Neolandis Kalepopolis

Belor2's page

5 posts. Organized Play character for Crisischild.


Full Name

Belor Plains Hunter

Race

Human

Classes/Levels

Druid/1

Gender

M

Size

M

Age

20

Alignment

NG

Languages

Common; Druidic

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Belor2

Male Human Druid (Lion Shaman)/1
NG Medium Humanoid (Human)
Deity:
Init +2
Senses Normal Vision; Perception +5

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Defense
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AC 14, touch 12, flat-footed 12
HP 13
Fort +4, Ref +2, Will +3
CMD 16
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Offense
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Speed 30 ft.
Melee
Quarterstaff +4 1d6+6
Quarterstaff(Double Weapon) 0/-4 1d6+4/1d6+2
Shortspear +4 1d6+6
Range
Shortspear +2 1d6+4
Sling +2 1d4+4
BAB +0
CMB +5
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Statistics
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Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 8
SkillsAcrobatics +2, Escape Artist +2, Fly +2, Handle Animal +3, Heal +1, Intimidate +0, Knowledge (geography) +4, Knowledge (nature) +6, Perception +5, Ride +2, Sense Motive +3, Stealth +2, Survival +7, Swim +4, UMD +4
Languages Common, Druidic
Traits Dangerously Curious;

Worn Gear:

Alchemists Fire(2) (2WGT, 40GP)
Belt Pouch(2) (2GP, 1WGT)
Dagger(2) (4GP, 2WGT)
Explorer's Outfit (10GP, 8WGT)
Leather Armor (10GP, 15WGT)
Shortspear(3) (3GP, 9WGT)
Sling
Sling Bullets(20) (2SP)
Quarterstaff (0GP, 4WGT)

Prepared Spells:

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Level 0
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Light
Detect Magic
Create Water

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Level 1
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1/1: Entangle (DC 12)
1/1: Cure Light Wounds(1d8+1, DC12)


Feats:

Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level}.

Special Abilities:

Archetype: Lion Shaman
Dangerously Curious: +1 to UMD, UMD is always a class skill.
Eye for Talent: You gain a +2 bonus on Sense Motive checks. In addition, when you acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to a selected ability score.
Nature Bond: You are bonded to an animal companion (must be a Lion).
Nature Sense:You get a +2 to Know(Nature) and Survival checks.
Spontaneous Casting: You can channel stored spell energy into summoning spells that you haven't prepared ahead of time.
Wild Empathy: You can improve the attitude of an animal. This ability functions like a Diplomacy check made to improve the attitude of a person. Your Wild Empathy check is 1d20+1. You can use Wild Empathy with felines as a full-round action with a +4 bonus.

Armor Proficincy: Light; Medium; Shields(Except Tower Shields)
Weapon Proficiency: Club; Dagger; Dart; Quarterstaff; Scimitar; Scythe; Shortspear; Sickle; Sling; Spear; Unarmed Strike

Gear:

Carried:
Backpack (2 GP, WGT 2)]
Blanket (2SP, 1WGT)
Flint and Steel (1GP)
Holly and Mistletoe
Iron Pot (8SP, 4WGT)
Mess Kit (2SP, 1WGT)
Rations(5) (2.5GP, 5WGT)
Soap (1CP, .5WGT)
Spell Component Pouch (5GP, 2WGT)
Torch(10) (1SP, 10WGT)
Waterskin (1GP, 4WGT)

Platinum: 0
Gold: 30
Silver: 8
Copper: 4

Encumbrance: 61.5 WTG Light Load.

Brief History:

[spoiler=Physical Description]
Heigth: 6'3"
Weight: 205#
Eyes: Blue
Hair: Brown