”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor will continue to drum.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Sorry, I read this in bed and forgot to take action when I woke up. Belor will beat his drum to wake the party.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Perception: 1d20 + 3 ⇒ (16) + 3 = 19 Kn Nature: 1d20 + 4 ⇒ (11) + 4 = 15
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
I don't have a watch, but I do have a little sun dial. I'll take a watch, not concerned about if it is first, second, third, last whatever.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor indicates the passage to the right. What's down there, do you think? Token placed at the passage for clarity.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
I am here too.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Will: 1d20 + 1 + 4 ⇒ (17) + 1 + 4 = 22
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Yes.. it is 100 degrees here in Eastern Australia
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Wounded Wisp?
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Myself also
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Will: 1d20 + 1 ⇒ (2) + 1 = 3
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor speeds up slightly in his walk. Drinks you say? lets get there and get back then. I spied a lovely young lady in that tavern and I would not mind getting to know her better.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Here you go
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor wont shop just yet. He waits patiently in a local tavern while those who are shopping complete their business.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor takes care to be careful around the delicate glasswear. This looks like the glass blower had hiccups.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
I'm still here
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
204997-12 Dayjob Drumming: 1d20 + 6 ⇒ (9) + 6 = 15
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
No issue
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor opens the door South West Doors? and steps into the room.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor I think made the climb check earlier. Please place him where he needs to be. I am a bit confused.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor will climb the rope. Climb: 1d20 - 1 ⇒ (16) - 1 = 15
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor hefts his greatcub and swings at the dog closest to him Great Club: 1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d10 + 4 ⇒ (1) + 4 = 5 He misses in his haste to connect with the dog and narrowly avoids connecting with his own elbow.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor follows Bashalde up the rope. climb: 1d20 - 1 ⇒ (20) - 1 = 19
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor bought a wand. He'll buy a wayfinder next chronicle.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor is 1.1
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Not fussy. Belor will however buy a wand of cure light in downtime.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
I'll drum for my dayjob. Street Drumming: 1d20 + 6 ⇒ (18) + 6 = 24
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Did my grease trip him over?
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor casts a spell placing a patch of grease under the minotaur DC13 reflex save or fall prone He will then approach the [hopefully) fallen enemy.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor wrote:
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
thanks Elado Belor again double moves and (attempts to?) swim across the river. Swim: 1d20 - 1 ⇒ (13) - 1 = 12
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor double moves up toward the river. Can't move me on my tablet. 40 feet straight ahead toward Janira and Minotaur
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
I live in Australia. Simply too far away from Gencon to go.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor look at the tunnel and follows Geirahöð.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
If no-one know what language it speaks then lets end this now Belor is keen to get moving, or at least hit something.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Who's up?
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor will roar from atop his rock, attempting to demoralize the enemies. Intimidate to Demoralize: 1d20 + 10 ⇒ (16) + 10 = 26 He then jumps into the water and wades across.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor runs out and jumps onto a rock sticking out of the water. Acrobatics to jump to rock: 1d20 - 2 ⇒ (14) - 2 = 12
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor mutters under his breath and waves his hands a little. A glowing humanoid shape appears infront of him.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor takes the wand that Janira gave them and uses it on Barred and anyone else who needs it Roll 1d8+3 for yourself and I'll deduct charges Cure Light Wand on Belor: 1d8 + 3 ⇒ (1) + 3 = 4
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor looks around. he needs the details for his map and notes. Perception: 1d20 + 3 ⇒ (1) + 3 = 4
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Am I up yet? Hard to track. I'll make a post, please slot where appropriate. Belor swings at the skeleton infront of him again. He is looking to cave some ribs in with his great club. Great club: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d10 + 4 ⇒ (2) + 4 = 6
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor step up the the first skeleton cant move me more and swings his club. Greatclub: 1d20 + 3 ⇒ (7) + 3 = 10 damage: 1d10 + 4 ⇒ (1) + 4 = 5
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor eagerly awaits the chance to enter the fray. His greatclub is far to clean and new.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor moves along behind Geirahöð with his greatclub in hand. If there are monsters down here I want to have my club ready to swing at my drum and my enemies.
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Shall I play us a marching song as we venture into the tunnel, or do you think a quiet approach may serve us best?
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Belor wanders over to look at the miniature city also, being sure to smile at the gillman to show his non-violent intentions. Perception: 1d20 + 3 ⇒ (14) + 3 = 17
”Belor” | male N human (Shoanti) skald (belkzen war drummer) 3 | HP 27/27 | AC 17, T 12, FF 15 | CMB +5, CMD 17 | F +5 R +3 W +2(+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects ) | Init +2 | Perc +5 SM +6 | Speed 20ft | raging song 11/11; spells: 1st 4/4 | Active Conditions: None
Using the international method of communication that is pointing and gesturing Belor points to the pool then points to the glyphs on the walls.
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