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About Barak BluePROFILE Barak Blue is a sky-colored gnome sylph with wind-blown midnight blue hair and a sky-colored draconic tail. His shy and dinosaur-obsessed twin sister, Bitty, has been adventuring with the Pathfinder Society, and he joined up as well so as not to be outdone by her exploits. His grandfather, Ifukeba, is a cloud dragon, and his grandma Beryl Blue was a famous gnome adventurer who settled in Cloudspire in the Terwa Uplands of the Mwangi Expanse. The mbe’ke dwarves accept all peoples who settle in the mbe’ke realm as mbe’ke, so Barak has fond memories growing up as a part-dragon child in that realm. Barak and Bitty have very different personalities. Barak is easy with people, and dreams one day of becoming a gladiator in the Ruby Phoenix tournament. While not as much of a generalist as his sister, he trained in weapons, fighting, and learning a bit about the magic of his cloud dragon ancestors. Right now though, Barak is traveling with his best friend, Macondi, a lore oracle whose skills make up for Barak’s deficits. Ancestry Guide on Cloud Dragon Descendents:
Cloud dragons sometimes have sylph descendants, born with draconic features like tails or horns. Ancestry Guide on Sylph Gnomes:
Sylph gnomes are just as curious as other gnomes and tend to have less trouble handling the Bleaching. Their bright, sky-colored hair, eyes, and skin tones don't stand out quite as much among the outlandish coloration of their gnome kindred, and they might be mistaken for chameleon gnomes early in life before it becomes clear that their colorations can't shift. ★ ---- ★ ---- ★ ---- ★ BOT ME [dice=Fortitude (E)]1d20+8[/dice]
★ ---- ★ ---- ★ ---- ★ Skills:
[dice=Perception (E)]1d20+6[/dice] [dice=Acrobatics]1d20 +5[/dice]
★ ---- ★ ---- ★ ---- ★ ◈ Stride ◈ [dice=Fauchard (reach, sweep, trip)]1d20+10+1[/dice]
◈ [dice=Fauchard (reach, sweep, trip)]1d20+10+1-5[/dice]
↺ [dice=Fauchard (reach, sweep, trip)]1d20+10+1[/dice]
◈ [dice=Shuriken (Uncommon, Agile, Monk (from background), Thrown, Reload 0)]1d20+10[/dice]
◈ [dice=Longbow]1d20+7[/dice]
★ ---- ★ ---- ★ ---- ★ PFS Information:
PFS Number: 820-2012 Faction Reputation, Gold, Equipment & Experience: See ITS Barak Blue’s Chronicles & Boons Folder Training: Spells ★ ---- ★ ---- ★ ---- ★ Purchased Boons
★ ---- ★ ---- ★ ---- ★
Nationality: Cloudspire, Terwa Uplands, Mwangi Expanse
★ ---- ★ ---- ★ ---- ★ Ancestry Sylph Gnome
SENSES
Perception: 5 (1 +0+ 4) [E]
DEFENSES
HP 20 ____________________ OFFENSE
Class DC: 18 [T] Speed: 30 Attacks: Check out 'Bot me!' spoiler at the top! Weapon Proficiencies
FIGHTER CLASS ABILITIES
REACTIVE STRIKE [reaction] Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.
MAGIC
Magic Traditions Divine via Wyrmblessed Sorcerer Dedication Cantrip Spells
SKILLS
See Botting Spoiler
ABILITY SCORES
Ancestry Gnome (Sylph) Strength, Charisma
Ability Score Summary:
Str 18 ABCF Dex 12 F Con 14 BF Int 10 Wis 10 Cha 14 AF STR ,+4 DEX +1, CON +2, INT +0, WIS +0, CHA +2
FEATS:
Ancestry Feats and Abilities Sylph Heritage (Uncommon) You are descended from air elementals or were born under the element's influence. You gain the sylph trait, in addition to the traits from your ancestry. You also gain low-light vision or darkvision if your ancestry already has low-light vision. You can choose from sylph feats and feats from your ancestry whenever you gain an ancestry feat. Ancestry 1st: SWIFT FEAT 1
You move with the wind always at your back. Your Speed increases by 5 feet. Special The Speed increase from this feat isn't cumulative with any Speed increase from your ancestry feats (such as Nimble Elf). Background
Named for the legendary sorcerer Hao Jin, the Ruby Phoenix Tournament occurs once every 10 years in Goka and attracts extraordinary talent from across the world. You might have begun training for the tournament but never participated, or perhaps you entered the tournament only to be defeated by (and inspired to join) the Pathfinder Society. Either way, your dedicated training prepares you for the rigors of the adventuring lifestyle. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Athletics skill, and the Gladiatorial Lore skill. You gain the Combat Climber skill feat. In addition, you gain access to one of the following uncommon monk weapons: kama, nunchaku, sai, shuriken, or temple sword. Barak selected shuriken. Background Skill Feat: Combat Climber
2nd: Intimidating Glare General Feats
[b]Class Feats and Abilities Feat 1st: SUDDEN CHARGE [two-actions] FEAT 1
With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. Feat 2nd: Sorcerer Dedication for Wyrmblessed Sorcerer Feat 2
You cast spells like a sorcerer. You gain access to the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the spell list associated with your bloodline, from the spells granted by your bloodline, or any other cantrips of that tradition you learn or discover. You're trained in spell attack rolls and spell DCs for your tradition's spells. Your key spellcasting ability for sorcerer archetype spells is Charisma, and they are sorcerer spells of your bloodline's tradition. You don't gain any other abilities from your choice of bloodline. Special You cannot select another dedication feat until you have gained two other feats from the sorcerer archetype. Skills from Bloodline Religion, Intimidate
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