Pallid Mask

Beastly Benito's page

Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Albatoonoe wrote:
This seems premature. We have the smallest snippet of something that won't come out for two years.

Ture I'm just voicing a concern and a solution.


I didn't know pathfinder had stamina variant rules. I haven't played any pathfinder, but the rules that I just looked up are same as starfinder but worse. I can see why it didn't catch on in pathfinder2e. It seems like easy mode, free healing after combat. And no point to the resolve in pf2e. They say it in their rules. So my first test run at it in starfinder, using the field test Soldier as an example. Hp=4, stamina=5+con. I like the idea of replacing hero points with resolve points. You get 1+your key abilitie modifier of resolve per session. You can use them to reroll a dice, To instantly recover your stamina without a rest, to lower the dieing condition by the number of resolve spent, Or to enhance your classes abilities (example as a Soldier you can spend one resolve point to make your primary target fail its check to be Suppressed). You can recover your stamina without a resolve point. You can regain one-quarter of your stamina with a 15 minutes of uninterrupted rest but after doing so can't benefit from another rest for 1 hour. That's what I got so far. The class feature is just an example I'm going to work on some more with more thought. I'll post them if people like my idea for stamina and resolve. So let me know. Thank you.


I didn't know pathfinder had stamina variant rules. I haven't played any pathfinder, but the rules that I just looked up are same. I can see why it didn't catch on. It seems like easy mode, free healing after combat. And no point to the resolve. So how I would run it in starfinder, using the plates soldier as an example. Hp=5, stamina=5+con. I like the idea of releasing hero points with resolve points. You get 1+your key abilitie modifier per session. You can use them to reroll a dice, To instantly recover your stamina, Or to enhance your classes abilities (example as a Soldier you can spend one resolve point to make your primary target to fail its check to be Suppressed.) You can recover one quarter
of your stamina without a resolve point with a 15 minutes of uninterrupted rest but after doing so can't benefit from another rest for 1 hour.


It might be an unpopular opinion but I really like the stamina and resolve pools.I understand that resolve could have been less complicated and have more uses at lower levels. But man I'm going to miss the stamina and resolve. I know there are ways to keep them in SF2e, but they have stated multiple times they want everything backwards capable. So if it doesn't benefit pathfinder it's out. Which sucks. They sould make it it's own game instead of pathfinder in space. Oh well, they probably make supplementary rule and put it in another book like they did with the mana pool.


The "INFILTRATION SKIN" power armor can wear another armor over it. Can that be another power armor?

My hope is that a tiny raxilite can get in to in a medium power armor, that gets in to large power, that gets in to a huge mech.

Thank you.


I don't think you can reduce their fire resistance to past 0? How does that work?


Little background before I start. I started playing pathfinder like a year before starfinder came out. I played a rat folk alchemist, but when starfinder came out i dove head frist into it. I'm still new to roleplaying games, so bare with me. My first impression was "YES THEY MADE A SPACE ALCHEMIST!!!". I understand that there is a lot of differences and I've also heard them say on podcasts that they want it to be different. I also know that the names are not final but please change this name. When I first read the name "biohacker" my mind jumped to the class theme "Biotechnician"(Page 127 of the Pack worlds) and thought oh they just turn that theme into a class. So i skipped it and moved on to the next two then came back. Eventhough they are similar to each other I would like a name that makes them feel different. I also think this class is under powered, in combat: the envoy feels like it can buff/debuff easier (get'em/brace yourself) as long as you are in line of sight. The Mystic can cast a spell, not hit your KAC to heal you. Plus they get to add there WIS modifier. I would like for the effects to do more when I hit just because there is more R.N.G. to biohacker than the two other support classes. Also make it so something happens when i crit my friends. In closing I love this class. It just needs to do a little more. I sorry if this was a hard read/long read it was longer but i shortened it so somebody might read it. Thank you if you did read.