![]() ![]()
My shrine is a small tower, about 20 ft. tall. It has a receptacle at its top that catches the morning light and, via mirrors, reflects it into the ground floor. On sunlit days, the shrine is lit by this contraption, but in the morning, a warm rose glow fills the entire room. Aside from the praying area on the ground floor, there's a small living room on the first floor with two beds (the inside of the tower is smaller than the outside because of the mirrors in the wall). A small cellar lies behind a secret door that Kristoff knows nothing about. ![]()
A rogue is nice for traps and secret doors, especially in the first adventures. There are not a lot of undead and only some constructs, so sneak attack is often possible. 28 point-buy will probably make this a very tough adventure. I have categorized Cauldron's taverns:
![]()
So... let's see. Epic, perhaps bilbical connotations? Dramatic, tense music? maybe even a choir? My suggestions: Conquest of Paradise, Vangelis
The Hunt for Red October Theme is a nice choir, though a more quiet theme that draws its tension mainly from the choir, not from a particularly loud or fast orchestration To go a different route, you might also play
![]()
I placed Cauldron on the eastern border of Tethyr, in the Orm... Mountains. Nearest city is Saradush. I changed Cuthbert to Helm, Kord to Gond and Wee Jas to Azuth. Pelor is Lathander, and Fharlagn is Shaundakul. ETA: With Tethyr, I have Chondathan population with Calishite influences. The Ebon Triad is Shar and either Gargauth or Bane and Vlsharoon or Cyric ![]()
Honestly, if there's one thing I was disappointed with in "Thirteen Cages", it's the NPC write-up. For one, after the first adventures all had very difficult encounters, I think my players catered to that. Having suboptimal choices now just counters that expectation. There are some really funny choices, like giving the Con16-conjurer (name?) Toughness as a feat. Secondly, if you really want to express suboptimal choices and persoanlity, then go all the way. The Stormblades all have one level of Aristocrat. Why not more? This reeks of min/maxing and taking levels not for the sake of the story, all the further incriminating suboptimal choices later on. |