Captain Elreth

Bazil Stormdasher's page

65 posts. Alias of martinaj.


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Male Dwarf Rogue 2

Hey guys, I'm afraid I'm going to have to bow out of this game. My schedule at work has really been ramping up, and I just don't have time for that third PbP anymore. Sorry about this, but I figured this would be preferable to a whole summer of me posted once a week.


Male Dwarf Rogue 2

Alright, have it all added. Bazil will store the excess items, as well as those which aren't easily broken or damaged, into one of the extra sacks so it can be easily dropped should combat break out. So it seems like we're all heading to the ruins. Ah, and here's Bazil's perception.

1d20 + 4 ⇒ (7) + 4 = 11


Male Dwarf Rogue 2

Before they set out, Bazil will look around town for supplies. He'll buy a weeks worth of water (assuming he can afford it), as well as rations. If he can find one, he'll also look for a hammer and chisel, four vials of holy water, a two tanglefoot bags, and two burlap sack. Which of those items could he find in the town, and how much would they run him up?


Male Dwarf Rogue 2

"Alright..." Bazil grumbles. He crosses his arms, thinking for a moment, then gives a frenetic wagging of his finger. "But there'd better be statues with gemstone eyes! It's not a proper tomb without gemstone eyes."


Male Dwarf Rogue 2

Bazil raises a brow as wrings some soup out of his beard. "How are we supposed to know what we're going to be looking for? I thought we had you along for this sort thing?"


Male Dwarf Rogue 2

Bazil takes another step forward as he lashes out with both weapons.
Rapier Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Rapier Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Confirmation: 1d20 + 3 ⇒ (17) + 3 = 20
Critical Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Dagger Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Dagger Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male Dwarf Rogue 2

Bazil rolls out of his saddle, avoiding the whipping tentacles, and then takes a catious step forward (5 foot step, because I assume this creature has reach), taking care to avoid the writhing appendages. "Caiden's ruddy balls," he mutters as he glances to his companions, "Can no one in this country fight in the form they were born with?"


Male Dwarf Rogue 2

"Addawser, gettim!" Bazil prompts his camel as he draws his weapons.


Male Dwarf Rogue 2

Perception: 1d20 + 4 ⇒ (7) + 4 = 11


Male Dwarf Rogue 2

"Might be so, but I dropped the empty pouch in the stream, upcurrent from him. Hopefully it will float by and he'll assume he dropped it. In any case, a few coins might be picked up anywhere. Since we've ditched the pouch, the flayleaf is the only thing that might connect us to his missing fortune - we'll just have to be sure to do something with it before our return trip."


Male Dwarf Rogue 2

"Lifted a few coins off that charlatan. Fourteen bits makes two gold for each of, and he had these leaves on him as well. Might be a little mundane for our patron's tastes, though." Bazil hands out 2 gold to each other PC and to Bas'Rac.


Male Dwarf Rogue 2

Bazil grins as he pockets the belt pouch, and once they are a good distance away from the man he transfers it's contents to his own purse before excusing himself for a moment. He moves back to the river (a few hundred feet away from the man with the crocodiles) and proceeds to relieve himself, though as he finishes up, he lets the now-empty belt pouch fall to the ground and casual kicks it into the current before rejoining the party.

"Well, that crossing was unexpectedly profitable. Hey Bloomers, what do you know about this stuff?" He shows the flayleaf to Bas'Rac.


Male Dwarf Rogue 2

"We shall indeed, sir! Surely when we do, there'll be a discount for frequent crossers?" Bazil grins as he gives the man a hearty pat on the back, attempting to lift a few coins off him as he does so.

Sleight of Hand: 1d20 + 7 ⇒ (18) + 7 = 25


Male Dwarf Rogue 2

Bazil grumbles as he hands over three gold coins. "Heroes? Feh! I thought we were treasure hunters... Forking over gold to highwaymen such as these seems counterproductive to our goals. He's a crook, I say! A crook! But if you lot want to fold his veiled threats, well..."


Male Dwarf Rogue 2

Bazil lowers his voice, speaking again to his companions. "Psh. I can't speak to lizards, but I find that the language of a blade is universal. What say you lot? Shall we share this wisdom with this extortionist?"


Male Dwarf Rogue 2

"Surely we can, but can you produce a service to warrant a greater sum? Crossing a river is crossing a river, whether it's for one man or ten of them. We aren't talking about fording an army here, friend."


