I am in a new game and I am playing my first druid ever. I need help a strong build. I am not concerned with the strongest build possible, just help with making a totally playable druid. Here are my reqruirements: 1) 15 pt buy.
I will be splitting the healing with the Paladin and I want to be a shifter and summoner. I am looking to make a nice strong build. Thanks for any help.
Just opened my heavy box and found that instead of my copy of Pathfinder Companion: Sargava, the Lost Colony (PFRPG) Print Edition I had a copy of Pathfinder Adventure Path 34 Kingmaker: Blood for Blood. Anyway as of now I am short one copy of Pathfinder Companion: Sargava, the Lost Colony (PFRPG) Print Edition. Thank you. Please let me know if you need any more information.
Same thing happened to me. What info do you need? Cosmo wrote:
I need a little help maximizing my mercies for my paladin in my current game. We are just getting ready to level to third level and I want to make sure I don't waste these. Our group cleric is a cleric of Torag and he is taking a couple of levels of another class. We have not other sources of condition control in the party right now. Thanks.
Alison McKenzie wrote: I'm showing that your copy of Pathfinder Companion: Qadira is currently set to ship with your August shipment. If you like, I can move it to a separate order and have it ship right away. What would you prefer? Nope that is fine with me, keep it with my August shipment. I am happy knowing the reason.
I am not sure where all the expense comes in publishing modules but if it is in fact the printing of the modules then maybe doing some PDF only high level adventures would be a good idea. I know that does not fit the focus of Paizo's plans but could lower the cost and allow for more high level adventures. Just a thought really.
As the wizard in this playtest I can say the game seemed to go well. The first level power was not overwhelming but allowed me to take actions where I would be useless in the past. I think that was Jason's intent for the first level power so I think it was sucessful. I think most of the problems I ran into were build related and not system related. I used all the powers available to my conjurere except the web power. And that was not because I thought the power was not helpful, it was cause I lost every initive roll for the entire weekend. And since these were not PCs that grew together my partners kept running into where I want to cast the wes or the one spell I never cast Black Tentacles! All in all I was satisfied with how the game played the changes really made each PC seem more important I think having a fourth PC would have made the game more enjoyable. We avoided multiclassing to focus on the classes as written for playtest purposes. I was shocked on how long my wizard lasted with out the need for rest. The school powers and a couple of useful wands made for a much longer adventuring day!
LilithsThrall wrote:
C-ya.
I subsribed to the Rise of the Runelord Adventure Path and I recieved notice of #1 being sent to me. I am very excited about this. My question is of all the products listed by Paizo as part of the Pathfinder series does my subscription cover all of them and if not which ones are not covered. Thank you. |
