Kolyarut

Barnacle's page

74 posts. Alias of Chakka.


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male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Ditto


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

I am here as well. Social skills just aren't Barnacles strong suit.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

After dark....
Sitting next to the 'sweatbox' Barnacle tries to communicate with his injured comrade...
" Friend Kree are you ok?
I hope you wake up soon. This action just proves to me that the captain is unworthy of this vessel. We need more allies, though. It seems he might be a bit too powerful for us to take on alone.
Can you hear me ?
I thought we might try to break you out of there, but ...
I reconsidered.
We might keep our heads down and 'recruit' more of the crew to our cause..."


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Works for me. Sorry for lack of posts, my comp crashed n I lost Internet as well. Have net back, but may be a little while til I gst a computer, so posting from phone. Just can't acces naps and such real well.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Barnacle snags his gear, and then gets a scrap of sail to wrap it in and proceeds to bury his gear in the slops and feces in the pig sty. ( figured since he was on the crew repairing ropes n such he would know where spare canvas was for the sail, if not he frowns, but still hides his gear with the pig feces.)
Not having much in he way of social skills, he keeps his head down and works hard for the next few days.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" Impressive...."
I wonder if my arm can be made to do that. How much of that was the arm and how much the human...


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Barnacle moves to the lockers, thinking his trident may be in one...


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Barnacle follows the others into the room...
perception: 1d20 ⇒ 14
Int check: 1d20 + 5 ⇒ (20) + 5 = 25


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" Lets go and try to reclaim our belongings. On the way we can check on Lady Ire."


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" Sounds like a plan to me. These wretches don't deserve this ship.."
Barnacle whispers in reply.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Barnacle seeks out Calloran...
"Shipmate, it is a tragic thing to see Lady Ire flogged, but did you hear Kree earlier? She said that the quartermaster will be drunk by tonight. It might be a good time to attempt to retrieve out gear. I noticed you tinker with things, have you any skill with locks?"


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

swab: 1d6 ⇒ 2
dex: 1d20 + 2 ⇒ (10) + 2 = 12
Barnacle spends the day catching rats and other vermin.
"Ahh. Good to hear. Thank you Kree...."
Looking up at the commotion...
" Oh no. I believe Lady Ireariina is in trouble..."


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" Hmm. Maybe it isn't just me... That is however the typical response I usually get..."
perception: 1d20 ⇒ 12


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Merry Christmas all!


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" He's a swab like me. Likes to carve designs on the bones of things. The others call him Jack Scrimshaw.....The young human one.."


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" Lady Ireariina? Do you think you could procure some.... larger sized bones from the galley? I think with those, one of you fleshlings could, convince, the lad Jack to join us....Possibly?"
Barnacle asks his companion hesitantly.
" I fear I would not approach him correctly and would blunder it. Many times in the past I have started fights without knowing quite why..."


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" AHEM! I believe there was mention of an axe as well? The 'owlbear' did indeed have a club when it was defeated!"


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Once a weapon is thrown to the 'owlbear' Barnacle no longer feels restrained. He hops into the area distracting the 'owlbear'.
aid another to grant +2 AC: 1d20 + 4 ⇒ (19) + 4 = 23
" BOO!"
So Drahzar's AC improves by 2


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

perception: 1d20 ⇒ 14
perception: 1d20 ⇒ 9
Barnacle eyes the fight with distaste.
Something is not right here. From what I've heard, anything with the name 'bear' attached should be much more fearsome...
" He seems no match for you Drazhar!"
Barnacle steps back and begins to watch the Scourge and the other pirates....
perception: 1d20 ⇒ 19


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

perception: 1d20 ⇒ 4
Barnacle looks around, seeing what is happening.
" Careful Drahzar. It is a large beast..."
Not able to see clearly in the circle of sailors, he shrugs and continues..
" Maybe if you let some of us fight together, and share the purse?"


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Without much ability to make friends by socializing, Barnacle sits through the night, keeping watch on his new companions as he can, hoping to help when needed.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

"I say leave them as we found them. Being that nobody likes bilge work, they may remain undisturbed. However, it occurs to me that this may be a test of some kind. A trap if you will." He stands, pondering for a moment.
"Of course that could be giving or....'friends' too much credit."


