[SFS Outpost III] 2-00 Fate of the Scoured Stars Tier 3-4 by GM Sedoriku (Inactive)

Game Master Sedoriku

>>Maps!<<
Fleet Locations
Starship Combat Cheat Sheet
Boons:
2) Aid another (+2) on skill or attack rolls for one round OR Gain two benefits of an Aid token
4) Boost Perception, Mysticism (and become trained in it), or Sense motive by +2 OR Gain +1 to 1 saving throw: Vexus
5) Roll 1 Int, Wis, or Cha skill check twice and take the better: Wraith, Basalt, Krara, Vexus, Requiem, Rahdokama


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Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

"Everything we do, we do together. Each person is an important part of the team and the community. We don't sacrifice anyone."

Baslt's Vote is to help the Master of Stars.B

Second Seekers (Roheas)

Male Vlaka Mystic (Empath) /3 [Dream Prophet] | SP 8/18 HP 22/22 | RP 4/6 | 16 EAC ; 18 KAC | 26 CMD (KAC+8) Fort +1; Ref +2; Will +8 | Init: +1 | Perc: +14, SM: +14 | Speed 20ft | Blinsight (Hearing) 60’ | Blindsight (Scent) 30’ | Spells: Level 1: 3/4 | Active conditions: None.

Following the call to withdraw from Radazasm, Requiem spends the rest of their energy in healing spells to cure the wounds suffered by the Jinsul guns. They then take the opportunity to meditate for a while on the time spent here before falling asleep only to be awoken by the call to arms. Sleepily the join their companions upon the Maiden's bridge.

"I agree, Fitch is one of our own and we leave no-one behind if we can help it. I was trapped here in the Scoured Stars before and I would ask none to suffer the same fate."

Help Fitch

Acquisitives

Male android Vanguard 4 (Death-touched, Boundary Aspect) SP 40 / 40 | HP 32 / 32 | RP 5 / 5 | KAC 22 EAC 21 | Fort 7 Ref 8 Will 2 | Init +4 | Percp +10 | Speed 30ft | Entropic Strike +9 (1d4+7 A or B), Laser Pistol +8 (1d4+2 F)

Vexus nods in agreement. He is all for helping Fitch.

Acquisitives

Female N Android Operative (Ghost), Buffs: | hp 22/22| sp 21/21| Resolve: 4/4 | EAC 15 KAC16 CMD 24 | F: +3, R +6, W +3 | Init: +4 | Perc: +8, SM: +2 | Speed 40 ft | Conditions:

This approach is tactically unsound. Fitch has made an irrational decision and pursuing him jeopardizes the mission.

Wraith votes A for the RP, but honestly I'm fine with whatever the group wants to do


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Well, given the 4 votes for plan B, I reported our table as voting for that. We'll see what the other tables vote for.

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None
Basalt Stonepeak wrote:
"Everything we do, we do together. Each person is an important part of the team and the community. We don't sacrifice anyone."

"WELL SAID! Looks like this is your mission, lad. We will follow your lead."

He later goes to find Requiem. The vlakla can clearly tell the vesk is not good at asking for help. "HMPH! So ah, that was some crazy action out there, huh? Good thing most of you got through unscathed...I seem to have sustained a few battle injuries along the way, perhaps, you could show me to fix some of these wounds? HMPH!"

Any healing would be much apreciated, Requiem. Thank you! :)


First Seeker Elsebo gives out one last status report as you come to a decision. "We have fended off a horde of jinsuls and secured the stability of our scanning towers, which will continue to feed us crucial information about the enemy."

Table GMs, the Scanner Defense mission is complete and the Tower Intel condition is now in effect.

First Seeker Jadnura addresses the fleet as the decision has been set. “We will not leave our comrades to confront this armada alone, even in a ship as powerful as the Master of Stars. We are Starfinders, after all! Agents, attack the peripheral crafts and leave the dreadnought to Fitch and her team! Continue on to Bastiar-5 once we’ve thinned their ranks.”

