Cleric

Bataleigha Silvercrest's page

442 posts. Alias of Profession Smith 6 ranks.


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I'd be interested in reincarnating some form of Bataleigha for this campaign (she was a cleric of Pelor in an old TOEE campaign on these forums).


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

My thoughts and prayers are with you both. Stay strong.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Happy Holidays! Season's Greetings! And Pelor's Blessing to all!


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bat keeps swinging with gusto at the gnoll in the corner.

+1 heavy mace: 1d20 + 5 ⇒ (16) + 5 = 21 for bludgeoning, magic damage: 1d8 + 3 ⇒ (4) + 3 = 7


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bat raises an eyebrow, both impressed with Orveiss's opening gambit and glad she didn't rush in blindly. She steps forward, spies a sneaky gnoll in the near corner, and engages it.

+1 heavy mace: 1d20 + 5 ⇒ (19) + 5 = 24 for bludgeoning, magic damage: 1d8 + 3 ⇒ (1) + 3 = 4


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Once everyone's gathered and ready to go, Bataleigha opens the door to allow her comrades to rush in like some righteous tide.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bataleigha helps Avendryl search the room, starting in the opposite corner.

Take 20 for 22 on Perception.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

After examining the bejeweled silver bracelet, Bat whispers her estimate to Avendryl and Orveiss, hoping there's a measure of consensus in their estimates.

Appraise: 1d20 + 6 ⇒ (18) + 6 = 24


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

How about that door blocking a big black area directly north of the party's current position? I'm also OK with taking a closer look at room 124.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Welcome back, Kyrie!

Also, related to the Rule of Two, I've been hesitant to push us forward, since Bat's now a mid-to-back rank PC. I'm good with Rule of One, if it's a frontliner (Fezzik, Domeric/SK) pushing us forward.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Heh--I'd moved Bat's token to a whole other area of the complex.

She's back with the program now.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1
DM Jesse Heinig wrote:
'nother unexpected death in the family, trying to catch up.

My condolences.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

I'm good with Domeric's (SK's) suggestion of trying to go south and find a way around to where the baddies are holed up. I really think just charging in is a bad idea.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bataleigha raises an eyebrow, seeming impressed with Orveiss's breadth of knowledge, but she says nothing when Avendryl warns of voices ahead.

The battle-priestess huddles the party and whispers, "I can cast sound burst from a distance; anyone else have any ranged attack? I'm wary about charging in blindly; they've had time to prepare for our return."

Knowledge (history): 1d20 + 5 ⇒ (10) + 5 = 15
Knowledge (religion): 1d20 + 4 ⇒ (12) + 4 = 16
Perception: 1d20 + 2 ⇒ (10) + 2 = 12


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bat whispers replies to some of Orveiss's questions. "We've found some storerooms, both here and in a moathouse not too far off. We also think the temple may have bandit allies who raid merchant caravans for their cargoes."

The cleric nods for Avendryl to proceed. If it comes to breaking the chains, she has no doubt that the mighty Fezzik can eventually shatter them.

I'm assuming Bat prepped and used masterwork transformation to upgrade Domeric's longsword to masterwork quality.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1
Silver Knight wrote:
I'd probably go ahead and pay the local weaponsmith a visit, see if he has any masterwork longswords available.

Bat could cast masterwork transformation on a normal one if you ask. I'm in the process of picking her prepared spells for the next day; I'll leave one 2nd-level slot open in case.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

I suggest we tell Orveiss about the last battle we had (and retreated from), prep some new spells, and head back to that area of the temple.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1
Some Hommlet NPC wrote:

"Gotta say, Sister Bataleigha, that you've got ol' Canon Terjon a bit worked up. He did all this effort to get a church of St. Cuthbert here in town, fightin' with the Old Faith and whatnot, and now a warrior-priestess of Pelor comes in and starts smackin' heads and rightin' wrongs? He's scared he'll lose his fledgling congregation!"

Bat seems amused by those words. "You can tell the canon he has nothing to worry about; I'm afraid I'll be too busy with the 'head-smacking' for the near future to do any serious proselytizing for Pelor. Besides, there might be enough evil lurking in these parts to keep both faiths busy."


