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Belor Thunders When Sleeps's page

68 posts. Organized Play character for Ietsuna.


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Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor swings his club at the first wolf.

Greatclub: 1d20 + 3 ⇒ (17) + 3 = 20 Damage: 1d10 + 4 ⇒ (7) + 4 = 11

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor will continue to drum.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Sorry, I read this in bed and forgot to take action when I woke up.

Belor will beat his drum to wake the party.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

Kn Nature: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

I don't have a watch, but I do have a little sun dial.

I'll take a watch, not concerned about if it is first, second, third, last whatever.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor indicates the passage to the right. What's down there, do you think?

Token placed at the passage for clarity.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

I am here too.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Will: 1d20 + 1 + 4 ⇒ (17) + 1 + 4 = 22

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Yes.. it is 100 degrees here in Eastern Australia

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Wounded Wisp?

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Myself also

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Will: 1d20 + 1 ⇒ (2) + 1 = 3

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor speeds up slightly in his walk. Drinks you say? lets get there and get back then. I spied a lovely young lady in that tavern and I would not mind getting to know her better.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Here you go

Initiative

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor wont shop just yet. He waits patiently in a local tavern while those who are shopping complete their business.

Grand Lodge

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”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor takes care to be careful around the delicate glasswear. This looks like the glass blower had hiccups.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

I'm still here

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

204997-12

Dayjob Drumming: 1d20 + 6 ⇒ (9) + 6 = 15

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

No issue

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor opens the door South West Doors? and steps into the room.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor I think made the climb check earlier. Please place him where he needs to be. I am a bit confused.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor will climb the rope.

Climb: 1d20 - 1 ⇒ (16) - 1 = 15

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor hefts his greatcub and swings at the dog closest to him

Great Club: 1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d10 + 4 ⇒ (1) + 4 = 5

He misses in his haste to connect with the dog and narrowly avoids connecting with his own elbow.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor follows Bashalde up the rope.

climb: 1d20 - 1 ⇒ (20) - 1 = 19

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor bought a wand. He'll buy a wayfinder next chronicle.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor is 1.1

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Not fussy. Belor will however buy a wand of cure light in downtime.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

I'll drum for my dayjob.

Street Drumming: 1d20 + 6 ⇒ (18) + 6 = 24

Grand Lodge

Belor Thunders When Sleeps
204997-12
Skald 1
Grand Lodge

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Did my grease trip him over?

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor casts a spell placing a patch of grease under the minotaur DC13 reflex save or fall prone He will then approach the [hopefully) fallen enemy.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor wrote:

Belor again double moves and (attempts to?) swim across the river.

Swim: 1d20 - 1 ⇒ (13) - 1 = 12

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

thanks Elado

Belor again double moves and (attempts to?) swim across the river.

Swim: 1d20 - 1 ⇒ (13) - 1 = 12

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor double moves up toward the river. Can't move me on my tablet. 40 feet straight ahead toward Janira and Minotaur

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

I live in Australia. Simply too far away from Gencon to go.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor look at the tunnel and follows Geirahöð.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

If no-one know what language it speaks then lets end this now Belor is keen to get moving, or at least hit something.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Who's up?

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor will roar from atop his rock, attempting to demoralize the enemies.

Intimidate to Demoralize: 1d20 + 10 ⇒ (16) + 10 = 26

He then jumps into the water and wades across.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor runs out and jumps onto a rock sticking out of the water.

Acrobatics to jump to rock: 1d20 - 2 ⇒ (14) - 2 = 12

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor mutters under his breath and waves his hands a little. A glowing humanoid shape appears infront of him.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor takes the wand that Janira gave them and uses it on Barred and anyone else who needs it Roll 1d8+3 for yourself and I'll deduct charges

Cure Light Wand on Belor: 1d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor looks around. he needs the details for his map and notes.

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Am I up yet? Hard to track. I'll make a post, please slot where appropriate.

Belor swings at the skeleton infront of him again. He is looking to cave some ribs in with his great club.

Great club: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d10 + 4 ⇒ (2) + 4 = 6

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor step up the the first skeleton cant move me more and swings his club.

Greatclub: 1d20 + 3 ⇒ (7) + 3 = 10 damage: 1d10 + 4 ⇒ (1) + 4 = 5

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor eagerly awaits the chance to enter the fray. His greatclub is far to clean and new.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor moves along behind Geirahöð with his greatclub in hand. If there are monsters down here I want to have my club ready to swing at my drum and my enemies.

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Shall I play us a marching song as we venture into the tunnel, or do you think a quiet approach may serve us best?

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Belor wanders over to look at the miniature city also, being sure to smile at the gillman to show his non-violent intentions.

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None

Using the international method of communication that is pointing and gesturing Belor points to the pool then points to the glyphs on the walls.

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