Sunlord Thalachos

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153 posts. Alias of Beopere.


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Initiative:

Raziel: 1d20 + 6 ⇒ (14) + 6 = 20
Swordsman Guard: 1d20 + 1 ⇒ (5) + 1 = 6
Archer Guard: 1d20 + 3 ⇒ (20) + 3 = 23
Skeletons: 1d20 + 6 ⇒ (15) + 6 = 21
Barnacle Zombies: 1d20 + 0 ⇒ (18) + 0 = 18

Order:
Archer Guards
Skeletons
Raziel+Nyila
Barnacle Zombies
Swordsman Guards

The guards bearing bows leap to action, shouting nonsensical words of alarm to each other. They each rapidly fire off two arrows, targeting the nearest skeletons.

Archer Attacks:

Arrow 1: 1d20 + 4 ⇒ (9) + 4 = 13
Arrow 2: 1d20 + 4 ⇒ (13) + 4 = 17
Arrow 3: 1d20 + 4 ⇒ (17) + 4 = 21
Arrow 4: 1d20 + 4 ⇒ (8) + 4 = 12

Damage Arrow 2: 1d8 + 1 ⇒ (1) + 1 = 2
Damage Arrow 3: 1d8 + 1 ⇒ (6) + 1 = 7

The arrows, though accurately shot, pass through ribcages, finding minimal purchase. They shout further gibberish to each other.

Common Tongue:

"These are no mortal foes! Take careful aim to strike joints!"

Archers will use deadly aim in future attacks to overcome damage reduction.

The skeletons open their jaws in voiceless hisses of hate. Two charge into the guardsman. The others climb over the seating to reach combat.

Charging Skeletons:

Scimitar 1: 1d20 + 4 ⇒ (1) + 4 = 5
Scimitar 2: 1d20 + 4 ⇒ (9) + 4 = 13

Scimitars clash against metal shields and the guardsman hold their own.

Nyila and Raziel are up, first round of combat.


Battle Map (sheet 2)

As the alarm for the undead is sounded, anticipation boils within Raziel until the common tongue flees him, and the only thing that may reach him is abyssal. He quickly stops speaking, hoping the guards are not too disturbed from his demonic words.

He knows Nyila speaks to allay their fears, but her words come to his ears as tangled gibberish. Through their bond they may still move with a single intention, but even Nyila cannot reach truly reach him.

As Raziel seeks to calm himself and regain the common tongue, the double doors at the front of the auditorium creak open, and blinding sunlight pours in. As sun blindness is blinked away, Raziel see the shambling forms of skeletal figures pressing into the auditorium. Behind them barnacle-encrusted corpses dripping with water and a nauseating stench follow.

The guards ready their weapons, Raziel's abyssal outburst forgotten, as they turn to face their undead foes.

Regarding the tongues curse and a telepathic bond with a an Eidolon: to prevent bypassing the curse and making in trivial we have 2 options. 1. Nyila is afflicted like Raziel and must speak abyssal, or 2 Nyila is unaffected, but Raziel can no longer telepathically speak to her. Here we've used #2, which looks good to me. However, if you didn't know #1 was an option, you can consider switching it over before we progress too much farther following #2. Your call. Following 2 we'll say you can still feel instinctual emotions from Nyila, and can pick her options in combat, but we should (depending on circumstance) limit pre-battle planning.


Arius has studied enough of the undead to recognize the skeletal and zombie variants of the animated dead. The Aurochs before them, infused by fire, is a burning skeleton. Its own natural weapons shall inflict fire damage upon its foes, likewise when it is attacked by a natural or unarmed attack. Further, its death rattle will invoke the flames to lash out at those nearby.

In exchange for these abilities, it lacks the normal skeletal immunity to cold, and instead is vulnerable to it. Arius forms his frozen saber, certain that should it strike the creature it would deal a devastating blow.

Place yourselves where you like on the battle map. Each square is 10ft, giving a -1 to perception to the undead. I'll roll any needed stealth checks. Place yourselves as carefully or as boldly as you like. Should a stealth roll be failed, those spotted will lose access to the surprise round, and start battle a short distance from their desired cover. Otherwise, everyone will start where they choose, and join the surprise round.


Vladimir's Stealth: 1d20 + 16 ⇒ (5) + 16 = 21

Vladimir moves swiftly and silently over the grassland, keeping boulders and trees between him and the undead. The texture and colors of his mask subtly shift as he moves, transitioning between the complexions of rough stone and bark. He draws close enough to identify the details of the undead more closely.

Centered around the path is a cluster of stumbling corpses. Those closest to the wall have intention, slamming themselves against the gate or stones. Others meander, casting their rotting eyes about them. Flanking either side of the path are purely skeletal figures, bearing a smattering of clubs, dull swords, or makeshift bows.

Though their undead nature might make them difficult for a normal man to defeat, Vladimir is confident he and his Divine Visage companions can scatter these humanoid undead to the wind.

In the center of the path the skeletal aurochs smashes itself into the gate with endless vigor. Flames alight upon its bones, and patches of charred gristle and meat cling to its frame. A foul black smoke rises from the fire, luckily blown away from Vladimir. The haunted beast's toil shakes the ground under him.

None have the capacity to notice Vladimir as he spies.

We are not in initiative yet. If the party remain undetected and takes decisive action, each will each get an action in the surprise round and we will roll initiative. If surprise is lost, we will roll initiative in that moment.

Battle Map

Vladimir has been placed at 4 locations on the map. Dervish, please select one spot as the location Vladimir went to, and clear the others. Everyone else may place themselves within 2 spaces of the marker near the bottom. Each space is 10 feet. I placed you guys a bit closer than the text suggested, lets say you approached a bit as Vladimir darted ahead.


Irravin, Vladimir, and Arius bask in Sanrenrae's light and are restored from their brutal battle with the Murder Crows. They take only a few moments to converse before it seems already too much time has been wasted. Irravin spurs them onward, setting a swift pace towards Mercia.

Irravin Perception: 1d20 + 12 ⇒ (14) + 12 = 26
Vladimir Perception: 1d20 + 11 ⇒ (4) + 11 = 15

The sun climbs a few degrees higher in the sky, and Mercia's walls stand clear in view. But before the party sets forth futher, Irravin's eyes recognize not all is well before the gates.

A massive bulk, wreathed in flame, slams its weight upon the gates. Though the details are difficult to make out from over 100 yards away, a painful recognition settles in the stomachs of Irravin and Vladimir. The mighty Aurochs, once a beast of burden for the Dark Moon Fair, then a maddened host for the spirit of a Glabrezu, is now, once again a tool for dark forces, a re-animated unliving battering ram.

A number of figures meander in groups across the grassland and road between the party and Mercia. Their shuffling gait, unwitting wanderings, and broken trappings mark them as more undead. Perhaps two dozen in number.