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bataleigha smiles politely at the stranger and ostler's description of her. "My parents would be so proud if they knew," she quips. After sizing up the elf (being a bit suspicious of strangers, given the cult's proximity to Hommlet and the spies it planted in the past), Bat nods and invites Orveiss to the table, introducing him to the others.

"So...what's the subject of this book you're writing?" she inquires once introductions are finished.

Sense Motive (on Orveiss): 1d20 + 7 ⇒ (5) + 7 = 12


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bataleigha grins as the townsfolk finally show some recognition and gratitude toward her half-ogre comrade, one of the rare times the cleric's flashed a full smile. Clapping Fezzik on the shoulder, she takes a moment to also thank the giant for all he's done for the party before making her way over to the bar.

Catching the innkeeper's eye, she quietly tells him that she'll pay for the food and drink for the group of townsfolk who crafted Fezzik's new chair. Then she returns to the table, seemingly relaxing, but actually scanning the room for anyone who seems unhappy or angry at the townsfolks' act of kindness.

Take 20 if I can (Perception 22 total) or....

Perception: 1d20 + 2 ⇒ (8) + 2 = 10


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Welcome to our fight against evil! (Elemental and otherwise.)


DM Jesse Heinig wrote:

Hey folks! After several setbacks and the board outage, this group is looking for two new players to join.

This is a Pathfinderized version of the original Temple of Elemental Evil module. We've gone through a variety of party members; at present our remaining roster consists of:

Human cleric of Pelor
Half-ogre fighter
Feytouched bard/druid/rogue

Hey Jesse -

We've also got a human paladin 2/bloodrager 1 (Domeric, the Silver Knight). Unless we lost him, too.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Back in the friendly confines of Hommlet, Bataleigha first channels more positive energy to heal her friends. Then she procures a small fruit basket for Zinnath, saying she's sure the village "Is in good claws" with the small dragon among its protectors. She also gives some well-wishes to Tronar.

Once Burne and Rufus are done speaking, Bat gathers the others for a whispered conversation. "Perhaps, while we're here, we should do another sweep of the village to root out spies and sympathizers from the temple. I could prepare and cast detect evil and then we could do a walk-through of the village. Though not every evil person we might find would automatically be an associate of the temple, it would give Burne and the others a good idea of who to keep a close watch on."

channel positive energy healing #3 of 7: 2d6 ⇒ (1, 5) = 6

By my math, that should get everyone back to max hp.

@DM Jesse:: My memory's a bit hazy.... Was Otis part of the Gnarley Rangers and/or related to some other NPC?

EDIT: Maybe he was related to Elmo, Bat's Local Contact and mentor. Is Elmo a Gnarley Ranger?


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Open call works for me as well--good way to meet new folks I haven't yet gamed with.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Either Hommlet or Nulb works for me. If we need to replace Zinnath and Tronar, though, it might be best to return to Hommlet. If a new PC is from Nulb, we can pick them up en route when we head back to the temple.

Best wishes going forward for Zinnath & Tronar's players; you'll both be missed.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

I'd prefer to continue as well but understand if you don't have the time or energy to keep going, Jesse.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Once Bat gets the mental report, she agrees that retreat may be the best option.

Tell the others to get a move on before those warriors figure out what we're doing! she says mentally to Zinnath as she starts to retreat herself.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bataleigha frowns as it becomes apparent that most of the group's votes are for retreating. She tells Fezzik to growl or otherwise sound threatening to buy her a bit of time. Then she casts detect magic and begins to scan the area (mainly fallen enemies) for any emanations.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

"I don't have any area effect spells left to deal with all the enemies it sounds like we'll face at the next bottleneck," Bataleigha announces grimly. "If folks are still wounded, I can channel healing energy again...up to 5 more times today."

The cleric lowers her voice so the enemy won't overhear her remaining healing capacity. She looks to the others. "Do we press forward or execute a tactical retreat?"


