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Character Stats: Cleric 2 / Ranger 1
![]() While they are walking, Belegorn walks up and slaps Calanthe on the back. Buck up girl! This is wonderful! The smell of the forest, the wind in the branches, the crunch under your feet; There is no where I would rather be! ![]()
Character Stats: Cleric 2 / Ranger 1
![]() catman123456 wrote: The path runs through a small collection of buildings deep in the forest. This place appears to be a successful lumber camp— nearly a small village—but seems abandoned. A few open doors bang softly in the wind, hanging askew on their hinges.
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Character Stats: Cleric 2 / Ranger 1
![]() Oh no, for the love of all that is good, DON'T change gameplay threads on us for every act of the scenario. That is annoying, unneeded, and won't be linked together. Please just use the same threat for the whole scenario. ![]()
Character Stats: Cleric 2 / Ranger 1
![]() Hey guys, GM, I know life gets crazy. I too have a lot of irons in the fire. If this scenario is not going to continue at a reasonable pace, I would like to back out now before I know too much to play the scenario another time. GM, if you are unable to continue, then please let us know. No hard feelings, but we should know now rather than later. Please let us know. ![]()
Character Stats: Cleric 2 / Ranger 1
![]() Initiative: 1d20 + 1 ⇒ (16) + 1 = 17, +2 if I act in the surprise round. Belegorn scans the area for threats and the source of the fire.
GM: I think it saves time if you just roll for the entire party when combat starts. ![]()
Character Stats: Cleric 2 / Ranger 1
![]() Jake, try to stop that spell!
Belegorn moves down and takes a swing at the jar. (Q6:R7)
This is the last round of Enlarge for me. ![]()
Character Stats: Cleric 2 / Ranger 1
![]() A nice thought, but we need to live long enough to take care of it! I'm all for helping the girl, but half our party is unconscious. I think we need to deal with the immediate threat first. Marchello could maybe relieve her of that wand? I should have tried, but I forgot about it when I posted. ![]()
Character Stats: Cleric 2 / Ranger 1
![]() Will Save: 1d20 + 5 + 5 ⇒ (7) + 5 + 5 = 17 Belegorn will swing at a tentacle if there still is one, otherwise he will swing at her.
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Character Stats: Cleric 2 / Ranger 1
![]() So are you saying that severing those tentacles will do nothing? Also, if this informs any of your personal strategies, I can sit there and take wand to the face all day long and be fine, so feel free to pull back and shoot her from range. ![]()
Character Stats: Cleric 2 / Ranger 1
![]() Belegorn will drop his hammer swing at the remaining tentacle with his axe, seeing as how swinging at her is getting no where. Waraxe: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
She must not be wearing a yellow dress... ![]()
Character Stats: Cleric 2 / Ranger 1
![]() Oh, darn. Yes, that does seriously mess with my spell range. Can we just retcon that I cast Guidance on myself instead? If not, I guess my only available target for Enlarge Person is Mordecai. Belegorn grows increasingly concerned as he sees his companions dropping like flies. Perhaps this calls for a bigger hammer! With that, Belegorn grows to becomes a giant of a Dwarf and swings at the lady with the wand. Now in N6:O7.
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