The Battlefield:

The group has a good vantage point to see the city walls and its assailants. All of the undead are within 100 ft of the town walls, primarily focused around the gate. The undead Aurochs stands directly before the gates and bashes at them with its weight. The walls of Mercia are manned, but details cannot be ascertained.

The group is 400ft away, linked to the city gates by a 15ft wide road, with grassy plains on either side. There are sparse trees and boulders dotted in the grasslands, providing isolated spots of cover.

Battle map to be added in a few days.

The party will not be noticed/are ignored until they move closer.

Feel free to chat on hangouts with any additional questions that I might clarify. Strategic discussion should be posted in character.


A half an hour passes as Raziel stands guard over the Storm Orb. No significant commotion reaches his ears, and there might be temptation to lax his guard, if not for the dark animosity coiling just behind him within the Storm Orb. Raziel knows that a storm is brewing without just as surely as it is within.

It would only take a touch of his hand to the Orb to bring this confrontation to its head...

Nyela coils around his torso to rest her head upon his shoulder, relieving some tension.

Suddenly, a clamor of alarm rings out as a guardsman gallops by shouting at the top of his lungs, "Undead! The town is under assault by the unliving! All those who are able: to arms! Mercia calls upon you. The undead seek the flesh of the living!"

The dire warning hangs in the air as the guardsman's eyes turn to Raziel.

The Auditorium:

The auditorium is 40 ft wide, and 80 feet long. 10 ft. of its length is occupied by a stage where the dais of the Storm Orb its. The remaining 70 feet house rows of seats, with a 10ft wide aisle between them leading to double doors across the hall which open to the Phoenix Bazaar. There are doors on the wings of the auditorium leading to hallways connecting to the rest of the university.

A battle map will be coming in the next few days.

options:

Obiously, you may take any action you like, but some distinct options I see: step outside with your own form or send a guardsman/Nyela to get eyes on the situation. Prepare yourself in the auditorium for battle, describing any necessary steps or spells. Touch the Orb and see what happens, clearly the best option. /sarcasm


Swarm Will Save: 1d20 + 8 ⇒ (3) + 8 = 11

Vladimir and Irravin unleash holy wrath, in the form of blessed water and channeled energy, upon the final swarm. The flurry finally dissevers, its remaining constituents dissolving into ash and scum. All that remains are blood, feathers, and murk. And the countless lacerations upon their living foes.

Elion treats his wounds with magic.
Cure Light Wounds: 1d8 + 4 ⇒ (7) + 4 = 11
Elion has 6 damage remaining

He has no further healing, but will offer a cure light wounds potion if someone has need of it.

If Elion is asked to return to the skies:

Elions brow furrows in frustration. "Alas, I cannot transform again without resting. And.. to be blunt, I don't know if I'm willing to venture further if such beasts came from Mercia."

It is still early morning, not even an hour after sunrise.


Vladimir, Irravin, and Arius emerge from the iron cage onto solid ground, and stand their ground together against the swarm of undead crows. Vladimir hurls flasks of holy water into the swarm assaulting Elion. Steam hisses as the water finds undead flesh, and the swarm is finally dispersed. Irravin and Arius turn their magics on the remaining swarm.

Swarm Will Save: 1d20 + 8 ⇒ (8) + 8 = 16
Swarm Reflex Save: 1d20 + 4 ⇒ (2) + 4 = 6

The positive energy irradiates the swarm for 9 damage, while Arius' lightning burst deals a devastating 37 points of damage.

Swarm 2 has taken 46 points of damage

The party remains within the second swarm, which claws and tears at them once more, seeking their eyes.

Swarm Damage:

Arius Damage: 2d6 ⇒ (1, 4) = 5
Vladimir Damage: 2d6 ⇒ (5, 5) = 10
Irravin Damage: 2d6 ⇒ (6, 1) = 7
As a note, Elion has taken 17 damage

Reflex for Vladimir to avoid blindess: 1d20 + 11 ⇒ (5) + 11 = 16

Vladimir takes substantial damages, but is able to wards the beasts from his eyes.

No Peeking:

Irravin Fortitude: 1d20 + 8 ⇒ (16) + 8 = 24
Vladimir Fortitude: 1d20 + 6 ⇒ (20) + 6 = 26
Arius Fortitude: 1d20 + 8 ⇒ (5) + 8 = 13

Arius contracts Raven Plague! Onset 1 day, frequency 1/day, d2 con damage, 1 str damage, 2 consecutive days to cure, DC 15 Fort.

Elion remains perched upon the handle of the the cage. His wings open skyward, and retract suddenly, leaving his human form in an open embrace to the sky. He faces the remaining swarm and party and prepares his magics.

Back to the top! Vladimir, Irravin, then Arius.


If we were placing miniatures on battle mats and counting squares, I'm confident you could place the effect to only hit the swarms instead of allies. However, because of the chaotic nature of the situation and the conductive cage Arius is within, I think it'd be wiser to have the lightning be controlled.

Swarm 1 Reflex: 1d20 + 7 ⇒ (4) + 7 = 11

The attack deals 30 damage!! Swarm 1 has taken 57 damage, swarm 2 is unahrmed

Arius' lightning blast arcs between the storm of crows churning around Elion. The swarm's numbers have thinned and it teeters upon dissipating, but still retains enough cohesiveness to launch its attack upon its mortal foes.

Swarms deal auto damage. One will hit Elion, the other hits in cage's occupants.

Swarm Damage:

Elion damage: 2d6 ⇒ (2, 1) = 3
Arius damage: 2d6 ⇒ (3, 6) = 9
Irravin damage: 2d6 ⇒ (5, 1) = 6
Vladimir damage: 2d6 ⇒ (4, 2) = 6

Are there rider affects? Who knows cause no peeking!:

Disease DC 15
Irravin Fortitude: 1d20 + 8 ⇒ (17) + 8 = 25
Vladimir Fortitude: 1d20 + 6 ⇒ (17) + 6 = 23
Arius Fortitude: 1d20 + 8 ⇒ (14) + 8 = 22
Boo no one is diseased

Elion's dive earthward reaches completion. His tucked wings unfurl and weight rapidly returns to all with in the cage, pressing them downward.

Elion's Fly: 1d20 + 7 ⇒ (16) + 7 = 23

The landing is smooth enough to set the cage down without rattling the stability of its occupants. The party is now earthbound!

Vladimir, Irravin, Arius are up.

The swarm is immune to weapon damage.


Vladimir unleashes a deadly barrage upon the two undead crows. The first draw of his bow sets two arrows into the eyes of the crow harassing Elion. The creature breaks apart, exploding into a storm of feathers, each of which animates and becomes a new crow, still hellbent on driving Elion from the sky. Vladimir is unperturbed, and continues his volley, driving three more arrows into the next large Murder Crow.

