Count Lucinean Galdana

Beauford "Curly" Jackson's page

75 posts. Alias of Zorblag.


Race

Cavalier 2 | HP 12/20 | AC: 15, Touch: 13, FF: 12 | Fort: +5, Ref: +3, Wil: +0

About Beauford "Curly" Jackson

Name: Beauford “Curly” Jackson
Race: Human
Class: Cavalier (Strategist PRPG UC, Luring Cavalier PRPG UC) 2
Sex: Male
Alignment: Lawful Neutral
Initiative +3 Perception +5
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Defense
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AC 15 TAC 13 FF 12
HP 20/20 Fort +5 Ref +3 Will +0
Special Defenses: As long as you are wielding a firearm, you gain a +2 trait bonus on all saving throws against curse, fear, and emotion effects.

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Offense
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Melee
Longsword (Sabre) +2 (1d8/19-20 ×2)
Dagger +2 (1d4/19-20 x2)
Ranged
Rifle +5 (1d10/ x4, Range 80, vs Touch if within 1 range increment), +6 (1d10+1/x4) when within 30 feet
Pistol (look it up at some point)
Dagger +5 (1d4/19-20 x2, Range 10), +6 (1d4+1/19-20 x2, Range 10) when within 30 feet
Space 5 ft.; Reach 5 ft.
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Statistics
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STR 10 (+0) DEX 16 (+3) CON 14 (+2) INT 14 (+2) WIS 10 (+0) CHA 14 (+2)
BAB +2 CMB +2 CMD 15
Move 30 feet
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Feats
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Point-Blank Shot (Level 1): +1 to hit and damage for ranged attacks within 30 feet.
Rapid Reload (Rifle) (Human Bonus Feat): Reload your weapon quickly.
Coordinated Shot (Tacticain Feat): When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe.
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Traits
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Black Powder Fortune:As long as you are wielding a firearm, you gain a +2 trait bonus on all saving throws against curse, fear, and emotion effects.
Civilized: You gain +1 on Knowledge (Nobility) checks and Knowledge (Local) checks. Knowledge (Local) is always a class skill for you.
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Skills
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Climb +4 (1)
Diplomacy +7 (2)
Knowledge (Local) +7 (1)
Handle Animal +7 (2)
Linguistics +7 (2)
Perception +5 (2)
Ride: +8 (2)
Sense Motive +5 (2)
Survival +4 (1)
Swim +4 (1)
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Languages
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Arabic, English, Greek (Ancient), Latin, Spanish
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Racial Traits
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Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
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Class Features
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Order of the Dragon

Edicts: The cavalier must remain loyal to his allies and must always work to further the aims of the group. He must protect his allies from harm and defend their honor when called into doubt.

Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of the dragon cavalier adds Perception (Wis) and Survival (Wis) to his list of class skills. In addition, whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).

Tactician 1/day: As the cavalier class feature, except that a strategist can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every four levels thereafter (to a maximum of five times per day at 17th level).

Far Challenge 1/day: Once per day, a luring cavalier can use his far challenge ability as a swift action. When he does, the luring cavalier chooses one target within sight to challenge. The luring cavalier’s ranged attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the luring cavalier’s level. The luring cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Furthermore, once per day, the luring cavalier may spend a use of his far challenge ability to double the potential extra damage of his ranged attack. Before making the attack roll, he can choose to spend a use of his challenge to deal twice his cavalier level in extra damage on a successful hit instead of just his cavalier level in extra damage. If the attack misses, the use of the challenge is wasted.
Challenging a foe requires subtle deceits and strategies. The cavalier must make it look like he is a soft target. The subject of the far challenge gains a +4 bonus on attack rolls made against him. This challenge remains in effect until the target is dead or unconscious, until the target hits the luring cavalier with a melee attack, or until the combat ends. If this challenge ends because the target hits the luring cavalier with a melee attack, this challenge changes to the effects of the normal cavalier challenge, and gains any order benefit the luring cavalier has.
Far challenge replaces the challenge ability.

Aid Allies: At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his armor class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1.

