![]() ![]()
Hello everyone, just started watching legion, and have to say, it's really good. I want to build a character around David. However, I don't know much about him other than the show (don't read the comics). So with that, I just want to make sure he is PFS legal, and the race can change, I know he won't match up exactly. I just want something close that will be fun to play during a session. Was thinking mesmerist, or maybe spiritualist? Your thoughts and suggestions are always welcome! ![]()
That's a good option, but I am looking into a character that helps himself more than the other pc's. I was thinking of mask misery to protect myself. The cult master sounds really neat to help my allies have a better attack, but I really going for my guy to cause the enemy to give up, attack it's own allies or fail will saves from spells that harm it in some way like phantom killer I think it's called. ![]()
Hello all. I am making a new character and would like to build a mesmerist. I have read the guide that is online and found it somewhat helpful. I need advice on making the mesmerist more of a spell caster and battlefield controller. The guide doesn't really get into those areas. I don't want to be in combat but I would like others to do my bidding. Really like the -2 to will with the stare. Thinking of cult master archtype to help my allies. My biggest concern is the amount of spells the mesmerist gets. Only 1 spell at 1st level? It seems very weak for this class. Any advice will be welcome. ![]()
Hey guys I need help with the bloodrager. Home campaign so pfs legal stuff doesn't matter. Right now I am locked in as a tiefling bloodrager with the crossblooded archtype. I have taken the aybssal and celestial bloodlines. Plan is to have an earth breaker hammer. What feats can I take that get me ridiculous attack and damage? I am the tank of the group and we have plenty of healers. Stats are str. 18, dex. 14, con. 14, int. 8, wis. 10, cha. 14. Thank you all for the future help! ![]()
Hey guys I need help with the bloodrager. Home campaign so pfs legal stuff doesn't matter. Right now I am locked in as a tiefling bloodrager with the crossblooded archtype. I have taken the aybssal and celestial bloodlines. Plan is to have an earth breaker hammer. What feats can I take that get me ridiculous attack and damage? I am the tank of the group and we have plenty of healers. Stats are str. 18, dex. 14, con. 14, int. 8, wis. 10, cha. 14. Thank you all for the future help! ![]()
Hello everyone, I am about to join a campaign wrath of the Righteous. We are starting at level 1 and already have a paladin. Plan on going to 20. All races and classes legal and it's a 20 point buy, but should stay on the good side so no evil characters. I need help creating a bada** demon hunter. I don't have much experience in pathfinder, I would prefer to be front lines and doing damage, while at the same time not dying. inquisater, hunter, slayer, ranger was suggested to me. So what build can you guys and girls make that will make my character significant in the campaign? ![]()
Hello society! I have recently come by an undine boon and feel it is time to make a kineticist. I am thinking the water kineticist due to being undine. Currently I am thinking of making him a sailor or pirate as a background flavor. My question is how would I build such a character, I want him to attack with water spells and do enough damage to make a difference but not a huge dps build. I also want him to have some control on the battlefield with spells like obscureing mist. Any help would be great! Thank you ![]()
Attempting to make a Zen Archer monk and had a quick question about the bow. As I was reading about the com. Longbow it states in the core book: All composite bows are made with a particular Strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a –2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite longbow. So if I am reading it right a strength modifier of +2 would be 300gp? And if so then I add my strength to damage? BTW I will have a +2 strength modifier. Thank you. ![]()
Hello everyone. I have decided to play what it says in the title. I am new to pathfinder (but know 3.5) so I don't k ow all the build combinations that work well. I am wanting this character to charge at the enemy with a high AC and do some okay damage along with my friend who is playing a mounted fury barbarian. So I started working on my character tonight with a 20 point build and so far I have:
![]()
Hello everyone. I am wanting to make a new character but don't the best way to build it. So what I am wanting to do is make a Halfling or a gnome character that duel wields light blades and uses Dex instead of SRT in combat. What do you guys think is the best route. The books I have are core rulebook, advanced players guide and ultimate magic. ![]()
Hello all. I am new to pathfinder and have talked to a few members about this build. I am about to be level 2 so I am getting everything down to start on a good path. So this is what I have going on now. HUMAN Admixture Wizard 1 and Cross blooded Sorcerer 1 (Draconian Red/ Orc Bloodline).