Murder Crow 2 has taken 56 damage.

Both Irravin and Arius call upon their divine and arcane energies. From the white Holy Staff he bears, Irravin pours out golden energy. Its waves meet his companions with a gentle touch, but burn into his undead foes without mercy. The second Murder Crow erupts into a flurry like its companion.

Swarm 1 takes 27 damage

Elion continues his dive earthward, now at the center of a typhoon of a thousand wings, a thousand talons seeking living flesh.

New Initiative, Round 3:
Irravin
Arius
Undead Crow Swarm
Elion
Vladimir

Arius is up, followed by the undead crow swarms.


Arius gathers his magic in preparation for the death throes of the Murder Crows.

Elion continues his dive, closing the distance to the ground quickly and keeping steady control. He shall touch down next turn if he remains unimpeded.

Vladimir is up for final participant of round 2, then Irravin starts off round 3, followed by the Murder Crows.


Currently one bird is adjacent to Elion, and one is attacking the cage. The 20ft radius of holy smite means a 40ft reach, so I think it can easily hit both. I'll roll for that. Crow on Elion is #1, crow on cage is #2.

Holy Smite on Murder Crow #1: 3d8 ⇒ (8, 6, 3) = 17

Murder Crow 1 Will Save: 1d20 + 8 ⇒ (19) + 8 = 27
Murder Crow 2 Will Save: 1d20 + 8 ⇒ (1) + 8 = 9

Total damage Crow 1: 61.Total damage Crow 2, 5.

Vladimir unleashes a ferocious wave of arrows and Irravin calls upon the Holy Staff to Smite evil enemies. The Murder Crow harassing Elion is left barely hanging onto to its unmortal coil. But such unliving creatures have no fear, and they redouble their attacks.

The Murder Crow with 4 arrows sprouting from its body continues to attack Elion, power attack wildly.
Murder Crow 1 Beak: 1d20 + 5 ⇒ (5) + 5 = 10
Murder Crow 1 Talon: 1d20 + 5 ⇒ (6) + 5 = 11
Murder Crow 1 Talon: 1d20 + 5 ⇒ (15) + 5 = 20

Talon Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Only one talon finds purchase, but in cuts deep into Elions neck.
[ooc]Total Elion Damage:14

Arius=1, Irravin=2, Vladimir=3
Target: 1d3 ⇒ 2

The second Crow, hanging from the iron cage, sends talon and beak into the cage, seeking vulnerable flesh.

Beak Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Talon Attack: 1d20 + 7 ⇒ (14) + 7 = 21

Beak Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Talon Damage: 1d4 + 1 ⇒ (3) + 1 = 4

8 damage to Irravin

Up next Arius then Elion.


Use combat spoilers guys! Arius, please do so as well. I'm not a fan of how the character stat method you're using updates. Posting a reminder example below

Example Status:

HP:64 AC:22, T:16, FF;16 Saves:12,12,9 DR:6
Perception:12, SM:9 Initiative:+10

Vladimir delays for his ally, Arius, and is rewarded with accelerated time.

New initiative:
Irravin
Murder Crows
Arius
Elion
Vladimir

Elion enters into a dive, plummeting earthward. The denizens of the iron cage he carries enter into a nearly freefall state. Unless they leap or climb on the bars of the cage, the party will haphazardly float within the cage. Future attacks will be at -4 and spells shall require a concentratino check (10+ spell level), unless a DC 20 Acrobatics or Athletics is passed.

Next up: Vladimir, Irravin, then the Murder Crows.


Raziel and Nyila watch the airborne creatures fade into the distance. He bids a guard to warn Eris and rally more guards. The soldier raises his eyebrow at this, but quickly complies. Raziel and Nyila take up a swift pace and head to the Arcane University where the orb is kept.

The Phoenix Bazaar is just reaching its full bustle as Raziel arrives at the University district. Nyila is able to clear a path through the thick crowd with her otherworldly presence. The bizarre assortment of wares blur into a colorful cacophony as Raziel's pace drives him through the market.

Raziel brushes by guards, and is admitted into the Unversity's auditorium, where the Storm Orb is held. Graaden looks to Raziel's entrance, at first with a smile on his face, then sharp concern upon meeting Raziel's eyes. Behind him, the Storm Orb sits on a dais, lightning arcing within its clouded depths. Here in the waking world, there is little to signify the coiled malignance the Orb bears in Raziel's dreams.

Raziel's swift pace has brought him to the Unversity before word of the creatures or Raziel's warning to the guards.


As the man-sized crows dive to attack, Irravin quickly moves to protect Elion. He commands the divine power within him, then vaults to the top of the cage and pulls himself within reach of Elion. The energy pours from Irravin into Elion, forming a golden barrier for a brief moment, before fading from sight.

As soon as the barrier is created, it is tested as one of the crows collides with Elion seeking to find his eyes with its talons.

Talon 1 Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Talon 2 Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Talon 1 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Talon 2 Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Elion's Reflex: 1d20 + 4 ⇒ (13) + 4 = 17

A spray of blood spatters against the cage as the talons find purchase. Just as the talons would strike his eyes, Elion makes a minute but sharp course adjustment, and saves himself from blindness. The crow remains in flight adjacent to him, preparing its next attack.

The second crow dives below Elion and pulls up to launch itself to the cage. Its weight slams into the iron bars, its talons quickly find purchase while its beak dives through and seeks vulnerable flesh. The terrible stench of decay follows its impact, and rotting flesh is visible beneath its bloodied feathers.

1-Irravin,2-Arius,3-Vladimir
Fate: 1d3 ⇒ 2
Beak Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Beak Damage: 1d6 + 1 ⇒ (1) + 1 = 2

The strike is true, and Arius' blood is added to the cage and feathers.

Vladimir, Elion, then Arius

Arius, now that we are no longer hiding that you are in fact a PC, please add a link to your character sheet from Arius' profile, check Vladimir/Irravin for reference.


I was leaning to allowing Arius' Truespeech to be a large boon to teaching/learning abyssal, but ultimately the ability allows you to speak normally and others to hear it in their own tongue. If no one here speaks abyssal, it seems Truespeech wouldn't really relate to abyssal in anyway. However, Arius can create a primer for Irravin by working on it for 8 hours and a DC 20 linguistics check. I think there's time for one such check on the journey thus far.

If that's successful we'll say Irravin can understand abyssal enough to follow Raziel's words, though he will struggle to speak it.

It is the final day of Elion' flight. Irravin and Arius share further words regarding Irravin's study of Abyssal. Elion flies low over the plains and forest and Vladimir keeps a sharp eye on the terrain around them, now filled with familiar landmarks.

As the outskirts of Mercia begin to dot the horizon, two shapes emerge from the clouds and fly to intercept Elion's corpse. Vladimir is quick to spot them and call out warning. He knocks an arrow to his bow, but holds his fire, not knowing if they are foes.

