Captain Elreth

Bazil Stormdasher's page

65 posts. Alias of martinaj.


Full Name

Bazil Stormdasher

Race

Dwarf

Classes/Levels

Rogue 2

Gender

Male

Size

Medium

Age

68

Alignment

Chaotic Neutral

Deity

Cayden Calien

Languages

Taldane, Dwarven, Osirionese, Polyglot

Strength 12
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 9
Charisma 12

About Bazil Stormdasher

Core Stats:
Bazil Stormdasher
Rogue 2
Chaotic Neutral
20 HP, Current HP: 20
Initiative: +5
Speed: 20 feet
Senses: Darkvision 60 ft, Perception +4, Sense Motive +4
Str 12 (+1)
Dex 16 (+3)
Con 14 (+2)
Int 14 (+2)
Wis 9 (-1)
Cha 12 (+1)

BAB: +1, CMB: +2, CMD: 14
Fort: +3, Ref: +6, Will: -1,

AC: 17, Flat-Footed: 14, Touch: 13


Attacks:
Rapier +5 (1d6+1/18-20), or Dagger +4 (1d4+1/19-20
TWF: Rapier +3 (1d6+1/18-20), and Dagger +2 (1d4+1/19-20)
Ranged: Light Crossbow +4 (1d8/19-20, 80 ft)

Class Abilities:
Sneak Attack +1d6
Trapfinding: +1 to locate traps. Can find and disarm magical traps.
Evasion: No damage on successful Ref saves.
Rogue Talents (1)

Rogue Talents:
Combat Trick (Two-Weapon Fighting)

Racial Traits:
Slow and Steady: Never slowed by armor.
Defensive Training: +4 dodge to AC vs. Giants.
Greed: +2 to appraise concerning precious metals or gems.
Hatred: +1 to attack vs. Orcs and Goblinoids
Hardy: +2 to saves vs. poison, spells, and spell-like abilities
Stability: +4 to CMD vs. Bull Rush or Trip.
Stonecunning: +2 to Perception vs. unusual stonework. Free attempt to spot when passing within 10 feet.

Traits:
Goldsniffer: +2 to Perception to locate gems or precious metals.
Reactionary: +2 to Initiative

Favored Class: Rogue (+2 skill points)

Feats:
Weapon Finesse, Two-Weapon Fighting

Skills:
Acrobatics(2) +7, Stealth(2) +7, Perception(2) +4, Disable Device(2) +8, Sleight of Hand(2) +7, Appraise(2) +7, Knowledge (Dungeoneering)(2) +7, Bluff(2) +6, Diplomacy(2) +6, Sense Motive(2) +4, Swim(2) +5

Gear:
Masterwork Rapier, 6 daggers, Light Crossbow, 10 Bolts, Masterwork Chain Shirt (+4 AC, -1 ACP)

Consumables: Potion of Cure Light Wounds x4

Other Gear: Masterwork Thief's Tools, Backpack, Belt Pouch, 50 feet of Hemp Rope, Waterskin, Bedroll, 10 days Rations, 1 Week of Water, Torch x3, Flint and Steel Chalk x2, Crowbar, Small Steel Mirror, Whetstone, 2 Doses of Flayleaf, 2 Burlap Sacks, Hammer and Chisel

GP: 62.83