Bart W. Bailey's page

11 posts. Alias of bartgroks.


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4/5

Thurston Hillman wrote:
Eliandra Giltessan wrote:
Question about undead: Are they destroyed when reaching 0 hp like in Pathfinder? This may make a difference for the first quest.
There's a section on "Monster and NPC Death" (see page 250 of the Starfinder Core Rulebook) that describes this. Undead have no special rules in regards to being destroyed when reduced to 0 HP.

What about this line from Starfinder First Contact " A construct or undead has no Constitution modifier and is immediately destroyed when it reaches 0 Hit Points."

Has this changed since First Contact was printed? There will be many Starfinder quests ran at Dragoncon in a week's time so clarity would be helpful.

4/5

I want to see the triumphant return of Captain Tanner. Preferably in a mod that reveals that Grandmaster Torch and the Decimverate are unwitting pawns is his never ending war against the Kraken.

4/5

Sniggevert wrote:
Bart W. Bailey wrote:
Bob Jonquet wrote:

Seems fairly clear. If you have the option to rebuild after the deadline it can only be to rebuild out of aasimar/tiefling into something else, but not vice versa. That would include retraining any blood heritages.

Remember folks, we shouldn't have to rule every single possible corner-case. Stick to the spirit of the expectation and you'll be fine.

Under normal circumstances I would agree with you but I don't see this as normal circumstances. We have two opposing schools of thought. The first wants to make as many Planetouched in the next few weeks as they believe are are appropriate. The other school wants to enforce a limit on everyone they believe is appropriate. Both schools see the spirit of the ruling differently.

With this in mind we need things spelled out very clearly for the next few weeks. So on the Racial Heritage rebuild. RAI I am inclined to say rebuilding in to different Racial Heritages would count as rebuilding in to a prohibited race. RAW I would say a racial heritage is different thing than a race and it allowed.

In the absence of a clarification I will let people interpret however they want as it pertains to their characters. I see that as the spirit of the ruling.

John clarified yesterday. It is linked up thread.

Thanks Sniggevert

I read john's post. It does not actually speak to whether or not changing racial heritage would count as a race change or not. I think it does not count as a race change. My primary concern is that I may tell a player "yeah thats fine" and then have someone else declare his character illegal and refuse her a seat at a future table.

4/5

Bob Jonquet wrote:

Seems fairly clear. If you have the option to rebuild after the deadline it can only be to rebuild out of aasimar/tiefling into something else, but not vice versa. That would include retraining any blood heritages.

Remember folks, we shouldn't have to rule every single possible corner-case. Stick to the spirit of the expectation and you'll be fine.

Under normal circumstances I would agree with you but I don't see this as normal circumstances. We have two opposing schools of thought. The first wants to make as many Planetouched in the next few weeks as they believe are are appropriate. The other school wants to enforce a limit on everyone they believe is appropriate. Both schools see the spirit of the ruling differently.

With this in mind we need things spelled out very clearly for the next few weeks. So on the Racial Heritage rebuild. RAI I am inclined to say rebuilding in to different Racial Heritages would count as rebuilding in to a prohibited race. RAW I would say a racial heritage is different thing than a race and it allowed.

In the absence of a clarification I will let people interpret however they want as it pertains to their characters. I see that as the spirit of the ruling.

4/5

BigNorseWolf wrote:
Jiggy wrote:


My tiefling is an oni-spawn cleric. ;D

The larger point seemed to be the viability of a dual stated human because you couldn't get certain combinations of stats. Aasimar and tieflings together make that a pretty small pool. (strength/dex for archers is the only one i can think of really)

Any two combinations of physical attributes and Str/Int Can only be accessed by a dual talent human {generally the feat is a better choice but for some builds a dual talent human can be devastating

4/5

I Don't think there should be any rebuilds outside when something changes but on the other hand if something changes, I do think the rebuilds should be liberal. I also believe that to be the OP's point.

4/5

Scarab was awesome! Many thanks to Delbert and the rest of the Scarab crew for providing such a great venue for four days of geeky gaming fun. I look forward to next Scarab and encourage anyone reading this to make arrangements to be there.

4/5

My experience is these modules are the toughest with a party of all brand new toons. Just one character who spent his 2 PA on a happy stick and does not mind sharing can turn things around quite well. I don't think is is needed to allow mid session leveling when you can as is allow the PCs to retreat with what they have found so far and buy new equipment.

Maybe instead of leveling just give the party half gold and PA at the halfway point and allow them to retreat, rest and buy equipment? It could take less time than leveling would and make sense internal to the session and campaign.

4/5

Looking through the thread I see two issues stated that lead people to make these custom sheets:

1. GMs without Adobe or a scanner don't know how to fill out the forms correctly.
2. people want form fill-able chronicle sheets so they can notate them.

Could we maybe come up with an official policy on how to fill them out properly then create a how to with screenshots to help with issue 1?

As far as issue 2 goes would annotating the Inventory sheet instead help?

I don't do online play currently so i could be offbase here but if Joe or the other online VO's think a standard procedure and howtos to explain that procedure might help I can find time to assist.


guamae wrote:

Yes that does make it much better, even if not exciting.

Couldn't you use it at 12 Int now, you'd need to make your hit the round immediately following scanning?

Not unless you picked up quick strudy at 5th level plus. At 12 int it lasts one round. So you use a standard to trigger it and it ends at the beginning of your next turn. Before you can actually take an attack action.

4/5

Nani and Kyle's leadership will be missed and hopefully both of them will enjoy their well earned retirement. Dan is going to be a great Venture Captain. Carlos, Andrew and I plan on doing everything we can to help.