| Befo |
I recently picked up Dreamscared's Ultimate Psionics and have started up a new caster for my weekly game. My GM is letting me sub in this new character for the Monk/Cleric I was playing at level 3.
Here's my planned build. It contains some 3rd-party content, notably from Ultimate Psionics and Kobold Press's Theosophist archetype, which my GM is allowing. I'm also using some fan-made rules for VMC Occultist I found on this site. Obviously, this isn't for PFS play.
Half-Drow Elf with Blended View, Shadowplay, and Dreamspeaker racials.
VMC Occultist (necromancy with ferryman's slug implement)
Psychic Mage 1 (opposition schools abjuration and necromancy)
Ecclisitheurge Theosophist Cleric of Nethys 1 (Domains are Magic, Psionic-Discipline and the Fate Inquisition)
Battle Medic Tactician 1
Mystic Theurge 1
Evangalist 10 (aligned class is Mystic Theurge)
Cerebremancer 6
Feats: Improved Psicrystal, Deific Obedience, Sacred Geometry (using an app), haven't settled on the feats for 13th and 17th yet.
At 20, this will give me the ability to cast 9th level wizard spells and 6th level cleric spells, and use 9th level psion powers and 4th level Tactician and Vitalist powers. In addition, I can cast spells or use powers through my party members using the Tactician's Collective class ability. The VMC Occultist abilities help me boost my necromancy, while cleric spells boost both necro and abjuration.
I think this is a pretty powerful setup, but I'll be struggling with power points at later levels. I'm also having trouble picking feats for the later levels.
What are some good feats for the later levels?
What are decent ways to boost my psionic power point pool, beyond the 2 point bump from feats?
Does the ferryman's slug (Occult Origins) opposition school apply only to psychic spells, or does it affect my other spells as well?
Are their any flaws in my planned build that I've missed?
Thanks!