Barazi
Female Wild Elf
Druid 1
Age 100
CG Medium Humanoid (Elf)
Init +1; Senses: Darkvision Vision; Perception +5 (15)
Background Stuff:
Background - Outlander
Origin - Hunter/Gatherer
Feature - Wanderer
Personality Trait - More comfortable around animals than people.
Ideal - Life is like the seasons
Bond - Last of my Tribe
Flaw - Slow to trust
Tracking:
HD - 1/1
Spells:
Level 1: (2/2)
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DEFENSE
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AC 14
HP 9 (1d8)
Str: -2, Dex: +2, Con: +1, *Int*: +2, *Wis*: +5, Cha: +3
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OFFENSE
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Speed 35’
Melee: Scimitar +4 (1d6+2)
Ranged: Shortbow +4 (1d6+2)
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STATISTICS
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Str 6 (-2), Dex 15 (+2), Con 12 (+1), Int 11 (0), Wis 16 (+3), Cha 16 (+3)
Prof. Bonus +2
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SPELLS
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Spell Save DC = 8 + 2 Prof + 3 Wis = DC 13
Spell Attack Mod = 2 Prof + 3 Wis = +5
Ritual Casting
Total Spells Memorized - 1 + 3 = 4
Cantrips - Druidcraft, Produce Flame
Spells - Healing Word, Entangle, Faerie Fire, Speak With Animals (R)
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FEATURES
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Fey Ancestry: You have Advantage on Saving Throws against being charmed, and magic can’t put you to sleep.
Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. After resting this way, you gain the same benefit that a human does from 8 hours of sleep.
Elf Weapon Training: Proficient with longsword, shortsword, longbow, and shortbow.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.