Amiri

Belka's page

196 posts. Organized Play character for KnightFever.


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Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Thanks DM Kludde.

And I apologize for having killed one of the 'bloodied' of Tymon, it was an accident ;)

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

A rictus of pain twists Belka's features as the giant gladiator slashes at her with her axe. Badly wounded, she grits her teeths, takes a step south and, with a cry of rage, strikes Helkit again with all his rage-enhanced strength.

+1 greataxe (bless, prayer, crowd, flank): 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (20) + 10 + 1 + 1 + 1 + 2 = 35
Damage (prayer): 1d12 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Confirm critical: 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (18) + 10 + 1 + 1 + 1 + 2 = 33
Additional damage: 2d12 + 16 + 2 ⇒ (10, 11) + 16 + 2 = 39

Belka doesn't use Intimidate Glare this round but, as the duration of the power is "1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC" and she made an Intimidate check of 31 last round, chances are Helkit is still shaken for the following rounds.

Rage 5 rounds

A welcome critical :) not sure if the prayer damage bonus is multiplied but that shouldn't significantly change the result

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka continues glaring menacingly and swinging at Helkit.

Intimidate (Intimidating Glare) (prayer, crowd): 1d20 + 9 + 1 + 1 ⇒ (20) + 9 + 1 + 1 = 31
+1 greataxe (bless, prayer, crowd, flank): 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (4) + 10 + 1 + 1 + 1 + 2 = 19
Damage (prayer): 1d12 + 8 + 1 ⇒ (7) + 8 + 1 = 16

Rage 4 rounds

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka takes a step north and flies into a berserk rage while fiercely looking at Helkit and uttering threats in her native language to try to intimidate her. She then angrily swings at the giantess warrior with her axe.

Intimidate (Intimidating Glare) (prayer, crowd): 1d20 + 9 + 1 + 1 ⇒ (8) + 9 + 1 + 1 = 19
+1 greataxe (bless, prayer, crowd): 1d20 + 10 + 1 + 1 + 1 ⇒ (3) + 10 + 1 + 1 + 1 = 16
Damage (prayer): 1d12 + 8 + 1 ⇒ (3) + 8 + 1 = 12

Rage 3 rounds

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka walks towards one of the slayers, moving into a flank position with Brewslee, and engages him in melee.

+1 greataxe (flank, bless)/green slayer: 1d20 + 8 + 2 + 1 ⇒ (1) + 8 + 2 + 1 = 12
Damage: 1d12 + 5 ⇒ (10) + 5 = 15

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka casts a protection spell on herself and moves near a pillar.

Cast Shield

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

For You Have What You Hold

Player name: François P.
PFS# 21768-2
Day job: Intimidate: 1d20 + 9 ⇒ (6) + 9 = 15
Faction: Grand Lodge

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Before the second combat begins, Belka also asked Dhastrach to use her wand of healing on her.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

@Kludde: is Helkit enlarged?

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka cuts off the head of the manticore and triumphantly shows it to the crowd.

She then turns to Dhastrach and asks him if he is able to heal those who are wounded. "If not, you can use this magic wand" she says while handing him a wand of cure lights wounds.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Though seriously injured, Belka continues fighting and trying to frighten the monster.

Intimidate (Intimidating Glare): 1d20 + 9 ⇒ (2) + 9 = 11
+1 greataxe (flank): 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Damage: 1d12 + 8 ⇒ (8) + 8 = 16

Rage 2 rounds

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka takes a step to the side so that she can get into a flank position with Anáil and angrily looks at the manticore. "I will personally cut your head off and show it at the crowd when you die" she says to the monster.

I enter rage and make an Intimidating Glare against the manticore as a move action

Intimidate (Intimidating Glare): 1d20 + 9 ⇒ (6) + 9 = 15

She then furiously swings her greataxe at her opponent.

+1 greataxe (flank): 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Damage: 1d12 + 8 ⇒ (4) + 8 = 12

Rage 1 round

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka picks her axe up and moves towards the fray.

I am on my phone and can't move my token. Belka will move 7 squares diagonally to reach the square east of Dhastrach.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka winces and utters a curse at the manticore. She then drops her axe, draws her longbow and looses an arrow at the flying beast before stepping back behind the pillar.

Longbow: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 ⇒ 8

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka moves to the next pillar. From there, she casts a spell and sends two small missiles of magical energy at the monster.