Table GMs, Please proceed directly with Part 3. Part 1 and Part 2 Missions are now all closed. Deadlocked Fleet condition is now in effect.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Okay some people got a few clears in just under the wire it seems. you gain a boon from the scanner towers. Your comms receive a flood of data from the secured scanning towers. You feel you can use these to your advantage.
Once per encounter for the remainder of the scenario, each of you can roll twice on any Intelligence-, Wisdom-, or Charisma-based skill check or starship combat check and take the better result. This has been added to the boons slides of the maps. (page 8 and 9 in case this link isn't direct) Feel free to use them!

With the Master of Stars behind you drop out of the Drift and aim straight for the center of the jinsul fleet. You swing in and cut off a larger strong looking vessel and with some help from other Starfinders cut it off into a one-on-one battle, which the other ship seems more than happy to take up with you.

Please see discussion as there are more than a few important things to be discussed there!

Combat Start

GM Dice:

engineer: 1d20 + 10 ⇒ (3) + 10 = 13
Init: 1d20 + 15 ⇒ (7) + 15 = 22

++++++++++++++++
Ship status: Fw:15/15 Pt:15/15 Sb:15/15 Aft:15/15 Hull:55/55. No criticals. Light Blue

Last known enemy ship status: No readings yet purple

Round 1
Active conditions: Starfinder and Jinsul fleets

Pilot: Wraith-19 Please roll initiative, if you roll less than 23 please move first.
Captain: Rahdokama?
Engineer/Science officer: Basalt?
Gunners: Vexus, Krara (engineer?) (+2 to gunnery checks from fleet)
Magic officer: ‘Requiem’

Bold are up!
++++++++++++++++
Current map (Slide 24)

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

Radokhama stands from his seat on the ship, and slams his fist on the control panel, clearly indicating he doesn't exactly know how to use them. "Basalt! You on those radar thingies? This is your mission - tell us what we are up against!"
He inspires the Science Officer to scan!
Diplomacy: 1d20 + 8 + 1d6 ⇒ (8) + 8 + (4) = 20


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

That could also apply to Requiem who can scan with mysticism

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt will go with computers this turn and default to engineer for the rest of the fight.

What are the stats for the Sunrise Maiden?
Scan
Computers: 1d20 + 4 ⇒ (14) + 4 = 18 plus any bonus from ship computer


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

There's a list of the stats on the Campaign Tab as well as at the end of the cheat sheet. The ship has a +2 bonus to computers as well as a +2 from Rahdo means that's a 22, sadly just short of 10 over the DC

Scanning the enemy ship shows that it is a medium explorer with some good engines. There's six life signs on board as well. Pushing the sensors further, Basalt finds that the thing is maneuverable and has good armor/counter defenses and shields. This won't go down without a few good hits.

Jinsul Hull Breaker
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 17; TL 18
HP 65; DT —; CT 13
Shields light 60 (forward 15, starboard 15, port 15, aft 15)
Power Core Arcus Heavy (130 PCU); Drift Engine Signal Basic;
Complement 6

Second Seekers (Roheas)

Male Vlaka Mystic (Empath) /3 [Dream Prophet] | SP 8/18 HP 22/22 | RP 4/6 | 16 EAC ; 18 KAC | 26 CMD (KAC+8) Fort +1; Ref +2; Will +8 | Init: +1 | Perc: +14, SM: +14 | Speed 20ft | Blinsight (Hearing) 60’ | Blindsight (Scent) 30’ | Spells: Level 1: 3/4 | Active conditions: None.

Healing:
So Requiem has their Healing Touch which will heal one person of 15HP and three Mystic Cures to assist people beyond that:

Mystic Cure: 1d8 + 5 ⇒ (2) + 5 = 7
Mystic Cure: 1d8 + 5 ⇒ (4) + 5 = 9
Mystic Cure: 1d8 + 5 ⇒ (6) + 5 = 11

Requiem takes up position on an arcane sigil insribed upon the Sunrise Maiden's Bridge and settles into a cross-legged position. Their bones and braids clack together as they begin to meditate and chant softly, connecting with the Maiden's power core.