Traits: Magical Lineage and Reactionary. The plan is to continue the Wizard line and pick feats that help with evocation such as burning hands and fireball. What are your thoughts and suggestions? Thanks everyone!
About Barton "Bart" OliverVery gruff and doesn't like talking to people whose capabilities he doesn't know. Tends to keep to himself, though does show occasional signs of a dry wit. Is trying to break out of these habits since becoming a Venture Captain. Often found in the wild hunting or in the Grand Lodge training grounds, when not at his lodge in Galt or on an adventure.
Combat:
Init +10, move 30ft, Perc +27 AC 30, Flat 24, Touch 19 Fort 17, Ref 18, Will 17 CMB - 15, CMD 31 (40 versus Sunder and Disarm) BAB - 13, Attack +31 (1d8+14) Default Full attack with Rapid and Deadly +25(2 arrows)/+25/+20/+15 (up to 5d8 +110) Feats:
1 - Point-Blank Shot, Precise Shot (Fighter), Rapid Shot (Human) 2 - Weapon Focus (Longbow) 3 - Deadly Aim 4 - Weapon Specialization 5 - Iron Will 6 - Clustered Shots 7 - Manyshot 8 - Greater Weapon Focus (Longbow) 9 - Improved Critical (Advanced Weapon Training, Weapon Versatility - Kn.(Engineering) and Perception 10 - Point Blank Master 11 - Additional Traits (Narrows Survivor and Fate's Favored) 12 - Improved Precise Shot 13 - Endurance Traits:
Observant +1 to Perception and Class skill (Grand Lodge) Defender of Society +1 to AC in Medium or heavy Armor (Combat) Narrows Survivor +1 to Sense Motive and Class Skill (Region) Fate's Favored +1 to any luck bonus (Faith) Class Features:
Bonus Feats @ 1 and odd levels Bravery +3 to saves versus fear Armor Training +3 to Max Dex, -3 to ACP, full movement in med. and heavy armor Weapon Training (adjusted by Gloves of Dueling) +5 Bows, +4 Heavy Blades Skills:
Acrobatics +11, Climb +11, Disable Device +9, Escape Artist +9, Fly +9, Handle Animal +5, Intimidate +10, Kn.(Dungeon) +6, Kn.(Engineer) +18, Kn.(Planes) +6, Kn.(Religion) +6, Perception +27, Profession(Soldier) +10, Ride +11, Sense Motive +11, Sleight of Hand +9, Survival +21 (+26 for Tracking), Swim +8 Equipment:
Dkwood Longbow +4, Adaptive, Dagger, MW Longsword, Adaptive Longbow +1 CI Arrows (90), CI Arrows (Ghost Salt) (9), Blunt Arrows (19), Adamantine Durable (19,)Grapple Arrows (2) Bloodblock, Smelling Salt, Vial of Efficacious Med. *2, Silk Rope, Bead of Newt Protection Wayfinder (Resonated), Wayfinder, Stone of Good Luck Mithril Full Plate +1 with Determination, Darkwood Buckler, Jingasa of the Fortunate Soldier Wisdom headband +2, Lenses of Detection, Swarmbane Clasp, Cloak of Resistance +5, Gloves of Dueling Ring of Feather Fall, Dex belt +2, Slipper of Spider Climb Haversack, Efficient Quiver, Pathfinder Pouch, Cure Light Wounds Wand (44 charges) Clear Spindle Ioun Stone (Resonated), Dusty Rose Prism (cracked), Pale Green Prism Ioun Stone (Saves) Dull Gray Prism (Heightened Continual Flame), Potion of Fly, Oil of Daylight Cure Light Wounds Potion, Antitoxin *2, Antiplague *2, Elixir of Spirit Sight Remove Blind/Deaf Potion, Alchemical Kindness *7, Air Crystals, Make Whole scroll, Breath of Life scroll Character Intro:
I'm Bart I shoot stuff with arrows. (though he has once given a full introduction, in Eyes of the Ten) Other favorite sayings:
"Shut Up Bobo!" "Can I shoot it?" "An archer with enough arrows is functionally equivalent to magic" (though he learned the big words for Professor Skwidd) "Let's name the elephant Osprey, just in case" |