Male Dwarf Rogue 2

"Careful," Bazil whispers as he tucks his thumbs into his belt, hands next to his daggers. "This smells of banditry, and he's likely to have friends nearby." He narrows his eyes as his gaze moves over the sands, looking for any sign of an ambush.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24


Male Dwarf Rogue 2

Perception: 1d20 + 4 ⇒ (6) + 4 = 10


Male Dwarf Rogue 2

"Um, yeah... Let's move on..."[b] Bazil gives his camel a few kicks and a veiled threat before it begins moving forward once more, though he cannot take his eyes off the spot where the scarabs entered the sand. He edges his horse over to Setesh and gives him a soft nudge with his elbow. [b]"So exactly how much crazy happens in these deserts? I always figured that miles of sand would be a little more uneventful."


Male Dwarf Rogue 2

"A delivery then. Is that seal significant?"


Male Dwarf Rogue 2

"I don't like it," Bazil says as he shakes his head. "If this is no punishment or warning, then it's either bait for an ambush, or a delivery. Whoever nailed that bag there was making sure it wouldn't come off - might be that it's supposed to get somewhere. But why would a rider be necessary for such a purpose? Nope, I'm thinkin' this is a trap, and that bag could well be the trigger, one way or another. I betcha five silver bits that the moment we open it some bugger or another is going to hop out of the sand and try and kill us."


Male Dwarf Rogue 2

Bazil's ruddy face blanches as he observes the propped up body. "What kind of a country is this, where one finds corpses riding in the middle of nowhere? Any of you locals have any insight into what may have set this bloke thus into the sands?"

Back from Beijing. Bazil will soon be as vocal and boorish as ever.


Male Dwarf Rogue 2

Bazil continues to follow the group. Just arrived in Beijing today, so I might be completly absent for the next three days. Following that though, my family goes back to the states, and I shall return in full force!


Male Dwarf Rogue 2

Bazil begins snoring loudly, and those close to him can here him murmur something about a barrel of fried cheese.


Male Dwarf Rogue 2

Bazil is still outside. If he hears sounds of battle, he'll come forward to render aid. If someone mentions a body, he'll come in to get a closer look. Also, is this a spell or spell like ability? If it is, I believe Bazil gets a racial bonus on his save.

Will Save: 1d20 - 1 ⇒ (14) - 1 = 13


Male Dwarf Rogue 2

Still here. Just very busy. For now, Bazil will follow everyone else and flatten himself against the outside wall, trying to remain unseen. His weapons are drawn.


Male Dwarf Rogue 2

"Right then, let's see what lives here." Bazil takes a deep breath, puffs up his chest, and begins strolling towards the cabin.


Male Dwarf Rogue 2

That's actually about perfect. My family arrives in town tomorrow, and I'll be posting sporadically at best for the 8 days while they're here. By all means, feel free to puppet Bazil if another combat breaks out.


Male Dwarf Rogue 2

"Well, which way has more swag? Cause that's the way that gets my vote. Might be that we could liberate a few of these bandits' trinkets."


Male Dwarf Rogue 2

"Much obliged," thanks Bazil as he accepts the box. He follows Bas'rac to the camels. "Well I guess that's our first score en-route. Do we have some kind of communal saddlebags to put our swag in, Bloomers?"


Male Dwarf Rogue 2

Sense Motive: 1d20 + 4 ⇒ (8) + 4 = 12
Nope. So far as Bazil knows, nothing is amiss here.
"Spice from Katapesh, you say? I've shot in and out of their markets once or twice - they've got some exotic stuff! Even though..." He regards the smear that Addawser's greeting left on his glove. "This lummox over here did spoil my Tian silk gloves earlier today. You wouldn't happen to have any handwear, would you?"


Male Dwarf Rogue 2

"Thank ye kindly, miss," Bazil offers to Noor as he rises, grabbing his hat and replacing it upon his head. He retrieves his thrown dagger and sheathes his weapons as he stands before the travelers, tipping his hat before stuffing his fingers into his belt loops. "In our debt you say? I must say I like the sound of that. What wares do you carry with you? Bazil Stormdasher, by the way. Intrepid adventurer and professional bastard."


Male Dwarf Rogue 2

"Bloody Hells! Leggo, you beast, or I'll open up your throat!" Bazil makes a desperate swing with his rapier, trying to deter the beast from pressing it's attack.

Attack from prone: 1d20 + 1 ⇒ (18) + 1 = 19
Damage on hit: 1d6 + 1 ⇒ (5) + 1 = 6
Confirmation roll: 1d20 + 1 ⇒ (16) + 1 = 17
Confirmation damage: 1d6 + 1 ⇒ (5) + 1 = 6
Alright, wow. Assuming that kills the hyena, Bazil will use his remaining move action stand up.
Also, does anyone else think there's something up with these hyenas? I'd like to know why they're acting so fishy, but it's not something Bazil would stop to ponder.


