Olvan

Baron Marcus Hawklin's page

98 posts. Alias of Space Russian.


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HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"I'm not interested, thank you anyways..." Marcus turns back to Havelock, "I don't think we're going to get anything out of them."
He scans there area for anything else that might give him some clues at the scene.

Looking onto the knights, are there any apparent markings, tabards, banners, or designations otherwise around or on the person of the knights that I would be able to discern with a nobility check?


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"Let's see if we can find some answers." Walking over to the merchants ushering him to their stand, Marcus asks, "Excuse me, might you tell us where we are, and what this tournament seems to be?"


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

^

"What's your take?" Marcus says in not quite a whisper. "Think that spry old man's Illance?" He looks around uncomfortably, "It may have been better for us to touch the eyes together. I hope nothing is keeping the count."


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Marcus cringes, and reluctantly touches the eyes as well.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"Well... into the unknown?"


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Seeing as no doors were mentioned in the description, I'm going to take it that it's reasonable to assume it means itself or some other means.
"Enter... how, exactly? Marcus says in a hesitant voice, not certain if he wants to know.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"I wouldn't push to bard he- it doesn't seem as though it's... of while mind at the moment." Marcus cautions.

Sorry about the brief activity, I just got done with a move.

If there are any apparent directions to continue moving forward, Marcus suggests we do so to seek more answers. If there are none apparent to him, he only cautions Havelock.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"No where to go but onward. Count?" Marcus replies and turns, obviously referring to each count respectively.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"No objections here." Marcus replies catching his breath and following suit to takING some crystals.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"Right." With a nod, Marcus rams himself against the wood.

Strength: 1d20 - 2 ⇒ (10) - 2 = 8


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Marcus confirms that he's ready to proceed. He will take the rear.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9
ShakaUVM wrote:
Havelock Vetinari wrote:
Can I watch the Golems as they make their path and determine their routes?
Sure, roll an intelligence check.

Intelligence: 1d20 + 5 ⇒ (3) + 5 = 8

Well. Have at it Havelock :P


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Returning to the group(or simply turning to them, if followed), Marcus remarks, "It seems we must go in to go out. They knights will not travel with us further, but it may be a poor decision to leave them alone with the kobolds... should one of us stay behind to supervise them while the others continue onward?"


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"Looks as though we're going to need that wand of disintegration again." Marcus chimes in.

If the kobolds have been out and about in plain sight during the course of our actions, he goes to them. If not, Marcus suggests they troupe starts looking.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

We wait for someone else to chime in!

"Thank you for your understanding." Marcus waves the knights forward to follow him in the direction of the troll. "Be on your best behavior. Show the kobolds respect." he says in a demanding tone, eyeing them all.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"That may prove problematic. There is a troll inside the estate that is contaminating the supply of water down stream. WhenN last we attempted, we were unable to remove it. We have asked these knights for their assistance in this task. No more."


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Marcus requests the knight's assistance.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Marcus takes a mental note of the gouge situation and continues with the group.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Are there any apparent patterns on the wood, or are they just indistinguishable gouges?


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9
ShakaUVM wrote:
In the middle of the night perception: 1d20 ⇒ 17 you hear the sounds of scratching, as if someone was digging wood out of a wall with the edge of a claw hammer, but when you look out your window you see nothing, and realize it must be from further on down the street. It happens several times in the night, but again never within eyeshot of your inn.

All present company?

Marcus rises with the morning. "The troll problem still needs to be dealt with as well. Should we send for the knight's assistance, given that we couldn't remove it last time? Or do we have another plan?"


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Motion is carried!


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"It could. It could also mean GrkGrk is a common kobold name. I wouldn't know."


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"GrkGrk was also the name of the leader of the kobolds. The artificier." Marcus chimes in.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

F@+@, sorry, I'd been so long since he did anything it slipped my mind.

Marcus takes a long breath and composes himself. That went about as well as I expected.

"Lord Illace, if I may, the estate is being inhabited by a group of Kobolds. These kobolds seem to have an agreement with your grandfather to stay in the estate and work as artisans. We were attacked by the kobolds when first we arrived, but have since come to an arrangement." He stops, looking back at the kobold for a moment, "Which may or may not be void as of this moment... in addition, we found a troll, trapped underneath a water wheel. We were unable to remove it on our own. It's possible that it may be responsible for the brown and foul contamination of the water."


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

I'll just be taking the tome specified and the rest will be GP. I'll be taking another level in sorcerer. I'll get around to updating my googledocs sheet before Monday.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Present. Just waiting on other folks.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Excellent.