Mysticism Dc14: 1d20 + 12 ⇒ (4) + 12 = 16

"The Jinsul are known to flip and fly - I perceive their possible movements from the river of fate"

Wraith gains +2 to the Pilot Initiative check from precognition

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

The Sunrise Maiden's computers give +1 to two of our roll each round: I would propose we have those be consistently used by Wraith for the initiative roll, and by Vexus for the gunning with our best weapon. Does that sound good to everyone, or are there other suggestions?
(All Piloting checks get another +1 regardless from the ship, and all Computers checks get a +2

Requiem: which weapon are you replacing with the Aeon Caster? Looks like the forward gyrolaser is currently our least-powered one.

Krara moves herself in front of the gun controls for now as the ships close. Does the River of Fate expect it will have some new scrap floating in it soon?

Vexus is a bit better of a gunner than me, so will defer the Turret gun to him. Krara will fire the gun in whatever arc the jinsul craft ends in this round. She will have upgraded the 1d2 ⇒ 1 Port laser gun with her Solar Weapon upgrade (it adds 1 to damage)

Gunning: 1d20 + 7 ⇒ (14) + 7 = 21
Damage depending on which weapon I end up firing


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Krara, thanks for rolling, and it doesn't matter too much this round due to Rahdo posting before everyone else, but if everyone could put their posts in spoilers to help keep metagaming down that would be awesome.

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

GM:
Will do

Acquisitives

Male android Vanguard 4 (Death-touched, Boundary Aspect) SP 40 / 40 | HP 32 / 32 | RP 5 / 5 | KAC 22 EAC 21 | Fort 7 Ref 8 Will 2 | Init +4 | Percp +10 | Speed 30ft | Entropic Strike +9 (1d4+7 A or B), Laser Pistol +8 (1d4+2 F)

Vexus is pumped to be in a real starship combat, his first! Settling into the gunnery position, he eagerly taps the controls and flips through displays, looking for the right moment to make a shot.

Gunning - Turrent: 1d20 + 9 ⇒ (6) + 9 = 15
Add a +1 from computers to that if we can spare it

***Vexus would also like to cash in the bonus to gunnery check boon, for a total of 18 on this check***

Turret damage: 3d6 ⇒ (2, 2, 2) = 6

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

I'm good with the bonuses going to pilot and gunner.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Don't forget you have a +2 bonus from the fleets being in the same area, meaning you would be getting an 18 even if you didn't use the boon.

Acquisitives

Male android Vanguard 4 (Death-touched, Boundary Aspect) SP 40 / 40 | HP 32 / 32 | RP 5 / 5 | KAC 22 EAC 21 | Fort 7 Ref 8 Will 2 | Init +4 | Percp +10 | Speed 30ft | Entropic Strike +9 (1d4+7 A or B), Laser Pistol +8 (1d4+2 F)
GM Sedoriku wrote:
Don't forget you have a +2 bonus from the fleets being in the same area, meaning you would be getting an 18 even if you didn't use the boon.

Great! Will save the boon then

Acquisitives

Female N Android Operative (Ghost), Buffs: | hp 22/22| sp 21/21| Resolve: 4/4 | EAC 15 KAC16 CMD 24 | F: +3, R +6, W +3 | Init: +4 | Perc: +8, SM: +2 | Speed 40 ft | Conditions:

I'll add the +2 and the ship's +1 to my initiative check. Does that 2 apply to all piloting checks? Anything else that I'm missing?

Wraith straps in to the pilot's seat and jacks into the computers there.

Initiative
1d20 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19

Engaging with a new piloting computer is always disorienting at first, and it takes her a moment to get her equilibrium.

I want to see if I can get them to close with us, but let me know if you guys have input on our positioning.

Wraith takes evasive maneuvers as she prepares to close.

Piloting
1d20 + 11 + 1 + 2 ⇒ (11) + 11 + 1 + 2 = 25


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

The other ship definitely looks like it's wanting to close in on you guys.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Requiem connects with the spirit of the ship and then uses her spirit to fuel his precognition, showing the vlaka a vision of the jinsul's movement. He relays the data to Wraith-19.

