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Barak Blue's page

119 posts. Organized Play character for Hmm.


Race

| HP 29/32 | AC 19 | F +8 R +7 W +4 | Perc +6 |

Classes/Levels

25 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Active Conditions: Darkvision, ---

Gender

"Barak Blue" | 820-2012 | Male Sylph Gnome Fighter / Wyrm-Blessed Draconic Sorcerer 2 | ◇ ◈ ↺ |

About Barak Blue

PROFILE

Barak Blue is a sky-colored gnome sylph with wind-blown midnight blue hair and a sky-colored draconic tail. His shy and dinosaur-obsessed twin sister, Bitty, has been adventuring with the Pathfinder Society, and he joined up as well so as not to be outdone by her exploits. His grandfather, Ifukeba, is a cloud dragon, and his grandma Beryl Blue was a famous gnome adventurer who settled in Cloudspire in the Terwa Uplands of the Mwangi Expanse. The mbe’ke dwarves accept all peoples who settle in the mbe’ke realm as mbe’ke, so Barak has fond memories growing up as a part-dragon child in that realm.

Barak and Bitty have very different personalities. Barak is easy with people, and dreams one day of becoming a gladiator in the Ruby Phoenix tournament. While not as much of a generalist as his sister, he trained in weapons, fighting, and learning a bit about the magic of his cloud dragon ancestors.

Right now though, Barak is traveling with his best friend, Macondi, a lore oracle whose skills make up for Barak’s deficits.

Ancestry Guide on Sylph Gnomes:
Sylph gnomes are just as curious as other gnomes and tend to have less trouble handling the Bleaching. Their bright, sky-colored hair, eyes, and skin tones don't stand out quite as much among the outlandish coloration of their gnome kindred, and they might be mistaken for chameleon gnomes early in life before it becomes clear that their colorations can't shift.

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Bot Me!:

[dice=Fortitude (E)]1d20+8[/dice]
[dice=Reflex (E)]1d20+7[/dice]
[dice=Will (T)]1d20+4[/dice]

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Skills:
Automatic: Athletics, Acrobatics, Gladiatorial Lore, Pathfinder Society Lore, Religion and Intimidate plus 3 skills

[dice=Perception (E)]1d20+6[/dice]

[dice=Acrobatics]1d20 +5[/dice]
[dice=Athletics]1d20 +8 [/dice]
[dice=Diplomacy]1d20+6[/dice]
[dice=Intimidate]1d20+6[/dice]
[dice=Lore (Gladiatorial)] 1d20+4 [/dice]
[dice=Lore (Pathfinder)]1d20 +4[/dice]
[dice=Medicine]1d20+4[/dice]
[dice=Religion]1d20 +4[/dice]
[dice=Society] 1d20 +4[/dice]

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◈ Stride

◈ [dice=Gnome Flickmace (reach, sweep)]1d20+10[/dice]
[dice=Bludgeoning Damage]1d6+4[/dice]

◈ [dice=Gnome Flickmace 2 (reach, sweep)]1d20+10-5[/dice]
[dice=Bludgeoning Damage]1d6+4[/dice]

↺ [dice=Gnome Flickmace (reach, sweep)]1d20+10[/dice]
[dice=Bludgeoning Damage]1d6+4[/dice]

◈ [dice=Shuriken (Uncommon, Agile, Monk (from background), Thrown, Reload 0)]1d20+10[/dice]
[dice=Piercing Damage]1d4+4[/dice]

◈ [dice=Longbow]1d20+7[/dice]
[dice=Piercing Damage]1d8[/dice]
[dice=Deadly?]1d10[/dice]

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PFS Information:

PFS Number: 820-2012
Faction Reputation, Gold, Equipment & Experience: See ITS
Barak Blue’s Chronicles & Boons Folder

Training: Spells

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Purchased Boons
Geniekin Access
Horizon Hunters Champion (Faction) 0 Fame

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Nationality: Cloudspire, Terwa Uplands, Mwangi Expanse
Birthplace: Cloudspire
Age: 25
Gender & Pronouns: Male - he, him
Height: 3’
Weight: 3 bulk
Physical Appearance: Sky-blue skin, night-blue hair and eyes, draconic sky-blue tail

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Ancestry Sylph Gnome
Background Ruby Phoenix Enthusiast
Class Fighter; Level: 2;
Size small traits small humanoid gnome sylph
alignment; CG deity: Ranginori
Languages: gnome, sylvan, common, mwangi
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SENSES
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Perception: 5 (1 +0+ 4) [E]
Special Senses: low-light, darkvision
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DEFENSES
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HP 20

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OFFENSE
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Class DC: 17 [T]

Speed: 25

Attacks: Check out 'Bot me!' spoiler at the top!

