Kutholiam Vuere

Benton Fisk's page

14 posts. Alias of Mug.


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I have an Oracle of life currently level 1, who's story is pretty unpolished, but he's a healer and could (hopefully) fill in the Cleric shoes easily. Thanks!


While sentiment is the better fit, there are no lyrics that I'm aware of that say, "I second that sentiment". Me and the 1967 Smokey Robinson are gonna stick with emotion for this one. :)


hello, Benton can easily be upgraded to 2nd level if he looks like a possible candidate. :)

About Benton Fisk:
Born the bastard child of a elvish sailor and his gullible human mother; he grew up an outcast in his own home, and the small hamlet community was even worse. The other kids called him names and he always seemed to be fighting to protect his mother from names which had no meaning to him, but the way the others said them was enough to start a fight. As soon as he was able he joined the town militia, and though he was still ridiculed, it was to a much lesser extent. He was part of something, his mother was safer with him gone, and he was learning something worthwhile. He was assigned to the medical core, and he excelled in the various trainings.

He served faithfully for many years, until one day an Orc raid all but wiped out the small community. He wandered then, town to town, eventually coming to Diamond Lake. He had a small Medical cart and patched up dock workers to earn enough coin to survive. All he wanted was to be left alone and allowed to quietly drink the memories away now and again.

Benton didn't speak of the injury which lamed his leg, but the rumors around Diamond Lake are that it happened in the same battle which destroyed his home. For his part, the man seems to ignore his infirmity and the pain it causes him, using his medical cart to lean on when the pain becomes too much. In his heart of hearts the half-elf believes his lame leg, and the daily pain it causes him, is the price demanded of him by whatever gods spared his life when so many others lost theirs. Sometimes he imagines that exacting revenge on the Orc tribe who took all that he knew, and loved in his own warped way, will alleviate the pain, unfortunately that would require him to be a man of action, which is just one more thing the orcs took from him all those years ago.


Magnauk Hailstraum wrote:

Today is the day. Good luck to all

I second that emotion!


You're correct DeathQuaker, I had to alter the line to make it fit the conversation which triggered the line, but yes. You're right. and LOL at model trains. So great!


It's a little obscure. 'A Mighty Wind' from the makers of Best is Show.


Adventus Artemidorus wrote:
Because I am already in your brain.

"It is like... you share one brain between you."

Movie reference, anyone? Anyone?


Manzcar wrote:
Oladon wrote:
Benton Fisk wrote:
Just my own personal preference, people who say 'supper' should be included in the game automatically. Because it's awesome. :)

Lies... "supper" is a nonexistent meal (despite my grandmother's claims).

Technically supper is a light meal had at night where dinner was used for the main or more substantial meal (which used to be had during mid day).

now that the largest meal is had at night it is dinner and your light meal in mid day is supper. But most people just call it lunch.

8-)

Perhaps I should amend my statement to say, Everyone who says 'lunch' should be included! Because lunch is awesome! :)


Just my own personal preference, people who say 'supper' should be included in the game automatically. Because it's awesome. :)


Feral wrote:
Mug wrote:
Stuff.

Why did people call his mother names? (It's implied but I might be reading too much into this.)

How did Benton develop his lame condition? Did it happen when his divine powers manifested or before? Is it a bad knee? A club foot? Arthritis? How does Benton feel about this curse?

I think you read into it just enough, but to give more detail; his mother had an illegitimate child (Benton) --a child who is a half-elf. The small community the live it is very harsh on such children, and their 'harlot' mothers.

I've added a bit to explain his leg, and Benton (currently) doesn't really believe in the divine. He prefers to explain away his gifts as skill or the imaginations of a frenzied mind. Also, the lame condition came to be after the battle which destroyed his home.

Added backstory regarding his leg:
Benton didn't speak of the injury which lamed his leg, but the rumors around Diamond Lake are that it happened in the same battle which destroyed his home. For his part, the man seems to ignore his infirmity and the pain it causes him, using his medical cart to lean on when the pain becomes too much. In his heart of hearts the half-elf believes his lame leg, and the daily pain it causes him, is the price demanded of him by whatever gods spared his life when so many others lost theirs. Sometimes he imagines that exacting revenge on the Orc tribe who took all that he knew, and loved in his own warped way, will alleviate the pain, unfortunately that would require him to be a man of action, which is just one more thing the orcs took from him all those years ago.


@Tark - That brings the total # of 'completed submissions' to 31. Please don't take this as anything other than an excited and hopeful participants questions, but have you thought any more about having one group or two? Or starting the selection process earlier than you originally planned due to the plethora of excellent submissions?


He grew up an outcast in his own home, and his small hamlet was no better. The other kids called him names and he always seemed to be fighting to protect his mother from names which had no meaning to him, but the way the others said them was enough to start a fight. As soon as he was able he joined the town militia, and though he was still ridiculed, it was to a much lesser extent. He was part of something, his mother was safer with him gone, and he was learning something worthwhile. He was assigned to the medical core, and he excelled in the position, rising quickly.