Wraith then uses it to try getting the drop on the enemy but she's still not used to the new controls and gets a little trigger happy flying forward a bit earlier than the enemy. They however end up flying across the distance as fast as possible on a full burn.

With the two facing each other across the gap, they both fire their forward and turret weapons, the jinsul however misses due to Wraith and her excellent piloting, whereas Krara and Vexus both hit with their gyro laser and particle beams respectively. But they only dent the front shield as far as you can see. 2 hits from you but sadly only 7 damage

Rolls:

Krara damage: 1d8 ⇒ 1
captain encourage gunner 2: 1d20 + 6 ⇒ (3) + 6 = 9
Gunner 1: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Gunner 2: 1d20 + 8 + 2 - 2 ⇒ (1) + 8 + 2 - 2 = 9
Scan: 1d20 + 10 ⇒ (3) + 10 = 13
R2 divert guns: 1d20 + 10 ⇒ (8) + 10 = 18
R2 Init: 1d20 + 15 ⇒ (10) + 15 = 25

++++++++++++++++
Ship status: Fw:15/15 Pt:15/15 Sb:15/15 Aft:15/15 Hull:55/55. No criticals. Light Blue

Last known enemy ship status: Fw:8/15 Pt:15/15 Sb:15/15 Aft:15/15 Hull:65/65. No criticals.purple

Round 2
Active conditions: Starfinder and Jinsul fleets

Pilot: Wraith-19 Please roll initiative, if you roll less than 26 please move first.
Captain: Rahdokama
Engineer: Basalt
Gunners: Vexus, Krara (+2 to gunnery checks from fleet)
Magic officer: ‘Requiem’

Bold are up!
++++++++++++++++
Current map (Slide 24)

Second Seekers (Roheas)

Male Vlaka Mystic (Empath) /3 [Dream Prophet] | SP 8/18 HP 22/22 | RP 4/6 | 16 EAC ; 18 KAC | 26 CMD (KAC+8) Fort +1; Ref +2; Will +8 | Init: +1 | Perc: +14, SM: +14 | Speed 20ft | Blinsight (Hearing) 60’ | Blindsight (Scent) 30’ | Spells: Level 1: 3/4 | Active conditions: None.

Feeling Wraith begin to get familiar with the Sunrise Maiden, Requiem continues their deep meditation, feeling the ship in an intimate way they had not felt before.

”The Rivers of Fate speak to me through the Maiden...”

Magic Officer, Precognition action:

Mysticism vs DC 14: 1d20 + 12 ⇒ (6) + 12 = 18

+2 to Pilot’s Initiative

Acquisitives

Male android Vanguard 4 (Death-touched, Boundary Aspect) SP 40 / 40 | HP 32 / 32 | RP 5 / 5 | KAC 22 EAC 21 | Fort 7 Ref 8 Will 2 | Init +4 | Percp +10 | Speed 30ft | Entropic Strike +9 (1d4+7 A or B), Laser Pistol +8 (1d4+2 F)

Vexus, feeling like he is getting the hang of these controls, makes another shot. This was harder than the videogames made it out to be.

Turret Shot: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 3d6 ⇒ (2, 6, 3) = 11

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Gunner:
Krara's elation at striking the jinsul quickly turns to anger as she sees the shot barely leave a mark. She barks out to their pilot as she readies to fire again:

Attack: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27For whatever arc

"Wraith: the port side laser should have a bit more *oomph* if we can bring it to bear!

Acquisitives

Female N Android Operative (Ghost), Buffs: | hp 22/22| sp 21/21| Resolve: 4/4 | EAC 15 KAC16 CMD 24 | F: +3, R +6, W +3 | Init: +4 | Perc: +8, SM: +2 | Speed 40 ft | Conditions:

Initiative
1d20 + 11 + 2 + 1 ⇒ (13) + 11 + 2 + 1 = 27

Acknowledged, Krara. I'll keep you lined up on its forward shields. Requiem, keep those sweet dreams coming!

will wait to move the ship until after they've gone.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Requiem continues their communion with the Maiden, the ship's embrace turning warm and comforting but also connecting the vlaka to the essence, the bonds that all ships share by virtue of being ships. It give him another insight to how the enemy ship likes to move and burn.

