Scepter

Beldan Vale's page

2,359 posts. Alias of Mothman.


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Male Human Rogue 14

Hehe, yeah, you're not wrong.
The Lego he's mainly into now is 'Ninjago' - there are some pretty cool ninjas and samurai and serpent people and stuff actually.


Male Human Rogue 14
Dok wrote:
Beldan Vale wrote:

Yeah, if it's cool I'll say that Beldan has been hiding in the mists, maybe taken a healing potion or two - he has been a bit confused about whether they should fight the dead samurai or this new guy, so biding his time.

I'll choose a position and state actions soon as I can - maybe late tonight, gotta pick the kids up soon and it is my son's birthday today.
Happy birthday to your boy!

Thanks. He’s 6. We had a party for his friends on Saturday, last night in the inlaws came over for a big birthday dinner … which went very late, and guess who got left to do all the washing up? ;-)

He had fun though … my task today is to try to find space for all the new lego he got …


Male Human Rogue 14

Beldan slips out of the mist where he’s been hiding Stealth: 1d20 + 36 ⇒ (14) + 36 = 50 – if that beats the bad guy’s perception I should be able to get sneak attack on him and moves up to the big bad move to U20 to attack him with the tengu rapier.

1d20 + 27 ⇒ (13) + 27 = 40 damage: 1d6 + 7 ⇒ (3) + 7 = 10. If sneak attack applies, add 7d6 ⇒ (4, 6, 2, 6, 3, 6, 3) = 30 plus 7 bleed plus 2 strength damage.


Male Human Rogue 14

Yeah, if it's cool I'll say that Beldan has been hiding in the mists, maybe taken a healing potion or two - he has been a bit confused about whether they should fight the dead samurai or this new guy, so biding his time.
I'll choose a position and state actions soon as I can - maybe late tonight, gotta pick the kids up soon and it is my son's birthday today.


Male Human Rogue 14

Satari tumbles over to W16 Acrobatics: 1d20 + 22 ⇒ (4) + 22 = 26 and whacks the undead dog on the nose. 1d20 + 20 ⇒ (18) + 20 = 38 damage: 2d8 + 17 ⇒ (3, 1) + 17 = 21


Male Human Rogue 14

"Ha!"


Male Human Rogue 14

Beldan continues sticking it with his rapier,

Attack 2: 1d20 + 29 ⇒ (3) + 29 = 32 damage: 8d6 + 7 ⇒ (4, 5, 5, 3, 5, 6, 4, 4) + 7 = 43
Attack 3: 1d20 + 24 ⇒ (13) + 24 = 37 damage: 8d6 + 7 ⇒ (4, 2, 5, 5, 6, 4, 3, 2) + 7 = 38


Male Human Rogue 14

Beldan has a go at it.

1d20 + 29 ⇒ (3) + 29 = 32 damage 1d6 + 7 + 7d6 ⇒ (4) + 7 + (3, 3, 5, 1, 6, 3, 1) = 33

If it goes down he may move, otherwise he’ll keep attacking …


Male Human Rogue 14

Why is it not confirmable? If it's that your opponent is undead, they're not necessarily immune to crits anymore in PF.


Male Human Rogue 14
dungeonmaster heathy wrote:
back in an hour. gotta pick up a swingset.

Lift with your knees.


Male Human Rogue 14

Satari nods in satisfaction at having felled his tree, then moves nimbly past Emreal to attack the undead dog. Acrobatics 1d20 + 22 ⇒ (17) + 22 = 39 to avoid AoOs if necessary.

He reaches in and firmly taps one of the dog’s exposed bones – one that is integral to its structure.
Move to AA 23. Attack: 1d20 + 20 ⇒ (15) + 20 = 35 damage: 2d8 + 17 ⇒ (1, 4) + 17 = 22


Male Human Rogue 14

Grand appearance, then falls into a Sarlac?


Male Human Rogue 14

Nice spell.

The only downside in this situation is that all targets need to be within 30ft of each other, so as Pip has targeted himself, Dok is the only other eligible target.


Male Human Rogue 14

Hasted, Beldan can get to W27, though he’ll risk an AoO to do so. AC will be 32 (thanks to haste) as he won’t be able to use his buckler …)

Beldan looks about. He can’t easily get to the metal man up on the tower at this point, and he doesn’t fancy trying to get through Elgan’s waving, grasping plants. Glancing around the corner he notices Emreal having trouble against the dog skeleton. He races around the side of the building, legs pumping furiously under Pip’s haste spell, keeping his crossbow in his off hand while he draws his tengu rapier with the other as he runs.

