Bastion Girl's page
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Okay so some backstory, my Wizard a cooky half elf teacher who thinks magic should only be used to help people and never hurt so he only uses illusions and outlaws evocation, he is our best roleplayer and a very fun character...
However, he met a Sprite he saved its life and a few diplomacy checks later it decided to follow him and live in his pocket, they made fast friends and a good duo and he decided to make her his familiar.
Now this is where things get weird, he has decided that this sprite would make a cooky little relationship if he married his little fey friend and I am curious if this has a precedent in any D&D or Paizo lore, a wizard banging his familiar... I have no idea how to handle this.
Were thinking of playing a campaign later as everyone's kids before he made this decision and so I have no idea what to do with a half fey quarter elf kid... what would that even be like? A mix breed of the highest order, would he as tall as the father? Or 9 inches tall like the mother? if he is tall would he have sprite wings? Or just look like an elf? would it even be possible?! I am sure with enlarge person and shape shifting spells it can be accomplished but would the offspring be mutated or what?!
A smooth ladys man fey blooded bard with fairy wings would be a cool character and all but I need to make sure its not done half assed.
What program does pathfinder use to make its inbook maps? Cause they look like they were built with some sort of program and not drawn by hand.
I have a evil wizard I wish to have shape change the players into mice with there ability sets and all that..
but it says in polymorph it doesnt work unless the player is willing, is there any versions or curses that supersede this?
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I have a quest where a evil wizard uses a amulet to cast a spell on the players that turns them all into mice, and they must navigate his tower as Diminutive size mouse versions of there characters retaining all there abilities and skills and gear and clothing but on a much smaller scale.
what sort of ability score changes would you suggest from this new change? I mean of course the negatives of being a Diminutive creature but i assume little fire balls would be alot less effective as well?
Okay so i am writing a story, one that takes place deep beneath the earths surface traveling to intercept a drow war party, Are there any modules that have maps and challenges for deep under earth spelunking and exploring.

Ok so one of my players wants to play a intelligent sword possessing a character and there character is actually the sword, and if they are disarmed the other being must pick the weapon back up to resume command of it.
Is there a precedent for such a thing in the world? I know there are intelligent weapons in the world and archtypes of oracles that are possessed, are there weapon curses that might accomplish this? This feels very much like a Dragon Age character concept XD
I think their Idea is for something like a once great warriors spirit sealed inside the sword and weilded by a level one novice and regaining old skills or maybe some extra plainer spirit in the body so they act all odd.
I dont want to mess with the lore of Golarion and if I do allow this I want to make sure its done right, so what sort of being could do this, what spell would be cast? how would the rules for such a being work? I have so many questions about the whole thing, to be honest though I am intrigued and very curious about how this would play out.
How the hell do you summon creatures from other realms if those creatures only exist on golarion and are not detailed to exist in any other realm in the pathfinder?
The main thing iv noticed is the Jibbering mouther, it lives in the darklands and underground but noware on any site does it call it a planer creature or give any details of which plane that may be...
Ok so I am running a game... and I try to stick as close to the lore as possible but this has bothered me for a awhile, ENTIRE Frigging countries only having like 3 or 4 settlements... Last wall only has 1! ... Are there little unamed unmarked little towns and villages littering the landscape just not worth putting on a map? Am I free to add towns to the world without screwing over the lore of the world? Or is it just a fact that the world is mostly uninhabited? What if Iwant a village that has been massicured by some orcs... do I need to destroy a town in the world? Or can I create a new one just for my plot.
I am not talking about capital cities here, just little towns and fishing villages and farmer towns, I wouldnt dream of changing a countries capital or messing with something obviously stupid like that.

