[PFS] GM Rinaldo's Night March of Kalkamedes (4-19 CORE) Table 2 (Inactive)

Game Master The Great Rinaldo!

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The Midnight Mirror

Ironshanks swings his axe, but again is fouled up by the creature's thick fur and hide. RNG really doesn't like you this fight.

Bemmer fares slightly better, and though his hammer lacks the sheer power of Ironshank's axe, it does the job.5 damage to White, knocking it out!

Wraith is up!

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

Blood streaming profusely, the assassin steps up behind the statue and tries to conceal her strike.

Stealth: 1d20 + 9 ⇒ (8) + 9 = 17
Acrobatics (if needed): 1d20 + 9 ⇒ (4) + 9 = 13
Curveblade vs BLACK {PA}: 1d20 + 6 ⇒ (20) + 6 = 261d10 + 6 ⇒ (7) + 6 = 13
Extra damage if attack from stealth: 1d6 ⇒ 3
CONFIRM?: 1d20 + 6 ⇒ (4) + 6 = 101d10 + 6 ⇒ (1) + 6 = 7


The Midnight Mirror

There's not enough concealment for you to get a sneak attack without flanking, I'm afraid.

Wraith slips into the space behind the statue and lands a blow directly onto the skunk's neck, leaving a large gash.

White stabilize: 1d20 + 1 ⇒ (4) + 1 = 5
The first skunk lets out its final breath as it succumbs to its wounds. And that was it's last HP. Dead skunk.

Black Bite vs Ironshanks: 1d20 + 5 ⇒ (7) + 5 = 12
Black Claw #1 vs Ironshanks: 1d20 + 5 ⇒ (14) + 5 = 19
Black Claw #2 vs Ironshanks:: 1d20 + 5 ⇒ (14) + 5 = 19
The other claws and bitse, but doesn't manage to connect with Ironshanks.

STR: 1d20 + 2 ⇒ (16) + 2 = 18 1:Hook came loose,2:Rope came untied: 1d2 ⇒ 2
Kalkamedes manages to pull himself loose and walks down the hall, freed of his leash.

Combat Card:

==========
Round 4
==========
Kalkamedes
Bemmer
Hannar
Ironshanks [-4hp]

==========
Round 5
==========
Wraith [-15hp]
-----------
Black [-13hp]
-----------

Everyone is up!

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks is getting pretty fed up at this point, his axe not doing the work it usually enjoys. "Alright ye black stank cat, time ta get yer due. Don't gimme any excuses about us bargin' in on yer restin' spot neither!" He shifts his position and hacks away.

1H Adamantine Waraxe, Power Attack: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 171d10 + 5 + 4 ⇒ (2) + 5 + 4 = 11 Maybe just maybe a hit?


The Midnight Mirror

Ironshanks finally connects, drawing a second gash to match the one Wraith created. The skunk is definitely in a lot of pain, but is still standing!

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

Hannar takes a 5' step back, raises his palm to the skunk, and a ray of fire bursts forth....

ranged Touch vs. Black: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
possible Fire damage vs. Black: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Applying Point-Blank and Precise Shot feats.


The Midnight Mirror

With careful aim, Hannar shoots off another bolt of flame, bringing the skunk down. Combat is over, you can tend to your wounds.

Immediately after this, Kalkamedes enters the room, turns toward the doors opposite the statue, and tugs at them, unable to get them to open.

Looking more carefully around the room, you notice that the statue has writing around its base, and carries a wand. Oddly, the wand is not part of the statue, but an actual wand slipped into the statue's hand.

Linguistics DC 20:
The writing says “Those that would dare believe they are strong enough to oppose us shall learn that their strength is their weakness and our weaknesses are our very strengths.”

Detect magic + DC 16 Spellcraft:
The wand is ray of enfeeblement and has 16 charges.

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

Hannar looks at the wand, casts Detect Magic, and tries to determine its purpose....

Spellcraft vs. DC=16: 1d20 + 7 ⇒ (12) + 7 = 19

"It would appear that the wand casts Ray of Enfeeblement and has 16 charges left."