Attempting to duck under the undead dog’s bite as he scoots past, Beldan gets into a flanking position with Emreal and stabs.

[ooc]Flanking attack with cold iron +4 rapier: 1d20 + 29 ⇒ (6) + 29 = 35 Damage: 1d6 + 7 ⇒ (2) + 7 = 9 plus sneak attack if applicable 7d6 ⇒ (6, 1, 1, 5, 4, 3, 4) = 24 plus 2 strength damage.


Male Human Rogue 14

"What the he'll is that?" asks Beldan, gazing upwards.

Actually, I think I know what it is, it is also awesome.


Male Human Rogue 14

Monks are awesome.


Male Human Rogue 14

“Hmmm … how to fell the tree with waving branches?” muses Satari, stroking his chin (or beard if he has one). “Firstly … stand near the trunk.”

The old man takes a step forward, off the edge of the ramp … but in the next instant he stands right next to the giant skeletal humanoid, on its far side.

“Next … find the flaw in the wood.” Satari-san eyes the skeleton’s shin and ankle bones, seeming to find one that he likes the look of.

“Lastly – strike true and fast.” In a blur of movement the old man lashes out at the bony appendage with the flat of his palm.

Spending 2 ki to use Abundant Step to dimension door to X20.
Dimensional Agility allows Satari to continue taking actions after using dimension door.
Now, I think dimensional dervsh effectively allows him to make a full attack if the only other thing he has done this round is Abundant Step (which he can use as a swift action). If I’ve got this wrong, then subtract 4 from the first attack roll and use that one only; otherwise, full attack flurry of blows coming up. Using combat expertise, power attack, inspire courage, strikes count as magic and lawful.
First attack in flurry: 1d20 + 19 ⇒ (14) + 19 = 33 Damage: 2d8 + 17 ⇒ (5, 4) + 17 = 26
Remainder of flurry (if applicable):
1d20 + 19 ⇒ (3) + 19 = 22 Damage: 2d8 + 17 ⇒ (8, 7) + 17 = 32
1d20 + 14 ⇒ (4) + 14 = 18 Damage: 2d8 + 17 ⇒ (1, 7) + 17 = 25
1d20 + 14 ⇒ (6) + 14 = 20 Damage: 2d8 + 17 ⇒ (8, 8) + 17 = 33
1d20 + 9 ⇒ (4) + 9 = 13 Damage: 2d8 + 17 ⇒ (6, 1) + 17 = 24


Male Human Rogue 14
dungeonmaster heathy wrote:
Oh; y'all don't care if I just make an overcome spell resistance roll here or there, do you?

Keeps things moving along, it's all good I think.


Male Human Rogue 14

Beldan draws and rapidly loads his crossbow and fires at the nearest giant dog skeleton thing.

Draw shocking burst crossbow and fire at dog 1, using point blank shot, deadly aim and (hopefully) sneak attack: 1d20 + 21 ⇒ (16) + 21 = 37 Damage: 1d8 + 11 ⇒ (6) + 11 = 17 plus sneak attack: 7d6 ⇒ (1, 4, 2, 2, 5, 2, 5) = 21 and 2 strength damage, plus electrical 1d6 ⇒ 2.


Male Human Rogue 14

The man-like one, is it bony too? Does it wear armour or anything?


Male Human Rogue 14

Beldan withdraws his attention back to the courtyard. "Pssst! Guys!" he hisses in a fierce whisper. "You need to see this."


Male Human Rogue 14

"Whoa ..." breathes Beldan, upon seeing the statue.


Male Human Rogue 14

"Whoa, you scared me grandpa," whispers Beldan, turning around in surprise as the old monk slips up behind him.

"I'm going to have a look inside ... coming?"

Beldan tries to get thje door open and peers around the frame carefully.


Male Human Rogue 14

Beldan continues past and checks out the door he was headed for, and the short ramp leading up to it.
Perception: 1d20 + 17 ⇒ (20) + 17 = 37 (further +7 for traps), Disbale Device: 1d20 + 39 ⇒ (4) + 39 = 43 (further +7 for traps)


Male Human Rogue 14

Beldan sneaks past Dok’s position towards the door at M N O P 21 – if he see’s Dok looking up at the tower he sends his own gaze upwards as well.
Stealth: 1d20 + 36 ⇒ (15) + 36 = 51, Perception: 1d20 + 17 ⇒ (6) + 17 = 23


Male Human Rogue 14

“Hmmm ... let’s check out some of these out-buildings, guard towers whatever before we look at the main keep,” suggests Beldan.