Weapon Proficiencies
Expert in simple weapons
Expert in martial weapons
Trained in advanced weapons
Expert in unarmed attacks
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FIGHTER CLASS ABILITIES
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ATTACK OF OPPORTUNITY [reaction] Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.
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MAGIC
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Magic Traditions Divine via Wyrmblessed Sorcerer Dedication

Cantrip Spells
Shield
Stabilize
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SKILLS
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See Botting Spoiler
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ABILITY SCORES
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Ancestry Gnome (Sylph) Strength, Charisma
Background Ruby Phoenix Enthusiast Strength, Con
Class Fighter Strength
Free Str, Dex, Cha, Con

Ability Score Summary:

Str 18 ABCF
Dex 12 F
Con 14 BF
Int 10
Wis 10
Cha 14 AF

STR ,+4 DEX +1, CON +2, INT +0, WIS +0, CHA +2
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FEATS:
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Ancestry Feats and Abilities

Sylph Heritage (Uncommon) You are descended from air elementals or were born under the element's influence. You gain the sylph trait, in addition to the traits from your ancestry. You also gain low-light vision or darkvision if your ancestry already has low-light vision. You can choose from sylph feats and feats from your ancestry whenever you gain an ancestry feat.

Ancestry 1st: Gnome Weapon Familiarity
Feat 1
Gnome
You favor unusual weapons tied to your people, such as blades with curved and peculiar shapes. You are trained with the glaive and kukri.

In addition, you gain access to kukris and all uncommon gnome weapons. For the purpose of determining your proficiency, martial gnome weapons are simple weapons and advanced gnome weapons are martial weapons).

Background
Background: Ruby Phoenix Enthusiast
Source Organized Play Foundation
PFS Note You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 3 of the Pathfinder Society organized play campaign.

Named for the legendary sorcerer Hao Jin, the Ruby Phoenix Tournament occurs once every 10 years in Goka and attracts extraordinary talent from across the world. You might have begun training for the tournament but never participated, or perhaps you entered the tournament only to be defeated by (and inspired to join) the Pathfinder Society. Either way, your dedicated training prepares you for the rigors of the adventuring lifestyle.

Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.

You're trained in the Athletics skill, and the Gladiatorial Lore skill. You gain the Combat Climber skill feat. In addition, you gain access to one of the following uncommon monk weapons: kama, nunchaku, sai, shuriken, or temple sword.

Barak selected shuriken.

Background Skill Feat: Combat Climber
Feat 1
General Skill
Source Core Rulebook pg. 260 4.0
Prerequisites trained in Athletics
Your techniques allow you to fight as you climb. You’re not flat-footed while Climbing and can Climb with a hand occupied. You must still use another hand and both legs to Climb.

2nd: Intimidating Glare

General Feats
3rd: [/b]

[b]Class Feats and Abilities

Feat 1st: Snagging Strike

Feat 1
Fighter
[b]Requirements
You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it's no longer within the reach of your hand, whichever comes first.

Feat 2nd: Sorcerer Dedication for Wyrmblessed Sorcerer Feat 2
Archetype Dedication Multiclass
Source Core Rulebook pg. 230 4.0
Archetype Sorcerer
Prerequisites Charisma 14
Choose a bloodline. You become trained in the bloodline's two skills; for each of these skills in which you were already trained, you become trained in a skill of your choice.

You cast spells like a sorcerer. You gain access to the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the spell list associated with your bloodline, from the spells granted by your bloodline, or any other cantrips of that tradition you learn or discover. You're trained in spell attack rolls and spell DCs for your tradition's spells. Your key spellcasting ability for sorcerer archetype spells is Charisma, and they are sorcerer spells of your bloodline's tradition. You don't gain any other abilities from your choice of bloodline.

Special You cannot select another dedication feat until you have gained two other feats from the sorcerer archetype.

Skills from Bloodline Religion, Intimidate
.