Alain

Benson Gangtee's page

429 posts. Organized Play character for Clebsch73.


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Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Chronicle downloaded. Thank you.
Hope everyone is having a pleasant and safe holiday weekend.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Who is going to be our next GM? I'm available.

What adventure should we do next?

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson claps his comrades on their backs, except GAB! (Benson was not sure where his back was anyway). He is grateful to be out of the lair of traps and thanks Cayden Callean for getting through another danger filled adventure.

He offers everyone a lift on his boat to where ever the wanted to go next. He was ready to check in with the Pathfinder Society for another assignment after enjoying a night on the town in Absalom.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Job Roll: Profession (Sailor): 1d20 + 4 ⇒ (6) + 4 = 10
Please update the chronicle. Sorry for the delay in getting to this.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

I'll have a concluding post for Benson later. Thanks for providing the GM services. I have no complaints.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Seeing his allies have the undead horror hemmed in, Benson retreats to the door to the room, drawing bow and arrow as he does. He sends an arrow at the creature, hoping for an opening around GAB! and Danduun.

Composite Longbow: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Likewise for me this week. It's the end of a term with all the grading that has to be done by Friday.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

I think the post above was meant for the gameplay thead.

Sorry for my tardy posting. I had a busy workload and felt burned out when I had opportunities to post, so I delayed.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson draws his sword and fearlessly advances into the room and toward the undead monster.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson stands ready with his tools to assist if a third hand is needed.

Disable Device, MWK Thieves' Tools, aid: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson waits at the start of the acid pool but when he hears there is nothing of value and no enemies to fight, he makes room for those who went in to come back out and joins with the group exploring other pathways.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson thanks Uaine for offering to carry the torch. "Seems like there's some light the way we're going. Good thing too, since it's hard to climb a rock wall while holding a torch."

"I can probably climb along that wall, but it might be good if GAB! can climb just below in case of a slip."

"I expect there's a trap half way along, since that seems like what the designers of this place would do."

He uses an unlit torch to try to fish anything from the water that might be useful.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson will light a torch after getting down, unless some spellcaster cares to cast a light spell for him.

"Can anyone do that thing some magical folk can do and place a light spell on my left palm? I can hide the light when necessary, but otherwise I can fight with my sword and keep my other hand free."

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson helps the others go down the rope. He recommends GAB! descend last, since he can release the rope and climb down using his amazing wall walking ability. He'll go down after Sadaf and Danduun.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

"Give the word and we'll join you." Benson says just loudly enough to get the message to Gru'Gar.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson reads the note. "Looks like after we clear this hole of vermin, we'll have to go in search of this Quint fellow. I can drop a torch down this hole, unless someone has a better way to see what's down there."

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson slips past his allies and finds himself facing the lone surviving cultist. He keeps his bow ready, but says, "The trapper's become the trapped. Checkmate! Give up while you can! Tell us about your little cult, and we might let you live."

Intimidate: 1d20 + 10 ⇒ (11) + 10 = 21

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson aims his bow patiently waiting for a moment when no ally is between him and an enemy cultist.

If Benson has a line to blue he'll take the shot. I'm grateful Pathfinder doesn't have any mechanism by which a ranged shot can accidently hit an ally.

Composite Longbow: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson pulls out his composite bow and simultaneously pulls an arrow from his quiver. It's not an ideal situation for ranged attacks, but he hopes to get a lucky shot.

Shooting at greenie.

Composite Longbow: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

"HA!" Benson calls out with verve, recovering quickly from having misjudged the cultists as honest adventurers. "You've fallen into OUR trap!"

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson rolls his eyes at the 'ware-the-trap comment as he moves up closer and says, "Are you in a dead end? If so, there's a door we can try back the way we came. We've disabled that falling rock trap just past the entrance to these tunnels. Follow us back and we can see what's in the next room."

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson follows ten feet behind Sadaf and friend. He carries a torch for light but he tries to keep far enough behind the dwarf so as not to ruin any chance of surprise.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Gru'Gar has the best DD bonus, so Benson will aid. I think he can take 10 and succeed, but will roll anyway.

Benson studies the trap trigger and tries to help by providing a third or fourth hand, if Gru'Gar needs it.

Disable Device, MWK Thieves' Tools: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Is there room for Benson to make a running jump over whatever triggers the trap and try to disarm the trap from the far side? Before we do that, let's see what's behind Door #2.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

One way to disarm the trap.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

"Bloody chavs must have pretty high self-esteem if their goal in life is catchin' folk in traps. What next?"

