Halfling

Baltar Gamwich's page

58 posts. Organized Play character for ThreeEyedSloth.


RSS

1 to 50 of 58 << first < prev | 1 | 2 | next > last >>
Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

27727-4 (Retirement!)
Profession (Librarian): 1d20 + 20 ⇒ (19) + 20 = 39
Normal
Yippie!

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

/jawdrop

I totally didn't expect that to actually finish him off. I figured he had a lot of health left, since I seem to recall him having a lot of HP. My only other attack was Cone of Cold, which I couldn't use from my position without harming allies as well.

Nice job everyone!

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Taking extra movement.

Baltar, faster than ever, rides his wave right in front of Hugo, ignoring the Grease on the floor.

Seeing Krune and his flunky fighting back against his friends down the opposite hall, Baltar calls upon Besmara's wrath and summons an Ice Storm upon his enemies.

ICE STORM, 20' radius, no save, area is difficult terrain. It doesn't block vision for anyone.

Spell Resistance: 1d20 + 11 ⇒ (16) + 11 = 27
Cold Damage: 2d6 ⇒ (4, 4) = 8
Bludgeoning Damage: 3d6 ⇒ (6, 5, 5) = 16

Prayer: 1 rounds remaining
Protection From Evil: 10 rounds remaining (BALTAR, FLETCH, MALINOR, LIAM)
Blessing of Fervor: 10 rounds remaining (BALTAR, FLETCH, MALINOR, HUGO, ROMULUS)

Heroism: 30 minutes remaining
Daylight: 119 minutes remaining
Freedom of Movement: 40(ish) minutes remaining
Slipstream: 40(ish) minutes remaining
Align Weapon (Good): 11 minutes remaining (LIAM)
Remove Fear: 10 minutes remaining (BALTAR, HUGO, LIAM)

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

I was waiting for everyone to go before doing my action, since everyone's movement altered my decision.

Baltar rides his wave 30' down the hall, catching up to his party. Once close enough, he casts BLESSING OF FERVOR for his allies nearby (everyone except Ezrek and Liam.)

Prayer: 2 rounds remaining
Protection From Evil: 11 rounds remaining (BALTAR, FLETCH, MALINOR, LIAM)
Blessing of Fervor: 11 rounds remaining (BALTAR, FLETCH, MALINOR, HUGO, ROMULUS)

Daylight: 119 minutes remaining
Freedom of Movement: 40(ish) minutes remaining
Slipstream: 40(ish) minutes remaining
Align Weapon (Good): 11 minutes remaining (LIAM)
Remove Fear: 10 minutes remaining (BALTAR, HUGO, LIAM)

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

I do? Well, I guess that's what happens when I have almost 20 posts to check up on. Sorry.

Retcon my previous action.

Baltar smashes the elemental gem and instructs the earth elemental to make a hole for him and Romulus.

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

I apologize about my slow posting recently. My work duties have increased significantly over the last few weeks, and I don't have nearly as much time to check the boards anymore. I'll keep popping in to finish this out, but I just wanted to apologize now for my slow progress for the remainder of the scenario.

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Well guys... Have fun. I'm left on the other side with no way to get to you.

Baltar pulls out a Potion of Heroism and drinks it.

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Okay, reposting current buffs based on how things played out.

Prayer: 5 rounds remaining
Protection From Evil: 14 rounds remaining
Daylight: 119 minutes remaining
Freedom of Movement: 40(ish) minutes remaining
Slipstream: 40(ish) minutes remaining
Align Weapon (Good): 11 minutes remaining (LIAM)
Remove Fear: 10 minutes remaining (BALTAR, HUGO, LIAM)

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

After standing by for a round, then examining the gem, Baltar begins to follow the other cleric's example and cast spells to prepare for what may come. In this order, casting: Align Weapon [Good] (on whoever wants it), Remove Fear, Bless, Prayer (again)


Prayer: 11 rounds remaining
Protection From Evil: 12 rounds remaining
Daylight: 119 minutes remaining
Freedom of Movement: 40(ish) minutes remaining
Slipstream: 40(ish) minutes remaining
Align Weapon (Good): 11 minutes remaining
Remove Fear: 10 minutes remaining
Bless: 11 minutes remaining

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Baltar goes over to examine the gem, hoping to glean some information from it.