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

perception: 1d20 ⇒ 11


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Attempting to help Drahzar, as he is bitten again, Barnacle attack another rat.
attack: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d6 + 4 ⇒ (1) + 4 = 5


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

"Hah! Clever device!"
Shouts Barnacle as he uses the decoy module to flank a rat.
Attack with flank: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d6 + 4 ⇒ (1) + 4 = 5


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Barnacle's club begins to glow a bluish green, as he rears it back to smash a rat. A look of disgust and hatred contorts his otherwise passive countenance.
"The infestation must be stopped."
attack with charged club: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d6 + 4 ⇒ (5) + 4 = 9
swift action charge club (10 rounds), move to wherever he can to target a rat, attack
He stumbles as he over compensates and cleanly misses.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" Ahhh! She is infested..."
initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Horrified, Barnacle reacts very slowly to the threat to himself...


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

perception : 1d20 ⇒ 16


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Barnacle takes the club and whirls it around...
" Serviceable. My trident would be better."
diplo: 1d20 - 2 ⇒ (12) - 2 = 10


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

perception : 1d20 ⇒ 9
Barnacle stumbles out on the deck, shaken from nightmares about being unable to do his job.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

swab check: 1d6 ⇒ 1
Work diligently
str check DC12: 1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 14
con check: 1d20 + 1 ⇒ (4) + 1 = 5
Something is wrong today! Barnacle works and strains himself in the bilges. He works himself until the unfamiliar feeling of fatigue overtakes him. and still he works harder, just to get the job done. NOT the enjoyable time he had the first time.
Has someone sabotaged the ship? This seems so much more difficult...
Exhausted, he drops into a slumber and doesn't have a nighttime activity...Besides sleep.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Standing stiff and uncomfortable, Barnacle has no idea how to respond to the hug.
" No Lady. But we should be allies. These pirates are slothful and unworthy of this vessel. We may have to make a change of command at some point..."
Okies. XD. Nighttime repairs...
profession sailor Dc 15: 1d20 + 4 ⇒ (11) + 4 = 15
Whew...


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

He was repairing sails and ropes in his daytime activity, he just used the net as a way to try and help Ire. This was after his daytime activity so he probably cant fix it again....


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Overhearing the talk between Ire and Kree, Barnacle drops his head and looks at the rope net he has just repaired.
These pirates are unjust and not deserving of this fine vessel. My companions are not here by choice, and should be trained to care for her. Not bullied about by these Lackwits...
He will then undo the repairs he has completed, and take the unraveling net to the cook....
"Human! Preparer of foods! It seems my work was not good enough on this net. The turtles that the dark skinned human woman caught got away when the repairs failed. I will attempt to repair it again."
With that he takes the net back up to the deck.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

daytime sneak
perception: 1d20 ⇒ 15
swab actions.
swab check: 1d6 ⇒ 6
profession sailor DC10: 1d20 + 4 ⇒ (20) + 4 = 24
Taking his time re-splicing and repairing ropes and sails, Barnacle examines his surrounding on the main deck. Noticing where things are placed and what doors lead where...
He seems to be in his element as the ropes and sails mend most easily for him.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Barnacle is unsure how to approach most of these people. He feels a very slight kinship for Calloran, and a loose companionship with his fellow shanghai victims, but not much with the pirates, save that they have a ship he is interested in...XD


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Curious about the human with a Warforged arm, Barnacle follows Calloran around.
" Did you make your arm, human? Or did you take it from one of my brethren? I am not offended, mind you, merely curious."
Having had no difficulties during his assignment for the day, he feels rather energetic, and remains active and watchful, for a while into the night. After watching Cal work on his gear, he sits near the mast and remains motionless, just absorbing his environment.
He is just gathering info, nothing specific just whatever he hears. Taking it all in, as it were.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

mother in car accident. Out of town til Sunday night. Bot me as needed. Sorry.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" I saw no wand. What I did see, were these four trying to surround me and attack. There was a boom of some sort, but I know naught of it."
Barnacle replies gesturing at the pirates.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

So did Barnacle take 9 points of non-lethal damage, or were they scared off first?


