male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
After dark....
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
Works for me. Sorry for lack of posts, my comp crashed n I lost Internet as well. Have net back, but may be a little while til I gst a computer, so posting from phone. Just can't acces naps and such real well.
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
Barnacle snags his gear, and then gets a scrap of sail to wrap it in and proceeds to bury his gear in the slops and feces in the pig sty. ( figured since he was on the crew repairing ropes n such he would know where spare canvas was for the sail, if not he frowns, but still hides his gear with the pig feces.)
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
Barnacle seeks out Calloran...
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
swab: 1d6 ⇒ 2
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
" Lady Ireariina? Do you think you could procure some.... larger sized bones from the galley? I think with those, one of you fleshlings could, convince, the lad Jack to join us....Possibly?"
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
Once a weapon is thrown to the 'owlbear' Barnacle no longer feels restrained. He hops into the area distracting the 'owlbear'.
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
perception: 1d20 ⇒ 14
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
perception: 1d20 ⇒ 4
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
"I say leave them as we found them. Being that nobody likes bilge work, they may remain undisturbed. However, it occurs to me that this may be a test of some kind. A trap if you will." He stands, pondering for a moment.
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
Barnacle's club begins to glow a bluish green, as he rears it back to smash a rat. A look of disgust and hatred contorts his otherwise passive countenance.
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
swab check: 1d6 ⇒ 1
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
Standing stiff and uncomfortable, Barnacle has no idea how to respond to the hug.
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
Overhearing the talk between Ire and Kree, Barnacle drops his head and looks at the rope net he has just repaired.
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
daytime sneak
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
Barnacle is unsure how to approach most of these people. He feels a very slight kinship for Calloran, and a loose companionship with his fellow shanghai victims, but not much with the pirates, save that they have a ship he is interested in...XD
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
Curious about the human with a Warforged arm, Barnacle follows Calloran around.
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
" I know not of a wand, but I would be willing to bruise more of their flesh."
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
"What-???"
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
Startled, Barnacle turns to Kree...
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
" I 'think' I am going to get my assignment for the day. Isn't that what we are supposed to be doing? Where do you think you're going? For that matter, where ARE we going?"
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
swab roll: 1d6 ⇒ 1
male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2
" Who is this Scourge person, and why would it be worse than the Grok?"
About ChiselnitsPFS Information:
Illnore Thornbriar’s Eidolon
(Chiselnits):
Birthplace: near Stone’s Rest, in the Carpenden Plains of Andoren Age: unknown Gender & Pronouns: M he/him Height: approx 4 feet in diameter Weight: 53 lbs Physical Appearance: Resembles a large, round, spiky burr with three long vine tendrils, vaguely similar to a Ferrothorn Pokemon. One vine is thick and muscular; the other two are covered in thorns. The spikes on the round body are retractable. It moves by retracting the spikes and rolling over the ground, occasionally using the spikes and vines for traction, going up steps, etc. Its face is nestled into a gap in the spikes. There is a crack along its “abdomen”, which can stretch open to reveal a hollow interior. Illnore sometimes curls up in there to sleep. Summoner’s Sigil: Three teardrop-shaped loops with their points meeting in the middle, evenly spaced in a triangular shape, with sharp spikes jutting outward between them from the center Eidolon (Guardian plant) Level: 2 medium plant N Associations: Pathfinder Society Languages: Common, Halfling, Sylvan ____________________ Statistics:
ABILITY SCORES
STR 18 (+4), DEX 14 (+2), CON 16 (+3)
____________________ DEFENSE:
HIT POINTS: 30/30 (shared with Illnore) ARMOR CLASS
Unarmored: [T], Light: [U], Medium: [U], Heavy: [U] SAVING THROWS
____________________ OFFENSE:
Speed: 25 Movement Types: land Melee Strikes
Thorny Vine +8/+4/+0 T ((1 level) + (4 str) + (2 prof) + (0 item)
◆ Tendril Strike: Chiselnits can extend his reach by 5 feet when attempting to strike or trip an opponent. Ranged Strikes
Weapon Proficiencies
____________________ SKILLS:
Acrobatics: +2 U = (0 level) (2 dex) + (0 prof) + (0 item) - 0 (armor)
____________________ FEATS::
Ancestry Feats and Abilities
Skill Feats
General Feats
Class Feats and Abilities
Bonus Feats
____________________ EQUIPMENT:
Combat Gear:
Spoiler:
Invested Items (increase as needed for feats or class features that increase maximum investment) 1. magic item 2. magic item 3. magic item 4. magic item 5. magic item 6. magic item 7. magic item 8. magic item 9. magic item 10. magic item Bulk: 0B; 0L; 0-- (Encumbered at: 9 = 5 + (4 str); Maximum at: 14 = 10 + (4 str))
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