Knowledge Arcana: 1d20 + 11 ⇒ (5) + 11 = 16
Knowledge Religion: 1d20 + 15 ⇒ (5) + 15 = 20
Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Where does it say that critical confirmations can't auto-fail on a natural 1, or auto-succeed on a 20? CRB says the second roll is also an attack roll against the target's AC to determine a crit, so that is subject to 1's and 20's.

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

I will delay to see what happens. Since a few of my spells are on short duration, would you mind telling me how many rounds passed once we enter combat again?

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Sorry, on buckler.

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Hearing a call from his ally further ahead, Baltar walks into the chamber (directly behind Malinor) and casts Daylight, hoping to shine some light on the situation.

Prayer: 9 rounds remaining
Protection From Evil: 19 rounds remaining

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Baltar steps into the hallway behind Malinor while drawing his trusty Rod of Reach, peeking around the corner into the room. Feeling a bit helpless, he casts a spell to protect himself and his allies from the horrors they now face.

Knowledge Dungeoneering: 1d20 + 10 ⇒ (7) + 10 = 17

Using Metamagic Rod of Reach to cast Communal Protection From Evil. I will select myself, Fletch, Malinor, and Liam. They will have 3 minutes, and I will take the remaining 2.

Prayer: 10 rounds remaining
Protection From Evil: 20 rounds remaining

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

I wanted to get a ruling on something from the GM, as my planned action isn't quite clear by RAW, and I can't find any clear answer about it.

If I use Reach Metamagic to alter a communal spell, like Communal Protection From Evil, can I still deliver to my multiple targets but at range Close instead? My interpretation seems like you can, but I wanted to get your opinion before I post my action for the turn.

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Here we go!

Baltar speaks a prayer to Besmara, asking for her guidance to loot and plunder as only she would approve.

Casting Prayer, Round 1/11.

You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Current Buffs:

Freedom of Movement: 85 minutes remaining
Slipstream: 85 minutes remaining

Initiaitve: 1d20 ⇒ 18
Will Save: 1d20 + 16 ⇒ (20) + 16 = 36
Spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Baltar nods to the rest of the party. He is ready for what waits beyond.

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

"I tried a Hold Person on it, and I was nearly blasted with some sort of energy. Either the spell was the wrong school, or it was not strong enough. Either way, it didn't work."

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

"Perhaps Runelords were afraid of nets?" Baltar playfully replies to Liam. If he were to throw a net on the Rune, it wouldn't be the strangest thing the halfling's ever seen.

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Baltar feels a rush of excitement come over him, but stifles it before it explodes to the surface. A librarian, after all, needs to maintain proper composure and noise levels at all times.

"Well, this last rune seems to evade our efforts. Shall we leave Krune with one of his precious toys and proceed through the door?"

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

I'll just go ahead with it.

Baltar begins to sweat as he stares down the Rune. His last attempt failed... Will this one as well? He begins the incantations and hand movements necessary to cast his spell.

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

"The Rune of Control needs a powerful command to break it, correct? I could cast Greater Forbid Action on it, which is a strong compulsion spell. My hope was to possibly forbid Krune himself from attacking us if it came to it, but if it might be better served to disrupt his wards..."

Baltar will defer to the judgment of his allies if he should attempt the Rune or leave it and move on.

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

"I suggest that Hugo direct his summoned insects quickly to the Runes of Life, before they disappear back to their home plane. We have to be quick about it."

Frustrated that he hasn't been able to contribute to disabling the runes, Baltar wanders over to the Rune of Control.

Powerful commands, hm? I hope Hugo's theory of using summoned beasts to destroy it will work. Otherwise, I will try this rune. Whatever that feeling was, it certainly wasn't pleasant and I'd hate to suffer its effects!