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Satisfied with the end result, Ironshanks claps his hands together and wipes off his axe head on the fur, sniffs it, shrugs and stows it back on his belt as Kalk wanders in "Eh, right on time bud!" He notices the lack of rope and frowns at Hannar, who he specifically told to tie it tightly so this didn't happen a second time.

As the others check out the statue he retrieves his rope and grapple and reattaches it to his charge. "Well?" He grunts. "What's next?" He listens to Hannar and frowns "Yuck, rumors of that kinda magic floats around the barracks once and a while. Scary stuff havin' yer muscles sapped.. keep that thing pointed away from me!"

With a huff and a puff he stands back up and checks out the statue for himself, taking his time looking it over and pondering the inscription.

Take 20 perception on the statue (32 if stone, 30 otherwise) and I'm untrained in linguistics so no go on that. Ironshanks only speaks Dwarven and Common.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer walks around with his wand of CLW and heals up those who need it Roll your 1d8+1 and I will deduct

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

"Thanks Bud." Nods the Elder as Bemmer touches up his bite wound. "I'm not gonna get rabid am I?" He asks half seriously as he rubs the scar.

CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

I thought you already were my friend Bemmer laughs at his own joke.


The Midnight Mirror

Ironshanks notices nothing special about the statue beyond the inscription, and the fact that the wand had been pointing directly at the door.

Kalkamedes continues trying and failing to open the door, which appears to be stuck.

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

The ninja pulls her own wand out. She again offers it to Bemmer with a bow. "I was wounded due to my own failings. Others should not have to bare the burden or pay the cost of my inability."

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Already deducted the charges off of my own wand.

"It seems we have an opportunity here. There is obviously a barrier that prevents our charge from moving forward. Why not wait until the morning and continue on after he wakes?"

Linguistics: 1d20 + 5 ⇒ (2) + 5 = 7


male human

Hannar smiles strangely, then points the wand at Kalkamedes saying, "This should slow him down some."

ranged Touch vs. Kalkamedes: 1d20 ⇒ 5

...and misses...

"Should I try again?"

I wasn't sure what I should add to the roll for using a wand, but I 'm sure a 5 missed.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer sees Wraith puzzling over the text. [b] May the blessings of Torag assist you in your work. Casting touch of good on Wraith. +1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

"Wait til mornin'? Dunno about that one kid. What if this weird ass place disappears in the day or some such? Besides, I'd rather just get it done now than put it off." He abandons his search of the statue and heads over to look at the door, digging out a crowbar as he does.

"Maybe this baby is just stuck from bad Elven stone masonry. If they'd have brought Papy it'd swing like a orc on a rope." He checks it over thoroughly before trying the crowbar on it to pop it open.

Take 20 perception: 32

Str, Crowbar: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6

The crowbar slips and his falls backwards in a heap "Ah shit, lemme try that agin."

Str, Crowbar: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11


The Midnight Mirror
philipjcormier wrote:
I wasn't sure what I should add to the roll for using a wand, but I 'm sure a 5 missed.

Your DEX mod, and any feats or other bonuses that apply to all ranged attacks. But yeah, that misses.

Ironshanks steps up onto the dais with his crowbar, and immediately a strange sensation comes over him. His limbs feel heavy, and the weight of his gear nearly overwhelms him. He can barely lift the crowbar into position, much less use it to pry open the door.


The Midnight Mirror

A disembodied voice comes from somewhere near Bemmer. "I never expected to see a dwarf come down with a case of noodle-arms. Put your back into it!"

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

Wraith's blade flashes into a defensive position. Her eyes seek out the source of the voice.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16


The Midnight Mirror

You see nothing out of the ordinary, other than a dwarf who can't seem to open a stuck door.

And in case it wasn't clear, my description was literal, not just a roleplay of Ironshank's poor rolls.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

The wand was pointing at the door. Can we wand the door?

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

"That is a good question, Bemmer. Let me think about that."