After the creatures' first pass, however, there can no longer be any doubt. The two giant blood soaked crows leave a wake of carrion stench behind them as they circle. They examine their prey with pupil-less eyes. Where Vladimir's featureless eyes gleam with thought and spirit, these eyes hold a terrible hollowness. They each let out a piercing screech, before diving to attack.

Initiative:

Giant Crows: 1d20 + 9 ⇒ (6) + 9 = 15
Arius: 1d20 + 2 ⇒ (5) + 2 = 7
Vladimir: 1d20 + 6 ⇒ (4) + 6 = 10
Irravin: 1d20 + 2 ⇒ (18) + 2 = 20
Elion: 1d20 + 2 ⇒ (6) + 2 = 8

Order:
Irravin
Giant Crows
Vladimir
Elion
Arius

Knowledge Arcana or Religion, DC 19:

These are Murder Crows, terrible undead predators formed from the spirits of fallen avians. They possess undead traits and aim to attack the eyes of their victims to blind them.

Knowledge Arcana or Religion, DC 23:

Upon their death the Murder Crows shall erupt into a swarm of undead crows. The swarm is arguably even more dangerous than the Murder Crow itself.

Irravin's turn.

Remember to post combat spoilers!


Though the hour is early Raziel finds his mind crisp and his body awake from the warnings of his dreams. The town has been much restored from the ravages of the past few months, but as Raziel makes his way to the northern gate reality and his dreams blur, and he cannot help but envision the town being crushed beyond repair.

He reaches the northern edge of town and strains his eyes further northward, Nyila straining with him. A quiet moment passes. Then, the prescient whispers in his mind make him glace east to the lake. Two dark shapes erupt the water. Raziel is too far to make out their details, but they spread large wings and take swift flight north.

Stunned gasps echo around him from others witnessing the event. The curious or bold among them take steps to investigate the lake and report the creatures to the guards.


Raziel:

Morning of May 29th.

Raziel sleeps within his room at the tavern. Although the sun has begun to creep over the horizon, he remains locked within his tumultuous dreams. In his dreams the malignant intelligence within the Storm Orb seeks him, but never finds him. Even now, as Raziel’s mind skirts the boundaries between sleeping and waking, it still scours the dreamscape for him.

Suddenly, something changes.

The Eye within the Orb looks north, and recoils in some gestalt of hostility and dread. As it not longer seeks him, Raziel can steal a glimpse to what it has seen: his companions return. Though this is a welcome sight to Raziel, it spurs the Storm Orb to action. It whispers to its servants, and what was once still now moves. Something has been sent to to attack Raziel’s companions. Other things now move towards Mercia.

Raziel awakens to a quiet morning in Mercia, but the dark whispers in his mind speak of screams and bloodshed lurking beyond these quiet moments.


Elion and his passengers spend the final night of their journey in a copse of trees on the plains. The next morning, May 29th, they are but a short flight from home.


Vladimir quickly reverses course and seeks to evade the draconic feline and rendezvous with Elion. It quickly becomes apparent his speed far exceeds the creature's. Before he leaves range, however, the creature fires another volley from its spiked tail.

Spike 1: 1d20 + 7 ⇒ (7) + 7 = 14
Spike 2: 1d20 + 7 ⇒ (19) + 7 = 26
Spike 3: 1d20 + 7 ⇒ (11) + 7 = 18
Spike 4: 1d20 + 7 ⇒ (7) + 7 = 14

Two missiles whistle overhead, while two more strike Vladimir.

Damage: 2d6 + 10 ⇒ (1, 5) + 10 = 16

The beast roars in anger, and turns back in defeat.

The remaining flight is painful but Vladimir dare not slow his pace and run out his time remaining in this form. After what feels like much longer than 5 minutes, he reunites with his companions.


Vladimir lays out his plans to his companions, then eagerly take his eagle form, and takes to the air. Though it is his first time dawning this form, his wings feel natural cutting through the air and guiding his flight. He quickly turns towards the break in the trees to scout.

Dangers in the air:

Danger: 1d100 ⇒ 3

Vladimir has only a few brief moments to circle the clearing, but indeed the ruins of a temple hide within. Three buildings, one much destroyed, inhabit the area. The clearing around the temple has been caused by a bright red plant that has taken over the surrounding area, emanating from the temple. This plant has seemingly expanded into the forest around it, as there are fallen trees around the perimeter of the clearing.

Vladimir's Perception: 1d20 + 11 ⇒ (17) + 11 = 28

Vladimir spots the motion just as the creature attacks. A creature, an amalgam of dragon and lion, near the edge of the clearing whips its tail, launching spikes at Vladimir. Its quadraped body is short and golden haired, but its head and tail are scaled black.

Spike 1: 1d20 + 7 ⇒ (5) + 7 = 12
Spike 2: 1d20 + 7 ⇒ (15) + 7 = 22
Spike 3: 1d20 + 7 ⇒ (6) + 7 = 13
Spike 4: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Vladimir has 17AC shapeshifted by my calculation

A single spike slams into Vladimir digging deep. The wound would surely fell a normal eagle, but Vladimir's mighty constitution keeps his wings beating.

The monstrous creature begins to beat its draconic wings to take to the air.


Afternoon of May 28th. The next morning will herald Elion’s arrival at Mercia

Irravin spends much of the journey in contemplation and study, while Vladimir’s eyes tirelessly devour the terrain beneath them, doubly so over the Faedark. Verndar pulses within Irravin, studying as he does. Internally they speak of what they learn, though the deeper Irravin sinks into study, the more the line between speaking and listening blurs in this internal dialogue.

Vladimir’s eyes sweep over the endless treetops of the Lesser Faedark, staring westward towards the heart of the forest. From the shattered map within the Sanctum he knows there was once a temple in the eastern Faedark. There! Q break in the trees. From this distance, Vladimir cannot say for sure if there are ruins within, or simply boulders.


The first flight, begun before dawn, lasts until after dark, leaving Elion completely exhausted. The jagged, snowy peaks have given way to forested mountains with rolling hills visible in the distance. The party rests for their first night.

Dangers at rest and flight. No peeking:

night: 1d100 ⇒ 99

The next day Elion flies just as hard, this time without harassment. The hills and mountains slowly calm in their undulations as they pass by, and the forest thickens as the outskirts of the Lesser Faedark stretch this far north east. Another rest in a copse of trees on the plains.

Two days of such hard travel bring Mercia close. The party should arrive before noon the following day.


I think speech in non-common should be spoilered to reflect the language. Primarily relevant for Arius.

The approaching elementals provoke a flurry of activity within the airborne cage. Vladimir is poised to fire with two arrows nocked to his bow, Irravin stands ready to respond to any attack, and Arius channels his lightning while challenging the elementals in the Auran tongue.

