Jeggare Noble

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What about a dexterity build?

Our DM has chosen to go with the feat tax house rule, meaning that the “light weapons” category has been renamed to “finesse weapons.” Characters can choose to use either their dexterity bonus or their strength bonus to hit with these weapons, no feat required.

Combat Expertise likewise only requires a BAB of +1 per the house rule.

I like the idea of keeping dex higher so I can used ranged weapons or get up close.


A friend is starting a new campaign and I decided to go with the Summoner.

Is a melee tag team partner somewhat viable? I am going with either Angel or Azata as my eidolon, for thematic purposes.

A friend suggested consider Butterfly's Sting to aid everyone since the party has a barbarian, a paladin, and a psionic archer (Marksman). Just trying to think of a build that's fun and helps my teammates as much as my eidolon.


You're the best! Thank you so much!!


I love this list, Secret Wizard!

Is there a list of charisma based arcane casters somewhere as well, including archetypes?


Oracles seem like they have a lot of customization options; I've considered one of them as well as it would let me focus on CHA and still be somewhat armored.


Thank you for the input!

Secret Wizard, does the Sensei build work with the traditional monk class, or is it better with the unchained version? Giving up fast movement seems tough, but Touch of Serenity is clearly potent! I didn't realize the monk had such debilitating options. So the key stats would be WIS and then DEX, then CON?

I really like Mesmerist a lot, but psychic/psionic classes were disallowed, so I'll have to check with my DM to see if this one is ok.


I really like charisma built characters. I wanted to be a Summoner focused on buffing the party, but the DM doesn't like Summoners at all.

A little token damage would be fine, but I was really hoping to find a unique angle for the character. I like the idea of moving around allies or enemies as part of the build, but it's not necessary.

I heard there was a paladin build that could add high AC to allies that sounded interesting as well. I'm pretty open to ideas.

Thanks! :)


I'm trying to think of options for a character that doesn't deal damage in combat or heal hit points, but still provides a useful role.

Something fun to play that maybe involves moving allies around the battlefield, or giving them bonuses to AC, or having a high CMB/CMD to move enemies around. Just was trying to think of creative, non-damage dealing ideas.

My current character is an archaeologist bard, so I was hoping to stay away from the bard class altogether for a change of pace. The DM has frowned upon optimized builds that result in high damage.