Kristie Schweyer wrote:
Whiskey Jack wrote:
Kristie Schweyer wrote:
Also, all three of my groups have tried to investigate while in Riddleport before heading to the warehouse. Out of necessity, I have had to invent a brothel (for a cleric of Calistria), a dive bar in the wharf, and at least a cursory description of where to meet/drop off a Cyphermage. There are sidebars on information that can be obtained from investigation and I have not altered the information in any way, nor changed the rolls necessary to do so, merely provided a setting for the rolls to take place.
(as one of the players in the aforementioned games- my take...) Kristie handled our investigations of Riddleport with aplomb and her characterizations of the NPCs only added to our enjoyment of it. Although I can see the points about the railroading in implausible story, we enjoyed it as a group- our group cheered out loud at the end as the tension was a bit high. Thank you, Kristie, for making it a memorable game and I don't think you did anything to "break" the "do not change the module" rule.
Thanks, Whiskey! It is always a pleasure to run for you and your crew. And, I did think we had fun...your table definitely had the most unique take on the adventure, which led to some great moments. 7 casters...sheesh!
"In Character", Calistra's Blessings upon you for allowing me to tend to her Ladies, and for allowing my companions to help her. It was also convient that we were able to help the poor Cyphermages also. In Service to Calistra, Baurling Shadowtail, of Cheliax.