Male Dwarf Rogue 2

"Ha! Too slow!" Bazil appears to be caught up in the moment of the battle as he sidesteps the hyena's charge. The point of his rapier plunges forward, promising a swift end for the beast, and he follows the thrust with a quick swipe of his dagger, aimed at the animal's throat.

Rapier Attack Roll: 1d20 + 3 ⇒ (11) + 3 = 14
Damage on hit: 1d6 + 1 ⇒ (2) + 1 = 3

Dagger Attack Roll: 1d20 + 2 ⇒ (3) + 2 = 5
Damage on hit: 1d4 + 1 ⇒ (1) + 1 = 2


Male Dwarf Rogue 2

Just realized that a 19 is a threat with a dagger! Here's my confirmation roll.
Confirmation: 1d20 + 4 ⇒ (16) + 4 = 20
Damage on Confirmation: 1d4 + 1 ⇒ (2) + 1 = 3


Male Dwarf Rogue 2

Sounds good to me.

"Oi you lot!" comes Bazil's eloquent warcry as he throws a dagger at the nearest hyena with a wide, overhand swing.

Attack Roll: 1d20 + 4 ⇒ (19) + 4 = 23
Damage on Hit: 1d4 + 1 ⇒ (1) + 1 = 2
Sneak Attack (Flat-Footed because they haven't acted in this initiative yet?): 1d6 ⇒ 5

Alright, that looks like it ought to be a hit?

"Ha! That's right you buggers, come on over here taste what I've got for ye!" Drawing a second dagger, Bazil takes a step back, trying to draw the beasts away from their prey.

Bazil 5-foots back after using his move action to draw a dagger.


Male Dwarf Rogue 2

Yes, Addawser is back with Bas'rac. How do you want us to handle combat? Are we supposed to post in the proper order, or just throw up our actions whenever we have the time and then resolve the round once everyone has declared?


Male Dwarf Rogue 2

"B&##%#$s the camels, get those mangy curs off them folk!" Bazils rolls out of his saddle with deftness that belies his stunted frame, hitting the sands in a ready crouch before springing forwards. With a flick of his wrists and a hum of steel, his weapons are in hand. He levels a slender rapier at one of the hyenas and tucks the dagger behind his back. "Off them you louts! Trundle over here and taste the steel of of Avistan!"

Huh. It looks like the swear filter blocks British curses as well.


Male Dwarf Rogue 2

Bazil creases his brow in confusion as he listens to the discourse between Setesh and Noor. He listens to their banter in relative silence, casually cleaning his fingernails with a dagger and occasionally shooting a leery glance towards his camel. After the exchange is finished, he moves to Setesh. "You'll have to forgive me, but I haven't exactly had time to brush up on my Osiriani history. Who were these Four Pharaoh chaps? And what'd that stodgy desert woman mean by "her people?" Did elves used to run things 'round here?"


Male Dwarf Rogue 2

"And what do you think Lathrat expects to find there? No one makes such a fuss over first dibs on a single item unless he's got something in mind. I did a little digging on him shop the other night, and he seems to have some friends in high places - I'm guessing he trades in information as well as vice. Think there could be something in there that'd let him spy on people?"


Male Dwarf Rogue 2

Bazil grits his teeth, hangs onto his hat, and wraps a scarf around thw lower half of his face while making the occasional comment on how pleasant the heat is or how lovely the desert scenery appears.

Also, I'd like to make a sense motive check against Bas'rac. Is he just trying to get us to open up so he can spy for Lathrat?

Sense Motive: 1d20 + 4 ⇒ (9) + 4 = 13


Male Dwarf Rogue 2

Bazil will ride in front of the line unless someone objects. He likes to be close to the action, but won't insist on being at the vanguard of the party if someone else wants the position.

He'll also volunteer for first watch. He doesn't want to have to wake up halfway through the night.


Male Dwarf Rogue 2

Bazil takes a moment to observe the camels until a glob of spit strikes him in the back, causing him to voice a surprised shout as he wipes it off, grimacing as he inspects the viscous projectile now resting on his glove. Turning around, he grabs Addawser by the reigns and gives a sharp tug, pulling the camel to eye level. For a long moment, he simply stares at the rascal, as i he's trying to psych it out. At length, he speaks.
"You got some spunk, and I like that. Thing is, I'm not so fond of getting loogies smeared all over Tian silk. Look at that!" He thrusts his hand into the camels face, showing the mess on his glove. "Yeah, you did that, and now you're gonna help me get it off." He reaches out and wipes his hand off on Addawser's neck, thoroughly rubbing the mucus into its fur. "I trust we won't have any more problems of this nature?" he asks as he begins to hoist himself into the saddle.