Magic Missile: 2d4 + 2 ⇒ (1, 2) + 2 = 5

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka casts a spell (Shield) and moves to the nearest pillar. While moving, she raises her greataxe and greets the crowd.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

I forgot to mention that Belka casted Mage Armor on herself using her wand just before entering the arena (duration 1 hour)

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka looks a little surprised at Miyako. She would have thought that things would take a more diplomatic turn. But, now that the die is cast, she looks Helkit right in the eye and says: "And we are Pathfinders by the way."

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Same here. We could even try to get some information about Helkit by using Diplomacy or see her fighting in the arena if the opportunity arises.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Before leaving, Belka questions the potential surviving brigands to know what was their leader's name and if they were the only group of pirates who attacked Pathfinder boats.

She will take 10 on Intimidate for 19

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Assuming the remaining brigand is still alive, Belka moves and attempts to finish him off.

+1 greataxe: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damage: 1d12 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka continues to attack the dazed leader.

+1 greataxe: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damage: 1d12 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka nods assent, moves toward the spell caster and swipes at him with her axe.

+1 greataxe: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage: 1d12 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

As the pirate in the doorway seems unwilling to go outside, Belka moves forward and slashes him with her axe. "It hurts, doesn't it?" she asks the man.

+1 greataxe: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Damage: 1d12 + 5 ⇒ (10) + 5 = 15

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka stands ready to strike if a foe comes within range.

+1 greataxe (ready action): 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage: 1d12 + 5 ⇒ (11) + 5 = 16

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka steps forward and takes up a defensive posture near Miyako. "Get out of your rat hole, you cowards!" she yells.

Total defense

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka straps her bow to her back and grabs her greataxe. When she arrives at the door, she casts a protection spell on herself.

Round 1: strap bow and draw greataxe
Round 2: move 8 squares and cast Shield

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka shoots a new arrow at the remaining sailor, hoping to kill him before he raises the alarm.

Longbow: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage: 1d8 ⇒ 8

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka draws her longbow and shoots an arrow at the wounded sailor.

Longbow: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 1d8 ⇒ 6

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

As more than one hour has probably elapsed, Belka activates her wand of protection once again.

Wand of Mage Armor 1 charge

Grand Lodge

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Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

"The eagle man had to alert the other brigands anyway and they are surely waiting for us," the Kellid says. "If they see us coming they will shoot at us. Are you still able to conjure a mist like you did before?" she asks Ackuda. "It could help us against the arrows."

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka searched the prisoners before the interrogation begins.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka tries to slash through the man in front of her before moving back a step.

+1 greataxe: 1d20 + 8 ⇒ (7) + 8 = 15
+1 greataxe (Fortune Hex): 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d12 + 5 ⇒ (11) + 5 = 16

I am still not able to move my token, sorry about that, Belka makes a 5 foot step to the south

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka heads where she hears fighting sounds, finally getting out of the mist near the centipede. She immediatey swings at it with her axe.

Atk greataxe: 1d20 + 8 ⇒ (10) + 8 = 18
Atk greataxe (Fortune Hex): 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d12 + 5 ⇒ (9) + 5 = 14

I can't move Belka's token right now, she is in the square just south of the centipede

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka drops her longbow and activates the magic of one of her wands.

Wand of mage armor 1 charge

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka unstraps her axe and her bow, just in case.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka looks at Brewslee and Miyako and sighs slightly. Finally, this mission will not be that easy.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Diplomacy: 1d20 + 3 ⇒ (12) + 3 = 15

"I like your plan," Belka says to the venture-captain. "We are bait, they attack us, we take them down, we find their hideout and we do away with any others. Problem solved. Simple and clear."

"As for looking incompetent, I wonder if it's possible to fight in the arena and deliberately lose all duels in order to pass for poor combattants?"

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

A young, muscular, savage-looking but attractive Kellid woman with ice-blue eyes also enters the room and briefly nods at the pathfinders already there. She is dressed in unremarkable travel clothings and wears some Kellid style bone and ivory jewellery. She carries a greataxe strapped to her back as well as a spear, a longbow and a heavy mace. A couple of magic wands dangling from her belt suggests that she might be more than a warrior.

"Well met too," she says with a pronounced Hallit accent. "My name is Belka."