Nice roll Wraith!
The enemy ships slides forward turns a little moves turns and then powers forward until they're broadside with you. Clearly intent on using the guns on that side of the ship.

Vexus and Krara both gear up to shoot the enemy ship.

Vexus:
Do you want to use the boon from Celita this round? Also please spoiler your rolls, they're supposed to happen at the end of the round. Also it means Rahdokama and Basalt are both immediately aware that you could use a boost when they shouldn't.

Wraith, Rahdo, Basalt you are up

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

Pleased to see that his team have most of this space flying handled, he clicks some buttons on his console, "HMPH! How do i open up a channel with the junsul ship!?" He babbles around for a few more minutes untill he can work it out, and does his best to dissociate their team, "HEY YOU JINSUL WORMS! WHAT ARE YOU DOING BACK THERE! OUR PILOT IS ASLEEP BEHIND THE WHEEL AND IS STILL OUT MANEOUVERING YOU! HAHAHAHAH"

Captain:
Taunt Bluff: 1d20 + 4 ⇒ (6) + 4 = 10

Acquisitives

Male android Vanguard 4 (Death-touched, Boundary Aspect) SP 40 / 40 | HP 32 / 32 | RP 5 / 5 | KAC 22 EAC 21 | Fort 7 Ref 8 Will 2 | Init +4 | Percp +10 | Speed 30ft | Entropic Strike +9 (1d4+7 A or B), Laser Pistol +8 (1d4+2 F)

Yes, will use the boost this round. Thanks and apologies Sedoriku!

Acquisitives

Female N Android Operative (Ghost), Buffs: | hp 22/22| sp 21/21| Resolve: 4/4 | EAC 15 KAC16 CMD 24 | F: +3, R +6, W +3 | Init: +4 | Perc: +8, SM: +2 | Speed 40 ft | Conditions:

lol Rahdo

My settings do not have a 'half-asleep' mode. I can power down, sleep, or rest on standby.

Wraith banks the ship hard to port to bring it around facing the jinsul's nosecone.

Piloting to Evade
1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

With no damage to the ship last turn, Basalt will stay at the science station.

Spoiler:
He'll target the jinsul's power core.
Computers: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Rado punches buttons around on the console as he tries to open a channel to the enemy ship. He gets through, whether from his own actions or from someone else patching him in, and tries to taunt them over their trigger happy pilot, but the fact it wasn't in Jinsul means it went over their heads sadly. A 10 is sadly not enough

Wraith flies the ship around in an arc to try targeting the front end of the ship with their port laser cannons. She also performs some stellar flips and maneuvers to keep the ship hard to hit. It looks like you moved the purple token, which is the jinsul ship. I switched the ship positions, but your ship is the light blue one, we can change colors if you prefer, though.

Basalt narrows in on the signature of the enemy's power core and sends the targeting data to the gunner's stations. Argh, that makes Krara's 18 frustratingly close.

Vexus pulls up the targeting information that Celita provided you and uses the program to ensure his shot hits the enemy, putting a further dent into the enemy's shields. Krara shifts over to the port weapons' controls and fires off a volley of laser cannon beams, punching through the shields and into the hull of the ship.

The jinsul fire back, their front weapon launching a massive bundle of chains out into space that would definitely be a bother if wraith had not been running evasive patterns. Their turret fires a few coils of lightening out as well, but miss horribly.

The ship seems to pour more power into their weapons as a shield flikers back into place on their front arc.

Rolls:

Damge Vexus: 3d6 ⇒ (1, 1, 3) = 5
Damage Krara: 2d4 + 1 ⇒ (4, 3) + 1 = 8
captain encourage gunner 2: 1d20 + 6 ⇒ (16) + 6 = 22
Gunner 1: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Gunner 2: 1d20 + 8 + 2 + 2 ⇒ (2) + 8 + 2 + 2 = 14
R3 divert Weapons: 1d20 + 10 ⇒ (8) + 10 = 18
R3 Init: 1d20 + 15 ⇒ (12) + 15 = 27
R3 Computers: 1d20 + 10 ⇒ (11) + 10 = 21
R2 Random: 1d6 ⇒ 3
FLy-by stunt: 1d20 + 15 ⇒ (20) + 15 = 35

I forgot this last round but the scenario has a random 1d6 effect happen every turn at the end of combat. This effect takes effect the following round. This time the effect is a nearby ship exploding, which requires a fly-by stunt from both pilots. This does not take up the pilot's actions for the round.