Knowledge(Arcana): 1d20 + 7 ⇒ (3) + 7 = 10
Spellcraft: 1d20 + 7 ⇒ (11) + 7 = 18

Ray of Enfeeblement:
Ray of Enfeeblement Casting Time: 1 standard action Components: V, S Range: close (25 ft. + 5 ft./2 levels) Effect: ray Duration: 1 round/level Saving Throw: Fortitude half; Spell Resistance: yes Description: A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Wisdom Check: 1d20 + 2 ⇒ (19) + 2 = 21

As soon as he steps on the platform he realizes its affecting him... somehow. "So weak... this thing must be cursed or something!" He limps his way off of it with a tear in his eye.


The Midnight Mirror

Hannar is fairly certain the spell in the wand is not effective on objects, only on creatures.

Kalkamedes continues to tug on the door, unable to open it.

The voice says, "You're talking about casting a spell on a door now. This is what the Pathfinder Society is reduced to?"

As Ironshanks steps off of the dais, he feels his strength return.

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

"Let's try this again, shall we?", says Hannar, pointing the wand at Kalkamedes...

ranged Touch vs. Kalkamedes: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
possible STR damage to Kalkamedes: 1d6 + 1 ⇒ (5) + 1 = 6

Scrolling back it seems I still have my re-roll left. I am going to use it on that attack roll if that's ok.

ranged Touch vs. Kalkamedes: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Wow....just, wow.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks breathes a heavy sigh of relief as he strength returns "Yup, some strange curse magic over there at that door!" He looks around as the strange voice calls out again.

"Eh.. who the hells keeps talkin' to us? Bemmer are you some kinda van-trillaquist somethin'? Where's the doll at?" He looks between Bemmer and Kalk, curious on both the voice and if Kalk is being weakened by the dais as well.

Take 10 on perception: 20


The Midnight Mirror

Not knowing his physical strength before, it is hard to say whether the dais is weakening Kalkamedes or not.

Hannar aims the wand and casts the spell, but the sleepwalker moves just as the magical energy reaches him, and it hits the door. Wow is right. Bad luck there, dude. Want to try again? That's two charges of the wand used.

"And look, you did cast the spell on the door. Very useful. Somebody put me in his hand, he can't do a worse job of taking care of himself than you guys are doing right now."

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

Just a reminder that I have played this, so I will let the others solve this one.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

I suspect we need to zap someone with the wand then they open the door while weakened, but I don't know for sure and Bemmer has no idea at all.

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

One of the reasons I have been trying to do it. That and I thought it would slow him down from escaping his rope.

"Why can't I hit him?"

ranged Touch vs. Kalkamedes: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
possible STR damage to Kalkamedes: 1d6 + 1 ⇒ (2) + 1 = 3

I rolled "5" 3-times in a row? Seriously? Does anyone have UMD?

The Exchange

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"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

Wraith takes up the wand and levels it at the slumbering paladin.

UMD DC 20: 1d20 + 9 ⇒ (16) + 9 = 25
Range Touch: 1d20 + 6 ⇒ (8) + 6 = 14
STR loss?: 1d6 + 1 ⇒ (5) + 1 = 6

She looks at the wand and hands it back to the sorcerer. "It seems to work just fine."

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

"Just needed a woman's touch, I guess." says Hannar with a smile and a deep bow.


The Midnight Mirror

Wraith takes the wand from Hannar's hand and turns it around, pointing the small end at Kalkamedes. Immediately you notice his tugs on the door become more effective.

STR: 1d20 + 1 ⇒ (11) + 1 = 12
STR: 1d20 + 1 ⇒ (18) + 1 = 19

After a few tugs, he hasn't quite gotten in open, though it is clear the spell has helped.

If you want to try hitting anyone else with it, I'll allow conscious willing characters to stand still and not require an attack roll, plus the person with the wand can always target themselves without an attack.

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

Hannar's STR is already a 10, so I'll target myself and try the door.