Mount: Horse:
Large Horse name Shemp
Defense
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AC 14 TAC 10 FF 13
HP 22/22 Fort +5 Ref +4 Will +4
Special Defenses:
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Offense
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Melee
Bite (Primary) +5 (1d4 +3/ ×2)
Hooves x2 (Secondary) +0 (1d6 +3/ x2)
Space 10 ft.; Reach 5 ft.
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Statistics
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STR 16 (+3) DEX 13 (+1) CON 15 (+2) INT 2 (-4) WIS 12 (+1) CHA 6 (-2)
BAB +1 CMB +5 CMD 16
Move 50 feet
Senses: Low-Light Vision, Scent
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Feats
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Toughness (Level 1)
Iron Will (Level 2)
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Tricks
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Attack, Come, Defend, Guard, Stay, Track
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Skills
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Perception +5 (1)
Survival +6 (2)
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Favored Class Bonus: Extra Skill Rank (2)
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Equipment
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Combat Equipment: Leather (+2 AC, +6 Max Dex, 0 ACP), Rifle, 20 Metal Cartridges, Longsword (Sabre), Dagger, Pistol, 10 bullets
Crafting Equipment: Gunsmith’s Kit
Mundane Equipment: Backpack, Bedroll, Flint and Steel, Mirror (Small, Steel), Silk Rope (50 ft), Signal Whistle, Torch x4, Trial Rations (10 days), Waterskin x2, Whetstone
Riding Gear: Riding Saddle, Saddlebags
Treasure: $60.42

Personality and Mannerisms:
Beauford “Curly” Jackson is in many ways a man still running from the circumstances of the battle of Jenkin’s Ferry. He needs to reclaim his personal honor, and takes personal risks beyond those he should. He will tactically and strategically weigh options rather than charging into a situation blindly, but if he sees a chance to improve the situation of his companions at his own expense when everything else is equal, he’ll probably take it.

Curly makes assumptions for the best about those he travels with, and will defend them to strangers even in cases when they might not deserve it. He is quick to forgive, and slow to take offense for himself, but will gladly jump into a conflict, verbal or martial, on behalf of others.
With a keen eye for the land, and some formal military training, Curly tends not to talk much outside the mission while on the when on the job, but he’ll kick back and enjoy time off with his companions, often telling jokes and engaging in pranks and light hearted ribbing. He’s aware of troop morale and tries to keep things under control, but occasionally when drinking can go further than he intended.

If confronted with his past he’ll mostly keep quiet. He doesn’t like to talk about it and will try to deflect to other topics. When asked about the future, he talks about vague plans of making his way west to the Oregon, but seems to be in no hurry to get there.

In an engagement with enemies in the open Curly is all business. He will use his rifle to attempt to draw threats to him without regard of his own safety. If an enemy isn’t downed by the gunfire, he’ll draw his sabre for close combat purposes. He stays mounted as much as possible, and will try to direct his allies to take advantage of any openings in enemy movements he can perceive. In a close quarters setting he’s at more of a loss and will tend to lash out at enemies he can see near him, but it’s not the style of conflict he has been trained for, so he’s more likely to miss openings that a dedicated brawler might see.


Background:
Beauford Jackson was born in Virginia and raised mostly in Tennessee. As a child he was provided the best schooling in the classics that was available in the territories he resided in, and when showed the talent and drive deemed necessary, he was sent to the United States Military Academy at the age of 16. It was there that he received the unimaginative nickname of “Curly,” based solely on his Curly hair. It was a name he never cared much for, but it was easy to remember and got his attention, so he’s mostly stuck with it since then. He continued to the classic languages as well as military strategy and tactics, and excelled academically more-so than martially.

After graduating as a Second Lieutenant, he returned to Tennessee to serve in the army. Shortly after this return, and much to his dislike, Tennessee was one of the states to succeed from the Union, joining the Confederacy. Beauford served in the Confederate Army, growing more and more disillusioned with the war, up until his unit was employed at the Battle of Jenkin’s Ferry when he had his fill. In a combination of mismanagement on the part of his superior officers, and a poor tactical decision on his part, he found his squad pinned behind enemy lines, taking heavy casualties. When offered the chance to surrender, he sent his NCOs to negotiate, took his rifle, sabre and horse, and snuck away in the night, a deserted in every way.

In the eleven years since then, Beauford has wandered the middle of the country, generally drifting West, laying low and finding work where he can get it. He stays in a spot for as long as it seems safe, sometimes for years at a time, but he knows that he’s not going to be setting down roots, and always has his ear to the wind for the right time to move on. He’s picked up tricks for getting around in the wilderness that he never learned in Tennessee or at West Point, and he’s learned how to blend in more with the frontier folk he finds out here. He’ll never be meek, but at least he doesn’t draw attention too much to himself now. At this moment he’s found his way to a cattle drive. He knows his way around animals and figures this is a chance to make some money as he continues to head vaguely towards Oregon. He’s not sure why he’s drawn there, but slowly and surely it’s where he’s been headed these past years.