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![]() After some searching I've seen a few threads about learning who your character is and how to be that person better. However, in this case I'm more thinking of DM tactics to get everyone out of school/work/driving mode and into I'm a fantasy character mode. I find that this can be especially difficult if more than a month passes for a session. I've tried having players recount previous sessions to get everyone remembering what's happening. We've started a few sessions with dinner and ate dinner in character (that went well!). Still, sometimes it seems like people aren't in character until we get some dice rolling, usually through combat and not in skills. But it doesn't always make sense to have a combat early in a session. Do you guys have any techniques you'd recommend? ![]()
![]() A Haphazard guide to play by posting with Beopere in no particular order (derived in general from many other awesome GMs on these boards, particularly stolen from GM Angry Ankheg). General Posting
When posting please follow these conventions:
For example:
He calls that a character concept? "Cool character, Gozrehtime." He says with a friendly smile. Gozrehtime did show Beopere the character sheet right? If not then Beopere doesn't acknowledge him yet
This is a little different than playing in person, but I feel is the real strength of play by post. By staying in character and taking time when making a post, the level of detail can be fantastic. You may address events up to your last post, addressing several posts that might have happened in between. To post about an event previous to your last post is only for correcting errors or retconning with GM permission. For example:
Spoilers Often the gm will make posts with spoilers. The description of the spoiler is the requirement to open it. It might be a particular character or a skill DC. Examples include (yes you may peek if you fail your check. Just this once).
Daniel:
While rummaging through Thineia's pack while she sleeps Daniel finds x,y and 3z's. Sense Motive DC 25:
Daniel seems a bit suspicious this morning. Is he a bit more tired than usual? End examples. Rolling Dice
Please describe each roll being used and include various modifiers separately. You need not separately explain BAB, STR, and weapon enchancement, but it is useful to mention flanking, heroism buff, etc. Example:
(because I know this is an easy hit) Beopere's stoic face breaks into a confident smile. "Now you have tasted my strength! Run while you are still able."
Many times the GM will also roll dice for you (Perception, initiative, and saves being the biggest ones). You will need to have many stats and skills correctly calculated and available to the GM. Character tracking will follow later. Combat Combat can get complicated! Do your best to follow all the rules and prompt the GM for certain events. You may post slightly out of initiative, as people's posting times vary and this can greatly increase game speed. In general the GM will call for the next 3 combatants who may post at their leisure. Always post the turn and initative! When posting out of order (or in order with possible complications) you may include if/thens in your post. Example: Round 2, Initiative 17
If Gnoll#2 is down after Thineia takes her turn:
For spells please include the relevant DC, results, and possibly a link. Example:
Beopere casts Flesh to Stone on gnoll #21b. DC 19 fort save or be turned to stone.
This is where I'll stop for now. I need to work out the details for: moving on map, tracking treasure, character tracking. Let me know if you have any questions or if I'm forgetting something big! ![]()
![]() I did a little searching, but couldn't find a solid answer. Sorry if this has been explained before. I've seen a few people mention using dimension slide to escape grapples and such, but it seems it must be used as part of a move action. I interpret this to mean a move action to move your move speed, not a move equivalent action like getting up. This makes it very good, but having some weakness (as compared to shift from the teleportation subschool, which can escape grapples). Is this how you guys read it? hm... After re-reading that I am disappointed with my lack of clarity. Ultimately: can you escape a grapple with the Dimension Slide Arcanist exploit? ![]()
![]() Dragons, as we all know, have a lot of wealth at their disposal. Can they not use it to equip themselves? Whenever a dm runs a dragon, should it be equipped with stat boosting items and cloaks of resistance ETC, or can Dragons not use such things? I equipped a Dragon for one of my encounters with a small portion of its loot, and found that its CR had jumped enormously. I like my gaming world to be logically consistent, so if they can use these items they will in my world. Wishing for inherent bonuses at higher ages presents the same problem. Should all the cr ~20 dragons have plus 5 str, con and cha? I guess my question is what items can dragons use, and when you run them do they utilize said items? ![]()
![]() Shadow Strike: Sorcerer/Wizard 5, Hexblade 4, Witch 5
You simultaneously create a doppelganger from shadow substance while rendering yourself invisible. Your shadow double appears superimposed upon yourself and immediately charges a target you chose at the time of the casting of the spell. It will continue to attack this enemy, or the closest enemy if the original target is impossible to reach or slain. You may redirect its primary target as a move action. It only employs physical methods of attack.
