Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
Beltch just waits for the others to move in first, having no desire to become an ogre snack. He prepares to throw his javelin when the ogre comes within range. Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
"Hard for some to hold their liquor, but not all!" Beltch downs his drink and tries hard not to shudder. "Smooth..." Fort Save: 1d20 + 6 ⇒ (12) + 6 = 18 "It sounds like a good plan. We bring down big baddie, and we have a deal. Why is that (hic) worry you, Haechi?" Apparently, the drink has made the little goblin brave. Or stupid. Likely both.
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
Beltch cast a spell, pulling something green and slimy from his nose and then flicking it at the white wolf. 2 actions to cast Tanglefoot.
Then he moves back a bit in fear.
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
"Watch that spot! Careful now! Remember, you ain't no goat! Don't grab its beard!" Beltch stays below, cheering on the others as only he knows how. But it's not helping, and is almost on the verge of distracting! Aid Nature from afar: 1d20 + 2 ⇒ (9) + 2 = 11
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
"If only I didn't burn up my gin! But hey, the rest of you have some. And maybe we can buy some of your peach liquor as well? Might sweeten the deal, and if not, I'll certainly find a use for it!" With the offer of a bed, Beltch nods in thank you and immediately flops down.
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
Beltch was quick to don his new cold weather gear, so he continues to wear it. "Cold, and exhausting! Is this really what I signed up for?" Athletics, untrained: 1d20 + 1 ⇒ (13) + 1 = 14 Beltch continues to grumble about the conditions.
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
Reflex Save: 1d20 + 5 ⇒ (20) + 5 = 25 The goblin chef seems very nimble as he almost manages to avoid the entire flock.... almost. "Oh, murder most foul!" And then he prepares his gin and tosses it up into the air trying to strike one of the birds.
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
Beltch is a little more prone to preparing cocktails of any sort, especially those that explode. Craft: 1d20 + 7 ⇒ (20) + 7 = 27 He waits to light it and then throw it when the swarm gets within 20 feet. Thrown weapon: 1d20 + 2 ⇒ (12) + 2 = 14
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
"Watch? There is no time for that - stew is ready, and it is quite delicious! Come, have some, and we can talk about watches after dinner." "There are some ingredients I am not familiar with - are they local?" Nature: 1d20 + 2 ⇒ (16) + 2 = 18
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
A goblin servant wearing a stained apron and clean white chef's hat comes out from the kitchen, carrying various orders of food that he delivers. Overhearing your conversation, he says "Pathfinders, eh? Yah, me too. I just work here occasionally in exchange for room and board. I love to cook, and it helps me unwind. Anyways, there is a table in that back corner large enough for all - go have a seat and I'll bring some hot soup back for all to enjoy while we get our next marching orders. "My name's Beltch, by the way. Yah, I had typical goblin folks, they like their traditions."
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
"Hmm, well isn't this a pickle." Then, as if a brilliant idea just struck him, Beltch reaches in his sack and pulls out a half eaten pickle. "Mmmm." Chomping on the remainder of the pickle, he mulls over the situation. "Well, these little buggers don't seem to be much of a threat. But it sounds like we have a real witch to now find. Are there any more tidbits of info you blue folk can tell us? Any idea where we might concentrate a search?"
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
Beltch grabs a couple of beans from his pouch and pop them in his mouth. ”Gonna ... be... sick! As the last word escapes his mouth, so does a tangle of vines and gunk. aimed for the remaining foe. Cast tangledoot: 1d20 + 5 ⇒ (5) + 5 = 10
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
"Right-o!" Beltch-bot had the right idea, and Beltch continues his approach. Summoning his inner fiery gasses, Beltch backs up a bit and then again spews flames at the blue creatures in front of him. Burning hands
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
"Maybe you should just lie down. Or come with us to avoid more danger." Either way, Beltch waits for the others to check out the secret door. Even though he has darkvision, the goblin pops a few candies in his mouth. He burps four times, each producing a small dancing light that he seems to be able to control and lead the way, providing some light for the others.
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
Beltch moves to get a clear view and casts a Gust of Wind spell, hoping to blow a couple of the beasts out of the sky. Gust of wind is 2 actions, and 1 action to move. Spell is a staight line, targeting yellow and aqua. Save is DC 17.
Gust of Wind: Spell 1
Air, Evocation, Primal Traditions: Primal Cast: [2] somatic, verbal Area: 60-foot line Duration: until the start of your next turn DC: 17 Target's Saving Throw Result:
A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line’s opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering.
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
"Well, I am not sure that helped us much, but should we take some of these chemicals with us?" If Beltch can work out a way to cook something up that will work as a mosquito repellent, he will try to do so. As things wrap up here, he offers "Didn't we pass a brewery on the way here? I could do with a drink about now."
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
Beltch looks at the man with the doll, then opts to talk to the barkeep instead. "Hey, mister. Can I get a drink and some snacks. Whatever you have that is strongest. And while I'm drinkin, maybe you can tell me what you know about these here mosquitoes?"
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
Beltch smacks JR in the arm with a light backhand, as if to try and blame him for asking a dumb question. Then he tries to cover another way. "Of course, WE know how to kill them. Just thought if you had a way... who are these cryot hunters? Where might we find one?" Pulling out what appears to be a moving slug form his pack, the goblin shoves it in his mouth and chews it vigorously.
Male Goblin Chaotic Good goblin sorcerer 1 HP 15/15 AC 15 F +6; R +5; W +4; +2 Perc +2; darkvision
Goblin sorcerer here. He is happy to double as the cook, but I am not sure you will want to eat what he is serving. Based on his typical after-dinner cacophany of sounds, his fellows have renamed him Beltch. |