As the two ships recalculate how to move, a ship not 20 klicks away explodes sending shrapnel flying all over the place and making both pilots have to make quick decision stunts to avoid getting hit, it however could readily leave them open to getting shot at.

++++++++++++++++
Ship status: Fw:15/15 Pt:15/15 Sb:15/15 Aft:15/15 Hull:55/55. No criticals. Light Blue

Last known enemy ship status: Fw:??/15 Pt:??/15 Sb:??/15 Aft:??/15 Hull:??/65. No criticals.purple

Round 3
Active conditions: Starfinder and Jinsul fleets, 3: Nearby ship explosion

Pilot: Wraith-19 If you roll less than 27 init please move first. Also please give me a roll for a fly-by stunt, if you fail the enemy ship will get a free shot
Captain: Rahdokama
Engineer/Science officer: Basalt
Gunners: Vexus, Krara (+2 to gunnery checks from fleet)
Magic officer: ‘Requiem’

Bold are up!
++++++++++++++++
Current map (Slide 24)

Acquisitives

Male android Vanguard 4 (Death-touched, Boundary Aspect) SP 40 / 40 | HP 32 / 32 | RP 5 / 5 | KAC 22 EAC 21 | Fort 7 Ref 8 Will 2 | Init +4 | Percp +10 | Speed 30ft | Entropic Strike +9 (1d4+7 A or B), Laser Pistol +8 (1d4+2 F)

Vexus is laser focused on the display now, waiting for the right opening to fire.

Gunnery:

Gunnery check: 1d20 + 12 ⇒ (4) + 12 = 16 damage: 3d6 ⇒ (3, 2, 5) = 10

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

That's it! We're getting them!

Gunning:
Attack: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21

Second Seekers (Roheas)

Male Vlaka Mystic (Empath) /3 [Dream Prophet] | SP 8/18 HP 22/22 | RP 4/6 | 16 EAC ; 18 KAC | 26 CMD (KAC+8) Fort +1; Ref +2; Will +8 | Init: +1 | Perc: +14, SM: +14 | Speed 20ft | Blinsight (Hearing) 60’ | Blindsight (Scent) 30’ | Spells: Level 1: 3/4 | Active conditions: None.

Once more pulling into the river of fates through the Maiden's connection to the drift, Requiem calls out the co-ordinates granted to them, viewing the moving ships in their minds eye - The Jinsul a hateful jagged shape in purple and the Maiden in a vibrant blue. The fleets around them are dim and grey until one explodes nearby.

Precognition:
Mysticism: 1d20 + 12 ⇒ (8) + 12 = 20 +2 to Piloting Initiative

Acquisitives

Female N Android Operative (Ghost), Buffs: | hp 22/22| sp 21/21| Resolve: 4/4 | EAC 15 KAC16 CMD 24 | F: +3, R +6, W +3 | Init: +4 | Perc: +8, SM: +2 | Speed 40 ft | Conditions:

Initiative
1d20 + 11 + 2 + 1 ⇒ (13) + 11 + 2 + 1 = 27

Fly-By
1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25

Assuming I don't need to flip and burn or anything:

Evasion
1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

"DARN IT! DOES ANYONE HERE KNOW JINSUL! REQUIEM CAN YOU TRANSLATE!" He knows it is futile, but probably because he doesnt actually know how to get under the enemies skin, as he would with other enemies.

He straightens himself up. "WRAITH, YOU KEEP DOING WHAT YOU'RE DOING! KRARA - VEXUS -- GIVE 'EM HELL! HMMMPH!"

Captain:
Ecourage: 1d20 + 8 + 1d6 ⇒ (7) + 8 + (5) = 20

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Still no damage. Staying at the science station.