Ended up being a bit longer than I intended. Obviously mainly benefits a Gish character (or a heavily buffed polymorphing character I guess). Too strong? Against a failed willsave increases your damage pretty enormously... EDIT:miss type on the duration ![]()
![]() I'm slightly confused about using a metamagic rod to cast a spell that you wouldn't be able to cast otherwise. For example lets say your level 3 wizard with a rod of silent spell. Could you cast a 2nd level spell with it? The spell slot would be fine, but you wouldn't be able to cast it normally... This doesn't seem odd except when I think about a maximized level 9 spell or something else. I can't find a rule otherwise in the book. The exact question is can you use a metamagic rod to cast a spell you wouldn't normally be able to cast at all, or a spell who's value would be a slot over level 9. ![]()
![]() Suppose I'm a Druid in a form with constrict. Every time I make a successful grapple check I damage my opponent. What if I take the greater grapple feat? It says I may choose to make 2 grapple checks if I desire, to harm the opponent as one of the options. Does this mean I can essentially deal my constrict damage 4 times in one turn? move action --> successful grapple (constrict) choose to harm my opponent (constrict or natural attack) Repeat. ![]()
![]() I was considering making an Eldritch Knight, but I'm a little curious about their spell critical ability. Since it requires a Swift Action to use, you cannot combine it with the arcane armor training feats (or arcane strike for that matter). I was wondering what people can come up with to get around this. The only options I can think of are:
The bracers of armor options seems the best, however it is quite expensive compared to the equivalent AC through a mithril chain shirt. I don't suppose anyone knows of any item enchants that can reduce arcane spell failure? ![]()
![]() If your zombie is stuck to single actions only can it 5 foot step and still attack? I had a zombie being kited a tiny bit too close to charge, but to far to hit w/o moving. Being a stupid zombie it just stepped up and got hit, while the player backed up. I didn't think it'd be smart enough to pause or ready an actions. If it cannot 5 foot step did this zombie act appropriately? ![]()
![]() I'm trying to design a spell and was wondering what level it should be put at. Its essentially a souped up unseen servant. The spell lasts one hour per level, as allows you to manipulate items within reach as if you had extra hands. This means that you could for example carry a your bonded item and a metamagic rod, while having your spellbook float in front of you, and a potion or scroll at the ready I wrote out some technical details about its dexterity and strength, but it boils down to near useless for wielding weapons or attempting to do a complex task with it, such as pick a lock. However by being able to manipulate it around your entire body and spin it w/o regards for hands I figured it would still be difficult to disarm, and leave it at your own CMD or maybe slightly higher. Obviously it has some uses, but I also think the flavor of hovering a scroll in front of you as you activate it is pretty awesome. I was thinking a level 2-3 spell? There is also a debate on whether it could have separate minor actions (probably from a list), such as drawing a weapon/potion. However I'm a little afraid creative players might abuse that a bit. Any thoughts? ![]()
![]() I'm sure this has been asked before but I've seen varying replies to this. Ultimately the question is simply:
For example, for a level 6 fighter, my attacks are +6/+1. If I try to disarm on my second attack in a full attack do I calculate my CMB with +1 or +6 from my attack bonus? Going purely from RAW it seems that it never changes... the formula specifies BAB which is a constant 6. This is OK as it simplifies things a lot, however it seems that it is more advantageous to perform maneuvers on your later attacks since you don't lose effectiveness. If it does go down with iterative attacks things become much more complicated. There are multiple values for each attack to keep track of (although there are simply -5 each time). But it seems to get even more complicated for a monk. A monk, past like level 2 I think, gets his level instead of his BAB to his CMB. So if a level 20 monk NOT using flurry of blows has attacks of +15/+15/+5. But if he performs maneuvers with these are they +20/+15/+10? Doesn't that seem a bit odd? And when he flurry of blows what do they become? I suppose +18/+18/+13/+13/+8/+8/+3. Ultimately I'm just rambling on about ramifications of the answer. My question is simply does CMB depend on BAB or the attack bonus for that individual attack, for disarming/tripping/sundering. |