If the bodies look to have anything that survived the trap, Benson will inspect for valuables.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Climb: 1d20 + 5 ⇒ (7) + 5 = 12

Benson discovers that for his height, the hand holds are not at optimum spots, but he makes it anyway.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson moved back into the room when he acted to disarm the trap. I just forgot to move him on the map.

Benson looks around the room, once he ascertains that everyone is okay. "Well, that was fun, eh wot? Let's see what nefarious plans our cult has planned for us next."

He starts to look over the pictures and whatever else is in the room, but stops and says, "I've encountered magic that is in the form of sigils or runes that activate when one looks closely at them. Anyone able to check these before we fall prey to such a trap?"

If someone is able to cast detect magic on the room to spot any such magic traps, then Benson will look over the pictures and other items in the room.

Knowledge (Local): 1d20 + 4 ⇒ (6) + 4 = 10
Knowledge (Nobility): 1d20 + 2 ⇒ (7) + 2 = 9
Linguistics: 1d20 + 4 ⇒ (7) + 4 = 11
Perception: 1d20 + 4 ⇒ (14) + 4 = 18

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson shrugs, not sure what the invisible attacker might be. "What he said," the fighter says to GAB!, and moves back into the room.

He gets out his tool kit and tries to help with the trap disarming project.

Disable Device, MWK Thieves' Tools: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25

GM's call whether that is an aid or if Benson can do the main disarm attempt this round.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Hearing commotion back in the bridge room, Benson slips past Uaine and back to the platform at the end of the bridge to investigate. Seeing something assaulting GAB!, Benson drew his dueling sword and took a swing at the apparently invisible stalker. "Hey, mate! Leave that slime-ball alone! ... no offense, GAB!"

+1 dueling Sword, 2-Hand: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 9 ⇒ (3) + 9 = 12
Concealment, 1=50 = Miss: 1d100 ⇒ 15

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Not a problem.

I was having trouble interpreting the map but it looks like we initially came down the northernmost set of stairs down to get the the first level, near the south side of the map, fought the undead wolf, then discovered a secret door at the south side right by the way we entered, which took us down another level. This is where we found the trapped bridge that led north to what looks like a library.

Benson was at the north side of the rope bridge waiting for the other turns to play out. Now all the characters are in the room beyond the bridge. Did we all make it into the room? I don't see any posts indicating that.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson dashes to the front of the line and across the bridge, pulling his trap disabling tools off his belt as he moves. When he gets to the mechanism that would drop the bridge, he leans over and tries to jamb the mechanism.

Disable Device, MWK Thieves' Tools: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson shifts left and right, rising on his toes, trying to see past his comrades to what lies ahead. He waits patiently, anting to be ready for what's next.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Climb: 1d20 + 5 ⇒ (7) + 5 = 12

Benson is more comfortable climbing ropes on a ship at sea, but he gets across without embarrassing himself.

Looks like Safaf failed. Are these rolls for the makeshift rope used to get across the first pit trap or is this for the rope bridge described later?

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

"If we're all healthy, let's push on," Benson says enthusiastically.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

"Can someone heal our trap expert?" Benson says, noting some nasty wounds on Gru'Gar.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson pulls an arrow from his quiver and by the time he has moved up behind Gru' Gar he is drawing string back to fire.

Composite Longbow, guidance: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

He just as he releases the arrow, Gru' Gar shifts to deal with the attack by the wolf and Benson has to direct the shot wider than he would like.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson will keep the wolf in sight but delay closing this round. "This way!" he says and points with his now drawn sword.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson lands on the other side and keeps moving, whispering with some excitement, "The chase is on!"

He dashes to the end of the hall and stops in a defensive stance, ready to attack anything that might attack him.

Move action to move, standard action to fight defensively if anything is within reach before his next round.

Ready Attack rolls:
+1 dueling Sword, 2-Hand, fighting defensively: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16
Damage: 1d8 + 9 ⇒ (5) + 9 = 14
AC: 21

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

"Agreed," Benson says when Uaine recommends not giving pursuit. "Still, we may as well advance in the direction it went. It may have fled down a cul-de-sac where we could attack it on our terms."

Delay action: The group is not going to pursue the wolf, Benson will advance slowly to look at the pit and try to judge if jumping it would be feasible, assuming no other traps are detected in the hall to the north ([dice=Perception]1d20 + 4[dice]). If others decide to pursue, he will try to jump the pit, once someone else has done so ([dice=Acrobatics]1d20 + 7[dice]). GM: Copy and paste the dicebot text and add the slash before the last tag.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson moves up to see the wolf and quickly readies his bow and fires off an arrow at the unholy beast.