One of my players is downright determined he wants to be a dragon blood sorcerer who is the direct son of a dragon almost as a arrogant draconic prince, which i thought was a pretty good idea, a lawful evil but noble demon archtype, the kind of character that talks about how evil they are and how powerful they want to become, but by the end are more good guys than bad and just have a attitude, starting off fairly cruel and merciless but slowly being changed by the friends they have surrounded themselves with.
Now I approve of this, I have confidence in this roleplayer to pull it off as he is probably the best roleplayer in my group and its ambitious and i like ambitious.
But they want to have a sword, sort of like a arcane warrior, while staying true to the sorcerer bloodlines and such, and i have seen a few ways of doing this but they are often convoluted, and iv found that there are ways of sorcerers getting magical familiars but is there anyway they can get a Arcane bonded weapon instead?
We have talked about the Tattooed sorcerer build which lets you have a familiar tattooed into your body, but as far as I can tell its only familiars not swords and items.. which sucks, i mean I cant see why not, instead of a squirm or lizard tattoo why not a sword you can summon right out of your skin?
Anyway, if there are any less round about ways to have a sorcerer using a arcane bonded weapon than id love to talk it over, If all else fails i might just allow him to do tattooed sorcerer with a arcane bonded weapon instead of familiar as a houserule, but i really hate going outside the lore of the world...
http://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo---so rcerer-archetypes/tattooed-sorcerer

One of my players is downright determined he wants to be a dragon blood sorcerer who is the direct son of a dragon almost as a arrogant draconic prince, which i thought was a pretty good idea, a lawful evil but noble demon archtype, the kind of character that talks about how evil they are and how powerful they want to become, but by the end are more good guys than bad and just have a attitude, starting off fairly cruel and merciless but slowly being changed by the friends they have surrounded themselves with.
Now I approve of this, I have confidence in this roleplayer to pull it off as he is probably the best roleplayer in my group and its ambitious and i like ambitious.
But they want to have a sword, sort of like a arcane warrior, while staying true to the sorcerer bloodlines and such, and i have seen a few ways of doing this but they are often convoluted, and iv found that there are ways of sorcerers getting magical familiars but is there anyway they can get a Arcane bonded weapon instead?
We have talked about the Tattooed sorcerer build which lets you have a familiar tattooed into your body, but as far as I can tell its only familiars not swords and items.. which sucks, i mean I cant see why not, instead of a squirm or lizard tattoo why not a sword you can summon right out of your skin?
Anyway, if there are any less round about ways to have a sorcerer using a arcane bonded weapon than id love to talk it over, If all else fails i might just allow him to do tattooed sorcerer with a arcane bonded weapon instead of familiar as a houserule, but i really hate going outside the lore of the world...
http://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo---so rcerer-archetypes/tattooed-sorcerer

One of my players is downright determined he wants to be a dragon blood sorcerer who is the direct son of a dragon almost as a arrogant draconic prince, which i thought was a pretty good idea, a lawful evil but noble demon archtype, the kind of character that talks about how evil they are and how powerful they want to become, but by the end are more good guys than bad and just have a attitude, starting off fairly cruel and merciless but slowly being changed by the friends they have surrounded themselves with.
Now I approve of this, I have confidence in this roleplayer to pull it off as he is probably the best roleplayer in my group and its ambitious and i like ambitious.
But they want to have a sword, sort of like a arcane warrior, while staying true to the sorcerer bloodlines and such, and i have seen a few ways of doing this but they are often convoluted, and iv found that there are ways of sorcerers getting magical familiars but is there anyway they can get a Arcane bonded weapon instead?
We have talked about the Tattooed sorcerer build which lets you have a familiar tattooed into your body, but as far as I can tell its only familiars not swords and items.. which sucks, i mean I cant see why not, instead of a squirm or lizard tattoo why not a sword you can summon right out of your skin?
Anyway, if there are any less round about ways to have a sorcerer using a arcane bonded weapon than id love to talk it over, If all else fails i might just allow him to do tattooed sorcerer with a arcane bonded weapon instead of familiar as a houserule, but i really hate going outside the lore of the world...