Spoiler:
Continue to target power core.
Computers: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Nice job posting everyone!

Basalt tries to target the power core of the enemy ship again, but it seems that they've caught on to his tricks and have started to modulate the emissions signature it gives off, tossing the dwarf for a moment and making him have to search for it again.

Requiem integrates further with the Maiden who seems to the vlaka to give a small giggle like growl at the company, linking him very very slightly to the Akashic Records and showing him where and how the enemy might position themselves.

Wraith uses the boost to fly through the debris field unharmed and even gets the drop on the jinsul ship, forcing them to show their hand first. They fly right up to your port shields and ready their port weapon to fire, before she gets the chance to move away. You beat their initiative (you're rolling amazingly btw), they've moved so go ahead and take your move.

Rahdo rages about the lack of ability to speak Jinsul and then tries to encourage his crew. Not sure who you're trying to encourage there. You'd definitely know Krara seems to have been having no troubles shooting at all and that Vexus has been barely eeking by, and that Wraith is being a good pilot.

Wraith (or someone else if we need be) feel free to take your move!


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Alright bonus from Rahdo is going on Vexus.

The ships both fire on each other, With the boost from Rahdokama Vexus lands a solid hit on the front of the enemy ship hitting and punching through their front shields and scars the hull some. Krara follows up with another shot from the port side weapons that land in the front of the hull and puts some holes in the ship, causing a chain reacation that damages the power core from the other ship.

However the jinsul ship seems to have finally gotten Wraith's number as the weapon mounted on the front of the ship sends out a two huge chains that slam into your shields and ver nearly take them out. The turret on the top fires it's coil gun at the exact same spot and brings the shields down before tearing through your port hull and then even causing the starboard weapons to start glitching. The enemy finally rolled good attack rolls and then sadly rolled even better damage. They did 29 damage to your ship taking out the shields and passing your critical threshold, you know the gun on the front of their ship is pretty powerful now.

Rolls:

captain encourage gunner 2: 1d20 + 6 ⇒ (5) + 6 = 11
Gunner 1: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Damage: 6d4 ⇒ (1, 2, 3, 3, 3, 2) = 14
Gunner 2: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Damage: 4d4 ⇒ (4, 4, 4, 3) = 15
Balance: 1d20 + 10 ⇒ (19) + 10 = 29
R4 Patch: 1d20 + 10 ⇒ (3) + 10 = 13
R4 Init: 1d20 + 15 ⇒ (12) + 15 = 27
R3 event: 1d6 ⇒ 5
Crit where?: 1d100 ⇒ 86
Crit where?: 1d100 ⇒ 33 which weapon arc?: 1d4 ⇒ 2
Krara Daamge: 2d4 + 1 ⇒ (4, 1) + 1 = 6

The Maiden gives a ping as it gets a message from a nearby Starfinder ship. It seems that someone dug up some critical information about how the enemy ship operates, giving Rahdo just the information he needs to request a crew member do something extraordinary.

Rahdokama can make a free demand action, and can use Bluff or Diplomacy rather than Intimidate. This special demand does not have a limit for use on a single character.

++++++++++++++++
Ship status: Fw:15/15 Pt: 0/15 Sb:15/15 Aft:15/15 Hull:41/55. Starboard weapons glitching. Light Blue

Last known enemy ship status: Fw:??/15 Pt:??/15 Sb:??/15 Aft:??/15 Hull:??/65. Power core glitching.purple

Round 4
Active conditions: Starfinder and Jinsul fleets

Pilot: Wraith-19 Please roll for intiative, if you roll less than 28 please move first.
Captain: Rahdokama Free Demand action with, Bluff, Intimidate or Diplomacy Also please let me know who you are boosting.
Engineer/Science officer: Basalt
Gunners: Vexus, Krara (+2 to gunnery checks from fleet, +1 from computers?)
Magic officer: ‘Requiem’

Bold are up!
++++++++++++++++
Current map (Slide 24)

Acquisitives

Male android Vanguard 4 (Death-touched, Boundary Aspect) SP 40 / 40 | HP 32 / 32 | RP 5 / 5 | KAC 22 EAC 21 | Fort 7 Ref 8 Will 2 | Init +4 | Percp +10 | Speed 30ft | Entropic Strike +9 (1d4+7 A or B), Laser Pistol +8 (1d4+2 F)

Vexus slaps his face a couple of times, trying to sharpen his focus. He can't let the team down!

