Alain

Benson Gangtee's page

467 posts. Organized Play character for Clebsch73.


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Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

"I'm one of the few people around who gets off a ship and has to spend some time getting his land legs. I've spent about as much time on a ship as on land."

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Done.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

I went to check if my Chronicle information was correct and when I clicked on the link, there were not PCs signed up. Did you get our information and then clear the link? Let me know if you need anything from me.

Day Job Profession (Sailor), Ship: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson feels pride in accomplishment at defeating the efforts to besmirch the Pathfinder's reputation. Once loose ends have been tied off, he enjoys himself at a pub. He offers anyone a ride on his ship, the Steel Falcon, which will set sail for Andoran unless the Pathfinders have another mission for him.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

I'm in Virginia (Richmond area).

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson clicks his heel together and then dashes into the room, attempting to get around behind the blaggard on the right.

Daredevil boots give him a +5 competence bonus to acrobatics to move through threatened squares and avoid AOOs.

Acrobatics, Daredevil Boots: 1d20 + 7 + 5 ⇒ (6) + 7 + 5 = 18 (to move through threatened spaces).

Whether he gets past the man's guard or not, Benson then attacks.

+1 dueling Sword, 1-Hand: 1d20 + 10 ⇒ (6) + 10 = 16
If he did not provoke an AOO, he gets a +1 to hit this guy until the end of his next turn.
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

I've marked his path in case the acrobatics check failed and he is stopped before he gets to the square behind the guy.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson grips his dueling sword and prepares to dash into the room.

Once initiative is ... initiated.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson grumbles at the desecration of sailor's graves, wishing those responsible would eventually be introduced to Davy Jones' locker where they could discuss their dark deeds with the souls of these sailors.

When everyone is ready, he leads the way to peek into the next room.

Stealth: 1d20 + 7 ⇒ (17) + 7 = 24

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson takes the lead again waiting for the others to stand ready to proceed and for the door to be cleared of traps and locks. Once all is ready, he advances.

Stealth: 1d20 + 7 ⇒ (5) + 7 = 12

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson nods a thank you to the others who dealt with the orc and the water beastie. He cleans his dueling sword and sheathes it.

When the children ask to leave, he says, "We want you to return safely to your families," Benson assures the children. "We'll escort you to keep you safe if you wish."

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson advances with a fencer's panache, and attacks.

+1 dueling Sword, 1-Hand: 1d20 + 10 ⇒ (6) + 10 = 16
Damage, S: 1d8 + 7 ⇒ (7) + 7 = 14
Sneak Attack damage: 1d6 ⇒ 3

lost soul: 1d20 + 7 ⇒ (3) + 7 = 10
Negative Energy Damage: 1d4 + 4 ⇒ (4) + 4 = 8

"Happy to give you a fight, but we could talk first, you know."

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Westly in Princess Bride.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Sense Motive: 1d20 + 6 ⇒ (5) + 6 = 11
Benson listens to the banter but doesn't quite get what they are saying. He shrugs, since he can't use magic devices.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson moves to the front as the group prepares to enter another room, with sword drawn.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson, being a sailor with his own ship, stands with head bowed to honor those lost at sea. Then he examines the names, if any are listed, to see if he recognizes any.

Profession (Sailor): 1d20 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson continues to lead once traps have been rule out.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson does volunteer to lead the way, provided he has light. Once everyone is ready.

Stealth: 1d20 + 7 ⇒ (9) + 7 = 16

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson sets a hand on his dueling sword. "At last, I may be of some service to this mession."

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson usually lets his blades do the talking, so he stands back, keeps an eye out for trouble, and lets the smooth talkers work out how to make best use of this apparent connection to the gang that is suspected of framing the Pathfinders.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson draws his dueling sword and swings it close to the ground in an intimidating display of skill, trying to frighten the rats into retreating from him in fear.

Using Dazzling Display with an intimidate check to demoralize all the rats at once. DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. If you are successful, the target is shaken for 1 round.

Intimidate, larger size: 1d20 + 10 + 4 ⇒ (3) + 10 + 4 = 17

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

"I'm a sailor with a ship of my own. We should visit the ship and maybe learn something about this shipment. It suggests that the shop owner may have been connected to smugglers, although it may also have been shipped to him and then stolen to avoid being caught by customs."

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson looks into the room Daenerija mentioned.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Benson suggests that when we start trying to locate the gang or have them locate us, we disguise our PFS affiliations.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

"So how do we find these Szarni blokes?" Benson asks.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Thanks. Things get a little better each day.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Previous round: Benson draws his dueling sword and moves toward where he can try to take up a flanking position eventually.

This turn:: Benson steps closer and attacks with his now flaming sword.

+1 dueling Sword, 2-Hand: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d8 + 9 ⇒ (4) + 9 = 13 + Damage, Flame: 1d6 ⇒ 1

The dancing spirit slams into the plant as well.

Slam: 1d20 + 7 ⇒ (14) + 7 = 21
Damage, neg energy: 1d4 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

If any of the plants are found underground, Benson may know something about them.

Knowledge (Dungeoneering: 1d20 + 4 ⇒ (12) + 4 = 16

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson has been feeling like a fifth wheel until the trap and locked door was discovered. He pulls out some small tools and sets to work trying to first disable the trap before moving onto the door.

Disable Device, MWK Thieves' Tools: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 For the trap.

