Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
"Sure" Basalt sounds disappointed as he half-heartedly throws a punch at red before going to the door. Thunderstrike Pulse Gauntlet v EAC: 1d20 + 5 ⇒ (2) + 5 = 7 Blunt and Sonic Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
Reflex: 1d20 + 7 ⇒ (12) + 7 = 19 When is that Aldroxis going to learn? AoO Thunderstrike Pulse Gauntlet v EAC: 1d20 + 5 ⇒ (2) + 5 = 7 Blunt and Sonic Damage: 1d6 + 7 ⇒ (1) + 7 = 8 "This would go much easier on you if you just give up." Get'Em! on Aldroxis Thunderstrike Pulse Gauntlet v EAC: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 Blunt and Sonic Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
Aldroxis is blind and casting a spell while next to Basalt? OK
Basalt goes all out against the blind Aldroxis Thunderstrike Pulse Gauntlet v EAC: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18 Blunt and Sonic Damage: 1d6 + 7 ⇒ (5) + 7 = 12 Thunderstrike Pulse Gauntlet v EAC: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17 Blunt and Sonic Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
Basalt also looks for hidden doors. He pulls out his broad-spectrum scanner to help. "The right tool for the right job""
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
Let's make sure we take the easily transportable loot and continue on. Basalt continues to press forward in the hopes of finding a way to save the ship before it explodes.
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
Basalt tries to read the inscription. Culture w/Expertise: 1d20 + 8 + 1d6 + 1 ⇒ (14) + 8 + (1) + 1 = 24
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Culture w/Expertise: 1d20 + 8 + 1d6 + 1 ⇒ (12) + 8 + (1) + 1 = 22
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
"Oh no. You came for a fight and I'm not going to let you leave now." Basalt activates his jet pack and goes after the robot. He tosses another grenade at it. Flash Grenade: 1d20 + 5 ⇒ (14) + 5 = 19 Blind DC 14: 1d4 ⇒ 4 rounds
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
Krara, a nat 20 in starship combat doesn't do more hull points. It does an automatic crit if the damage does any hull points. "Father of stone!" Basalt exclaims. He gets to work on getting the shields back. Divert to shields Engineering: 1d20 + 8 + 1d6 + 1 ⇒ (20) + 8 + (1) + 1 = 30
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
Basalt talks shop with Patrig. He helps keep the mechanic on task by asking leading questions and offering good suggestions. Engineering: 1d20 + 8 + 1d6 + 1 ⇒ (11) + 8 + (3) + 1 = 23
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
Basalt again engages his jump jets to get closer to blue and fires at him. Bruiser Decoupler Pistol v EAC: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 Acid Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
Basalt uses jump boots to get better position before tossing a grenade near red and blue. Flash Grenade: 1d20 + 5 ⇒ (9) + 5 = 14 DC 14 or Blind for: 1d4 ⇒ 3 rounds
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
You can. You also get a +2 to that roll due to the ship's computer. There's a dwarf in engineering. I know, weird, right?
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
"The life of a Starfinder, my friend. It is nothing like I thought and I'm loving every minute of it. I don't know if I could go back to being a simple miner again."
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
Sorry for being late to the game. My invite was lost in the mail. Basalt is a young dwarf. He's well attired and seems comfortable with the weapons and gear that he carries. "Well met. Names Basalt. My clan comes from Salvation's Moon. If we're going after old Golarion data, I want in." Vote: Drake
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
Keep actions as is. Basalt continues to box with the jinsul.
Potential Crit (low is good): 1d100 ⇒ 76
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
Round 3
Thunderstrike Pulse Gauntlet v EAC: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 Blunt and Sonic Damage: 1d6 + 5 ⇒ (1) + 5 = 6 FYI If you hadn't taken the jinsul's turn out of order, Basalt would have move to it, so couldn't use Get'Em! Adjudicate as you will. Fort: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 Round 4
Will: 1d20 + 5 ⇒ (16) + 5 = 21 +2 v spell
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
Basalt uses another burst from his jet pack to make it to the top of the column and lobs a flash grenade at the jinsul. Flash Grenade: 1d20 + 4 ⇒ (5) + 4 = 9 Blinded DC 13: 1d4 ⇒ 4
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
Basalt will use two boosts of his jump jets to climb the column, catching a handhold in between them.
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
Due to the distance, Basalt chooses his laser pistol to fire. He targets the gunner. Azimuth Laser Pistol v EAC: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21 Fire Damage: 1d4 + 2 ⇒ (1) + 2 = 3 2nd rng inc
Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6
With no damage to the ship last turn, Basalt will stay at the science station. Spoiler: He'll target the jinsul's power core.
Computers: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 |