The elementals swarm and spin around the giant eagle and its burden, their flight so swift and agile that the eagle seems to be standing still in comparison. But no attack comes, as the large elemental hesitates. One of the others calls out in derision.

Auran:

"Do you fear the Man, Brightline? Is his spark too much for you to overcome?"
Intimidate: 1d20 + 4 + 4 - 4 ⇒ (14) + 4 + 4 - 4 = 18

For a brief moment the dancing elemental bolts pause, and coalesce in front of Arius, forming a inhuman face of clouds and lightning. The eyes lock with Arius', and for a moment neither waver. Then the elemental turns and shouts back to his derider.

Auran:

"You mistake fear for caution and wisdom. Do not worry, I shall remind you what fear feels like!"

The large elemental, Brightline, discards the shape of a face, and dashes after another spiraling elemental. The two grapple, and the smaller one is hurled earthward. Brightline follows, renewing his assault, while the other elementals trail after, jeering and cheering.

Elion flies onward, unmolested.


With proper protection against the biting cold, being Elion's passenger grants wondrous sights. Their course takes them between the highest peaks of the mountain range, looking down upon stark, beautiful, and unwelcoming snowy crags.

A storm from the east breaks itself upon the mountains, releasing its strength in a furious blizzard punctuated by bolts of lightning. Elion keeps a large distance from the storm, as it cannot progress further into the mountain range. However, the denizens of the storm emerge and pursue to inspect.

A number of lightning elementals begin to circle around Elion and his cargo, their movement composed of slow glides, then blindingly swift jumps trailing the unmistakable brightness of lightning behind them. Their forms shift, at times vaguely humanoid, other times reflecting winged creatures. Their pattern of flight grows more closely bound to Elion, who is too slow in comparison to maneuver away. As they pass in front of Elion's flightpath, there is the sharp smell of ozone.

In between the bursting movement of their flight, airy words of the wind itself reach the ears of Arius, Vladimir, and Irravin.

Auran:
"A great eagle yoked and tamed like a beast of the earth"? "Nay! It is but a man who has convinced his skin to pretend it belongs up here with us." "Is that pure iron he carries? So long since I have tasted a metal!" "How well can it truly fly? Come, Brightline! See if you can knock it from the sky."

Perception DC 20:
There are 4 smaller elementals, joined by one larger one.

Knowledge Arcana or Knowledge Planes, DC 17:
Elementals in general are aggressive and territorial. They are not prone to diplomacy, but can be cowed by displays of elemental power, particularly regarding their own element.


Though he is torn, Irravin's preparations are quick and purposeful. He gathers his few belongings and waits at the end of the Promenade for Elion and his companions.

Arius' spends his last few moments combing through the scrolls available at the Enclave, gathering the last magical supplies with him on his journey.

Irn speaks with Ia for moments before making his way to depart, enquiring further about the marbles made of shadow.

"If someone or something is present that bears a strong connection to the Transitive Plane of Shadow, then the motes are sufficient to allow passage into that plane, similar in affect to shadow walking. Without a method to return, or a very good reason to venture forth in the first place, disaster is sure to await you within that place."

When the preparations are complete, Arius, Irravin, and Vladimir find themselves at the end of the Promenade, looking over the vast snow covered mountains gently covered in pinks and reds from the Eye of Incarnus above. They are relentlessly offered blankets and cold weather gear until they accept or explain other magical preparations have been made to see to their warmth.

As Incarnus sits low in the sky and dawn promises to arrive soon, Elion arrives in the form of a giant eagle, bearing his familiar flying quarters… more accurately a padded iron cage. The cage is set a short distance from the stone promenade. As an eagle, Elion dismounts and offers a bow, stretching his wingspan out 30 feet. He remains in this form, and awaits his passengers.

Arius:
Though he is not familiar with Elion, a quick word of divination and a discerning eye reveal to him that Elion is a man wildshaped into this form, strengthened further by magic to carry a greater load.

The group takes whatever last moments they need before their voyage, and board cage and take flight. For many moments the beautiful sight of the Enclave is clear, the sun rising behind it, until it is lost in mist and mountains.


After long consideration, Arius is moved to decision with sudden certainty. He relieves himself of the oaths he has carried for years, and moves forward to his future unburdened except for the heavy black stone around his neck.

The ritual is complete. For a short period there is rejoicing with the other members of the Divine Visage. But duty calls them onward. Elion arrives soon, and final preparations must be made before Vladimir, Arius, and Irravin are borne to Mercia.

Any last actions before leaving the Enclave, and making the journey to Mercia? Arius, if you want to acquire some scrolls, this is your opportunity. Copy pasting from before:Arius may requisition scrolls up to 2nd level. There is a 50% chance a scroll of a given 3rd level spell is available. He may take up to 2000gp worth of scrolls. A DC 20 diplomacy or intimidate increases this value to 3000gp.

Before he leaves Ia finds a moment with Vladimir:

Ia proffers Vladimir a small pouch filled with 5 black marbles.

"Shadowveil Motes, as I promised during your trial. When you are away from bright light, crush one. It shall blur the boundaries between the Material and Shadow Planes. For a few minutes, no divination shall reach you, and you may speak without fear of the Eye of the Storm Orb being upon you. The effect should otherwise be harmless, unless you or those with you carry something attached to the Plane of Shadow."

She pauses for a moment and searches Vladimir's featureless eyes.

"Good luck. I pray you grasp the potential of Dormin that resides within you. I shall be seeking the means to erase the Mark upon Incarnus. I hope by next we meet we both have good news to share."


Gerallt and Arius speak in calm tones at the center of the Sanctuary, which amplifies their voices to fill the void left in the absence of drums and chanting still trapped within Gerallt's fist.

Gerallt nods in response to Arius' words. "I would expect nothing less from one who has served like you. If you journey to Mercia, free of your oath's to the Divine Visage, and take up the responsibilities asked of you there, I do not doubt that the nature of your spirit would compel you to face the threats gathering there. You are asked to relieve yourself of fealty, not abandon the path of you have walked until now. You may guide the newborn Aspects with your knowledge, shelter them with your strength, and stand beside them against the foes that would threaten Mercia."

"However, should you journey forth as a servant of the Divine Visage, I do not know how you may be received by those who seek a new leader of the arcane arts. Your oaths here allow loyalty to none other before them. I fear that those asked to lead within Mercia, would reject this loyalty, motivated by what they believe is best. And Mercia would be all the more vulnerable without you elevated to guide her."

Whether or not Arius can spot Ia within the silent, transfixed crowd gathered around him, he can feel the air grow dense from the pressure of her gaze upon him.


As Irravin and Vladimir emerge from the Shrine bearing their masks, forged of their own souls, they are met with solemn cheers or gestures of strength and unity. Gerallt offers them the floor to demonstrate the dismissing and summoning of their masks, if they so wish.