Male Dwarf Rogue 2

Sense Motive: 1d20 + 4 ⇒ (17) + 4 = 21

Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26


Male Dwarf Rogue 2

Alright here we go. As far as Bazil's perceptions of Lathrat, he's pretty convinced that there's something he's not telling us, probably the value of a specific item in the vault. What he doesn't know is whether we should expect any foul play, and to that end, I'd like to roll a sense motive to see if he's likely to double cross us.

EDIT: dice got weird and rolled an extra die for each "+." Going to try again.


Male Dwarf Rogue 2

"The offer of more food is certainly appreciated, Mr. Lathrat, but I haven't been in the city too long, and I'd really like to drink it before I head out into a desert for who-knows how long!" He once more tips his hat as he bows before Lathrat. "Here's to the beginning of a profitable venture for us both. I'll see you in the morning, but for now, I'm going to see what nooks and crannies of this city has to offer!" Anyone care to join me?" He gives a grin and a wink as he strides out the, offering a casual jerk of his head to indicate that he wishes to speak with the others away from the ears of Lathrat.

If no one follows Bazil, he'll spend the evening canvasing the city and trying to discreetly gather information on Lathrat on this vault we're going to. He wants to see if everything matches up. I've basically finalized Bazil. Nothing major, just swapped out hit points for skill points (from his favored class) and made him a little more socially able. He's playing slightly different from the way I envisioned him, and this changes merely reflect the way he's turned out.

Would you like any bluff, sense motive, or diplomacy rolls, by the way? We seem to have been operating without them so far. Bazil is dead-certain that Lathrat is after something specific in that vault, and he wants to know what it is.


Male Dwarf Rogue 2

"Yes, I think that your word should suffice. There's a certain degree of assumed understanding in the spoken word that makes it so much easier to deal with. Contracts have too many loopholes in the fine print."

To the GM:
Just a heads up. Reviewing Bazil's skills, I realized he makes a TERRIBLE survivalist, and that even though he's not adverse to roughing it, he's not really a wilderness type. To that end, I swapped out his ranks in Survival for ranks in Knowledge (Dungeoneering). Just let me know if that's a problem and I'll change it back.


Male Dwarf Rogue 2

"20% of our en-route loot, and 30% from the vault, plus one item of your choice. Seems amenable to me. How about the rest of you?"


Male Dwarf Rogue 2

One of Bazil's stumpy legs shoots out in an attempt to kick Tarrick beneath the table, though he is seated to far away to garner any success. "That would be a fine offer if this were some Andoren compromise, but we're no deposed nobles, we're adventurers, and adventurers take 65%. Plus first choice on selected items. After all, Mr. Lethrac, if profit is your chief concern, what does it matter to you what the exact nature of your swag is?"


Male Dwarf Rogue 2

Bazil's eyes go wide at the prospect of loosing rights to first salvage, and he quickly chimes in.
"Of course you are correct, Mr. Lathrat. You've done some pretty solid legwork, but remember that we're the ones dealing with the dangers of the sand. I've been on these expeditions before though, and I can't tell you how much I appreciate you setting the supplies up for us. Why I've been with crooks before that send me off to get what I needed without a word, then took it out of my share. How about this? To show we appreciate your up-frontness, you take 35%, plus half-again the value of the supplies - that gives you a hard number to work with as a base." He pauses as he helps himself to another piece of flatbread, and after swallowing adds: "But we get first choices on individual items, the value of which naturally comes out of our share."

Full Name

Ashara Lethani

Race

Human

Classes/Levels

Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

Gender

Female

Size

Medium

Age

22

Special Abilities

Life Mystery - Haunted Curse

Alignment

NG

Deity

-

Location

Absalom

Languages

Common

Occupation

Pathfinder

Homepage URL

Ashara Lethani

Strength 10
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 12
Charisma 21

About Ashara Lethani

Background:
Ashara was born in Absalom but she never knew her parents. She was abandoned at a very young age as one of the many unfortunates crowding the city's orphanages.
The only link she had to her past family an handkerchief with embroidered the initials A.A. and to this day she has not stopped searching for the meaning of those letters.

