Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Player Name: Rogar Valertis
Thanks a lot!
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
"It's distasteful but I think we should bring him with us. He might have the information we need to locate the rest of our colleagues" Let's take the necromancer prisoner and move out of here. If interrogation is an option let's ask him where the rest of the Pathfinders are
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Bellona keeps shooting at the cowled figure... Attack roll 01: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 → Damage roll: 1d8 + 1 ⇒ (6) + 1 = 7 Attack roll 02: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3 → Damage roll: 1d8 + 1 ⇒ (7) + 1 = 8 Shoot-Recharge-Shoot
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Bellona recharges her crossbow and then tries again to shoot the cloaked figure summoning the dark mist in the background... Attack roll: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 → Damage roll: 1d8 + 1 ⇒ (8) + 1 = 9 reload, attack reload
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Considering her precarious situation Bellona steps back on the stairs and then reloads her crossbow and shoots the wizard on the other side of the hall. Attack roll: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 → Damage roll: 1d8 + 1 ⇒ (5) + 1 = 6 5 ft step, reload, shoot, reload. Also question: did Bellona suceed with her performance check? If so lingering composition is active
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Bellona sighs and points at the dark figure:"You see? Necromancer complete with skeletal bodyguard... you can't get more cliché than that!" then she takes out her harp and starts a melody of her own just before readying her crossbow. action to take out harp, action to cast inspire courage (spend 1 focus point), add lingering composition (free action), action to take out the crossbow Performance check: 1d20 + 7 ⇒ (10) + 7 = 17
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
"Ok people I'm fully charged and refreshed. Unless you can think about something else to do here I suggest we leave this cursed land as soon as we possibly can. I don't fancy being reanimated as just another corpse for some necromancer wannabe..."
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Noticing how hurt Klatzu really is Bellona walks up near him and lets her magic erase some of the pain. Soothe: 1d10 + 4 ⇒ (7) + 4 = 11
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Bellona has some healing if needed. Soothe
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
I believe Bellona tried a Perception check at the entrance? Otherwise there's nothing she can contribute here I fear.
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
I was hoping the crossbow could be loaded when drawn. Anyway next round Bellona's actions are to shoot, reload and shoot again. If Bellona's allowed to keep her previous roll here's the second one Attack 02: 1d20 + 1 + 1 ⇒ (5) + 1 + 1 = 7 → Damage roll: 1d8 + 1 ⇒ (4) + 1 = 5
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Bellona starts playing her harp and singing to move her friends to show bravery in the face of insectoid evil! Then the bard leaves takes out her crossbow and shoots the nearest of the revolting creatures! Lingering composition: 1d20 + 7 ⇒ (8) + 7 = 15 Attack roll vs red: 1d20 + 6 ⇒ (16) + 6 = 22 → Damage roll: 1d8 ⇒ 1 Action to inspire courage (spend 1 FP), free action to cast lingering composition, free action to drop harp, action to take out crossbow, action to shoot
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Bellona rushes out of the southern room and heads towards the source of the commotion. When she notices the bugs surrounding Klatzu she sighs:"If zombies weren't enough..." and then she takes her harp out and prepares to summon her music... Double move and take the harp out
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
"Mmmh... nothing worth our time here. Ehi, Emdi, let's check this other room..." Bellona says as she moves north next to another door waiting for Emdi to get it open I moved Bellona next to the door she wants to open
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
GM Rinaldo wrote:
Bellona wanted to check the notebook with society but I don't think it was adressed? Should I roll for her?
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Bellona smiles and nods at Bellamin:"Worth a try, s'pose" she says as she starts studying the notebook... Society +3 for Bellona
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
"Quite the ordeal, I'm sure but if you survived it's possible some of the others might have survived too. We found a few bodies, not all of them, so there's hope, at least" Bellona follows the others and investigates with perception
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
I noticed but Bellona wasn't there with the others when Larraz identified himself. Anyway I can certainly ask more poignant questions "Well, then... can you tell us about your circumstances? How did you get here? Who or what attacked you? Is there a chance someone else from your old crew was left alive?" Bellona asks her new half-orc aquaintance.
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Bellona keeps studying the dead body until it seems clear it's not going to reveal any secrets to her. Grumbling she then enters the buidling and is surprised to find someone alive:"Oh... good! Someone survived it seems! Perhaps this mission was not a complete waste of time after all. Now handsome fellow... who would you be exactly? Bryrigar Hassen or Larraz Virtanne? And more importantly, do you think anyone else survived?" Diplomacy check: 1d20 + 7 ⇒ (17) + 7 = 24
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
"How creepy... but I suppose it was to be expected. After all these are not called the Gravelands for nothing..." Bellona sighs as she starts studying the dead body. Perception on body outside the main entrance
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
"I say we bring any suspicious body with us for later identification. The guy inside the chapel for example might just be one of our fallen camerades... and even if he's not... giving him a decent burial won't hurt" Bellona suggests as she secures her new quadruped friend to the makeshift cart.