When Vladimir and Irravin are finished, they leave the center of the Sanctuary, and Arius is summoned forth. Gerallt once again captures the harmony of drums and chanting with the gesture of his fist, calling silence to attend with Arius as well.

"As we have witnessed the birth of two Aspects and Divinity, so too may we witness the parting of one. Arius has served the Divine Visage with a fierce purity, bringing distinction upon himself and the Seraphic Eye. But now a different opportunity presents itself to him: to guide the minds of those within an Arcane University, to rebuild what was lost within Mercia, and to offer his wisdom to those that rule. To do so, he must look forward without obligation behind him. This is no banishment, but a choice. Arius may leave here with his oath's fulfilled, without duty, onus, fealty, or debt to be repaid."

Gerallt falls silent and looks to Arius.


Deep within the Sanctuary of the Enclave, hours remaining before dawn, the beat of drums can be heard. Not long after they are joined by a chorus of chanting. The rhythmic harmony echoes through the halls of the Enclave, summoning the members of the Divine Visage to the Ceremony.

Vladimir, Arius, and Irravin are kept in waiting for a short time before they too are summoned to the Sanctuary. Upon their arrival, a building anticipation coils even tighter, and the pace of the drums and chanting drive a more rapid pace.

Vladimir and Arius:

Though they have likely witnessed such a ceremony before, its details have taken on a subtle familiarity. The chanting and drum beats, the masks and curving architecture, are reminiscent of the similar ancient ceremony they witnessed during Vladimir's test. Specifics may have changed, but the event is the same echoed through the ages of time.

Gerralt stands at the center of the Santuary, his face covered by his metallic mirror mask. He beckons Vladimir and Irravin forth. Gerralt extends a hand over his head, and clenches his fist. The drums and chanting halt, as if captured within his hand.

"Vladimir and Irravin faced the wrath of demons as Facets of the Divine. They emerged with their bodies unbroken and their spirits unmarred. We of the Countenance tested them, and found them ready. Tonight they are Facets no longer. Tonight, we are blessed to witness their birth as Aspects of Divinity."

Gerralt steps close, and speaks more quietly, directly to Irravin and Vladimir. "One at time, cloister yourself within the shrine behind me. Within you shall find all that you may need to forge your mask. You must share your blood with the soulstone, that the mask may be part of you. Beyond that, offer your spirit to the Divine, and let them act through your hands to render your mask."

Gerralt raises his fist above his head and opens his hand. The drums and chanting burst forth with even greater intensity.

Within the Shrine:
Behind the small door at the back of the Sanctuary, lies a small shrine. Within it there is an altar carrying the symbols of the patron Gods of the Divine Visage. Simple furnishings and strange materials are available for the supplicant throughout the shrine. Among them: sand and stone, ash and wood, steel and iron, a bowl of clear water and a shining mirror. At the center of the altar lay two empty stones and a bone hilted dagger. The stones would be rubies, if not for the fact that they are strangely lacking of substance, distinctly unfilled.


It takes Vladimir some time to get access to Ivor, who has already begun his deliberation. Vladimir only makes it to the beginning of his request before Ivor interrupts him, "Worry not. When you passed your test you received your permission. I hope you can gleam something of worth in the short hours that remain."

Within the halls of the Citadel, Vladimir does his best to join his awareness with the energies that move within those walls. That energy reacts to his intention, similar to how the strange shifting stones reacted to his presence during the trial. The energies and powers within flow in an particular manner, that feels right and healthy compared to those of the half broken Sanctum. But that is as far as his senses will take him. The power's destination or origin, function or controls, remain tantalizingly beyond his reach.


Arius may requisition scrolls up to 2nd level. There is a 50% chance a scroll of a given 3rd level spell is available. He may take up to 2000gp worth of scrolls. A DC 20 diplomacy or intimidate increases this value to 3000gp.

Feel free to converse together on gchat about possible needed scrolls. Also maybe run the 3rd level scrolls by me, as some would be guaranteed and others may be unlikely.


The hour is late, long has the sun been set and long has Incarnus, nearly full, shone upon the Enclave of the Shattered Veil. The Countenance kept their meeting for hours to discuss Raziel's ominous message. But their meeting adjourns, and their will is put into action. Irravin seeks out Gerralt and finds him contemplating the empty training grounds.

Gerallt listens to Irravin's concerns regarding Zadan and magic of illusion. "There is nothing that can replace a wary mind, for nearly any magic need be invoked to detect an illusion. Should you carry doubt with you, a wisdom in and of itself, your own will amongst your allies is best suited to see through such magical trickery. But, should this alone not satiate your need for lucidity then a unique opportunity is before you. It is the will of the Coutenance that you both shall return to Mercia not as Facets of the Divine Visage, but as Aspects. The preparations for the ceremony are being made now. Should you hold this desire firmly in your will, then the mask you forge may provide the sight you seek.”

The news reaches Vladimir’s ears as well, wherever he may wander. Before the night is through, both he and Irravin shall forge new masks within the Enclave, with which to face the evil in Mercia.


Vladimir, Irravin, and Raziel complete their distant reunion. Raziel’s sharp eyes fade to a simple likeness once more. Sadly, the occasion was one of grim foreboding. The frozen landscape around Irravin and Vladimir has finally plunged into darkness. But it only lasts a short while. Red and violet hues splash across the mountain tops in the distance as Incarnus rises. The light is helpful to find their way rapidly back to the Enclave from the snowy hill, but the unblinking Eye seems to bear down upon them, and their dark mood is not brightened.

Vladimir and Irravin seek out Ivor and Gerralt and share the foul tidings. The Sanctum violated. False light radiating necromantic power, while the rogue necromancer evades capture. The Storm Orb’s evil consciousness. The news is received in furious focus by Gerralt, and met by curses from Ivor.

A summons is sent to Elion to bear passage back to Mercia: the swiftest that can be offered in short time. Vladimir and Irravin are told to prepare to leave with the morning light. The Countenance meets once again, to decide what other measures must be taken.

Ia and Arius’ arcane discussion over creatures composed of symbols and masks made of the night sky is interrupted as Ia is summoned to join the Countenance. Arius receives brief word of the news, and is to make ready to leave as well.

And thus Irravin, Vladimir, and Arius have their final private hours at the Enclave.

If there’s anything specific you guys would like to request as far as aid goes, please include it! Additionally, any final actions on the individual level at the Enclave.


Ephemeral light plays over Arius' face as he and Ia hold council. The tower is open to the freezing air of the icy mountainside, but the ancient magics written in the stones of this place only permit a brisk breeze to pass within its walls.

"The creation of Irravin's Lexar, as I measure, is equal parts intent, accident, and destiny. Indeed, there should be opportunity for you to study it during your appointment in Mercia. Make good use of it, as any hints about the nature of your command over Words of Power may lead to meaningful revelations regarding the operation of the Citadel, or other places inscribed with their power."