He stealths over to the door at AE 27 28 and checks it for traps or sound before seeing if it is locked. When the others are in place (nearby) he attempts to pick the lock and or open the door, or disarm the trap if there is one.

Stealth: 1d20 + 36 ⇒ (7) + 36 = 43, Perception: 1d20 + 17 ⇒ (4) + 17 = 21 (further +7 for traps), Disbale Device: 1d20 + 39 ⇒ (6) + 39 = 45 (further +7 for traps)


Male Human Rogue 14

“Oh nice work Pip!” enthuses Beldan. “I really didn’t want to have to fight them ... fighting kids, even ghost kids, just doesn’t seem ... right.”


Male Human Rogue 14

"Whoa, the kid's dead?" asks Beldan. "That sucks..."


Male Human Rogue 14

Beldan shrugs modestly. “It’s a gift,” he says. “Shall we?” he adds, indicating the ramp.


Male Human Rogue 14

“The trap’s been there for a while, judging by this poor guy,” Beldan says, indicating the yellowing skeleton.

“But ... why would this way in be trapped and not the other ... unless I missed something, or ... ah well, better the devil you know ...”

Beldan takes out his tools, lays them on the ground, takes another look at the trap and begins working to try to disarm it.

Disable Device: 1d20 + 46 ⇒ (8) + 46 = 54


Male Human Rogue 14

"Sure."

Beldan fishes a tightly coiled and tied length of lightweight rope out of his pack and tosses it to Dok.


Male Human Rogue 14

“There’s a trap here ... looks like it might go off if anyone goes up that ramp. I can try to disarm it, though it might be tough, it appears to have a magical component ... or we can try the back way in.”


Male Human Rogue 14

Beldan pokes about outside the walls too, especially around the ramp Perception: 1d20 + 17 ⇒ (14) + 17 = 31, further +7 for traps.


Male Human Rogue 14

“Right ... so who’s up for this House of Nine Swords jaunt?” asks Beldan, tightening his walking boots.


Male Human Rogue 14

“Genuine Wa souvenirs for the folks back home,” answers Beldan, straight faced but for a wink.


Male Human Rogue 14

Ok, Beldan’s shopping is complete. Got a couple of potions and some fancy ammo for the crossbow.


Male Human Rogue 14

Uh ... need to see if there's anything I need. Maybe a few potions of fly, and / or some magic crossbow bolts.


Male Human Rogue 14

"So maybe we should spend the night here, if someone can find us some beds," Beldan winks at one of the granddaughters, then quickly looks away when he notices Omma looking at him suspiciously, "then check out that House of Nine Swords in the morning. Or now if its not far away."


Male Human Rogue 14

"Oh, oni," says Beldan. "I thought everyone kept saying 'only' ..."


Male Human Rogue 14

Beldan shrugs. “Never hurts to bless things I guess. You never know who or what might be listening. Me, I prefer to rely on myself and my friends than the gods, but it doesn’t hurt to have them on your side either.”


Male Human Rogue 14

I don't often type this ... but, LOL!


Male Human Rogue 14

“F#&@ it.” Beldan waits until his tantrum is focused in another direction, then stabs him through the top of the spine with the rapier.


Male Human Rogue 14

"There's your sword if you want to do it ... otherwise I will. It doesn't bother me either way."

Well ... it probably bothers him a little bit, but he'll still do it.


Male Human Rogue 14

“Wow ... these guys take suicide seriously,” comments Beldan. “Ok, what about you?” he turns and asks of the crying one. Sense Motive: 1d20 + 9 ⇒ (8) + 9 = 17 to see if he’s really willing to forsake his evil ways.


Male Human Rogue 14

“Tell you all what, you all go back to the house for tea, Altai, Claw and I will escort these demonic gentlemen to the outskirts of town and see them along their way ...”


Male Human Rogue 14

“I’ll do it,” offers Beldan. “I don’t have a problem with it. It’s better than letting them go and have them kill some poor innocent bastard somewhere in the future.”


Male Human Rogue 14

I hope your dog’s ok Heath; it’s been a while since I’ve had a pet, but I recall being upset and frustrated when you know they’re sick but they can’t tell you how bad it is.


Male Human Rogue 14

“Eh ... they pack a punch, but I can’t see them ever making bows obsolete,” says Beldan. ;-)


Male Human Rogue 14

Beldan is quite curious about checking out this ‘House of Nine Swords’ – especially as its nearby.


Male Human Rogue 14

Yeah, Beldan is confused ... he wanders off to make the arrangements with the Yakuza guy about selling the gear.

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