One of my players is downright determined he wants to be a dragon blood sorcerer who is the direct son of a dragon almost as a arrogant draconic prince, which i thought was a pretty good idea, a lawful evil but noble demon archtype, the kind of character that talks about how evil they are and how powerful they want to become, but by the end are more good guys than bad and just have a attitude, starting off fairly cruel and merciless but slowly being changed by the friends they have surrounded themselves with.
Now I approve of this, I have confidence in this roleplayer to pull it off as he is probably the best roleplayer in my group and its ambitious and i like ambitious.
But they want to have a sword, sort of like a arcane warrior, while staying true to the sorcerer bloodlines and such, and i have seen a few ways of doing this but they are often convoluted, and iv found that there are ways of sorcerers getting magical familiars but is there anyway they can get a Arcane bonded weapon instead?
We have talked about the Tattooed sorcerer build which lets you have a familiar tattooed into your body, but as far as I can tell its only familiars not swords and items.. which sucks, i mean I cant see why not, instead of a squirm or lizard tattoo why not a sword you can summon right out of your skin?
Anyway, if there are any less round about ways to have a sorcerer using a arcane bonded weapon than id love to talk it over, If all else fails i might just allow him to do tattooed sorcerer with a arcane bonded weapon instead of familiar as a houserule, but i really hate going outside the lore of the world...

So in my game I am going to have my level two wonder into a dragons den to find a massive pile of loot, I want the Red dragon to be intimidating and aggressive but polite and cordial and to expect the players to refer to him as king, lord or even god.
Iv decided he will let them live if they can beat him in a game of riddles
cause he is bored, but if any of the players are rude or attempt stealing from him they will get one warning before having him become aggressive...
This is a adult Wyrm a level two party cannot kill a CR 16 creature like that, and if they are rude the dragon will expect them to make tribute to make amends for being rude by giving up one magical item.
am I expecting to much from my players? to be careful and respectful of the dragon? and is the punishment for failing to do so to harsh? by payment or death?
I want this situation to be incredibly frightening and serious and to put a fear into the players and a feeling of hopelessness but Im not sure if I can predict there actions.
Hopefully they will get the seriousness of it ASAP and buckle down, but if not I would really rather not just flat out kill a player to make my point... but if I did they would realize I am not giving them any slack in this encounter.
Do you think I am being a fair GM?
I think its important to scare them into not stealing the gold cause a level two party walking out of a treasure hoard with there pockets full to the brim and mithrel magical weapons is a little to generous, the point is to tempt them as like a challenge.
I would also like some advice coming up with a few riddles for the dragon.
Ok so I have a villain who is trying to basically open a gate into the abyss and bring the demon lords into the Material realm effectively trying to destroy galarion, But I dont know how to go about doing this... from what iv researched it seems you can access the Abyssal realms through the Maelstrom but how do you get into Maelstrom? do you need to create a gate of some sort? and if so what materials do you need?
Ok so I have a villain who is trying to basically open a gate into the abyss and bring the demon lords into the Material realm effectively trying to destroy galarion, But I dont know how to go about doing this... from what iv researched it seems you can access the Abyssal realms through the Maelstrom but how do you get into Maelstrom? do you need to create a gate of some sort? and if so what materials do you need?

Ok i need help! I had a little story ware I put a whithered old man starving and one of the heros fed him and I decided as a reward for being generous to these this old man it was some sort of test and he was granted a amulet, Now I want this to be from a god of Generosity or any god or magical force that would suit the test to be honest...
Also im having a hell of a time thinking of a actual effect of this amulate, what it could do!
If anyone has any suggestions ware to take this story please i want to hear it!
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I had created a magical item that was a ring that had a larva inside a redstone perched on it and when you whisper the words fly into it the stone hatches into a dragon fly which you can control for 1 minute before it shrivels up and dies, it can be used once the old dragon fly does, now my players are convinced that this useless funny little ring I made is going to be used in one of the puzzles... they keep trying to make it do things like pick up keys which its to small for as a tiny creature cant lift a key...
Can anyone think of a use for this summon creature spell?