He jams the mechanism that is supposed to trigger the trap when the wire is pulled.

Disable Device, MWK Thieves' Tools: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 for the door.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Sorry for my delay in posting, but one of our cats passed away and it's been a tough few days. I'm going to be posting as soon as I can catch up on what has happened. Thanks for your patience.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

I may be unable to post for a day or two, dealing with a family issue. 'Bot me if needed.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson makes his way up with the others. He reaches in his pack and pulls out a potion bottle, a scroll, and two wands. "This scroll is supposed to help with diseases. The potion and the wands heal wounds. If anyone can make these work, they can use them."

The potion is a CMW potion. The scroll casts Remove Disease. One wand is CLW, 2 charges and the other is CMW, 5 charges.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Knowledge (Local): 1d20 + 4 ⇒ (14) + 4 = 18
Benson picks up indications of the nationality of Mercutio, but it means little to him.

"Please let us attend to the wounded one," Benson says. "Mr. Churt can then tell you if he recognizes any of us. More importantly, he can help us identify the culprits and bring them to justice. Rogue pathfinders give us all a bad name."
Diplomacy, aid: 1d20 + 2 ⇒ (9) + 2 = 11

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Standing toward the back of the newly arrived Pathfinders is Benson Steel. His family name is a Tian word that means steel, but he prefers the sound of it in Taldan. He wears a chain shirt under his traveling togs, with a long curved sword in a fancy scabbard at his side. Those who know their weapons recognize it as an Elven curve blade, a longer version of a scimitar with a thinner blade. His weapons are rounded out by a dueling sword in the Aldori fashion, a silver dagger and a composite longbow. He has a wayfinder dangling from his belt.

He is fit and graceful, with a handsome face that shows ancestry of both Taldan and Tian Xia. Having come directly from his ship, the Steel Falcon, he smalls faintly of salt water.

Other than nodding in greeting, he lets those already conversing with the witness do the talking.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

I don't have a lot of options as all my other 1E characters are either 1-2 or 9-10.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson here. It's been a while since I played him online so I'll be checking his profile to make sure it is up to date. Will by ready by start time.

I think his profile is up-to-date already. Benson is essentially a fighter-thief, using finesse weapons. I would have made him a swashbuckler if the class had been available when I created the character.

Liberty's Edge

I've played Deepmarket Deception, but I'd play this fighter in the other. He is a 5th level fighter/rogue.

Liberty's Edge

Benson's a 4th level Fighter/Rogue. I also have a 4th level cleric.

Liberty's Edge

I have Benson, who is 5th level (Fighter 3 / Rogue (Pirate) 1 / Swordlord 1), a cleric 2 / Druid 1, and a variety of 1st levels. I'm retired with lots of time to post. I'd like a few more chances to play some of my PF1 characters. I have not played any of the scenarios.

Liberty's Edge

1) Player name: Clebsch73
2) Character name: Benson Gangtee
3) PFS#-Character#: # 105836-2
4) Character Class & Level: Fighter (Swordlord) 3/ Rogue (Pirate) 1/ Swordlord 1
5) Faction: Liberty's Edge
6) Regular or slow speed for chronicle: Regular
7) Perception and Initiative Bonus: Perception +4; Init +4
8) Character Ancestry?: Human
9) Anything else I should know: Note: I wanted to name the character Benson Steel but the name was unavailable for some reason. Gangtee is Benson's Mother's family name, which in Tien means steel. Benson generally introduces himself as Benson Steel.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Chronicle downloaded. Thank you.
Hope everyone is having a pleasant and safe holiday weekend.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Who is going to be our next GM? I'm available.

What adventure should we do next?

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson claps his comrades on their backs, except GAB! (Benson was not sure where his back was anyway). He is grateful to be out of the lair of traps and thanks Cayden Callean for getting through another danger filled adventure.

He offers everyone a lift on his boat to where ever the wanted to go next. He was ready to check in with the Pathfinder Society for another assignment after enjoying a night on the town in Absalom.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Job Roll: Profession (Sailor): 1d20 + 4 ⇒ (6) + 4 = 10
Please update the chronicle. Sorry for the delay in getting to this.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

I'll have a concluding post for Benson later. Thanks for providing the GM services. I have no complaints.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Seeing his allies have the undead horror hemmed in, Benson retreats to the door to the room, drawing bow and arrow as he does. He sends an arrow at the creature, hoping for an opening around GAB! and Danduun.

Composite Longbow: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Likewise for me this week. It's the end of a term with all the grading that has to be done by Friday.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

I think the post above was meant for the gameplay thead.

Sorry for my tardy posting. I had a busy workload and felt burned out when I had opportunities to post, so I delayed.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson draws his sword and fearlessly advances into the room and toward the undead monster.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson stands ready with his tools to assist if a third hand is needed.

Disable Device, MWK Thieves' Tools, aid: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson waits at the start of the acid pool but when he hears there is nothing of value and no enemies to fight, he makes room for those who went in to come back out and joins with the group exploring other pathways.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson thanks Uaine for offering to carry the torch. "Seems like there's some light the way we're going. Good thing too, since it's hard to climb a rock wall while holding a torch."

"I can probably climb along that wall, but it might be good if GAB! can climb just below in case of a slip."

"I expect there's a trap half way along, since that seems like what the designers of this place would do."

He uses an unlit torch to try to fish anything from the water that might be useful.

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