retcon in play, I'll wait to post any further actions until that's resolved.
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Hearing Kuti's yelp and hiss through the mist, Beren plunges forward, taking the time he must to cross the grease, but otherwise moving towards his cat with singular focus. Beren draws up short--whipping his scimitar up in alarm--when a robed figure becomes visible as he gets close enough to see them through the mist. "I'll be making you pay for whatever harm y'all've done to my kitty!" he roars. "That and the Key, too, but mostly for my kitty!" Double move: 25' (includes 10' at half speed for 35' movement cost)
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Beren slides up beside Leon and puts his shoulder into the cart along with the brute warrior. "You're... in... the... bloody... way! Nobody wants to eat rats!!!" Strength DC 20, 20' speed: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19 Aaaaargh
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Beren follows Leon closely, glad the warrior found another way around these crates and barrels. Full round: "find another way around" an obstacle Beren already failed
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Beren tries to climb over the crates and barrels, but finds the clutter to be much harder for his old bones to scale than the simple pews he scrambled over so easily in the cathedral. Move: 1 square
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Chase Rules wrote: Movement Rates: Remember that characters with enhanced movement rates receive a +2 bonus on all skill checks made to bypass an obstacle for every 10 feet of movement they possess beyond their initial 30-foot movement speed. Characters with movement rates less than 30 feet receive a –2 penalty for every 10 feet by which their speed is less than 30 feet. Regardless of speed, characters traveling on the ground are still restricted on the number of cards they can move per the rules outlined above. Emphasis added Shouldn't this mean that Corba only takes a -2 penalty? The language "for every 10 ft" is what I'm leaning on here. Corba is 15' slower than 30'. 15' only includes one 10' increment, not two; it shouldn't drop to a -4 penalty until a PC is moving 20' slower than the default 30' movement speed (i.e. 10' total movement speed), no? Alternately, I could kind of see an argument for a -3 penalty, except that the rule doesn't say +/-1 per 5'; it says +/-2 per 10'. The way I read it, you have to reach that addition 10' landmark to apply the next +/-2 multiple.
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Beren nods to Kuti, who was patiently waiting at the cathedral door, and charges through the crowd after the assassin, just bowling people over in his haste. Move: 1 square
Since we don't know the DCs, I assume you'll move us if we succeed?
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
GM Roll4initiative wrote:
Doesn't he get an Acrobatics check first, and only needs the Reflex save if he fails the Acrobatics?
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Beren slips around the column by the door, hoping to help clear a path for Astingaire. "Let's finish this and get out of here; the key's getting away!" Actions: Move: 15' Standard: attack red Scimitar: 1d20 + 5 ⇒ (20) + 5 = 25
Crit?: 1d20 + 5 ⇒ (12) + 5 = 17
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Reflex DC 14: 1d20 + 13 ⇒ (17) + 13 = 30 Beren betrays a grace surprising for his age, and nimbly avoids the slickness of the grease. He looks at the mess around his feet, and only sees one direction out that avoids that. He climbs the pew in front of him and hops down in front of one of the fiends guarding the door. He wastes no time, slashing with his scimitar to try to clear the exit. Actions: Move: 10' (includes 5' of difficult terrain for 15' movement cost) Standard: attack lime Scimitar: 1d20 + 5 ⇒ (18) + 5 = 23
Crit?: 1d20 + 5 ⇒ (18) + 5 = 23
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Apparently, that kind of object can't be made transparent. I replaced them with some spell templates I use that can be transparent; they're the yellow blocks of squares. I placed them just above the map like the circles were, so all the other tokens and such are above them.
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
That was me :) I use the "Order" command from the right-click menu to drop them to the bottom, just above the map itself. That way all other icons are on top of them. Happy to help! I just did it to help me, haha, but I'm glad it's appreciated. I'll try to remember and do that preemptively when I'm at your table from now on; I only play from a computer, so it's easy for me.
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Beren continues pressing forward through the mist; it's only when he's about to step in it that he sees the grease on the floor. Not trusting his rheumatic reflexes, the old man steps into the aisle and begins climbing over benches! Double move: 35' (including 5' of difficult terrain for 40' movement cost)
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
"Blast!" Beren curses as all hell breaks loose in the cathedral. Reflex DC 10: 1d20 + 3 ⇒ (1) + 3 = 4 damage: 1d6 ⇒ 4 Beren urges Kuti to follow the escaped assassin, out the front door, then advances in that direction himself, drawing his scimitar and getting ready for fighting. Actions: Free: Handle animal (attack) DC 10, link: 1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 14 Double move: 40' drawing scimitar
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
GM Roll4initiative wrote: Nelly looks like she won't last much longer. I know the reality is that we won't be able to post at a rate that allows us 6 rounds of action, but remember that the goal of this encounter is to survive 6 rounds. If we kill the hydra now, we fail the encounter. It has to stay alive.
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Beren keeps circling, letting himself and Kuti close any avenue of retreat while still holding his cat back from attacking. Double move: 25'
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
GM Roll4initiative wrote: His player has posted a total of 9 times this whole game. Ouch! Why don't you like playing with us, Malakar?
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Beren circles around the hydra, keeping Kuti held back for the moment, as he doesn't want the hydra to die too soon. Actions: Move: 20' Standard: total defense (+4 AC)
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
If we're going to survive 6 rounds of combat before tomorrow evening, we're going to need to post 6 rounds of combat by then. Frankly, that pace seem unachievable in PbP, but I'm willing to try if everyone else is!