Ia's eyes gain a faraway look as she considers Arius' question regarding Irn and Dormin's mask. "The Countenance met while you pursued Irn's vision. We considered the question of whether we could ask such a thing of Irn, if all proved to be true. The conclusion was... we could not require it." Her eyes return from wherever they were, and focus upon Arius. "But we may suggest it, indeed even arrange for that possibility. And this I would ask of you, though you will be my student no more: restore the Faedark so that it may be possible. Counsel him to don the mask. What the world stands to gain is for more than you or I or Irn... Or Vladimir."


Raziel:
Sunset comes, and although there are many tasks and concerns that call for your attention, you take a moment to retreat to your room. With Nyila watching over you, you evoke the scroll Thaela has given you, and extend your senses to images of your likeness.

At first the awareness is slight, in the matter of reaching the hundreds of miles necessary to seek Irravin and Vladimir. But you tap the power flowing in the land around you. The leylines of the Faedark that you have touch and guided, that flow through Mercia even now. Your awareness blossoms across the continent. Hundreds of vague impressions appear before you. Your likeness captured in wanted posters dot the cities in your homeland, and now dot your perception. You brush the dim impressions with your mind, and find the one that bears the weighty fortitude of Irravin and the sharp attention of Vladimir. You pore your conciouness into it, and find yourself looking upon your comrades on a snowy ridge, a mountain and a sinking sun behind them.

Feel free to include Vladimir rousing Irravin/Irravin recognizing Vladimir and their greeting.

After Irravin and Vladimir greet each other and the sun finally sets, Vladimir draws forth the likeness of Raziel. For minutes, little happens. Then, suddenly, the images stretches and twists into animation. The likeness of Raziel actively meets their gaze and greets them.


Vladimir discovers the note Irravin left for him and seeks him out upon a snow ridge. He finds Irravin meditating shirtless with a serene expression on his face. The vantage point looks over the Enclave carved into the side of the mountain, illuminated in fading golden late.


Vladimir stows the solid, calm bottle containing the wrathful firestorm in a safe place, and seeks guidance from Ivor regarding moving forward.

"I intend to ponder carefully on this with the Countenance, and give you clear counsel before you take your leave. However, I will share my thoughts with you now. If the Divine Visage was founded on the principles made by Azithax and Dormin, as they claim, then all we discover about their purpose in the Faedark will be a boon to us. To move forward, I place our hopes in delving into the ruins and history of the Faedark. I must speak more with Ia, but it may be possible to restore and access some of the power that once flowed through that Sanctum."

"But, parallel to all other efforts, the Storm Orb must be protected." He gestures to the letters before you. "It is my task to see that that duty falls to the Divine Visage. Until then, you must ensure its safety within Mercia. For now, leave me to that task. We shall speak again."

Vladimir thanks Ivor, and seeks out Irravin.


Ia breathes in the vision Arius exhales. She conjures a silent image and slowly sculpts it, with Arius' feedback, into a semblance of the creature composed of shimmering sigils. Excitement animates her when Arius mentions drawing forth words of power from its essence. Her eyes hold some expectation, waiting for something that she does not seem to receive.

Ia responds to Arius' inquiry. "There are records of them, and indeed they are creatures of antiquity. However, I was just in the presence of one yesterday, though I did not see its form. Irn's comrade, Irravin of the Shattered Veil, carries one with him. By his own testimony, which I believe, he created the creature through his own writing. His is but a fledgling, a Lexar true, but often referred to as a wordling. To my understanding, their creation is always spontaneous. It isn't exactly something one can set out to do. I would be curious what you could learn from Irravin's Lexar, Verndar."

After a pause, her eyes narrow in focus upon other thoughts. "Tell me your thoughts of Irn. Your divination places much upon him. Can he be expected to fulfill what may be needed of him?"


Ivor listens carefully to Irn's words. He gives a solemn nod of approval upon hearing Irn's willingness to surrender himself and don the mask. After a short period of reflection and a few strokes of his beard, he replies.

"I believe you should seek out the remnants of Dormin within the forest, and make yourself ready for the possibility of ascension. I offer you this oath as well: should you heed my counsel and work with me as one mind in fighting the rising tide of evil within Mercia and the Faedark, then should you don the mask and take the title of Dormin, I will pledge myself to Dormin's service in the same manner. Shall we shake on it?"

Ivor offers his hand to Irn.

Should Vladimir accept and shake:

Ivor retrieves a bottle from within a pack hanging on the wall. Within it are spiraling energies and flames, ceaselessly twisting and burning. The energy within feels eager to escape, but the bottle appears sturdy.

"As a sign of trust take this. It is the bottled breath of Auzuravax. Any guidance I offer you, ultimately comes from his teachings and wisdom. So, you shall carry his strength with you as well." Ivor explains the potions properties.

Regardless of Irn's reply, Ivor continues. "Let us resolve the matter of the trial and your test. You justified your actions in dealing with Zadan because of the pressing needs of defending and learning more of the Sanctum and your heritage within the Faedark. After hearing tidings of your vision, I accept your actions and acknowledge them as justified. I hereby dismiss the charges against you. I am confident my peers will support the decision."

Ivor welcomes further discussion with Irn. Ivor says that he shall summarize his counsel and Irn's orders in a writ soon. When the discussion falls stagnant, he will dismiss Irn, and resume attending his letters.


To remain in meditation without being disturbed by the extreme conditions requires a Fortitude save. Irravin's mental discipline can compel his body to greater heights, meaning he makes a will save before hand, which may add bonuses or penalties to the fortitude save. This will be similar to attempting the Shaem, but the DCs in this case are reduced.

Will save: Exceeding the DC gives a +2 bonus on the Fortitude save. Every 5 greater than the DC, a further +2 is given. This is mirrored for failing the DC as well.

**** Warning. NSWF save porn follows. Not recommended for players under the age of 18. ****

Irravin's Will: 1d20 + 11 ⇒ (20) + 11 = 31
Irravin's Fortitude: 1d20 + 8 + 8 ⇒ (9) + 8 + 8 = 25

Irravin's mind welcomes the world around him. His physical form, loyal and trained as it is, follows suit. The cold upon him is as it should be. Instead of harming him, it invigorates his spirit. He becomes the cliff and the wind and the snow.

Is his mind empty? Does he contemplate anything while he remains?


Arius finds his way to Ia’s quarters at the top of a tower within the Enclave. The location is unsurprising as Ia always seeks high and exposed locations to hear the whispers in the wind. Arius knocks and identifies himself, then waits for several moments. He senses a gentle flux of magic as she concludes whatever arcanity she was performing. He enters at her greeting.