'I suppose mother knows that I've been neglecting that area of my studies...' Marcus thinks to himself before placing the tome with the rest of his belongings.

Taking 10+9=19 for appraisal of Edmond's rapier.

"Fine craftsmanship indeed." Marcus remarks, "Yes, I suppose we will."


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Sorry for the delay, things got a bit hectic with work. May I recieve a similar book for Knowledge Nobility? The rest will be the 150gp.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"Then, I shall take my leave." Marcus makes his way to the ward line.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Marcus Hawklin would, yes.

Maybe if he were a paladin, a troll, or troll sympathizer, things would be different.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"I agree that's problematic, but I think that should serve as a guide for a conservative briefing, not inaction. They may have something urgent to tell us which simply adds to our ignorance. We could simply tell the knights to assist us with our task, and to not be hostile towards the kobolds while they're doing it. That seems like a reasonable and malleable course of action." Marcus says, nodding understandably. "Regardless, time is of the essence. We should confer on a course of action, or otherwise one of us can act of their own accord while we continue the investigation. If preferred, I could also take your place."


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

draconic:
Then your father should have you ask the Purple Knights.

"Ruz hin bormah fend lost hi luaan faal Jen Kendaar." Marcus says dismissively as he looks down at the kobold, realigning himself to the conversation among the ranks afterwards. "Perhaps we can save ourselves some time if we compromise." Marcus suggests, "Surely ten ears(I am under the impression that Genta is no longer playing with us) are not needed for the message the knights have for us, and there are still yet unanswered questions within the mansion. I recommend a portion of our company, or a representative, speaks to the knights and acquires them, while those left behind explore the mansion beyond us."


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"I'm inclined to agree." Marcus looks down the hatch, then returns his gaze to the knights, "I wouldn't suppose the troll is going anywhere soon, and there may be something urgent to attend to."


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"It seems we're being summoned." Marcus says, turning to the others. "What's our next course of action? Should we continue our investigation or return to the knights?"


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"Seems the Purple Dragon Knights are trying to tell us something." Marcus says aloud, pointing out what he sees to the others. He waves down the knights.

On giving them my attention, do I see anything further?


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"Many thanks burgess. Always good to have a strong arm at our side."


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

With a heave, Marcus attempts to life the count up...

1d20 - 2 ⇒ (4) - 2 = 2

...and with a sigh of exhaustion, let's go before he can get him off the ground.

"Perhaps that's best left to the burgess..."


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"Is all going well down there?" Marcus shouts down the hatch.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Marcus tosses down some rope if available(not sure how big the drop was). "Mind your heads."


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9
Dimwit wrote:


Wait...don't I have +4 knowledge of engineering? I know I had it in the first draft of my character sheet. I think I omitted it from the second draft because there was some kind of racial bonus or something that came close.

You should really put your skills instead of your attributes in the bar. On a secondary note: You aren't down there, so you wouldn't get a knowledge engineering roll even if you did(unless you go down there an examine the bindings as well).


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"I suppose that's one way of articulating it, yes." With a slight furrow of the eyebrow, Marcus turns to Hugh, addressing him. "For safety, one of us should probably stay with the burgess and the other leave with the Counts. I'll leave that decision to up you."


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"It would seem that the origin of the river contamination is under this bridge." Marcus says, pointing out what he saw to the others.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Is something nearby that looks sturdy to tie the rope around?


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Nodding, Marcus attempts to open the hatch.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

With a confirming nod to the kobolds, Marcus passes the kobolds and follows the group.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"Unfortunately," Marcus responds, "there's nothing here that's complete. However, it would seem our luck's balanced out with their offer." He sets down what objects he had been inspecting to their respective original locations.

Is Genta still with us?


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"Let's find out." Marcus picks up the materials, trying to identify the various unfinished components and patterns of the wands to determine their magical properties; both potential and raw.

Spellcraft: 1d20 + 6 ⇒ (14) + 6 = 20


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9
Baron Marcus Hawklin wrote:
He explores the westmost and then northmost area. If he finds anything new at all, he stops.

Sorry, that should be eastmost and then northmost. He's moving from the northwest unexplored area to the northeast.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Pretty sure that was ooc. I can understand where the confusion might've come from though.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"Well," Marcus begins, "I'm certainly not walking into an acid cloud and most likely some Kobold traps. Would anyone care to join me for a tour?" He motions to follow those that may, and walks from the northwest side of the manor to the northeast side, inspecting the unexplored areas. He explores the westmost and then northmost area. If he finds anything new at all, he stops.

Perception: 1d20 + 2 ⇒ (14) + 2 = 16


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