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

After feeling a bit of a surprise from the reflected energy, Baltar is pleased to see Liam take out yet another rune.

"Nicely done, sir!"

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Will: 1d20 + 16 ⇒ (20) + 16 = 36

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

"It's worth a shot, I suppose. If it doesn't work, I can step it up with an Ice Storm."

Baltar moves to the Rune of Alacrity and casts Hold Person on it.

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Thank you, sir! :)

Baltar ponders a bit over this dilemma.

"Besmara grants me spells with control over the storms, but I wonder if they would help. I could summon an Ice Storm, which impedes mobility, on the Rune of Alacrity, but do you think that would suffice?"

"I can also cast a Hold Person spell, but would the rune respond to something that targets the living? It's a quandary, for certain."

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

GM, would you be able to post the information we've discovered on the runes on the campaign tab for easy reference? I'm having a hard time jumping back and forth to try and find what either I learned, and what Ezrek discovered. Thanks!

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

"I do have some mind-controlling Enchantments prepared... but I worry about using them on runes, instead of runelords. But, if you wish, I can attempt to use one on it."

Baltar nods at Liam in approval.

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

I don't remember how many runes I have left to look at, so I'll just rapid-fire for the next three.

Knowledge Arcana: 1d20 + 11 ⇒ (5) + 11 = 16
Knowledge Religion: 1d20 + 15 ⇒ (7) + 15 = 22
Linguistics: 1d20 + 15 ⇒ (11) + 15 = 26
Spellcraft: 1d20 + 7 ⇒ (7) + 7 = 14

Knowledge Arcana: 1d20 + 11 ⇒ (8) + 11 = 19
Knowledge Religion: 1d20 + 15 ⇒ (3) + 15 = 18
Linguistics: 1d20 + 15 ⇒ (11) + 15 = 26
Spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13

Knowledge Arcana: 1d20 + 11 ⇒ (16) + 11 = 27
Knowledge Religion: 1d20 + 15 ⇒ (8) + 15 = 23
Linguistics: 1d20 + 15 ⇒ (11) + 15 = 26
Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Baltar takes the wand. "Good luck, sir Liam! Our lives depend on your success, so no pressure!"

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Baltar begins to examine the next rune very carefully.

Knowledge Arcana: 1d20 + 11 ⇒ (13) + 11 = 24
Knowledge Religion: 1d20 + 15 ⇒ (16) + 15 = 31
Linguistics: 1d20 + 15 ⇒ (10) + 15 = 25
Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Perception: 1d20 + 28 ⇒ (15) + 28 = 43
Perception: 1d20 + 28 ⇒ (14) + 28 = 42

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

"A rune of control, eh? I am familiar with spells that enforce control over one's mind. I wonder if this rune is connected to something similar to that. Perhaps Ezrek can know more about it when he is done with his business."

Baltar will continue walking the halls with Liam, looking for more runes. He trusts that Liam will keep an eye and ear out for danger.

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Baltar walks over with Liam to the next rune and begins to quizzically look it over.

Knowledge Arcana: 1d20 + 11 ⇒ (14) + 11 = 25
Knowledge Religion: 1d20 + 15 ⇒ (14) + 15 = 29
Linguistics: 1d20 + 15 ⇒ (7) + 15 = 22
Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Baltar crosses his arms and scowls at Liam.

"Excuse me, siiiiir, but I am a librarian. It is my job to absorb knowledge and information! I bet I know lots about these runes too! Ezrek just beat me to it, that's all..."

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

"I think we should continue on while you do that. We won't stray too far, and if trouble breaks out, we'll get you."

Baltar will continue walking down the hall to see what other secrets the Runelord of Sloth has hidden here.

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

"Fascinating! The idea of summoning creatures to destroy this rune that we cannot is truly splendid."

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Baltar rolls up his sleeves to reveal the large, shifting Sihedron tattoo on his arm.

"I believe you're referring to one of these, correct? Would you like for me to open the door?"