Composite Longbow: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

"Let's see if ordinary weapons can wound this thing."

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson maintains his spot, ready to fight if something presents itself. He is curious about the stiff under the rocks. Hustavan made a valid point that it would be surprising if a cult that sets traps as a religious act would trigger the trap, meaning the deceased might be an thief or perhaps someone like themselves hoping to get revenge on the cult.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Has the rockfall trap been reset?

Benson moves into the cleared trap area as quietly as possible.

He glances at the symbol on the statue base, but doesn't recognize it. He whispers, "I'm afraid I never paid much attention to the street preachers. I only know a little about Cayden Cailean because ..." he taps his drinking mug hooked over he belt and breaks into a grin.

Then he gets serious again and settles into a corner and peers cautiously around down the different hallways.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson makes it known that he is a second rank type of fighter, although he's willing to take point if there is an advantage to that. One of his tactics is to take a moment to demonstrate his martial skills to try to demoralize those close enough to appreciate the display properly. If successful, this tends to make enemies a bit closer to wanting to scarper and less able to make proper attacks.

In terms of game rules: he uses his Dazzling Display feat, which requires a full round action. It has the potential to demoralize multiple enemies within 30 feet. Benson's Intimidation skill is +10, which is likely good enough to succeed 50% of the time causing enemies to be shaken for one or more rounds. After the first round, he'll use his acrobatics and Daredevil Boots to try to flank enemies so he can add sneak attack damage.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson considers Hustavan's plan and tries to discern if he is sincere in betraying those he once called comrades, or if this might be a trap of the sort he described the cult using.

GM: please roll a sense motive for Benson. Sense Motive +6.

Note that while Benson has a level of rogue, he does not have trapfinding as that was replaced by an archetype ability. Looks like Gru'gar will be better at spotting and disabling traps, although Benson will assist where he can if needed.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

"Venture-Captain Drandle Dreng sent us to learn of the location of a Zyphus-worshipping cult. We'll keep you safe if you need it. Would you like some food or water?"

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Acrobatics, Daredevil Boots: 1d20 + 7 + 5 ⇒ (15) + 7 + 5 = 27 (to move through threatened spaces)

Benson moves to flank the dog next to Danduun, making a deft twirl to keep out of reach of the dogs teeth as he moves close. Then he again uses the flat of his blade to try to drive the animal away without killing it.

+1 dueling Sword, 2-Hand, -4 non-lethal, flanking: 1d20 + 10 - 4 + 2 ⇒ (9) + 10 - 4 + 2 = 17
Damage, non-lethal: 1d8 + 9 ⇒ (2) + 9 = 11

"Git!"

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson has a soft spot for dogs, out of respect for Cayden Cailean's celestial cayhound, Thunder, but these mutts bear little resemblance to the majestic companion to the Accidental God. Benson advances, nimbly stepping over a few obstacles of rubble, drawing his dueling sword as he goes. Gripping the blade with both hands, he swings at the nearest dog. Not wanting to kill the beast for trying to survive, he turns the blade sideways to smack the animal in the ribs.

+1 dueling Sword, 2-Hand, non-lethal: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24
Damage, non-lethal: 1d8 + 9 ⇒ (7) + 9 = 16
Attacking Blue.

"Scarper off, cur!" he bellows.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

"In that case, I hope you'll shift to your original form and let us know what your capable of in battle. I've never fought side-by-side with an ooze before, so any suggestions on tactics that will be mutually beneficial will be appreciated. It would also be good to know a bit about your biography, how you came to adopt such an unusual form. While we're at sea, I doubt we'll be in any fights, so we have some time."

Benson pauses, then adds, "Only if you're comfortable doing so, of course."

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

"Armstrong, it sounds like we have approached the same goal with different traditions of martial arts, but I sense in you a kindred spirit. I look forward to seeing how you fight."

to the group he says, "It seems we have a good range of skills. Let us drink a toast in memory of those we have lost and dedicate ourselves to victory to avenge their deaths!"

Benson lifts his flask with the emblem of Cayden Cailean and downs the wine within in several gulps.

Before the group breaks up, Benson address GAB! "To our shifter brother or sister, if you can take a form that can speak more elequently than crayon drawings, I, at least, would appreciate learning more about you. And I hope you'll grace us with the same honor when it comes time to discuss our strategy. When the need is urgent, we need to hear your advice in plain common."

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Is there anyone in the group who hasn't posted yet? I thought we had at least 6.

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