The room is mostly filled with objects and articles belonging to the Enclave. However, the desk at the right side of the room holds the familiar artifacts of Ia’s sorcery. Figurines, scrolls, packets of various powders and substances, a river polished stone, unlit candles, and stowed banners among them. Her bags of holding line the edge of the tower behind the desk. Ia herself stands at the threshold of the small balcony across the tower.

I’m assuming Arius shares further details of the vision, specifically the creature of symbols.

Arius recounts the details of his experience with Ia.

“We shall speak of your duties and work in Mercia in a moment. But first…” Ia pauses a long moment in thought, her gaze turning to the snow and wind outside the tower. She speaks in a tone becalmed. “Tell me more of this creature formed by words of power. How did you feel being in its presence?” She turns her gaze back to Arius to measure his response.


Vladimir finds Ivor in much the same state as Arius: shifting through scrolls and seals while signing and addressing. Although he clearly wears the same suit of armor, it seems to have changed. It is less pronounced and ceremonial than before, instead seeming reduced in size and weight to be more comfortable.

Ivor stands and clasps arms with Vladimir in greeting. "My heart is filled with light upon hearing what you spoke of in the trial has been substantiated Arius' and your vision. There is much I will share regarding what I think is our best path forward, but first I would hear your impression of Dormin yourself. How many lives do you think Dormin has lived? Do you think that they would every hide something from you in their answers? Given the chance... would you don the mask yourself?"

Vladimir senses no hostility in the questions, just sharp curiosity.


Irravin returns to the Promenade seeking to learn more of the Shaem. He finds two aspirants currently undertaking the ritual now. One is frozen in the lotus position, with every bit of his posture extended and yearning upwards to the sky. The second is encapsulated in a flying kick at the very moment she would impart her blow. Both have their entire bodies submerged in clear ice, stopping only at their neck. One member of the Divine Visage holds vigil over them, though he does not stop other members from approaching the Shaem.

At one point another warrior steps onto the ice of the lotus Shaem. As soon as his foot touches the ice, the aspirants eyes open with a small gasp. The warrior seeking audience delivers his question respectfully and quickly, "Shaem, I seek to master patience. How may I seek this virtue?" The lotus Shaem replies without hesitation in a clear voice, "You must hear your echo before you speak" The warrior bows and departs the ice.

If Irravin speaks to the monk holding vigil over the Shaem, he will learn that Essaera is needed to initiate the ritual with her power over ice. Initially, the monk is incredulous that Irravin seeks the ritual, but quickly recognizes his determination, and answers respectfully. He urges Irravin to meditate in the snow without protection for a day to see if it something he truly wishes to undertake.


Ivor listens to Arius' recount with sharp attention. He frequently interrupts, seeking clarifications and trying to draw out details. In particular, he seeks the minutiae of the ceremony, the masks, and the temple, seeking to place the events geographically and historically. He asks for a transcription of conversation between the Shadow of Dormin and Irn.

Arius' tale seems to invigorate Ivor, and as the conclusion comes he begins slowly pacing the circular room stroking his short beard.

"Your tidings do not trouble me, Arius. The news that Irravin and Irn brought with them, news of demonic summonings and the malicious Storm Orb, trouble me. Instead, in your words I see a path forward that we had lost. The tools and truths known to Dormin are the very foundations of our duty..."

He trails off for a moment in thought. He gives his quick a swift shake before continuing. "Bring this news to Ia, I know she is waiting for it. Also tell her that Vladimir has passed his test, for clearly his motivations were rooted in these truths. Thank you, Arius. Your insight is appreciated, as always."

As Arius leaves Ivor sends a messenger to summon Vladimir. He returns to signing the numerous letters before him, with his mind clearly elsewhere.


Irravin and Vladimir rejoice in their reunion, though they still suffer from the hardships they have endured. They recount their tests to each other as they seek healing.

Within the Tower, Aylina heals their wounds using soft hymns and a tender touch. Vladimir offers her thanks and possibly repayment for the service. Her eyes linger on Vladimir's hands, which had been twisted and burned minutes before, and responds, "I accept your thanks for my work, and offer you my gratitude for yours. No more is needed." She bows before departs, leaving them with a small bit of the peace she seems to carry with her.

As Vladimir and Irravin discuss how to move forward, a Divine Visage courier approaches. He imparts an envelope to Vladimir which arrived this morning, and quickly moves on with his remaining charges. Within the envelope there are two pieces of paper. The first is a skilled depiction of what is quite recognizably Raziel. The second is but a scrap of paper with a short message: I'll seek you each sunset until we speak. Look to my image then.

A few minutes remain before another messenger arrives seeking Vladimir. Ivor summons him.


Arius does not have much time to further organize and record his experience, for Ivor's summon comes to him soon after his arrival. The summons guides him to the base of a tower within the Enclave. Ivor sits at broad desk in the center of the cicular room. He works carefully through numerous papers: affixing a beautiful signature and selecting the appropriate seal for each.

He smiles as Arius enters, offering a friendly greeting. He complete's his current seal before standing and grasping Arius' arm.

"Speak Arius. Tell me what your sorceries have uncovered. The samsaran has made some brazen claims, is there truth to them?"


Vladimir's nerves are continually on edge as he sweeps the horizon for possible threats. But still Arius' words move to the beat of his strides and stir the thoughts in his mind.

Facts and guesses, thoughts and intentions.

Feel free to continue this conversation parallel to progressing ahead in time, perhaps in spoilers.

In a time that is shorter than it feels to Vladimir, the pair return safely the Enclave. And they part.

It is late morning on May 26th.

Arius must make his report to Ivor, and knows that Ia will send for him to share his experience as well.

Let us say that Arius parted with Vladimir, letting him know that he would deliver his report to Ivor first.

Vladimir may do as he wishes, but expects to be summoned by Ivor soon. If he inquires, he learns that he may receive healing at the temple at the center of the Enclave or the Sky Tower.

Irravin rises refreshed from his studies, both mental and physical. He may have worried over Vladimir's absence overnight, but will quickly learn of his safe return. Irravin, too, is still in need of healing.


Vladimir's Perception: 1d20 + 11 ⇒ (7) + 11 = 18

The bird is too far to see if it bears any details to identify it as a trained or tamed bird. He does, however, recall general information of such avian predators as solo hunters.


Does something lurk in the snow?:

20% chance on encounter.
chance: 1d100 ⇒ 55

After preparing themselves in the morning, Arius and Vladimir set out across the planes of snow. Vladimir recounts his reckoning of the vision.

Azithax and the Faedark

A fresh layer of snow came overnight, obscuring the footprints of Vladimir and Arius a day earlier. The ice tunnels of the remorhaz have become little valleys in the powder.

The Sanctum and its prisoners

Just as Vladimir's protection of animals fades away, some bird of prey with ice white wings circles overhead. Three times it circles before moving on.

The Divine Visage and Dormin

The Enclave was not far, and comes within sight before an hours walk.

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