Kutholiam Vuere

Benton Fisk's page

14 posts. Alias of Mug.


Full Name

Benton Fisk

Race

Human

Gender

Male

Size

5' 8"

Age

36

Alignment

Neutral Good

Languages

Common

Strength 10
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 14
Charisma 18

About Benton Fisk

Benton Fisk - Half-Elf Oracle (LIFE)
Born the bastard child of a elvish sailor and his gullible human mother; he grew up an outcast in his own home, and the small hamlet community was even worse. The other kids called him names and he always seemed to be fighting to protect his mother from names which had no meaning to him, but the way the others said them was enough to start a fight. As soon as he was able he joined the town militia, and though he was still ridiculed, it was to a much lesser extent. He was part of something, his mother was safer with him gone, and he was learning something worthwhile. He was assigned to the medical core, and he excelled in the various trainings.

He served faithfully for many years, until one day an Orc raid all but wiped out the small community. He wandered then, town to town, eventually coming to Diamond Lake. He had a small Medical cart and patched up dock workers to earn enough coin to survive. All he wanted was to be left alone and allowed to quietly drink the memories away now and again.

Benton didn't speak of the injury which lamed his leg, but the rumors around Diamond Lake are that it happened in the same battle which destroyed his home. For his part, the man seems to ignore his infirmity and the pain it causes him, using his medical cart to lean on when the pain becomes too much. In his heart of hearts the half-elf believes his lame leg, and the daily pain it causes him, is the price demanded of him by whatever gods spared his life when so many others lost theirs. Sometimes he imagines that exacting revenge on the Orc tribe who took all that he knew, and loved in his own warped way, will alleviate the pain, unfortunately that would require him to be a man of action, which is just one more thing the orcs took from him all those years ago.

Stats:

Half-Elf Oracle (Waves) - LN
Curse: Lame - One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th level, you are immune to the fatigued condition (but not exhaustion). At 10th level, your speed is never reduced by armor. At 15th level, you are immune to the exhausted condition.

Ability Scores
Strength : 10 (+0)
Dexterity : 12 (+1)
Constitution : 12 (+1)
Intelligence : 11 (+1)
Wisdom : 14 (+2)
Charisma : 18 (+4)

HP: 11

Traits:
Caretaker: As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you.

Besmara’s Blessing: You were born aboard a ship at sea or down by the docks in a port city on an auspicious day. Old salts and sea dogs nod knowingly and say that Besmara the Pirate Queen, goddess of piracy, sea monsters, and strife, has marked you for a greater destiny. You don’t know anything about that, but you’ve always felt more at home on the sea than on land, and your keen eyes can easily pick out a sail on the distant horizon. You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known). You came to a tavern in Port Peril called the Formidably Maid in search of your fate. You’re not sure how many drinks you had, but they quickly went to your head and you passed out on the table before you found your destiny—unless it lay in the bottom of a bottle. Then
again, maybe you found your destiny after all...

Half-Elf Racial Traits

+2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30 feet.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. See Additional Rules.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. See Classes for more information about favored classes.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Equipment: 0 gp