
Becket |
I want to add to Bluelucks list of themes. Isolation is a major part of the horror genre. Shock also works well. The unknown is a great theme(especially with Lovecraftian stylings).
My biggest problem with running horror games in the DnD setting is the immense amount of metagaming that can possibly take place. In one of my current groups, one of the other players basically is unfazable. I am not certain that the GM docks him XP but frankly if I had seen some of the horrors that we have experienced I would be nearly catatonic.
You need a strong RP group. I am not saying every character(or player) should react by crying in the corner but they shouldn't all "man up" consistantly too.
I have run a couple of horror systems and one key is to take something that makes the character(or player) uncomfortable and play on that. Don't go overboard but if say the player is a plains based character(or player is mildly claustrophobic) play up an enclosed space.
Also do not go with the constant threat or else you may draw the rule of diminishing returns. The "ho hum another horrific scene of flayed flesh and dismembered bodies" reaction from people who have passed through room after room of such. Use a touch of humor to break the mood before doing something awful, especially to a favored NPC (my players know full well that NPCs can be murdered at will and they will try to save them as they have grown attached).
Just my two cents.
B