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" I know not of a wand, but I would be willing to bruise more of their flesh."
Barnacle says as he walks up onto the deck.
" They attempted to batter my personage. I cannot work to my best ability on this ship if I am broken or hampered. She needs me to help mend her."
He continues, holding his hands together to make a single club like appendage.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

"What-???"
With a growl Barnacle attacks the pirate that took a swing at him.
Since he goes before all but the one who missed him. XD
slam attack: 1d20 + 3 ⇒ (15) + 3 = 18
lethal damage: 1d4 + 3 ⇒ (4) + 3 = 7
A loud 'Thud!' follows as his wooden fist connects with flesh.
I hope.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

initiative: 1d20 + 2 ⇒ (13) + 2 = 15


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Startled, Barnacle turns to Kree...
" You would eat his face?"
He rumbles in his gravelly voice.." How... Odd..."
Turning back to the pig man..
" Mayhap you should look for amusement elsewhere. From what I understand of your kind, they don't do well without faces..."
intimidate: 1d20 - 2 ⇒ (17) - 2 = 15


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

You are a Swab, Kree. Roll under Swab to see what you do then your checks to succeed. We are engaged with Scourge, before we actually get to our 'Chores' though.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" I 'think' I am going to get my assignment for the day. Isn't that what we are supposed to be doing? Where do you think you're going? For that matter, where ARE we going?"
Barnacle responds to the man.
Looks like a pig man...An ..Orc?... Not sure. But rude anyway...


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

swab roll: 1d6 ⇒ 1
strength check for bilge work: 1d20 + 3 ⇒ (15) + 3 = 18
con check fro fatigue: 1d20 + 3 ⇒ (12) + 3 = 15
Barnacle seems to enjoy working the bilges. He even takes the time to examine the woodworking of the ship.
Again I see a worthy vessel. These pirates just need to take care of her!
Later on deck with the others he seems non the worse for the job he did...


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" Who is this Scourge person, and why would it be worse than the Grok?"
Barnacle says looking at the others for answers..
" And why would Bilge duty be a gambling piece? Is it a much sought after job?"
Barnacle seems to be wracking his brain trying to decipher some of what the others are saying.
It seems, some things are harder to 'remember' than others...


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" Capsizing the ship would bring little discomfort to me, but I find your type may have difficulty breathing...I would not know how to seduce anyone.....Maybe we should just 'remove' this Grok?"


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Barnacle looks back and forth between Ire, Kree and Conchobar..
A perplexed look on his face...
"?"

Full Name

Chiselnits

Race

AC 18 | F +9 R +6 W +7 | Perc +5 | Stealth +2 |

Classes/Levels

Speed 25 | low light vision | Active Conditions: none

Gender

N (M) Guardian Plant Eidolon w |

Size

Medium

Special Abilities

low light vision

Alignment

N

Languages

Common, Halfling, Sylvan

Strength 18
Dexterity 14
Constitution 16
Intelligence 8
Wisdom 12
Charisma 10

About Chiselnits

PFS Information:

PFS Number: 289224-2005
Common exploration activities

Illnore Thornbriar’s Eidolon

(Chiselnits):

Birthplace: near Stone’s Rest, in the Carpenden Plains of Andoren
Age: unknown
Gender & Pronouns: M he/him
Height: approx 4 feet in diameter
Weight: 53 lbs
Physical Appearance: Resembles a large, round, spiky burr with three long vine tendrils, vaguely similar to a Ferrothorn Pokemon. One vine is thick and muscular; the other two are covered in thorns. The spikes on the round body are retractable. It moves by retracting the spikes and rolling over the ground, occasionally using the spikes and vines for traction, going up steps, etc. Its face is nestled into a gap in the spikes. There is a crack along its “abdomen”, which can stretch open to reveal a hollow interior. Illnore sometimes curls up in there to sleep.
Summoner’s Sigil: Three teardrop-shaped loops with their points meeting in the middle, evenly spaced in a triangular shape, with sharp spikes jutting outward between them from the center
Eidolon (Guardian plant)
Level: 2
medium plant
N
Associations: Pathfinder Society
Languages: Common, Halfling, Sylvan