Ashara's first years of life were hard, as could be expected: she was a rather lonely child, keeping to herself most of the time, but sometimes confrontation with bullies was inevitable. In those cases Ashara didn't back away and instead fought fiecely to defend herself and other weaker children. In no time she built a reputation for herself as someone it was better to leave alone, especially since strange things started to happen near her, whispers, objects falling apparently on their own and the like.
Ashara didn't seem to mind being shunned, as if she had her own invisible friends to play with. Be as it may these strange occurences caused all manners of problems with adults for young Ashara, and she learned to talk herself out of trouble by sheer necessity.

Everything changed for the girl when she turned 10 and she was adopted. Lota Brigher, a pathfinder from the Silver Crusade faction had heard about a strange girl living in an Orphanage in the Puddles district and investigated the matter, founding out the rumors were accurate when reguarding Ashara. From there 10 long years of rigorous training followed and Ashara grew into a rare beauty and a splendid orator for the cause of good. Well trained and more than ready to work for the Society and the cause of good, Ahara was graduated as a full Pathfinder and set out on her own.

Appearance:
Ashara is a rare beauty with lushious black hair the same colour of raven's feathers and matching deep eyes. She's tall for a woman and when not wearing her armor she favors simple but elegant dresses.

Personality:
Ashara is good natured and hates people who take advantage of the weak. She likes to help people settle disputes knowing that an happy person is much less likely to do stupid or harmful things the herself or others. Ashara mantained a bit of her mishevous personality and from time to time she likes to joke and have fun

PFS Information:
PFS ID #100733-2
Scenarios: S05-01 The Glass River Rescue, SXX-00 We Be Goblins, S05-19 The horn of Aroden, S01-33 Assault on the kingdom of the impossible, X00-00 Thornkeep-Forgotten Laboratory(+3XP +4Fame +4PP), S07-15 Deepmarket Deception, S07-05 School of Spirits, S03-23 The Goblinblood Dead, S06-15 The Overflown Archives, S08-07 From the Tome of Righteous Repose, S00-17 Perils of the Pirate Pact, S04-03 The Golemworks Incident, #S06-17 Fires of Karamoss,
Gold:9.427gp
Experience: 15xp
Fame: 25
Prestige: 23

Character Sheet:

Ashara Lethani
Human Oracle of Life 06 (Fav. Class = Oracle)
N Medium humanoid (human)
Init +2; Senses Perception +6
--------------------
Defense
--------------------
AC 23, touch 13, flat-footed 21 (+7 armor, +2 Dex, +3 Shield, +1 Deflection)
hp 45 (6d8)
Fort +5, Ref +5, Will +7
--------------------
Offense
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Speed 20 ft.
Melee Dagger +4 (1d4/ 19-20x2)
Ranged Heavy Crossbow +6 (1d10/19-20x2)
--------------------
Spells & Magic
--------------------
Spells Known
Lvl 0, DC15, at will: Enhanced Diplomacy, Guidance, Light, Resistance, Detect Magic, Stabilize
Lvl 1, DC16, 8 times/day: Cure Light Wounds*, Bless, Cause Fear, Command, Summon Monster I (DC17), Detect Undead (mystery spell 2nd lvl)
Lvl 2, DC17, 6 times/day: Cure Moderate Wounds*, Summon Monster II (DC18), Hold Person, Lesser Restoration (mystery spell 4th lvl)
Lvl 3, DC18, 4 times/day: Dispel Magic, Cure Serious Wounds*, Neutralize Poison (mystery spell 6th lvl),
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 13, Int 10, Wis 12, Cha 21
Base Atk +4; CMB +4; CMD 16
Feats: Selective channelling, Bless Equipment, Spell Focus (conjuration), Augment Summoning,
Class features: Life Mystery, Haunted Curse, Revelation (channel positive energy 3d6), Revelation (energy body),
Traits:Resilient, Fast Talker
Skills: Acrobatics -3; Bluff +14; Diplomacy +14; Climb -5; Heal +5; Handle Animal +9; Knowledge (History) +6; Knowledge (Nature) +4; Knowledge (Religion) +4; Perception +6; Profession(healer) +9; Sense Motive +5; Spellcraft +4; Survival +1; Swim -5.
Languages: Common
Other Gear: +1 Breastplate, +1 Heavy Steel Shield, Backpack, Bedroll, Belt Pouch, Caltrops, Chalk (10), Flint and Steel, Iron Pot, Mess Kit, Mirror, Rope, Soap, Torches (10), Trail Rations (5 days), Waterskin, Cloak of Resistance +1, Wand of Protection from Evil (50 charges, 2PP), Runestone of Power (lvl 1), Ring of Protection +1, Band of Alluring Charisma +2 (4.000gp).
Valuables: 9.427gp
--------------------
Special Abilities
--------------------