The Midnight Mirror

Enfeeblement: 1d6 + 1 ⇒ (6) + 1 = 7 STR check: 1d20 + 4 ⇒ (4) + 4 = 8
Enfeeblement: 1d6 + 1 ⇒ (5) + 1 = 6 STR check: 1d20 + 3 ⇒ (4) + 3 = 7
Enfeeblement: 1d6 + 1 ⇒ (5) + 1 = 6 STR check: 1d20 + 3 ⇒ (17) + 3 = 20

Hannar targets himself with the spell and immediately nearly falls down just from the weight of his gear. He drags himself onto the dais, and suddenly feels like he could lift a bear! He goes to the door and tugs; he feels it move slightly, but not enough. He repeats the process a few more times, and finally gets the door open!

Ironshanks gets a good grip on the rope as Kalkamedes brushes past Hannar and starts walking down a wide corridor. At the end of the corridor, suspended by thick chains, a massive metal cage shaped like a demon’s head hangs over a dark shaft with no bottom in sight. The cage’s door—by all appearances a menacing maw, filled with incisor-like fangs—hangs open to the west. There, a narrow bridge spans the short distance between the ledge and the cage. A small console on the north edge of the bridge bears a single lever.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer moves inside the room to look around. The lever is of interest, as is the cage.

Perception Lever: 1d20 + 8 ⇒ (11) + 8 = 19

Perception Cage: 1d20 + 8 ⇒ (2) + 8 = 10


The Midnight Mirror

Bemmer moves down the corridor. Looking over the edge, he notes that the bottom is dimly lit and a long way down -- well out of the range of his darkvision.

The lever sits in the center of three positions. The cage itself can accommodate four people, and hangs from chains that are suspended from a set of gears above.

Kalkamedes is trying to move down the corridor toward the cage.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

That cage will fit 4 and there are 5 of us. Do 3 of us and him get in and 1 stay out?

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks scratches his beard as he watches things unfold about opening the door. He shakes his head slowly and mutters a single word as the group gets through the barrier "Magic."

As he sees the cage dangling and the control panel he gets skeptical "Maybe bafore we all pile on in there and fall to our doom er some magical trap eats us, how 'bout you test out that lever Bem and see what happens eh?" He leans back into Kalk's rope and grinds him to a halt.

Assuming all goes well... "Two of us go down with this fella while 2 stay up? Then they can come back down after. How's that sound? Shouldn't leave anyone high n dry just in case." He volunteers to steer the Kalk boat down with one of the spellcasters with him.

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

How long will the weakness last?

Hannar pulls a wand out of his backpack and says.."The rest of you go down and I can help cover you from here. If anything seriously bad seems to be attacking, back away from the hole entrance and I can cast a Glitterdust down to cover you if needed."

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Bemmer gives the level a test pull. Have a care

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

"I cannot imagine this is very quiet. If anything is down there, it will know we are coming. Should only two go down, it should be Ironshanks and myself. I would just need Hannar to renew the light enchantment."

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

"But of course." says Hannar casting Light using his Cantrip.

Since we don't need it on kalkamedes anymore, the full 40 min. on Wraith shall be fine.


The Midnight Mirror

Hannar: Ray of Enfeeblement from a wand lasts 1 round. That's why I rolled a new drain before each STR check above.

Bemmer: Are you pulling the level before people get in, or after? And which direction are you pulling it, up or down?

If people are getting into the cage, I need to know who.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks waits semi patiently for Bemmer to TEST the lever before he gets in with Kalk.

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

Pulling with no-one in and in the DOWN direction. My hunch is this is an elevator lever. Down is down and up is up.


The Midnight Mirror

Bemmer experiments with the lever, and finds that it works exactly as expected. Pushing the lever into the down position causes the cage to descend, pushing back to the middle causes it to stop, and pushing it up causes it to ascend. Once it reaches the top, it drops into the middle position automatically. This appears to be a fine mix of engineering and magic, and seems to be in good shape.

Grand Lodge

Male Dwarf Cleric (4)| HP: 39/39 | AC:17 T:11 FF:16 | CMB:+4 CMD:15 (19 v Bullrush & Trip) | Saves F:+8 R:+3 W:+8 | Init:+4 | Per:+8

What do you think? Seems straight forward enough.

Bemmer will however cast detect magic just to be sure.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks watches with a keen eye and finally nods with approval "Aight. Let's roll." He heads inside with his charge and waits for another before giving the thumbs up to whoever is running the controls.

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