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
"Oh! For Shelyn's golden harp! Give me those oats!" so saying Bellona snatches the oats from Tresten and starts to get near the horse... "Hey boy! Do you remember me? Riiiight! The pretty lady from before wants to give you a gift! Something good to eat! Not like the dead people here wanting to eat you instead..." Diplomacy check: 1d20 + 7 ⇒ (15) + 7 = 22
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
can we roll these diplomacy checks on our own? And if so can Bellona snatch the oats and try herself to lure the horse using diplomacy?
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Would it be possible for us to track down the horse that ran away aft er we defeated the zombies? In that case I agree with Klatzu & Emdi: someone with high nature should try to approach it with the oats
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Can we post 2 actions for the next 20 minutes? That way things will go a bit faster. Anyway Bellona checks again the dead bodies near the fountain with perception and then spends 10 minutes refocusing in order to regain a focus point. After that Bellona is willing to move to the college
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Let's check those bodies near the fountain with perception then, also, the chapel has 1 perception check missing. Someone else should try it
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Bellona shruggs:"Didn't do much for him in the end..." she comments, then adds:"We'll need these documents and the wayfinder, of course... I wonder why the initials were erased though... and why hid it there? Someone had a reason for doing that..." "Let's search the apothecary shop next... I'm sure we can find something useful there!" To the Apothecary! Bellona uses perception again. Also I vote we stay 3 turns more , for an hour total
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Frustrated Bellona leaves the corpse behind her and starts checking the chapel... Still using perception but to search the chapel
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
"I'll rest when I'm dead!" proclaims Bellona before heading for the chapel. "In the event of zombie apocalypse search the chapel first, clear as day..." she mutters fearfully as she enters the building and starts investigating the corpse there. search the corpse, perception +6 Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
"Uh... people. I'm not good with horses but I'd really like for us to save that poor beast. I don't think it deserves to become another of those undead horse things. Besides it might even help us locate his owner... which should be one of our colleagues I believe" No Nature Lore here
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Religion Lore: 1d20 ⇒ 16 Bellona considers Emdi actions and shakes her head at him:"That's not how you kill a zombie... they can be reanimated even without their head attached!" she comments before cautiously moving towards the origins of the strange breathing sound. Perception check: 1d20 + 6 ⇒ (8) + 6 = 14 I moved Bellona where she can spy on the point of origin of the strange sound without coming to near to it
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
"Let's try to put these things down for good!" Bellona says as she recharges her crossbow and shoots again at the bluish zombie... Attack roll: 1d20 + 6 ⇒ (17) + 6 = 23 → Damage roll: 1d8 ⇒ 7 Reload, attack, reload
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Bellona recharges her crossbow, shoots at the zombie covered in reddish gore and then retreats behind her friends... Attack roll (vs Red): 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 → Damage roll: 1d8 + 1 ⇒ (3) + 1 = 4
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
Using her previous rolls... ...Bellona shoots the now loaded crossbow and then recharges it and shoots again, aiming for the equine zombie... Attack roll 02: 1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 8 → Damage roll: 1d8 + 1 ⇒ (8) + 1 = 9 Keep in mind inspire courage is active, you all get +1/+1 to hit and damage rolls (this should include Bellona's previous roll (for 24 to hit and 7 hp of damage now)
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
@GM: That would have been Bellona's crossbow... but you are right, she can't play and shoot at the same time although Inspire courage is now a cantrip that lasts one round unless you have lingering composition which allows you to extend the duration of the effects. I'm not sure that means you are still playing to keep it going though. RAW it seems to me that you just spend an action to play and then you cast and can do something else if you have other actions left, I might be mistaken though
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
"Look alive people! We've got company and it's of the shambling deceased type!" Bellona warns the others then she starts playing one of her enchanting compositions with her harp. Here we go, PF2 combat. I think I know what to do but feel free to correct any mistakes I may do please Bellona consumes an action to casts the Inspire Courage cantrip on all her allies inside 60 ft, she does so applying Lingering Composition, DC should be standard for lvl 01. If successful the composition (Inspire Courage) lasts for 3 rounds instead of 1 (4 rounds in case of a critical success) and those affected gain a +1 bonus to hit, damage and saves against fear. Lingering Composition is a free action so Bellona also shoots the giant undead horse in front of her and then moves back, leaving melee to her more bellicose friends Performance check: 1d20 + 7 ⇒ (13) + 7 = 20 Attack roll (ranged): 1d20 + 6 ⇒ (17) + 6 = 23 → Damage roll: 1d8 ⇒ 6
Female Human Bard 01| HP 17/17 | AC 17 (18) | Fort +6 Ref +6 Will +6 | Perc +6 | Performance +7 | Speed 25' | Melee +6/+1/-4 (1d6) | Ranged +6 (1d8) | Hero Points 01 | Focus Points 2/2 |
As the party gets near the town Bellona warily studies her surroundings, determined to spot trouble before it spots her... Scout it is then Perception check: 1d20 + 6 ⇒ (20) + 6 = 26 |