Ellal wrote:
Belor Plains Hunter wrote:
I'm ok with rolling up a more heal-y support type character. Probably another druid, if yall are cool with a druid support.
Unless you think this guy can get by with a load of cure scrolls.
I have no issue with the character as-is so long as you don't mind packing a bit o' healin'. I don't know about the availability of scrolls, even for just crafting materials, since we're going to be running through the wilderness. I'd be surprised if it wasn't readily available, though. Is there much you could do to get a more heal-y druid?
Once we have enough to get our hands on a wand (if there is anywhere to buy one) we'll be golden, too.
Bottom line, I support taking you on, I just didn't want you to be surprised in a four player party when some healing needs doling out. It's going to make tactical decisions interesting but this environment will be great for a druid and your crowd control is going to be great. With spontaneous summoning and terrain manipulation, you may be able to prevent and deflect a lot of the damage anyway while your companion doles out a wealth of pain, too.
Works for me if it works for the GM.
I suppose it's worth a shot. As long as the adventure doesn't start out with total insanity we'll have time to work out stratagies as a group. Between scrolls, wands, and a few cure/heal spells, should be fine.