Ok so we started the quest of the everflame and one of my party members made a mistake and got eveyrone electrocuted to death...
There was little i could do about it and told them from the start i will not be using plot armor if you die then you die...
However! they didnt just understandably move on and make new charecters or even argue with the eachother over whos fault it was, They turned on me yelling at me and saying this was my fault for not properly balencing the dungeon!
They said That since nobody made a healer and they were a party of three not four that they were saverly handicapped and that this mission was intended for a full party with one of each class type (( Fighter rogue wizerd and healer ))
They said I should had thrown them more health potions every time they were hurt or changed the encounters to be easier on them for there handicap.. (( By the way i already doubled the amount of health potions the module told me to give them ))
Every encounter somone would almost die or become saverly wounded but to me i just felt like it was chalenging nobody had died untill the wizerd ran into a AOE trap that shocked everyone with 3D6 every 1d8 turns... the only one that was standing afer the inital shock was the fighter who thought it only went off cause the wizerd was running so he waited in place for 10 whole turns untill it was ready to fire again and shocked him again.
(( they were wounded from fighting skelitons just before ))
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Also later today I was yelled at again when I said that you wont die as much when you get to higher levels (( around level 5 )) I said then your heros will be less novice and able to servive longer and threw more encounters before falling over.
and the response was "No you f$*&ing idiot... do I have to explain to you thaaat the mooonsters get strooonger as the plaaayers do... dont be so stupid of course it will be just as hard as it is now! the creators of pathfinder arent that incompetent that they would make the game easier as you level"
Ok so one of my players is playing a Dwarven paladin and im doing all the research to make sure there all sticking in the lore and such.
Such as he is a paladin of torog so he has to tie rings into his beard as one of the common traits of that deity.
Now he cant decide on his last name and I offerd to find a notible dwarven clan for him to be apart of... however i cant seem to figure out ware to look so i was hoping anyone here well versed in galarion lore may help.
Im not looking for like a clan thats super in your face ultra important like a king or somthing... just one that has some creed to it or would be a neat tie in to the world.

Knowledge Checks...
Oki So one of my players is a Wizerd with alot of knowledges on just about everything in this dungeon but at some points I feel great discomfort informing them to roll a arcane knowledge checks, I am the type of GM that likes to keep my rolls secret and be build suspense for my players.
However when they came across a Golem that was meant to be a trap to appear as a statue and spring to life when they trigger it, After the encounter he started to yell and throw a fit that I should have told him to make a arcane knowledge check the moment the creature came into view not roll it in secret.
He also demanded that I show him all the creatures stats, Exactly how much health it had and all of its weaknesses... wich takes alot of the fun out of it personally.
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What I want to know is exactly how to go about knowledge checks with my GMing style... Do I inform the player to roll there own checks every single time they encounter a creature? and tell them exactly wich one to roll?
Id much prefure that when trying to figure somthing out they choose to apply there knowledges of there own accord and then make there own rolls... all passive knowledge checks that happen naturally id roll.
It takes out half the effort if i tell them exactly wich knowledge to apply instead of trying to figure it out by guessing at the creatures type and rolling there chosen feild of information...
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One more thing... When he attempted to make a knowledge check during another players turn I told him to wait untill it was his turn to apply his skills... this angerd my players as they demanded that since knowledge checks and talking are free actions you can do them at any point during the battle weather its your turn or not.
And for me Id think if you had somthing important to yell to the other players you would wait untill your turn to tell them the secret or weekness of a beast.
Sooo I got a question, One of my players keeps requesting to apply there native Rusky accent, And I keep telling them... "Sorry I dont think there are a Slovak variant on humans you can play... Perhaps Wulfan if your lucky but thats more Scandinavian"
They seem to think the kellid wich I inform them... Think more of a entire ethnicity of conan the barbarian.
Anyway... I was hopeing somebody here would be able to help me pin down a slovak sounding ethnicity, They are holding my beloved kellids hostage and are prepared to f+#$ with the lore of Golarion, And if you know anything about OCD I cant let this go easily.
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