Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8
Bemmer settles himself with his back to a wall. It is eerie being this close to a dragon corpse but Bemmer is too tired to care as he slumps and dozes. Don't mind how we wake him or if we let him wake himself.
Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8
Will he walk there himself in his sleeping state or do we need to carry him? Perhaps we should just sit and wait here for him to awake. Either way we managed to get him this far. The return trip should be fine.
Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8
Bemmer moves to the other circle, the gnome's circle, passing Ironshanks his axe as he goes past. Bemmer raises his warhammer to eye level and takes a moment to calm his breathing and gather his thoughts. There's a passage I have memorized from Hammer and Tongs: The Forging of Metal and Other Good Works. The path of the righteous dwarf is beset on all sides by the inequities of the selfish and the tyranny of evil. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness, for he is truly his brother’s keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy My brothers. And you will know I am the Father of Creation when I lay My vengeance upon you. With that he unleashes a spell at the gnome as he swings his warhammer to strike the earth.
Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8
I assume there is DR. Lets try this Bemmer looks quizzically at his hammer then says a prayer over it Align weapon (good) He takes another swing. Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8
Extensive wounds and bruises? Ok, lets heal her first then. Bemmer pulls his wand out and begins to heal the elf. Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8
I get the impression that the elf is a better ally than the gnome. Bemmer moves to enter the circle and take a closer look at the elf. Heal: 1d20 + 3 ⇒ (3) + 3 = 6 Bemmer has no idea about this elf. I am going to cast Lesser Resto in the next round
Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8
Bemmer moves to where he could get everyone into the burst (calling peo0ple in if required) and channels. Channel to heal: 2d6 ⇒ (5, 2) = 7 He says a prayer to Torag and goes again. Channel to heal: 2d6 ⇒ (1, 5) = 6 Ok, that is 13 back to everyone.
Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8
Bemmer moves up to the dragon and swings his warhammer. Warhammer, Bless: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 Damage: 1d8 + 1 ⇒ (3) + 1 = 4 Welp, there you go. Melee cleric = sad cleric
Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8
Bemmer offers a short prayer to Torag and everyone feels bolstered Cast Bless. Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8
Bemmer moves inside the room to look around. The lever is of interest, as is the cage. Perception Lever: 1d20 + 8 ⇒ (11) + 8 = 19 Perception Cage: 1d20 + 8 ⇒ (2) + 8 = 10
Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8
Bemmer sees Wraith puzzling over the text. [b] May the blessings of Torag assist you in your work. Casting touch of good on Wraith. +1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round.
Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8
Bemmer will draw his warhammer as he moves into the trees beyond Wraith. I am not 100% sure where the movement was, so if you could move me please GM. If I find an enemy I will swing, attack roll below just incase. masterwork warhammer: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d8 + 1 ⇒ (8) + 1 = 9
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