Gunnery:

Gunnery check: 1d20 + 12 ⇒ (14) + 12 = 26 damage: 3d6 ⇒ (2, 3, 3) = 8

Second Seekers (Roheas)

Male Vlaka Mystic (Empath) /3 [Dream Prophet] | SP 8/18 HP 22/22 | RP 4/6 | 16 EAC ; 18 KAC | 26 CMD (KAC+8) Fort +1; Ref +2; Will +8 | Init: +1 | Perc: +14, SM: +14 | Speed 20ft | Blinsight (Hearing) 60’ | Blindsight (Scent) 30’ | Spells: Level 1: 3/4 | Active conditions: None.

Nearly hurled from their position as the damage rocks the Maiden's hull, Requiem fights to keep their focus on the Akashic connection they have and the Maiden's growls - which resonates through their throat as they too let out a throaty growl.

Precognition Action:

Mysticism: 1d20 + 12 ⇒ (5) + 12 = 17 +2 Piloting Iniative

Acquisitives

Female N Android Operative (Ghost), Buffs: | hp 22/22| sp 21/21| Resolve: 4/4 | EAC 15 KAC16 CMD 24 | F: +3, R +6, W +3 | Init: +4 | Perc: +8, SM: +2 | Speed 40 ft | Conditions:

"We can't take much more of that abuse."

I don't want to leave the sides of the ship open to fire. I think the flak gun is our best bet, but I'm open to ideas.

Initiative
1d20 + 11 + 2 + 1 ⇒ (17) + 11 + 2 + 1 = 31

Evade
1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

I can jump on the aft gun at least while our shields are down! Krara yells back. The real trouble looks like thier forward gun. Maybe hit it on the sides?

Gunning for now still:
Attack: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 for ???


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Requiem very nearly gets thrown from his position physically and spiritually as the ship takes damage. She seems to start to clam up, putting up barriers and walling off. Requiem has to reach out again but does keep his connection.

Wraith, in another feat of flying, waits until the other ship moves, to zip around and get behind them, a new evasive pattern in the running. Wow you beat them in initiative again! You seemed to have moved already but the other ship was going to just move forward so it was side to side with you.

Basalt and Rahdokama to go!

Acquisitives

Female N Android Operative (Ghost), Buffs: | hp 22/22| sp 21/21| Resolve: 4/4 | EAC 15 KAC16 CMD 24 | F: +3, R +6, W +3 | Init: +4 | Perc: +8, SM: +2 | Speed 40 ft | Conditions:

Sorry, I misunderstood your message in the discussion thread. I could have just posted where I wanted to end up, but basically, I wanted to protect our forward arc while bringing our aft gun to bear.

Exo-Guardians

M Vesk 5 | Solarion
Tag:
LG | SP 40 HP 41 RP 4 | EAC 18, KAC 18 | Fort +5*; Ref +3*; Will +4* | Init +2, Perc +5 | -- | Speed 30ft | Conditions: None

"MHMPH! WHO CARES WHICH SIDE! JUST FIRE ALL THE WEAPON ON THEM KRARA!" He growls, but not aggresively.

Free Demand:
Demand: 1d20 + 8 + 1d6 ⇒ (15) + 8 + (3) = 26

"BASALT! CAN YOU PATCH UP OUR SHIP?" hoping the dwarf can do something about our shields.

Free Demand:
Demand: 1d20 + 8 + 1d6 ⇒ (2) + 8 + (4) = 14


A path to the planet’s surface opens through the blockade of jinsul starships, which has been weakened by relentless Starfinder attacks.

Part 4 encounters are now unlocked!


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Okay we can finish this combat and allow you to move onto another combat or we could try finishing off this ship and getting another bonus for everyone in the special. Either way works.

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