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

I'm still checking the boards on an almost-daily basis and would have no problem rededicating myself to pushing the game along at a faster clip.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bataleigha steps back a bit and again channels positive energy, excluding the fellow Domeric and Zinnath just double-teamed.

channel positive energy healing #2 of 7: 2d6 ⇒ (5, 1) = 6


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bataleigha steps forward and channels positive energy, selecting out the two warriors just struck by Domeric and Zinnath.

channel positive energy healing #1 of 7: 2d6 ⇒ (3, 2) = 5


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bat continues to cast guidance on Fezzik.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Seeing how cramped the area beyond the door is (or will be, once Fezzik enters), Bataleigha opts to hang back and buff the big battler for now. (Casting guidance on Fezzik.)


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Grinning, Bat tries her best to use universal sign language to relay to Fezzik: I'll open the door; you hack whatever's on the other side in two. When the big guy's ready, Bat tries to open the door.

For the sake of potential comedic miscommunication, lemme roll a Bluff check to pass a secret message.

Bluff: 1d20 + 2 ⇒ (12) + 2 = 14


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1
DM Jesse Heinig wrote:
Just so everyone knows, I caught a really bad cold, and just fought that off; but I also have something going wrong in my guts that the doctors haven't figured out, which is why I've been a little off lately. I'll keep folks posted as the situation develops. Hopefully I won't be off to surgery or dying or anything awful. (Posting this note to all the games I run.)

I hope the gut issue is nothing serious. Also hope you get over the cold fairly soon as well (I hate getting sick in the summer; luckily, it hasn't happened to me in ages).


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Have fun, Zinnath. We'll watch over you.

*Digs out pink ribbons and sparkles*

@DM Jesse: Is right on the map East? I have a vague memory of that NOT being the case on one map, but that may have been the moathouse.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

"Dismantling it would probably be for the best," Bataleigha opines.

And Bat'll vote for heading east.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bataleigha scratches her head and inadvertently activates some dormant brain cells.

"Hey--I've got create water prepared!" she gushes suddenly. After emptying the wall font, she casts the spell as many times as it takes to fill it. "You're welcome!" she says to the gnolls.

Sorry, all. I really didn't think Bat had that cantrip prepared (mainly because she's not a pirate or in some desert).


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1
DM Jesse Heinig wrote:
Anyone speak gnoll?

Gno, I do gnot. :)


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1
Zinnath the Scary wrote:
I wanted to let you know that Saturday morning we're heading off for vacation, a cruise to Bermuda out of New Jersey. I should be back online Thursday.

Nice! Enjoy yourself.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Once things open up, Bat moves forward with purpose, trusty mace at the ready.

"Now, now boys--didn't your mommas ever tell you it's impolite to swarm?"

Gritting her teeth, she swings the mace at the head of one of the mangy beastmen.

+1 heavy mace (IC): 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 for bludgeoning, magic damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1
DM Jesse Heinig wrote:
This is what was killing me with overtime.

Looks good!

So.... Did any of your bosses give you an assignment and then say, "Make it so!"? :D


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Taking her cue from Avendryl, Bataleigha likewise casts guidance on the White Wonder Lizard (aka Zinnath).


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Top of Round 2

Bataleigha steps up next to Fezzik and casts shield of faith on the big battler.

(+2 deflection bonus to AC for 3 minutes)


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bat casts sound burst, trying to target the 5 gnolls closest to the southeast corner in the area of effect. I think Bat can see the right square intersection to get 'em all with the door now open.

sound burst sonic damage: 1d8 ⇒ 6 (Fort DC 14 save or stunned 1 round in addition to damage.)


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

I'll second Tronar's suggestion from a while back--the door in room 126. After SOP has been followed (trapfinding, detect magic, etc.), Bat will open that door.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

It's listed near the end of the Swag Bag linked at the top of the page, but the big two are a +1 heavy mace for Bat and a +1 shortbow for Avendryl.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

How about we say Fezzik carried some of the mundane gear to the moathouse for the mercenaries on repair/watch duty there and brought the rest back to Hommlet?

Also, how about we hang around Hommlet until the delivery from Verbobonc comes in, update our character sheets, and then return to the door to room 126 like Tronar suggested in the Gameplay Thread?


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

OK, let's assume Bat MTs Domeric's longsword and Fezzik's breastplate (300 gp + 150 gp or more...Large items cost more to make masterwork?).

Looking at the Swag Bag, we've got lots of gold. Also, what's the status on items ordered from Verbobonc? It seems like that was done a long time ago but it may be just a few days in-game.

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