Harsk

Basalt Stonepeak's page

178 posts. Organized Play character for Dax Thura.


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Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Congratulations!

Dayjob
Profession (ambassador) 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt doesn't have mysticism. He'll make sure our ship is ready to take off as soon as everyone is on board.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Are there any chambers we've missed so far? If so, Basalt will try there.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt hauls as much as he can from the hold.

Athletics: 1d20 + 7 ⇒ (10) + 7 = 17

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt will peruse the main hold.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Computers: 1d20 + 5 ⇒ (4) + 5 = 9

Basalt calls for Draken. "This is more than me. Can you take a look at it?"

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

"Sure" Basalt sounds disappointed as he half-heartedly throws a punch at red before going to the door.

Thunderstrike Pulse Gauntlet v EAC: 1d20 + 5 ⇒ (2) + 5 = 7 Blunt and Sonic Damage: 1d6 + 7 ⇒ (4) + 7 = 11

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Reflex: 1d20 + 7 ⇒ (12) + 7 = 19

When is that Aldroxis going to learn? AoO Thunderstrike Pulse Gauntlet v EAC: 1d20 + 5 ⇒ (2) + 5 = 7 Blunt and Sonic Damage: 1d6 + 7 ⇒ (1) + 7 = 8

"This would go much easier on you if you just give up." Get'Em! on Aldroxis

Thunderstrike Pulse Gauntlet v EAC: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 Blunt and Sonic Damage: 1d6 + 7 ⇒ (6) + 7 = 13

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Only one hit! How high is his AC? I want that armor.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Aldroxis is blind and casting a spell while next to Basalt? OK
AoO Thunderstrike Pulse Gauntlet v EAC: 1d20 + 5 ⇒ (14) + 5 = 19 Blunt and Sonic Damage: 1d6 + 7 ⇒ (5) + 7 = 12

Basalt goes all out against the blind Aldroxis

Thunderstrike Pulse Gauntlet v EAC: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18 Blunt and Sonic Damage: 1d6 + 7 ⇒ (5) + 7 = 12

Thunderstrike Pulse Gauntlet v EAC: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17 Blunt and Sonic Damage: 1d6 + 7 ⇒ (4) + 7 = 11

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt pulls out a grenade and tosses into the midst of the enemy.

Flash Grenade: 1d20 + 7 ⇒ (10) + 7 = 17 Blind DC 14: 1d4 ⇒ 3 rounds.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt steels himself and steps into the teleporter.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt also looks for hidden doors. He pulls out his broad-spectrum scanner to help. "The right tool for the right job""
Perception: 1d20 + 6 ⇒ (19) + 6 = 25 +4 to search

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

No time to search. Basalt keeps going.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Let's make sure we take the easily transportable loot and continue on.

Basalt continues to press forward in the hopes of finding a way to save the ship before it explodes.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt tries to read the inscription.

Culture w/Expertise: 1d20 + 8 + 1d6 + 1 ⇒ (14) + 8 + (1) + 1 = 24
Languages: Castrovelian, Common, Draconic, Drow, Dwarven, Gnome, Goblin, Jinsul, Kasatha, Ysoki

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Basalt gathers up the aeon stones "Yes. Let's keep moving. Don't forget we have a time limit."

Culture w/Expertise: 1d20 + 8 + 1d6 + 1 ⇒ (12) + 8 + (1) + 1 = 22

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

"Oh no. You came for a fight and I'm not going to let you leave now." Basalt activates his jet pack and goes after the robot. He tosses another grenade at it.

Flash Grenade: 1d20 + 5 ⇒ (14) + 5 = 19 Blind DC 14: 1d4 ⇒ 4 rounds

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt pitches his next grenade.

Frag Grenade DC 13: 1d20 + 7 ⇒ (10) + 7 = 17 Piercing Damage: 1d6 ⇒ 6

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt steps forth and tosses a grenade in the midst of the robots.

Frag Grenade I: 1d20 + 7 ⇒ (17) + 7 = 24 Piercing DC 13: 1d6 ⇒ 3

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

I'm guessing we should roll initiative?

Initiative: 1d20 + 7 ⇒ (6) + 7 = 13

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

"We have to get to those engines." Basalt makes sure his suit's enviro-seals are active and goes out of the escape pod bay.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Krara, a nat 20 in starship combat doesn't do more hull points. It does an automatic crit if the damage does any hull points.

"Father of stone!" Basalt exclaims. He gets to work on getting the shields back.

Divert to shields Engineering: 1d20 + 8 + 1d6 + 1 ⇒ (20) + 8 + (1) + 1 = 30

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt punches buttons and moves power over to the engines. Fly trapezoids around those guys.

Engineering: 1d20 + 8 + 1d6 + 1 ⇒ (19) + 8 + (4) + 1 = 32

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt goes to boost the power output of the weapons.