He served for many years, until the reavers came one day, and all but wiped out the small coastal town. He wandered then, port to port, eventually coming to Port Peril. He had a small Medical cart and patch up dock workers. All he wanted was to be miserable and drink the memories away. Was that too much to ask?

Stats:

Half-Elf Oracle (Waves) - LN
Curse: Lame - One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th level, you are immune to the fatigued condition (but not exhaustion). At 10th level, your speed is never reduced by armor. At 15th level, you are immune to the exhausted condition.

Ability Scores
Strength : 10 (+0)
Dexterity : 12 (+1)
Constitution : 12 (+1)
Intelligence : 11 (+1)
Wisdom : 14 (+2)
Charisma : 18 (+4)

HP: 11

Traits:
Caretaker: As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you.

Besmara’s Blessing: You were born aboard a ship at sea or down by the docks in a port city on an auspicious day. Old salts and sea dogs nod knowingly and say that Besmara the Pirate Queen, goddess of piracy, sea monsters, and strife, has marked you for a greater destiny. You don’t know anything about that, but you’ve always felt more at home on the sea than on land, and your keen eyes can easily pick out a sail on the distant horizon. You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known). You came to a tavern in Port Peril called the Formidably Maid in search of your fate. You’re not sure how many drinks you had, but they quickly went to your head and you passed out on the table before you found your destiny—unless it lay in the bottom of a bottle. Then
again, maybe you found your destiny after all...

Half-Elf Racial Traits:
+2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30 feet.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. See Additional Rules.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. See Classes for more information about favored classes.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Equipment: 0 gp

Benton's Answers:
[ooc]I have lots of time to post at work, and am very responsive. My evenings are about to open quite a bit as well. I love the game and find the most joy in making the story and characters mesh as well as possible.
1.What set of circumstances found you in Port Peril at a tavern having a lively drink anyway?
After a lengthy day of limping, pushing his cart up and down the piers, patching up dock workers and avoiding the gangs of Port Peril, he just wanted to forget. The Murky Mermaid seemed as good a tavern as any, plus it was close to home. His throat was already itching for a drink as he walked inside.
2.Are you the type who struggles against his chains as they are being put on or waits for an opportune moment to murder the jailer?
"I enjoy being chained as much as the next man, but I'm too old to be tearing my skin on my chains. Just go to sleep my friend, and I'll make sure you have the longest, most restful sleep of your short life."
3.How do you see your character developing mechanically? Storywise?
Probably a secondary healer/crowd control. Storywise, being used to following orders, he'll be hoping to rise to the position of first mate through charisma and cunning.
4.Be ye a dirty scoundrel who would sell his mothers soul fer a farthing and a pint o' rum or be ye some heroic type who be thinking himself better 'n 'is fellow black hearted bastard?
"I don't think I'm better, I AM better than these ignorant savages. But I can use them, and they listen to me... I guess that makes me an ignorant savage too. So be it."

5.THAR BE VOIKINGS OFF THE STARBOARD BOWWW!!! What do you do?
"Run to alert the crew, organize them into fighting condition, make sure we're full into the wind, the navigators at his best, and the crew is ready for orders, come hell or high water. Sir."


Benton Fisk hopes to expand the reach of Brevic into the stolen lands.

Light Crunch:
Half-Elf Oracle (Life)
Curse: Lame - One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th level, you are immune to the fatigued condition (but not exhaustion). At 10th level, your speed is never reduced by armor. At 15th level, you are immune to the exhausted condition.

Ability Scores
Strength : 10 (+0)
Dexterity : 14 (+2)
Constitution : 14 (+2)
Intelligence : 14 (+2)
Wisdom : 14 (+2)
Charisma : 18 (+4)

HP: 11

Traits:
Caretaker: As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you.

Rostlander: You were raised in the south of Brevoy, a land of dense forests and rolling plains, of crystalline rivers and endless sapphire skies. You come from hearty stock and were raised with simple sensibilities of hard work winning well-deserved gains, the importance of charity and compassion, and the value of personal and familial honor. Yours is the country of the Aldori swordlords and the heroes who refused to bend before the armies of a violent conqueror. You care little for matters of politics and nobles or of deception and schemes. As you are thoroughly Brevic, the call for champions willing to expand your land’s influence into the Stolen Lands has inflamed your sense of patriotism and honor, and so you have joined an expedition to quest southward. Your hardy nature grants you a +1 trait bonus on all Fortitude saves.


Light Backstory:
Benton joined the local militia in his twenties, hoping his half-elf heritage would be less of an issue in the militia, and was quickly recruited into the Medical Corps. He served many years there, sustaining a grave leg wound which has never quit causing pain or difficulty walking. Don't worry, no cane. I like House, but not that much ;) He bears it well, and through training and discipline has been able to tap into unknown wells of power which assist him in his healing practices. Hearing the call to expand the influence of his beloved homeland, he seeks other brave souls of like mind and sound character. He's not a supporter of magic, and when questioned he simply states he is "healing", nothing more and nothing less.

Little tidbits:
I can flesh him out quickly if selected, and I post quite frequently every day. Feel free to look at some of my other avatars to see posting quality and frequency. Thanks for the consideration!


Posting with my Darbur alias to make the player profile more accessible.