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

To find out how much charges have been spent from my wand:

Down at -5 hp
Sarephta's CLWs: heal 14 hp
Belka's wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Belka's wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Belka's wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Belka's wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9

So, 4 charges marked off.

Thanks Revvy for wrapping up the story a bit and allowing Belka to survive and for this tough but fun scenario :)

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Feel free to use Belka's wand of CLW as well. Hopefully, she could get to or near full hp within the 9 rounds period.

The problem is the constitution damage during the return journey because, yes, unfortunately, a character die if his constitution score drops to 0.

I could use this boon too, it gives me a lesser restoration (provided that I pass the caster level check):

Gift of the Ghaele: You may use one of the following as a spell-like ability once, using your character level as your caster level.
Subtier 1-2: You may cast aid, detect thoughts, lesser restoration, or see invisibility.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

DC 16 Fort. save: 1d20 + 8 ⇒ (6) + 8 = 14

Belka growls in pain as the mummy gives her a mighty slam but still manages to find enough energy to take a last swing at the undead before falling down on the floor, unconscious.

Att. +1 greataxe/mummy: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Damage: 1d12 + 8 ⇒ (12) + 8 = 20

I had 1 hp remaining before attacking (base 28 hp, -20 zombie, +4 Sarephta, +4 Zarunkumar, -5 zombie, +6 rage, -16 mummy). Now the rage has ended, I am down at -5 hp

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka nods in response to her companions' encouragements while keeping a grim expression in the face of such tough opponents.

Feeling a bit like a punching bag between the zombie and the mummy, she moves towards the east of the room, trying to avoid any attack from the undead hieracosphinx in the process (I avoid moving through the squares threatened by the mummy).

Acrobatics checks to avoid AoO: 1d20 + 3 ⇒ (6) + 3 = 9

Then, feeling that she now has little to lose, she lets the berserker rage flow through her, enhancing her strength and stamina, and angrily swings at the bandages wrapped corpse, insulting him in her native language at the same time.

Att. +1 greataxe/mummy: 1d20 + 9 + 1 + 1 ⇒ (17) + 9 + 1 + 1 = 28
damage: 1d12 + 8 ⇒ (6) + 8 = 14

Rage 5/6 rounds

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka steps aside and takes a swing at the mummy with her axe.

Att. +1 greataxe/mummy: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Damage: 1d12 + 5 ⇒ (1) + 5 = 6

"Let's go to the secret door", she yells, "it's too small for the zombie to pass through."

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Once she is able to regain control of herself, Belka takes a defensive stance and asks if someone can heal her using her wand.

Total defense: AC is now AC 25 (T 17, FF 18) or AC 27 (T 19, FF 20) against attacks made by evil creatures

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

It could work but I have the feeling that the door won't last very long...

Day job: 1d20 + 8 ⇒ (3) + 8 = 11
PFS #21768-2

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Despite Kaneka's spells, Belka is paralysed by fear when she sees the mummy coming close.

DC 16 Will save: 1d20 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10

I have added the bless and PFE bonuses (only +1 for PFE because Belka has a cloak of protection)

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

When the statue shatters on the floor, Belka ends her berserker state, causing her to appear fatigued during one minute or so.

"Yes", she nods to Sarephta, "and if they were just the gardians, what of the one they were guarding?"

She then asks someone to use her wand of cure light wounds on her and, before opening the last doors, casts a spell on herself (Shield).

Arcane Spell Failure Chance (5%): 1d100 ⇒ 10

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

If Kaneka uses her channel, I will remove the last CLW roll.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka groans as the statue hits her. Her rage heightened by the pain, she rapidly moves towards the remaining construct and angrily takes a swing at it.

Att. +1 greataxe/red statue: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Damage: 1d12 + 8 ⇒ (6) + 8 = 14

Rage 4/6 rounds

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Frustated not being able to do significant damage, Belka moves a 5 foot step around the statue and takes a swing at it.

Att. +1 greataxe/green statue: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d12 + 8 ⇒ (2) + 8 = 10

Rage 3/6 rounds

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Seeing that their opponents are still in the room, Belka enters it again and swings her greataxe at the most wounded statue.

Att. +1 greataxe/green statue: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d12 + 8 ⇒ (12) + 8 = 20

Sorry, can't move my token, Belka moves to the right of Zarunkumar

(Actually, while raging, Belka's AC is 19)