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
We want to keep it alive immediately, though--6 rounds at least. When it comes to killing it, how does that work? Just kill the body, sever all of the heads (and stump them with fire or acid), other ways?
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Unfortunately, Beren's at the end of his resources for the day. Only one more spell, and it's shillelagh, which will hardly be any help during this fight. I really wish I'd left that slot open so I could put a produce flame in there, but oh well. I'll make it work. Could we have stopped to shop on the way to the arena? If so, he'll grab a scroll with 4 castings of produce flame for 100 gp. His scimitar should be good at beheading though. If we attempt a sunder check vs a head, does that provoke an AoO if we don't have Improved Sunder? Can Kuti be directed to attack heads with sunder attempts?
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Beren begins leading Kuti the other way, looking to spread the party out so they can encircle the hydra. "Remember, we need to make this last!" he calls, hefting the weight of his scimitar as he moves. Double move: 40'
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
"Well, this is definitely an interesting twist. Mysterious influences! What could these seeds be? I wonder if we'll have a chance to search the grounds before the auction; I'd like to have a look at one, if I could."
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
"It's not about right or wrong, it's about you not have the courtesy to listen, and just slamming a door in our faces!" Beren calms himself down before he continues. "We're here to talk about the Runecarved Key. We know you're interested, but our intelligence says you don't have the resources to bid on it. So we were just wondering who's backing you?" Social (aid another) DC 10: 1d20 - 2 ⇒ (11) - 2 = 9 Same modifier for either Diplomacy or Intimidate. Could be either depending on who takes the lead; Beren's tone is friendly and helpful if it's Diplomacy, or gruff and mean if Intimidate.
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Sorry, don't know how I missed this! Beren nods at Caelreth, grateful to have the support. He swings his scimitar at the rat-like creature, wracking his brain trying to figure out what it even is! "What's going on out here? Why such a furious defense at just some questions?!?" Knowledge (nature): 1d20 + 7 ⇒ (4) + 7 = 11 Not sure which knowledge skill applies; nature is +7, everything else is untrained with no Int bonus (so, +0 with max DC 10 allowed) Actions: Standard: attack pink/purple scimitar, bless, flanking: 1d20 + 5 + 1 + 2 ⇒ (18) + 5 + 1 + 2 = 26
Crit?: 1d20 + 5 + 1 + 2 ⇒ (9) + 5 + 1 + 2 = 17
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Beren calls on the magic to enhance Kuti's bite, then points at the man with the bow. Beren follows Kuti in, but clears to the right immediately to give the other Pathfinders some room. Actions: Standard: cast magic fang on Kuti Free: Handle Animal (attack) DC 10, link: 1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13 [ooc]Move: 20' drawing scimitar
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
"It sounds like--in this case--Sheila wants to learn a bit. I know I'm no charmer myself, but maybe we can learn something with some good questions, without needing to knock any heads together."
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
On their way back to the Heidmarch Lodge, Beren wonders aloud to the other Pathfinders. "I wonder what Sheila will have us do next?" Is there a reason we're not getting our next mission right away? We were tasked with completing as many as possible in limited time, right?
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
How do we want to approach this one? It sounds like busting in and threatening him to stay out of the auction is our best case; I'd rather not see him killed over this.
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
"Well, I think we can return to the Venture-Captain; I don't think we'll see Sneve at the auction!" Should we get another target now?
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
"If you let me cast this detect curse spell, we'll know soon enough. The results are immediate and obvious if you truly are cursed." Bluff (aid another) DC 10: 1d20 - 2 ⇒ (12) - 2 = 10 Astingaire seems to have his under control, so this will be an aid towards Corba's next check
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
"I have a spell that can make a person or object glow. If one of you--someone who's good with words and can be convincing--tells Sneve that I can cast a spell that detects a curse, I could cast it on him. Then, we just 'share' that I did the same for all of us this morning, we all glowed, and now we're visiting everyone who was at the auction to warn them. If the curse is strong enough to affect people who were only in the room with the Key, imagine if you actually possessed it or tried to use it!"
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
I have an idea for a potential curse that we could use. Beren will memorize faerie fire instead of produce flame; I'll explain more IC in Gameplay.
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
None of those spells are on the druid list, nor is he proficient with a bow. He'll take a tanglefoot bag. He's got a wand of cure light, so won't make a claim on that potion.
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Now that the Aspis were being helpful, Beren returns to the burning wagon and pretty quickly puts the fire out. Beren has create water prepared; he can douse the fire at the rate of 4 gallons per round. "We taking the beast, too? Seems pretty valuable, and we know who to sell it to," he clarifies, pointing at the note with the terms of sale. To the Aspis' question, he only responds vaguely. "We're just really well informed--and really committed--bandits. Your unlucky day."
Male N Human Druid 2 | HP: 15/19 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +3, W: +5 | Init: +4 | Perc: +6, SM +1 | Speed 20ft | Active conditions: none
Wishing he had a way to dispel what must be a magical alarm, Beren calls up to the driver over the keening klaxon sound that rings through the night air. "Just that alarm, or any other traps on this thing?" He approaches the back of the wagon, and gives the door his own best examination. "What do you wanna bet this is where the gold is?" Kuti heels with her companion, remaining faithfully by Beren's side. Perception: 1d20 + 6 ⇒ (10) + 6 = 16
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