Engineering: 1d20 + 8 + 1d6 + 1 ⇒ (7) + 8 + (1) + 1 = 17

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt doesn't like any of the work that was done in engineering. It's not that it was shoddy work, he just doesn't like it.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt continues to work with Patrig

Engineering: 1d20 + 8 + 1d6 + 1 ⇒ (1) + 8 + (5) + 1 = 15

The dice roller continues to prove its hatred of me.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt talks shop with Patrig. He helps keep the mechanic on task by asking leading questions and offering good suggestions.

Engineering: 1d20 + 8 + 1d6 + 1 ⇒ (11) + 8 + (3) + 1 = 23

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

"Work together. Together you can raise monuments and bring down mountains."

What do the azlanti have on them?

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt uses his jump jets to move to try and cut off Green's escape.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt again engages his jump jets to get closer to blue and fires at him.

Bruiser Decoupler Pistol v EAC: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 Acid Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt uses jump boots to get better position before tossing a grenade near red and blue.

Flash Grenade: 1d20 + 5 ⇒ (9) + 5 = 14 DC 14 or Blind for: 1d4 ⇒ 3 rounds

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt double moves to cover.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

You can. You also get a +2 to that roll due to the ship's computer.

There's a dwarf in engineering. I know, weird, right?
Engineering: 1d20 + 8 + 1d6 + 1 ⇒ (15) + 8 + (1) + 1 = 25

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

"The life of a Starfinder, my friend. It is nothing like I thought and I'm loving every minute of it. I don't know if I could go back to being a simple miner again."

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Sorry for being late to the game. My invite was lost in the mail.

Basalt is a young dwarf. He's well attired and seems comfortable with the weapons and gear that he carries.

"Well met. Names Basalt. My clan comes from Salvation's Moon. If we're going after old Golarion data, I want in."

Vote: Drake
Vote: Construction Bay

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Keep actions as is.

Basalt continues to box with the jinsul.
Thunderstrike Pulse Gauntlet v EAC: 1d20 + 4 ⇒ (12) + 4 = 16 Blunt and Sonic Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Potential Crit (low is good): 1d100 ⇒ 76

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Round 3
"You're the one that should worry over their life, ugly." Basalt uses Get'em against the jinsul as he punches it.

Thunderstrike Pulse Gauntlet v EAC: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 Blunt and Sonic Damage: 1d6 + 5 ⇒ (1) + 5 = 6

FYI If you hadn't taken the jinsul's turn out of order, Basalt would have move to it, so couldn't use Get'Em! Adjudicate as you will.

Fort: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Round 4
Confusion: 1d100 ⇒ 77 attack nearest creature. I assume the Will save comes at the end of his turn.
Assuming I don't get to choose: Wraith= 1, Jinsul =2, Krara= 3
1d3 ⇒ 2
Basalt uses his power gauntlets.
Thunderstrike Pulse Gauntlet v EAC: 1d20 + 4 ⇒ (7) + 4 = 11 Blunt and Sonic Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Will: 1d20 + 5 ⇒ (16) + 5 = 21 +2 v spell

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

"So I'm supposed to give nugget of fool's gold over your death?" Basalt tries to get out of the way of the fire.

Reflex: 1d20 + 6 ⇒ (2) + 6 = 8

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt uses another burst from his jet pack to make it to the top of the column and lobs a flash grenade at the jinsul.

Flash Grenade: 1d20 + 4 ⇒ (5) + 4 = 9 Blinded DC 13: 1d4 ⇒ 4

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt will use two boosts of his jump jets to climb the column, catching a handhold in between them.
Athletics: 1d20 + 6 ⇒ (18) + 6 = 24
Athletics: 1d20 + 6 ⇒ (14) + 6 = 20

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

"Looks like it wants to go down fighting. Let's oblige it." Get'Em on driver.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

"Yes. I do want a ride." Basalt targets the blue driver.

Azimuth Laser Pistol v EAC: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 Fire Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt moves up with the others. "Shoot at that one!" use Get'Em on green gunner.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Due to the distance, Basalt chooses his laser pistol to fire. He targets the gunner.

Azimuth Laser Pistol v EAC: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21 Fire Damage: 1d4 + 2 ⇒ (1) + 2 = 3 2nd rng inc

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Stay in engineering.

Spoiler:
Basalt continues to put power into the shields.
Engineering: 1d20 + 7 ⇒ (18) + 7 = 25

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

With the ship actually damaged, Basalt will switch to Engineering.

Spoiler:
Divert power to shields Engineering: 1d20 + 7 ⇒ (9) + 7 = 16

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Still no damage. Staying at the science station.

Spoiler:
Continue to target power core.
Computers: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

With no damage to the ship last turn, Basalt will stay at the science station.

Spoiler:
He'll target the jinsul's power core.
Computers: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

I'm good with the bonuses going to pilot and gunner.