____________________
Statistics:
ABILITY SCORES

STR 18 (+4), DEX 14 (+2), CON 16 (+3)
INT 8 (-1), WIS 12 (+1), CHA 10 (+0)
____________________
SENSES
Perception: +5 T ((2 level) + (1 wis) + (2 prof) + (item))
Special Senses: low light vision


____________________
DEFENSE:

HIT POINTS: 30/30 (shared with Illnore)

ARMOR CLASS
AC: 18 (10 + (2 level) + (2 dex) + (2 prof) + (2 item))
Shield: +## Hardness # Max HP ## / BT # Current HP ##

Unarmored: [T], Light: [U], Medium: [U], Heavy: [U]

SAVING THROWS
Fortitude: +9 E ((2 level) + (3 con) + (4 prof) + (item))
Reflex: +6 T ((2 level) + (2 dex) + (2 prof) + (item))
Will: +7 E ((2 level) + (1 wis) + (4 prof) + (item))
Notes:


____________________
OFFENSE:

Speed: 25 Movement Types: land

Melee Strikes
Vine Whip +8/+3/-2 T ((1 level) + (4 str) + (2 prof) + (0 item)
damage (1d8 + (4 str)) [B.] (trip, unarmed)

Thorny Vine +8/+4/+0 T ((1 level) + (4 str) + (2 prof) + (0 item)
damage (1d6 + (4 str)) [P] (versatile S, agile, finesse, unarmed)

◆ Tendril Strike: Chiselnits can extend his reach by 5 feet when attempting to strike or trip an opponent.

Ranged Strikes
n/a

Weapon Proficiencies
Unarmed: [T], Simple: [U], Martial: [U], Other (weapon): [U]


____________________
SKILLS:

Acrobatics: +2 U = (0 level) (2 dex) + (0 prof) + (0 item) - 0 (armor)
Arcana: -1 U = (0 level) + (-1 int) + (0 prof) + (0 item)
Athletics: +8 T = (2 level) + (4 str) + (2 prof) + (0 item) - (0 armor)
Crafting: -1 U = (0 level) + (-1 int) + (0 prof) + (0 item)
Deception: +0 U = (0 level) + (0 cha) + (0 prof) + (0 item)
Diplomacy: +4 T = (2 level) + (0 cha) + (2 prof) + (0 item)
Intimidation: +4 T = (2 level) + (0 cha) + (2 prof) + (0 item)
Lore (Library): +4 T = (2 level) + (0 int) + (2 prof) + (0 item)
Lore (Plant): +4 T = (2 level) + (0 int) + (2prof) + (0 item)
Medicine: +1 U = (0 level) + (1 wis) + (0 prof) + (0 item)
Nature: +5 T = (2 level) + (1 wis) + (2 prof) + (0 item)
Occultism: -1 U = (0 level) + (-1 int) + (0 prof) + (0 item)
Performance: +0 U = (0 level) + (0 cha) + (0 prof) + (0 item)
Religion: +1 U = (0 level) + (1 wis) + (0 prof) + (0 item)
Society: +3 T = (2 level) + (-1 int) + (2 prof) + (0 item)
Stealth: +2 U = (0 level) + (2 dex) + (0 prof) + (0 item) - (0 armor)
Survival: +5 T = (2 level) + (1 wis) + (2 prof) + (0 item)
Thievery: +2 U = (0 level) + (2 dex) + (0 prof) + (0 item) - (0 armor)


____________________

FEATS::

Ancestry Feats and Abilities
Special 1st: Low light vision

Skill Feats
2nd: (feat)

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: Tendril Strike
Feature 1st: Act Together
Feature 1st: Share Senses
1st: Advanced Weaponry: Trip

Bonus Feats
Advanced Weaponry: Versatile (S) (Class)


____________________
EQUIPMENT:

Combat Gear:
Scenario Gear:
Other Gear: Winter clothes
Magic Items:

Spoiler:

Invested Items (increase as needed for feats or class features that increase maximum investment)
1. magic item
2. magic item
3. magic item
4. magic item
5. magic item
6. magic item
7. magic item
8. magic item
9. magic item
10. magic item

Bulk: 0B; 0L; 0-- (Encumbered at: 9 = 5 + (4 str); Maximum at: 14 = 10 + (4 str))