Joran Vhane

Bemmer Anvilbrow's page

233 posts. Organized Play character for Ietsuna.


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Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Looks great. Thanks all. Have a great day and a great Gameday :)

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer ignres the voice calling them "losers". I am Bemmer. Are you ready to return home, or would you like some time?

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer settles himself with his back to a wall. It is eerie being this close to a dragon corpse but Bemmer is too tired to care as he slumps and dozes.

Don't mind how we wake him or if we let him wake himself.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Will he walk there himself in his sleeping state or do we need to carry him? Perhaps we should just sit and wait here for him to awake. Either way we managed to get him this far. The return trip should be fine.

Grand Lodge

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Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer moves to the other circle, the gnome's circle, passing Ironshanks his axe as he goes past. Bemmer raises his warhammer to eye level and takes a moment to calm his breathing and gather his thoughts.

There's a passage I have memorized from Hammer and Tongs: The Forging of Metal and Other Good Works. The path of the righteous dwarf is beset on all sides by the inequities of the selfish and the tyranny of evil. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness, for he is truly his brother’s keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy My brothers. And you will know I am the Father of Creation when I lay My vengeance upon you.

With that he unleashes a spell at the gnome as he swings his warhammer to strike the earth.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer's face betrays a moment of uncertainty, but he then steels himself. Yes, you may

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

I assume there is DR. Lets try this

Bemmer looks quizzically at his hammer then says a prayer over it Align weapon (good)

He takes another swing.

Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Warhammer is masterwork, but not adamantine.

Warhammer Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Casting a look back over his shoulder momentarily Bemmer draws his warhammer and swings at the magic circle.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Would Bemmer know how to start at destroying the circle?

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Spellcraft: 1d20 + 6 ⇒ (16) + 6 = 22

I am not evil. I am aligned with The Father of Creation, Torag. You seem to be aligned with good also. How may I assist you?

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer continues to zap her with the wand.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Extensive wounds and bruises? Ok, lets heal her first then.

Bemmer pulls his wand out and begins to heal the elf.

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

I get the impression that the elf is a better ally than the gnome. Bemmer moves to enter the circle and take a closer look at the elf.

Heal: 1d20 + 3 ⇒ (3) + 3 = 6

Bemmer has no idea about this elf.

I am going to cast Lesser Resto in the next round

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer moves closer to the elf to take a better look.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer will follow Ironshanks. Without getting too close he will try to ascertain what the elf's physical state is.

Heal: 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer moves to where he could get everyone into the burst (calling peo0ple in if required) and channels.

Channel to heal: 2d6 ⇒ (5, 2) = 7

He says a prayer to Torag and goes again.

Channel to heal: 2d6 ⇒ (1, 5) = 6

Ok, that is 13 back to everyone.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Stabilize DC12: 1d20 + 3 ⇒ (14) + 3 = 17

Bemmer's wounds stop bleeding.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Not bleeding? Ok, lets try this.

Channel Positive to Harm Undead: 1d6 ⇒ 6 DC12 Will for half

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer moves up to the dragon and swings his warhammer.

Warhammer, Bless: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Welp, there you go. Melee cleric = sad cleric

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer draws his warhammer and moves up to get a line of sight on the dragon.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer offers a short prayer to Torag and everyone feels bolstered Cast Bless. Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Hmm, I wonder. Could they have been here for thousands of years?

Sense Motive: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Thrallkeepers? I thought those to be long gone. How long have you been here my friend?

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

There would be magic there for sure, but what kind?

Bemmer casts detect magic and studies the area of the gnome.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Latch him on

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer sinks his weight into his heels as he grabs the rope from Ironshanks.

Strength: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer stands inside the cage also.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

What do you think? Seems straight forward enough.

Bemmer will however cast detect magic just to be sure.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Pulling with no-one in and in the DOWN direction. My hunch is this is an elevator lever. Down is down and up is up.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer gives the level a test pull. Have a care

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

That cage will fit 4 and there are 5 of us. Do 3 of us and him get in and 1 stay out?

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer moves inside the room to look around. The lever is of interest, as is the cage.

Perception Lever: 1d20 + 8 ⇒ (11) + 8 = 19

Perception Cage: 1d20 + 8 ⇒ (2) + 8 = 10

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

I suspect we need to zap someone with the wand then they open the door while weakened, but I don't know for sure and Bemmer has no idea at all.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

The wand was pointing at the door. Can we wand the door?

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer sees Wraith puzzling over the text. [b] May the blessings of Torag assist you in your work. Casting touch of good on Wraith. +1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

I thought you already were my friend Bemmer laughs at his own joke.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer walks around with his wand of CLW and heals up those who need it Roll your 1d8+1 and I will deduct

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer will swing as white also.

masterwork warhammer: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer moves into the room, warhammer at the ready and shield raised.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer moves up toward the sound of the fight.

I am way back. Should make the fight by round 3

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Ready

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer awaits an all clear from the stealthy human before he advances too much further down the corridor.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Look here. paw prints going in and out. And they look big

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer will continue to walk along with their charge toward the building.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer zaps himself with his wand.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer swings at Black again as he yells to the group. Have you got him?

masterwork warhammer: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer turns and swings his warhammer at Black.

Warhammer: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer will draw his warhammer as he moves into the trees beyond Wraith.

I am not 100% sure where the movement was, so if you could move me please GM. If I find an enemy I will swing, attack roll below just incase.

masterwork warhammer: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Confirm?: 1d20 + 4 ⇒ (19) + 4 = 23 Extra Damage: 2d8 + 2 ⇒ (2, 5) + 2 = 9

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Perception: 1d20 + 8 ⇒ (14) + 8 = 22