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Round 1

Baltar's eyes widen, surprised that for once, he has no idea what is happening. He takes a 5' step back next to Ezrek and unleashes a torrent of water, trying to push the creature away from him.

Surge (Ocean Domain):
Surge (Su): As a standard action, you can cause a mighty wave to appear that pushes or pulls a single creature. Make a combat maneuver check against the target, using your cleric level + your Wisdom modifier as your CMB. If successful, you may pull or push the creature as if using the bull rush or drag combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Surge (Push) vs CMD: 1d20 + 17 ⇒ (7) + 17 = 24

Channels Used: 1/8
Surge: 1/9

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15
Knowledge Arcana: 1d20 + 11 ⇒ (8) + 11 = 19

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Ah, forgot to declare. Taking AC bonus.

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Surprise Round

Baltar's jaw drops a bit in the realization of what is transpiring.

"Err, uh... guys? I think I read about this in a book. I think that's Kurshu the Undying. Lissala's herald. You know, Lissala, the goddess that's been missing for thousands of years? Anyway, acid is clearly the way to go, in fact it's the only way to truly defeat her. Oh, and don't let her touch you, you'll lose more brain cells than Cayden during happy hour!"

Baltar cracks his knuckles, smirking a bit.

"Unfortunately for her, evil outsiders like herself are my area of expertise! Besmara, smite her down!"

Alignment (Evil) Channel to harm, DC 18 Will for half.

Alignment Channel: 6d6 ⇒ (3, 5, 2, 5, 2, 2) = 19

Channels Used Today: 1/8

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Knowledge Religion: 1d20 + 15 ⇒ (20) + 15 = 35
Knowledge Planes: 1d20 + 15 ⇒ (18) + 15 = 33

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Baltar nods to Liam and Fletch. "Very well, then."

Casting Daylight, 110m duration.

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Perception: 1d20 + 28 ⇒ (20) + 28 = 48

"Ugh, that was unpleasant. And it's so dark in here. Would anyone care if I cast a Daylight to liven up the place a bit?"

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

"Oh Besmara, watch over us this day." Baltar grabs at the chain around his neck, which resembles a skull and crossbones, and begins to chant.

Casting Freedom of Movement and Slipstream on myself.

Baltar turns and nods to the members of his party. "Are we ready to proceed into the unknown?"

Grand Lodge

Male Halfling Cleric of Besmara (Cloistered Cleric) 12

Blah, my last post was supposed to say "MISunderstanding"... Ah well, thanks Liam!

Baltar graciously receives the Veil from Liam and straps it on his face. It takes him a moment for his breathing to adjust with a visage of bone and metal covering his mouth.

"Impressive. Most impressive."

After getting adjusted, Baltar turns again to Sheila, his voice much more muffled than before.

"So after we're done with this task... How do we get back from wherever it is we're going?"

Goblin Squad Member

2 people marked this as a favorite.

Name: The Black Company
Alignment: Neutral Good
Role: Mercenaries
Accepted Roles: As long as we're getting paid we'll get the job done. Fair warning though, don't double-cross us it'll get nasty for you.

The Black Company

...the last of the Free companies of Khatovar.

The Black Company is a military force. We are not the turning tide of battles, we're the turning tide of wars. No matter what are the conditions we'll do what is necesssary to win and fulfill our contracts, we're elite soldiers but our expertise lies on another field. We are cunning,we'll trap supply convoys, bribe enemy officers, lure the enemy out of formation, sneak on enemy encampments and steal their supplies, poison their water, assassinate enemies while they sleep. Some call this fighting dirty, we call it winning. Don't mistake us for cravens though. We'll meet enemy forces on the battlefield with fierceness, bloodthirst and discipline. We would rather not though. If situation demands we'll retreat to fight another day.

We're outcasts, pariahs, rejects of the world. We have nothing left but ourselves. The brotherhood is early implemented on the recruits. We're not wicked, we don't love violence and we don't gorge on innocent's blood. Though killing is our job we do not take pleasure in it, those who do don't stay long among us.