1st level investigator in Pathfinder Society Scenario #43: The Pallid Plague


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Scarab Sages

I played a 1st level investigator in Pathfinder Society Scenario #43: The Pallid Plague last night. He rocked the skill checks needed but was pretty lackluster in combat. Part of that was party makeup though. I went with a heavy str/int build so the build could be effective at Studied Combat at later levels. The plan for early levels was to focus on melee and aid other combatants when I could not melee effectively. We had an entangle focused druid and wound up doing a lot of ranged to attack entangled foes and I really could not hit at all. The times melee broke out the Warpriest was wiping out the bad guys easily and really did not need my aids to hit. I landed a lucky crit with a sling but otherwise made no contribution to combat. I also got hit a lot, I would have went down without my Tribal Scars feat.

The knowledge boosts were helpful. I stole the show when it came time to cure the plague. I also burnt two points of inspiration to make a critical fort save so that worked out great. The concept for the toon was he was an investigator from the realm of the mammoth lords who was from his perspective a “Shaman”. It was fun to RP, good when I had the spotlight but struggled to contribute when I was sharing the spotlight with the other players. A more balanced build probably would have done a lot better last night but I was aiming at a build that would be good at studied combat later and failed to come up with effective 1st level toon.


I made an Investigator for a home game meeting every few weeks, we've only played one short session so far (loved the Inspirations, got to do a lot of interesting things with skill/attribute checks). I'm also having trouble thinking of a place I'll fit into combat. Similarly I went Strength/Intelligence (made my character before the latest revision when they still had Sneak Attack) because even if I want to do ranged, I'll want the strength for my Composite Shortbow.

But now with Sneak Attack taken away, the class feels even more one-sided to only being effective outside of combat. The limits on Studied Strike seem too extreme to make it very useful (unless you have 18 Int [very expensive with point buy...] you only have 1 round to make your hit, and you're sacrificing an action to get an extra +2 to hit and 1d6 damage and can only do it once per target).

Maybe it'll get better with Mutagen at level 3 and when I get 2nd level spells, but so far Investigators remind of selfish Bards in combat.


Remember for PFS that you can change your character once retroactively at any time before you play at second level. So if something isn't working you can change it. But some players use this feature to make their 1st level characters survive better.

For example, maybe there's one not-especially good feat that for your build you really need at 1st level. Well you could give your PFS character Toughness and then just before getting to 2nd level swap that out for the feat that you need for later.

I saw one PFS guy play 1st level as a barbarian so he would have max HP and then he totally changed his character to a Magus 1/Rogue 1. The only thing that was the same was the name (and probably the faction). A little cheesy but perfectly legal in PFS.

Peet


guamae wrote:
The limits on Studied Strike seem too extreme to make it very useful (unless you have 18 Int [very expensive with point buy...] you only have 1 round to make your hit...

They did a revision and now it lasts your intelligence modifier in rounds rather than 1/2 modifier. It has been stated in the first post of the revised investigator thread.

Scarab Sages

Peet wrote:

Remember for PFS that you can change your character once retroactively at any time before you play at second level. So if something isn't working you can change it. But some players use this feature to make their 1st level characters survive better.

For example, maybe there's one not-especially good feat that for your build you really need at 1st level. Well you could give your PFS character Toughness and then just before getting to 2nd level swap that out for the feat that you need for later.

I saw one PFS guy play 1st level as a barbarian so he would have max HP and then he totally changed his character to a Magus 1/Rogue 1. The only thing that was the same was the name (and probably the faction). A little cheesy but perfectly legal in PFS.

Peet

True but my main goal was to generate valid playtest feedback. I chose to go with a build that would not make major changes at 2nd level.

Scarab Sages

Seeker of skybreak wrote:
guamae wrote:
The limits on Studied Strike seem too extreme to make it very useful (unless you have 18 Int [very expensive with point buy...] you only have 1 round to make your hit...
They did a revision and now it lasts your intelligence modifier in rounds rather than 1/2 modifier. It has been stated in the first post of the revised investigator thread.

Studied Strike can be used now at 14+ int instead of 18+ int. If you want to use it for more than one round you need an int of 16+ though. Which takes points away from your physical stats. It helps but it is still rough on a melee class in it's current state. Right now at 1st level you need Int for later but it does not do much for you in melee until 4th. {1 use of inspiration on an attack role per 4 points of Int.


Yes that does make it much better, even if not exciting.

Couldn't you use it at 12 Int now, you'd need to make your hit the round immediately following scanning?


guamae wrote:

Yes that does make it much better, even if not exciting.

Couldn't you use it at 12 Int now, you'd need to make your hit the round immediately following scanning?

Not unless you picked up quick strudy at 5th level plus. At 12 int it lasts one round. So you use a standard to trigger it and it ends at the beginning of your next turn. Before you can actually take an attack action.

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