|⦵ Kevin Willis Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon|
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If I am perfectly honest, I would not mind dropping the rarity system for nonmagical weapons and armor, unlike the system Kevin suggests, you are already trained in all of those weapons you just can't buy them.
I am having a bit of a tough time with the concept that something is not available for purchase in arguably the largest marketplace in the world, where the Society has its headquarter. Chances are high that someone can either get it for you or craft it.
I'm not suggesting a new system, that's actually the way it works right now. I'm just saying that I don't see it as "cheesy" to move somewhere specifically to learn how to access an item or archetype.
Having said that, I agree with you, Sebastian. It's silly that I can't walk up to a dwarven blacksmith in Absalom and say "I would like to pay you for a dwarven waraxe" unless I am a dwarf.
It would make a lot more sense from an immersion perspective if the mechanics were based around proficiency, rather than access. So anyone could buy a dwarven waraxe, but you couldn't get to trained or better proficiency level without meeting the prerequisites. You would have to find someone willing to teach you the subtle techniques peculiar to the dwarven waraxe or it's just a heavy stick in your hands.